Difference between revisions of "Template:MoveV2"
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| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|Yes}} | | 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|Yes}} | ||
| {{MoveDataV2|1|{{{1}}}|Pound | |||
<!-- Old Data -- > | |||
| 1 = {{MoveDataV2|1|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|35|40|100%|Yes}} | |||
| 2 = {{MoveDataV2|2|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The target is attacked with a sharp chop. Critical hits land more easily.|25|50|100%|Yes}} | |||
| 3 = {{MoveDataV2|3|{{{1}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85%|Yes}} | |||
| 4 = {{MoveDataV2|4|{{{1}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85%|Yes}} | |||
| 5 = {{MoveDataV2|5|{{{1}}}|Mega Punch|Normal|Physical|Tough|A powerful punch thrown very hard.|20|80|85%|Yes}} | |||
| 6 = {{MoveDataV2|6|{{{1}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100%|Yes}} | |||
| 7 = {{MoveDataV2|7|{{{1}}}|Fire Punch|Fire|Physical|Beauty|A fiery punch. May cause a burn.|15|75|100%|Yes}} | |||
| 8 = {{MoveDataV2|8|{{{1}}}|Ice Punch|Ice|Physical|Beauty|An icy punch. May cause freezing.|15|75|100%|Yes}} | |||
| 9 = {{MoveDataV2|9|{{{1}}}|Thunder Punch|Electric|Physical|Cool|An electric punch. It may paralyze.|15|75|100%|Yes}} | |||
| 10 = {{MoveDataV2|10|{{{1}}}|Scratch|Normal|Physical|Tough|Hard, pointed, and sharp claws rake the target to inflict damage.|35|40|100%|Yes}} | |||
| 11 = {{MoveDataV2|11|{{{1}}}|Vice Grip|Normal|Physical|Tough|Huge, impressive pincers grip and squeeze the foe.|30|55|100%|Yes}} | |||
| 12 = {{MoveDataV2|12|{{{1}}}|Guillotine|Normal|Physical|Cool|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.|5|-|-%|Yes}} | |||
| 13 = {{MoveDataV2|13|{{{1}}}|Razor Wind|Normal|Special|Cool|A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.|10|80|100%|Yes}} | |||
| 14 = {{MoveDataV2|14|{{{1}}}|Swords Dance|Normal|Status|Beauty|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.|20|-|-%|Yes}} | |||
| 15 = {{MoveDataV2|15|{{{1}}}|Cut|Normal|Physical|Cool|The target is cut with a scythe or claw. This can also be used to cut down thin trees.|30|50|95%|Yes}} | |||
| 16 = {{MoveDataV2|16|{{{1}}}|Gust|Flying|Special|Smart|A gust of wind is whipped up by wings and launched at the foe to inflict damage.|35|40|100%|Yes}} | |||
| 17 = {{MoveDataV2|17|{{{1}}}|Wing Attack|Flying|Physical|Cool|The foe is struck with large, imposing wings spread wide to inflict damage.|35|60|100%|Yes}} | |||
| 18 = {{MoveDataV2|18|{{{1}}}|Whirlwind|Normal|Physical|Smart|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends|20|-|100%|Yes}} | |||
| 19 = {{MoveDataV2|19|{{{1}}}|Fly|Flying|Physical|Smart|The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.|15|90|95%|Yes}} | |||
| 20 = {{MoveDataV2|20|{{{1}}}|Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85%|Yes}} | |||
| 21 = {{MoveDataV2|21|{{{1}}}|Slam|Normal|Physical|Tough|The foe is slammed with a long tail, vines, etc., to inflict damage.|20|80|75%|Yes}} | |||
| 22 = {{MoveDataV2|22|{{{1}}}|Vine Whip|Grass|Physical|Cool|Whips the foe with slender vines.|25|45|100%|Yes}} | |||
| 23 = {{MoveDataV2|23|{{{1}}}|Stomp|Normal|Physical|Tough|The target is stomped with a big foot. This may also make the target flinch.|20|65|100%|Yes}} | |||
| 24 = {{MoveDataV2|24|{{{1}}}|Double Kick|Fighting|Physical|Cool|The foe is quickly kicked twice in succession using both feet.|30|30|100%|Yes}} | |||
| 25 = {{MoveDataV2|25|{{{1}}}|Mega Kick|Normal|Physical|Cool|The target is attacked by a kick launched with muscle-packed power.|5|120|75%|Yes}} | |||
| 26 = {{MoveDataV2|26|{{{1}}}|Jump Kick|Fighting|Physical|Cool|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|10|100|95%|Yes}} | |||
| 27 = {{MoveDataV2|27|{{{1}}}|Rolling Kick|Fighting|Physical|Cool|The user lashes out with a quick, spinning kick. This may also make the target flinch.|15|60|85%|Yes}} | |||
| 28 = {{MoveDataV2|28|{{{1}}}|Sand Attack|Ground|Status|Cute|Sand is hurled in the foe's face, reducing its accuracy.|15|-|100%|Yes}} | |||
| 29 = {{MoveDataV2|29|{{{1}}}|HeadButt|Normal|Physical|Tough|The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.|15|70|100%|Yes}} | |||
| 30 = {{MoveDataV2|30|{{{1}}}|Horn Attack|Normal|Physical|Cool|The target is jabbed with a sharply pointed horn to inflict damage.|25|65|100%|Yes}} | |||
| 31 = {{MoveDataV2|31|{{{1}}}|Fury Attack|Normal|Physical|Cool|The foe is jabbed repeatedly with a horn or beak two to five times in a row.|20|15|85%|Yes}} | |||
| 32 = {{MoveDataV2|32|{{{1}}}|Horn Drill|Normal|Physical|Cool|||||}} | |||
| 33 = {{MoveDataV2|33|{{{1}}}|Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100%|Yes}} | |||
| 34 = {{MoveDataV2|34|{{{1}}}|Body Slam|Normal|Physical|Tough|The user drops onto the foe with its full body weight. It may leave the foe paralyzed.|15|85|100%|Yes}} | |||
| 35 = {{MoveDataV2|35|{{{1}}}|Wrap|Normal|Physical|Tough|||||}} | |||
| 36 = {{MoveDataV2|36|{{{1}}}|Take Down|Normal|Physical|Tough|A reckless, full-body charge attack for slamming into the target. It also damages the user a little.|20|90|85%|Yes}} | |||
| 37 = {{MoveDataV2|37|{{{1}}}|Thrash|Normal|Physical|Tough|||||}} | |||
| 38 = {{MoveDataV2|38|{{{1}}}|Double Edge|Normal|Physical|Tough|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.|15|120|100%|Yes}} | |||
| 39 = {{MoveDataV2|39|{{{1}}}|Tail whip|Normal|Status|Cute|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.|30|-|100%|Yes}} | |||
| 40 = {{MoveDataV2|40|{{{1}}}|Poison Sting|Poison|Physical|Smart|||||}} | |||
| 41 = {{MoveDataV2|41|{{{1}}}|Twineedle|Bug|Physical|Cool|||||}} | |||
| 42 = {{MoveDataV2|42|{{{1}}}|Pin Missile|Bug|Physical|Cool|||||}} | |||
| 43 = {{MoveDataV2|43|{{{1}}}|Leer|Normal|Status|Cool|The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.|30|-|100%|Yes}} | |||
| 44 = {{MoveDataV2|44|{{{1}}}|Bite|Dark|Physical|Tough|The foe is bitten with viciously sharp fangs. It may make the target flinch.|25|60|100%|Yes}} | |||
| 45 = {{MoveDataV2|45|{{{1}}}|Growl|Normal|Status|Beauty|Reduces the foe's attack.|40|-|100%|Yes}} | |||
| 46 = {{MoveDataV2|46|{{{1}}}|Roar|Normal|Status|Cool|The target is scared off and switched. In the wild, a battle against a single Pokemon ends.|20|-|100%|Yes}} | |||
| 47 = {{MoveDataV2|47|{{{1}}}|Sing|Normal|Status|Cute|||||}} | |||
| 48 = {{MoveDataV2|48|{{{1}}}|Supersonic|Normal|Status|Smart|The user generates odd sound waves from its body. It may confuse the target.|20|-|55%|Yes}} | |||
| 49 = {{MoveDataV2|49|{{{1}}}|Sonic Boom|Normal|Special|Cool|||||}} | |||
| 50 = {{MoveDataV2|50|{{{1}}}|Disable|Normal|Status|Smart|For four turns target from using the move it last used.|20|-|100%|No}} | |||
| 51 = {{MoveDataV2|51|{{{1}}}|Acid|Poison|Special|Smart|||||}} | |||
| 52 = {{MoveDataV2|52|{{{1}}}|Ember|Fire|Special|Beauty|An attack that may inflict a burn.|25|40|100%|Yes}} | |||
| 53 = {{MoveDataV2|53|{{{1}}}|Flamethrower|Fire|Special|Beauty|The foe is scorched with an intense blast of fire. The target may also be left with a burn.|15|90|100%|Yes}} | |||
| 54 = {{MoveDataV2|54|{{{1}}}|Mist|Ice|Status|Beauty|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.|30|-|-%|Yes}} | |||
| 55 = {{MoveDataV2|55|{{{1}}}|Water Gun|Water|Special|Cute|The foe is blasted with a forceful shot of water.|25|40|100%|Yes}} | |||
| 56 = {{MoveDataV2|56|{{{1}}}|Hydro Pump|Water|Special|Beauty|The foe is blasted by a huge volume of water launched under great pressure.|5|110|80%|Yes}} | |||
| 57 = {{MoveDataV2|57|{{{1}}}|Surf|Water|Special|Beauty|The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.|15|90|100%|Yes}} | |||
| 58 = {{MoveDataV2|58|{{{1}}}|Ice Beam|Ice|Special|Beauty|||||}} | |||
| 59 = {{MoveDataV2|59|{{{1}}}|Blizzard|Ice|Special|Beauty|A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.|5|110|70%|Yes}} | |||
| 60 = {{MoveDataV2|60|{{{1}}}|Psybeam|Psychic|Special|Beauty|The foe is attacked with a peculiar ray. It may also leave the target confused.|20|65|100%|Yes}} | |||
| 61 = {{MoveDataV2|61|{{{1}}}|BubbleBeam|Water|Special|Beauty|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.|20|65|100%|Yes}} | |||
| 62 = {{MoveDataV2|62|{{{1}}}|Aurora Beam|Ice|Special|Beauty|||||}} | |||
| 63 = {{MoveDataV2|63|{{{1}}}|Hyper Beam|Normal|Special|Cool|The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.|5|150|90%|Yes}} | |||
| 64 = {{MoveDataV2|64|{{{1}}}|Peck|Flying|Physical|Cool|The foe is jabbed with a sharply pointed beak or horn.|35|35|100%|Yes}} | |||
| 65 = {{MoveDataV2|65|{{{1}}}|Drill Peck|Flying|Physical|Cool|A corkscrewing attack with the sharp beak acting as a drill.|20|80|100%|Yes}} | |||
| 66 = {{MoveDataV2|66|{{{1}}}|Submission|Fighting|Physical|Cool|||||}} | |||
| 67 = {{MoveDataV2|67|{{{1}}}|Low Kick|Fighting|Physical|Tough|||||}} | |||
| 68 = {{MoveDataV2|68|{{{1}}}|Counter|Fighting|Physical|Tough|A retaliation move that counters any physical attack, inflicting double the damage taken. '''Has a priority of -5'''|20|-|100%|Yes}} | |||
| 69 = {{MoveDataV2|69|{{{1}}}|Seismic Toss|Fighting|Physical|Tough|||||}} | |||
| 70 = {{MoveDataV2|70|{{{1}}}|Strength|Normal|Physical|Tough|The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.|15|80|100%|Yes}} | |||
| 71 = {{MoveDataV2|71|{{{1}}}|Absorb|Grass|Special|Smart|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.|25|20|100%|Yes}} | |||
| 72 = {{MoveDataV2|72|{{{1}}}|Mega Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|15|40|100%|Yes}} | |||
| 73 = {{MoveDataV2|73|{{{1}}}|Leech Seed|Grass|Status|Smart|Steals HP from the foe on every turn.|10|-|90%|Yes}} | |||
| 74 = {{MoveDataV2|74|{{{1}}}|Growth|Normal|Status|Smart|Raises the SpA rating.|40|-|-%|Yes}} | |||
| 75 = {{MoveDataV2|75|{{{1}}}|Razor Leaf|Grass|Physical|Cool|Cuts the enemy with leaves. High critical-hit ratio.|25|55|95%|Yes}} | |||
| 76 = {{MoveDataV2|76|{{{1}}}|Solar Beam|Grass|Special|Cool|A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.|10|120|100%|Yes}} | |||
| 77 = {{MoveDataV2|77|{{{1}}}|Poison Powder|Poison|Status|Smart|Scatters a toxic powder that may poison the foe.|35|-|75%|Yes}} | |||
| 78 = {{MoveDataV2|78|{{{1}}}|Stun Spore|Grass|Status|Smart|The user scatters a cloud of paralyzing powder. It may paralyze the target.|30|-|75%|Yes}} | |||
| 79 = {{MoveDataV2|79|{{{1}}}|Sleep Powder|Grass|Status|Smart|May cause the foe to fall asleep.|15|-|75%|Yes}} | |||
| 80 = {{MoveDataV2|80|{{{1}}}|Petal Dance|Grass|Special|Beauty|The user attacks with petals for two to three turns, then gets confused.|10|120|100%|Yes}} | |||
| 81 = {{MoveDataV2|81|{{{1}}}|String Shot|Bug|Status|Smart|The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.|40|-|95%|Yes}} | |||
| 82 = {{MoveDataV2|82|{{{1}}}|Dragon Rage|Dragon|Special|Cool|Always inflicts 40HP damage.|10|40HP|100%|Yes}} | |||
| 83 = {{MoveDataV2|83|{{{1}}}|Fire Spin|Fire|Special|Beauty|The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.|15|35|85%|Yes}} | |||
| 84 = {{MoveDataV2|84|{{{1}}}|Thunder Shock|Electric|Special|Cool|A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.|30|40|100%|Yes}} | |||
| 85 = {{MoveDataV2|85|{{{1}}}|Thunderbolt|Electric|Special|Cool|A strong electric blast crashes down on the target. This may also leave the target with paralysis.|15|90|100%|Yes}} | |||
| 86 = {{MoveDataV2|86|{{{1}}}|Thunder Wave|Electric|Status|Cool|A weak electric charge is launched at the foe. It causes paralysis if it hits.|20|-|100%|Yes}} | |||
| 87 = {{MoveDataV2|87|{{{1}}}|Thunder|Electric|Special|Cool|A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.|10|110|70%|Yes}} | |||
| 88 = {{MoveDataV2|88|{{{1}}}|Rock Throw|Rock|Physical|Tough|||||}} | |||
| 89 = {{MoveDataV2|89|{{{1}}}|Earthquake|Ground|Physical|Tough|The user sets off an earthquake that hits all the Pokémon in the battle.|10|100|100%|Yes}} | |||
| 90 = {{MoveDataV2|90|{{{1}}}|Fissure|Ground|Physical|Tough|||||}} | |||
| 91 = {{MoveDataV2|91|{{{1}}}|Dig|Ground|Physical|Smart|||||}} | |||
| 92 = {{MoveDataV2|92|{{{1}}}|Toxic|Poison|Status|Smart|A move that leaves the target badly poisoned. Its poison damage worsens every turn.|10|-|90%|Yes}} | |||
| 93 = {{MoveDataV2|93|{{{1}}}|Confusion|Psychic|Special|Smart|||||}} | |||
| 94 = {{MoveDataV2|94|{{{1}}}|Psychic|Psychic|Status|Smart|The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.|10|90|100%|Yes}} | |||
| 95 = {{MoveDataV2|95|{{{1}}}|Hypnosis|Psychic|Status|Smart|||||}} | |||
| 96 = {{MoveDataV2|96|{{{1}}}|Meditate|Psychic|Status|Beauty|||||}} | |||
| 97 = {{MoveDataV2|97|{{{1}}}|Agility|Psychic|Status|Cool|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.|30|-|-%|Yes}} | |||
| 98 = {{MoveDataV2|98|{{{1}}}|Quick Attack|Normal|Physical|Cool|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|30|40|100%|Yes}} | |||
| 99 = {{MoveDataV2|99|{{{1}}}|Rage|Normal|Physical|Cool|While this move is in use, it gains attack power each time the user is hit in battle.|20|20|100%|Yes}} | |||
| 100 = {{MoveDataV2|100|{{{1}}}|Teleport|Psychic|Status|Cool|Use it to flee from any wild Pokemon. It can also warp to the last Pokemon Center visited.|20|-|-%|Yes}} | |||
| 101 = {{MoveDataV2|101|{{{1}}}|Night Shade|Ghost|Special|Smart|The user makes the foe see a mirage. It inflicts damage matching the user's level.|15|Varies|100%|Yes}} | |||
| 102 = {{MoveDataV2|102|{{{1}}}|Mimic|Normal|Status|Cute|The user copies the move last used by the foe. The move can be used for the rest of the battle.|10|-|-%|Yes}} | |||
| 103 = {{MoveDataV2|103|{{{1}}}|Screech|Normal|Status|Smart|An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.|40|-|85%|Yes}} | |||
| 104 = {{MoveDataV2|104|{{{1}}}|Double Team|Normal|Status|Cool|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness|15|-|-%|Yes}} | |||
| 105 = {{MoveDataV2|105|{{{1}}}|Recover|Normal|Status|Smart|A self-healing move. The user restores its own HP by up to half of its max HP.|20|-|-%|Yes}} | |||
| 106 = {{MoveDataV2|106|{{{1}}}|Harden|Normal|Status|Tough|||||}} | |||
| 107 = {{MoveDataV2|107|{{{1}}}|Minimize|Normal|Status|Cute|||||}} | |||
| 108 = {{MoveDataV2|108|{{{1}}}|Smoke Screen|Normal|Status|Smart|Lowers the foe's Accuracy.|20|-|100%|Yes}} | |||
| 109 = {{MoveDataV2|109|{{{1}}}|Confuse Ray|Ghost|Status|Smart|The foe is exposed to a sinister ray that triggers confusion.|10|-|100%|Yes}} | |||
| 110 = {{MoveDataV2|110|{{{1}}}|Withdraw|Water|Status|Cute|The user withdraws its body into its hard shell, raising its Defense stat.|40|-|-%|Yes}} | |||
| 111 = {{MoveDataV2|111|{{{1}}}|Defense Curl|Water|Status|Cute|The user curls up to conceal weak spots and raise its Defense stat.|40|-|-%|Yes}} | |||
| 112 = {{MoveDataV2|112|{{{1}}}|Barrier|Psychic|Status|Cool|||||}} | |||
| 113 = {{MoveDataV2|113|{{{1}}}|Light Screen|Psychic|Status|Beauty|A wondrous wall of light is put up to reduce damage from special attacks for five turns.|30|-|-%|Yes}} | |||
| 114 = {{MoveDataV2|114|{{{1}}}|Haze|Ice|Status|Beauty|||||}} | |||
| 115 = {{MoveDataV2|115|{{{1}}}|Reflect|Psychic|Status|Smart|||||}} | |||
| 116 = {{MoveDataV2|116|{{{1}}}|Focus Energy|Normal|Status|Cool|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.|30|-|-%|Yes}} | |||
| 117 = {{MoveDataV2|117|{{{1}}}|Bide|Normal|Status|Tough|The user endures attacks for two turns, then strikes back to cause double the damage taken. '''Has a priority of +1'''|10|Varies|-%|Yes}} | |||
| 118 = {{MoveDataV2|118|{{{1}}}|Metronome|Normal|Status|Cute|||||}} | |||
| 119 = {{MoveDataV2|119|{{{1}}}|Mirror Move|Flying|Status|Smart|The user counters the foe by mimicking the move last used by the foe.|20|-|-%|Yes}} | |||
| 120 = {{MoveDataV2|120|{{{1}}}|Self-Destruct|Normal|Physical|Beauty|||||}} | |||
| 121 = {{MoveDataV2|121|{{{1}}}|Egg Bomb|Normal|Physical|Tough|||||}} | |||
| 122 = {{MoveDataV2|122|{{{1}}}|Lick|Ghost|Physical|Tough|||||}} | |||
| 123 = {{MoveDataV2|123|{{{1}}}|Smog|Poison|Special|Tough|||||}} | |||
| 124 = {{MoveDataV2|124|{{{1}}}|Sludge|Poison|Special|Tough|||||}} | |||
| 125 = {{MoveDataV2|125|{{{1}}}|Bone Club|Ground|Physical|Tough|||||}} | |||
| 126 = {{MoveDataV2|126|{{{1}}}|Fire Blast|Fire|Special|Beaty|||||}} | |||
| 127 = {{MoveDataV2|127|{{{1}}}|Waterfall|Water|Physical|Tough|The user charges at the target and may make it flinch. This can also be used to climb a waterfall.|15|80|100%|Yes}} | |||
| 128 = {{MoveDataV2|128|{{{1}}}|Clamp|Water|Physical|Tough|||||}} | |||
| 129 = {{MoveDataV2|129|{{{1}}}|Swift|Normal|Physical|Cool|Star-shaped rays are shot at the opposing Pokémon. This attack never misses.|20|60|-%|Yes}} | |||
| 130 = {{MoveDataV2|130|{{{1}}}|Skull Bash|Normal|Physical|Tough|||||}} | |||
| 131 = {{MoveDataV2|131|{{{1}}}|Spike Cannon|Normal|Physical|Cool|||||}} | |||
| 132 = {{MoveDataV2|132|{{{1}}}|Constrict|Normal|Physical|Tough|||||}} | |||
| 133 = {{MoveDataV2|133|{{{1}}}|Amnesia|Psychic|Status|Cute|||||}} | |||
| 134 = {{MoveDataV2|134|{{{1}}}|Kinesis|Psychic|Status|Smart|||||}} | |||
| 135 = {{MoveDataV2|135|{{{1}}}|Soft-Boiled|Normal|Status|Beauty|||||}} | |||
| 136 = {{MoveDataV2|136|{{{1}}}|High Jump Kick|Fighting|Physical|Cool|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|10|130|90%|Yes}} | |||
| 137 = {{MoveDataV2|137|{{{1}}}|Glare|Normal|Status|Tough|||||}} | |||
| 138 = {{MoveDataV2|138|{{{1}}}|Dream Eater|Psychic|Special|Smart|||||}} | |||
| 139 = {{MoveDataV2|139|{{{1}}}|Poison Gas|Poison|Status|Smart|||||}} | |||
| 140 = {{MoveDataV2|140|{{{1}}}|Barrage|Normal|Physical|Tough|||||}} | |||
| 141 = {{MoveDataV2|141|{{{1}}}|Leech Life|Bug|Physical|Smart|A blood-draining attack. The user’s HP is restored by half the damage taken by the target.|15|20|100%|Yes}} | |||
| 142 = {{MoveDataV2|142|{{{1}}}|Lovely Kiss|Normal|Status|Beauty|||||}} | |||
| 143 = {{MoveDataV2|143|{{{1}}}|Sky Attack|Flying|Physical|Cool|||||}} | |||
| 144 = {{MoveDataV2|144|{{{1}}}|Transform|Normal|Status|Smart|The user transforms into a copy of the target right down to having the same move set.|10|-|-%|Yes}} | |||
| 145 = {{MoveDataV2|145|{{{1}}}|Bubble|Water|Special|Cute|A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.|30|40|100%|Yes}} | |||
| 148 = {{MoveDataV2|148|{{{1}}}|Flash|Electric|Special|Beauty|The user flashes a bright light with enormous speed at the target, It cuts the user's accuracy though.|15|60|100%|Yes}} | |||
| 154 = {{MoveDataV2|154|{{{1}}}|Fury Swipes|Normal|Physical|Tough|The foe is raked with sharp claws or scythes for two to five times in quick succession.|15|18|80%|Yes}} | |||
| 156 = {{MoveDataV2|156|{{{1}}}|Rest|Psychic|Status|Cute|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.|10|-|-%|Yes}} | |||
| 157 = {{MoveDataV2|157|{{{1}}}|Rock Slide|Rock|Physical|Tough|||||}} | |||
| 160 = {{MoveDataV2|160|{{{1}}}|Conversion|Normal|Status|Beauty|The user changes its type to become the same type as one of its moves.|30|-|-%|Yes}} | |||
| 161 = {{MoveDataV2|161|{{{1}}}|Tri Attack|Normal|Special|Beauty|The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.|10|80|100%|Yes}} | |||
| 162 = {{MoveDataV2|162|{{{1}}}|Super Fang|Normal|Physical|Tough|The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.|10|Varies|90%|Yes}} | |||
| 163 = {{MoveDataV2|163|{{{1}}}|Slash|Normal|Physical|Cool|The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.|20|70|100%|Yes}} | |||
| 164 = {{MoveDataV2|164|{{{1}}}|Substitute|Normal|Status|Smart|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.|10|-|-%|Yes}} | |||
| 166 = {{MoveDataV2|166|{{{1}}}|Sketch|Normal|Status|Smart|It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.|1|-|-%|Yes}} | |||
| 172 = {{MoveDataV2|172|{{{1}}}|Flame Wheel|Fire|Physical|Beauty|The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.|25|60|100%|Yes}} | |||
| 173 = {{MoveDataV2|173|{{{1}}}|Snore|Normal|Special|Cute|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.|15|50|100%|Yes}} | |||
| 174 = {{MoveDataV2|174|{{{1}}}|Curse|Ghost|Status|Tough|A move that works differently for the Ghost type than for all the other types.|10|-|-%|Yes}} | |||
| 175 = {{MoveDataV2|175|{{{1}}}|Flail|Normal|Physical|Cute|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.|15|Varies|100%|Yes}} | |||
| 176 = {{MoveDataV2|176|{{{1}}}|Conversion 2|Normal|Status|Beauty|The user changes its type to make itself resistant to the type of the attack the opponent used last.|30|-|-%|Yes}} | |||
| 181 = {{MoveDataV2|181|{{{1}}}|Powder Snow|Ice|Special|Beauty|The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokemon.|25|40|100%|Yes}} | |||
| 182 = {{MoveDataV2|182|{{{1}}}|Protect|Normal|Status|Cute|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession '''Has a priority of +3'''.|10|-|-%|Yes}} | |||
| 183 = {{MoveDataV2|183|{{{1}}}|Mach Punch|Fighting|Physical|Cool|The user throws a punch at blinding speed. It is certain to strike first.|30|40|100%|Yes}} | |||
| 184 = {{MoveDataV2|184|{{{1}}}|Scary Face|Normal|Status|Tough|Frightens with a scary face to sharply reduce Speed.|10|-|100%|Yes}} | |||
| 185 = {{MoveDataV2|185|{{{1}}}|Feint Attack|Dark|Physical|Smart|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.|20|60|-%|Yes}} | |||
| 186 = {{MoveDataV2|186|{{{1}}}|Sweet Kiss|Fairy|Status|Cute|||||}} | |||
| 187 = {{MoveDataV2|187|{{{1}}}|Belly Drum|Normal|Status|Cute|||||}} | |||
| 188 = {{MoveDataV2|188|{{{1}}}|Sludge Bomb|Poison|Special|Tough|Unsanitary sludge is hurled at the target. This may also poison the target.|10|90|100%|Yes}} | |||
| 189 = {{MoveDataV2|189|{{{1}}}|Mud-Slap|Ground|Special|Cute|The user hurls mud in the foe’s face to inflict damage and lower its accuracy.|10|20|100%|Yes}} | |||
| 191 = {{MoveDataV2|191|{{{1}}}|Spikes|Ground|Status|Smart|The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.|20|-|-%|Yes}} | |||
| 192 = {{MoveDataV2|192|{{{1}}}|Zap Cannon|Electric|Special|Cute|The user fires an electric blast like a cannon to inflict damage and cause paralysis.|5|100|50%|Yes}} | |||
| 193 = {{MoveDataV2|193|{{{1}}}|Foresight|Normal|Status|Smart|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.|40|-|-%|Yes}} | |||
| 194 = {{MoveDataV2|194|{{{1}}}|Destiny Bond|Ghost|Status|Smart|When this move is used, if the user faints, the foe that landed the knockout hit also faints.|5|-|-%|Yes}} | |||
| 195 = {{MoveDataV2|195|{{{1}}}|Perish Song|Normal|Status|Beauty|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.|5|-|-%|Yes}} | |||
| 196 = {{MoveDataV2|196|{{{1}}}|Icy Wind|Ice|Special|Beauty|The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.|15|55|95%|Yes}} | |||
| 197 = {{MoveDataV2|197|{{{1}}}|Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|-|-%|Yes}} | |||
| 199 = {{MoveDataV2|199|{{{1}}}|Lock-on|Normal|Status|Smart|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|5|-|-%|Yes}} | |||
| 200 = {{MoveDataV2|200|{{{1}}}|Outrage|Dragon|Physical|Cool|||||}} | |||
| 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|||||}} | |||
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}} | |||
| 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. . '''Has a priority of +3 when hitting a switching-out Pokemon'''|10|-|-%|Yes}} | |||
| 204 = {{MoveDataV2|204|{{{1}}}|Charm|Fairy|Status|Cute|||||}} | |||
| 205 = {{MoveDataV2|205|{{{1}}}|Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes more powerful each time it hits.|20|30|90%|Yes}} | |||
| 206 = {{MoveDataV2|206|{{{1}}}|False Swipe|Normal|Physical|Cool|A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.|40|40|100%|Yes}} | |||
| 207 = {{MoveDataV2|207|{{{1}}}|Swagger|Normal|Status|Cute|The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.|15|-|90%|Yes}} | |||
| 210 = {{MoveDataV2|210|{{{1}}}|Fury Cutter|Bug|Physical|Cool|The foe is slashed with scythes or claws. Its power increases if it hits in succession.|20|40|95%|Yes}} | |||
| 211 = {{MoveDataV2|211|{{{1}}}|Steel Wing|Steel|Physical|Cool|The foe is hit with wings of steel. It may also raise the user's Defense stat.|25|70|90%|Yes}} | |||
| 212 = {{MoveDataV2|212|{{{1}}}|Mean Look|Normal|Status|Beauty|The user pins the target with a dark, arresting look. The target becomes unable to flee.|5|-|-%|Yes}} | |||
| 213 = {{MoveDataV2|213|{{{1}}}|Attract|Normal|Status|Cute|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.|15|-|100%|Yes}} | |||
| 214 = {{MoveDataV2|214|{{{1}}}|Sleep Talk|Normal|Status|Cute|While it is asleep, the user randomly uses one of the moves it knows.|10|-|-%|Yes}} | |||
| 216 = {{MoveDataV2|216|{{{1}}}|Return|Normal|Physical|Cute|A full-power attack that grows more powerful the more the user likes its Trainer.|20|Varies|100%|Yes}} | |||
| 218 = {{MoveDataV2|218|{{{1}}}|Frustration|Normal|Physical|Cute|A full-power attack that grows more powerful the less the user likes its Trainer.|20|Varies|100%|Yes}} | |||
| 219 = {{MoveDataV2|219|{{{1}}}|Safeguard|Normal|Status|Beauty|The user creates a protective field that prevents status conditions for five turns.|25|-|-%|Yes}} | |||
| 223 = {{MoveDataV2|223|{{{1}}}|Dynamic Punch|Fighting|Physical|Cool|The user punches the target with full, concentrated power. This confuses the target if it hits.|5|100|50%|Yes}} | |||
| 224 = {{MoveDataV2|224|{{{1}}}|Megahorn|Bug|Physical|Cool|||||}} | |||
| 225 = {{MoveDataV2|225|{{{1}}}|Dragon Breath|Dragon|Special|Cool|The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.|20|60|100%|Yes}} | |||
| 226 = {{MoveDataV2|226|{{{1}}}|Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting, passing along any stat changes.|40|-|-%|Yes}} | |||
| 227 = {{MoveDataV2|227|{{{1}}}|Encore|Normal|Status|Cute|||||}} | |||
| 228 = {{MoveDataV2|228|{{{1}}}|Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a foe that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100%|Yes}} | |||
| 229 = {{MoveDataV2|229|{{{1}}}|Rapid Spin|Normal|Physical|Cool|||||}} | |||
| 230 = {{MoveDataV2|230|{{{1}}}|Sweet Scent|Normal|Status|Cute|Allures the foe to reduce evasiveness. It also attracts wild Pokémon.|20|-|100%|Yes}} | |||
| 231 = {{MoveDataV2|231|{{{1}}}|Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.|15|100|75%|Yes}} | |||
| 232 = {{MoveDataV2|232|{{{1}}}|Metal Claw|Steel|Physical|Cool|The foe is raked with steel claws. It may also raise the user’s Attack stat.|35|50|95%|Yes}} | |||
| 233 = {{MoveDataV2|233|{{{1}}}|Vital Throw|Fighting|Physical|Cool|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. '''Has a priority of -1'''|10|70|-%|Yes}} | |||
| 235 = {{MoveDataV2|235|{{{1}}}|Synthesis|Grass|Status|Smart|Restores the user's HP, The amount of HP regained varies with the weather.|5|-|-%|Yes}} | |||
| 236 = {{MoveDataV2|236|{{{1}}}|Moonlight|Fairy|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|-|-%|Yes}} | |||
| 237 = {{MoveDataV2|237|{{{1}}}|Hidden Power|Normal|Special|Smart|A unique attack that varies in type depending on the Pokémon using it.|15|60|100%|Yes}} | |||
| 240 = {{MoveDataV2|240|{{{1}}}|Rain Dance|Water|Status|Tough|The user summons a heavy rain that falls for five turns, powering up Water-type moves.|5|-|-%|Yes}} | |||
| 241 = {{MoveDataV2|241|{{{1}}}|Sunny Day|Fire|Status|Beauty|The user intensifies the sun for five turns, powering up Fire-type moves.|5|-|-%|Yes}} | |||
| 242 = {{MoveDataV2|242|{{{1}}}|Crunch|Dark|Physical|Tough|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.|15|80|100%|Yes}} | |||
| 243 = {{MoveDataV2|243|{{{1}}}|Mirror Coat|Psychic|Special|Beauty|||||}} | |||
| 244 = {{MoveDataV2|244|{{{1}}}|Psych Up|Normal|Status|Smart|The user hypnotizes itself into copying any stat change made by the target.|10|-|-%|Yes}} | |||
| 245 = {{MoveDataV2|245|{{{1}}}|Extreme Speed|Normal|Physical|Cool|||||}} | |||
| 246 = {{MoveDataV2|246|{{{1}}}|Ancient Power|Rock|Special|Tough|||||}} | |||
| 247 = {{MoveDataV2|247|{{{1}}}|Shadow Ball|Ghost|Special|Smart|||||}} | |||
| 248 = {{MoveDataV2|248|{{{1}}}|Future Sight|Psychic|Special|Smart|Two turns after this move is used, a hunk of psychic energy attacks the target.|10|120|100%|Yes}} | |||
| 249 = {{MoveDataV2|249|{{{1}}}|Rock Smash|Fighting|Physical|Tough|The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.|15|40|100%|Yes}} | |||
| 250 = {{MoveDataV2|250|{{{1}}}|Whirlpool|Water|Special|Beauty|Traps the foe inside a whirlpool that lasts for two to five turns.|15|35|85%|Yes}} | |||
| 251 = {{MoveDataV2|251|{{{1}}}|Beat Up|Dark|Physical|Tough|||||}} | |||
| 252 = {{MoveDataV2|252|{{{1}}}|Fake Out|Normal|Physical|Smart|||||}} | |||
| 253 = {{MoveDataV2|253|{{{1}}}|Uproar|Normal|Special|Beauty|The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.|10|90|100%|Yes}} | |||
| 258 = {{MoveDataV2|258|{{{1}}}|Hail|Ice|Status|Beauty|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.|10|-|-%|Yes}} | |||
| 259 = {{MoveDataV2|259|{{{1}}}|Torment|Dark|Status|Tough|The user torments and enrages the foe, making it incapable of using the same move twice in a row.|15|-|100%|Yes}} | |||
| 261 = {{MoveDataV2|261|{{{1}}}|Will-O-Wisp|Fire|Status|Beauty|The user shoots a sinister, bluish white flame at the foe to inflict a burn.|15|-|85%|Yes}} | |||
| 263 = {{MoveDataV2|263|{{{1}}}|Facade|Normal|Physical|Cute|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.|20|70|100%|Yes}} | |||
| 264 = {{MoveDataV2|264|{{{1}}}|Focus Punch|Fighting|Physical|Tough|||||}} | |||
| 265 = {{MoveDataV2|265|{{{1}}}|Smelling Salts|Normal|Physical|Smart|||||}} | |||
| 266 = {{MoveDataV2|266|{{{1}}}|Follow Me|Normal|Status|Cute|||||No}} | |||
| 267 = {{MoveDataV2|267|{{{1}}}|Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|-|-%|Yes}} | |||
| 268 = {{MoveDataV2|268|{{{1}}}|Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.|20|-|-%|Yes}} | |||
| 269 = {{MoveDataV2|269|{{{1}}}|Taunt|Dark|Status|Smart|The foe is taunted into a rage that allows it to use only attack moves for two to four turns.|20|-|100%|Yes}} | |||
| 270 = {{MoveDataV2|270|{{{1}}}|Helping Hand|Normal|Status|Smart|The user assists an ally by boosting the power of that ally's attack. '''Has a priority of +5'''|20|-|-%|No}} | |||
| 271 = {{MoveDataV2|271|{{{1}}}|Trick|Psychic|Status|Smart|The user catches the foe off guard and swaps the foe’s held item with its own.|10|-|100%|Yes}} | |||
| 275 = {{MoveDataV2|275|{{{1}}}|Ingrain|Grass|Status|Smart|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.|20|-|-%|Yes}} | |||
| 277 = {{MoveDataV2|277|{{{1}}}|Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the foe moves like Leech Seed and moves that damage status. '''Has a priority of +4'''|15|-|-%|Yes}} | |||
| 278 = {{MoveDataV2|278|{{{1}}}|Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|-|-%|Yes}} | |||
| 280 = {{MoveDataV2|280|{{{1}}}|Brick Break|Fighting|Physical|Cool|||||}} | |||
| 281 = {{MoveDataV2|281|{{{1}}}|Yawn|Normal|Status|Cute|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.|10|-|-%|Yes}} | |||
| 283 = {{MoveDataV2|283|{{{1}}}|Endeavor|Normal|Physical|Tough|An attack move that cuts down the foe’s HP to equal the user’s HP.|5|-|100%|Yes}} | |||
| 285 = {{MoveDataV2|285|{{{1}}}|Skill Swap|Psychic|Status|Smart|The user employs its psychic power to exchange Abilities with the target.|10|-|-%|Yes}} | |||
| 286 = {{MoveDataV2|286|{{{1}}}|Imprison|Psychic|Status|Smart|If opposing Pokémon know any move also known by the user, they are prevented from using it.|10|-|-%|No}} | |||
| 287 = {{MoveDataV2|287|{{{1}}}|Refresh|Normal|Status|Cute|||||}} | |||
| 288 = {{MoveDataV2|288|{{{1}}}|Grudge|Ghost|Status|Tough|||||No}} | |||
| 289 = {{MoveDataV2|289|{{{1}}}|Snatch|Dark|Status|Smart||10|-|100%|}} | |||
| 290 = {{MoveDataV2|290|{{{1}}}|Secret Power|Normal|Physical|Smart|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.|20|70|100%|No}} | |||
| 291 = {{MoveDataV2|291|{{{1}}}|Dive|Water|Physical|Beauty|Diving on the first turn, the user floats up and attacks on the next turn.|10|80|100%|Yes}} | |||
| 292 = {{MoveDataV2|292|{{{1}}}|Arm Thrust|Fighting|Physical|Tough|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.|20|15|100%|Yes}} | |||
| 293 = {{MoveDataV2|293|{{{1}}}|Camouflage|Normal|Status|Smart|||||No}} | |||
| 294 = {{MoveDataV2|294|{{{1}}}|Tail Glow|Bug|Status|Beauty|||||Yes}} | |||
| 295 = {{MoveDataV2|295|{{{1}}}|Luster Purge|Psychic|Special|Smart|||||Yes}} | |||
| 296 = {{MoveDataV2|296|{{{1}}}|Mist Ball|Psychic|Special|Smart|||||Yes}} | |||
| 297 = {{MoveDataV2|297|{{{1}}}|Feather Dance|Flying|Status|Beauty|||||Yes}} | |||
| 298 = {{MoveDataV2|298|{{{1}}}|Teeter Dance|Normal|Status|Cute|||||Yes}} | |||
| 299 = {{MoveDataV2|299|{{{1}}}|Blaze Kick|Fire|Physical|Beauty|The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.|10|85|90%|Yes}} | |||
| 300 = {{MoveDataV2|300|{{{1}}}|Mud Sport|Ground|Status|Cute|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.|15|-|-%|Yes}} | |||
| 301 = {{MoveDataV2|301|{{{1}}}|Ice Ball|Ice|Physical|Beauty|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.|20|30|90%|Yes}} | |||
| 303 = {{MoveDataV2|303|{{{1}}}|Slack Off|Normal|Status|Cute|The user slacks off, restoring its own HP by up to half of its maximum HP.|10|-|-%|Yes}} | |||
| 310 = {{MoveDataV2|310|{{{1}}}|Astonish|Ghost|Physical|Smart|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.|15|30|100%|Yes}} | |||
| 314 = {{MoveDataV2|314|{{{1}}}|Air Cutter|Flying|Special|Cool|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.|25|60|95%|Yes}} | |||
| 315 = {{MoveDataV2|315|{{{1}}}|Over Heat|Fire|Special|Beauty|||||}} | |||
| 316 = {{MoveDataV2|316|{{{1}}}|Odor Sleuth|Normal|Status|Smart|||||}} | |||
| 317 = {{MoveDataV2|317|{{{1}}}|Rock Tomb|Rock|Physical|Smart|||||}} | |||
| 318 = {{MoveDataV2|318|{{{1}}}|Silver Wind|Bug|Special|Beauty|||||}} | |||
| 319 = {{MoveDataV2|319|{{{1}}}|Metal Sound|Steel|Status|Smart|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat|40|-|85%|Yes}} | |||
| 320 = {{MoveDataV2|320|{{{1}}}|Grass Whistle|Grass|Status|Smart|||||}} | |||
| 321 = {{MoveDataV2|321|{{{1}}}|Tickle|Normal|Status|Cute||20|-|100%|}} | |||
| 322 = {{MoveDataV2|322|{{{1}}}|Cosmic Power|Psychic|Status|Cool||20|-|-%|}} | |||
| 323 = {{MoveDataV2|323|{{{1}}}|Water Spout|Water|Special|Beauty||5|-|100%|}} | |||
| 324 = {{MoveDataV2|324|{{{1}}}|Signal Beam|Bug|Special|Beauty|The user attacks with a sinister beam of light. It may also confuse the target.|15|75|100%|Yes}} | |||
| 325 = {{MoveDataV2|325|{{{1}}}|Shadow Punch|Ghost|Physical|Smart|The user throws a punch from the shadows. This attack never misses.|20|60|-%|Yes}} | |||
| 327 = {{MoveDataV2|327|{{{1}}}|Sky Uppercut|Fighting|Physical|Cool|The user attacks the foe with an uppercut thrown skyward with force.|15|85|90%|Yes}} | |||
| 330 = {{MoveDataV2|330|{{{1}}}|Muddy Water|Water|Special|Tough|The user attacks by shooting out muddy water. It may also lower the foe's accuracy.|10|95|85%|Yes}} | |||
| 331 = {{MoveDataV2|331|{{{1}}}|Bullet Seed|Grass|Physical|Cool|The user forcefully shoots seeds at the target two to five times in a row.|30|25|100%|Yes}} | |||
| 332 = {{MoveDataV2|332|{{{1}}}|Aerial Ace|Flying|Physical|Cool|The user confounds the target with speed, then slashes. This attack never misses.|20|60|-%|Yes}} | |||
| 334 = {{MoveDataV2|334|{{{1}}}|Iron Defense|Steel|Status|Tough|The user hardens its body's surface like iron, sharply raising its Defense stat.|15|-|-%|Yes}} | |||
| 337 = {{MoveDataV2|337|{{{1}}}|Dragon Claw|Dragon|Physical|Cool|||||}} | |||
| 339 = {{MoveDataV2|339|{{{1}}}|Bulk Up|Fighting|Status|Beauty|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.|20|-|-%|Yes}} | |||
| 341 = {{MoveDataV2|341|{{{1}}}|Mud Shot|Ground|Special|Tough|The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.|15|55|95%|Yes}} | |||
| 345 = {{MoveDataV2|345|{{{1}}}|Magical Leaf|Grass|Special|Beauty|||||}} | |||
| 346 = {{MoveDataV2|346|{{{1}}}|Water Sport|Water|Status|Cute|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.|15|-|-%|Yes}} | |||
| 347 = {{MoveDataV2|347|{{{1}}}|Calm Mind|Psychic|Status|Smart|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.|20|-|-%|Yes}} | |||
| 348 = {{MoveDataV2|348|{{{1}}}|Leaf Blade|Grass|Physical|Cool|The foe is slashed with a sharp leaf. It has a high critical-hit ratio.|15|90|100%|Yes}} | |||
| 349 = {{MoveDataV2|349|{{{1}}}|Dragon Dance|Dragon|Status|Cool|||||}} | |||
| 350 = {{MoveDataV2|350|{{{1}}}|Rock Blast|Rock|Physical|Tough|||||}} | |||
| 351 = {{MoveDataV2|351|{{{1}}}|Shock Wave|Electric|Special|Cool|The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.|20|60|-%|Yes}} | |||
| 352 = {{MoveDataV2|352|{{{1}}}|Water Pulse|Water|Special|Beauty|||||}} | |||
| 353 = {{MoveDataV2|353|{{{1}}}|Doom Desire|Steel|Special|Cool|||||}} | |||
| 354 = {{MoveDataV2|354|{{{1}}}|Psycho Boost|Psychic|Special|Smart|||||}} | |||
| 355 = {{MoveDataV2|355|{{{1}}}|Roost|Flying|Status|Cool|The user lands and rests its body. It restores the user’s HP by up to half of its max HP.|10|-|-%|Yes}} | |||
| 356 = {{MoveDataV2|356|{{{1}}}|Gravity|Psychic|Status|Beauty|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.|5|-|-%|Yes}} | |||
| 357 = {{MoveDataV2|357|{{{1}}}|Miracle Eye|Psychic|Status|Cute|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.|40|-|-%|Yes}} | |||
| 358 = {{MoveDataV2|358|{{{1}}}|Wake-Up Slap|Fighting|Physical|Smart|This attack inflicts big damage on a sleeping target. This also wakes the target up, however.|10|70|100%|Yes}} | |||
| 359 = {{MoveDataV2|359|{{{1}}}|Hammer Arm|Fighting|Physical|Cool|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.|10|100|90%|Yes}} | |||
| 360 = {{MoveDataV2|360|{{{1}}}|Gyro Ball|Steel|Physical|Beauty|||||}} | |||
| 361 = {{MoveDataV2|361|{{{1}}}|Healing Wish|Psychic|Status|Cute|||||}} | |||
| 362 = {{MoveDataV2|362|{{{1}}}|Brine|Water|Special|Smart|If the foe’s HP is down to about half, this attack will hit with double the power.|10|65|100%|Yes}} | |||
| 363 = {{MoveDataV2|363|{{{1}}}|Natural Gift|Normal|Physical|Cool|The user draws power to attack by using its held Berry. The Berry determines its type and power.|15|Varies|100%|Yes}} | |||
| 364 = {{MoveDataV2|364|{{{1}}}|Feint|Normal|Physical|Beauty|An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. '''Has a priority of +2'''|10|30|100%|Yes}} | |||
| 366 = {{MoveDataV2|366|{{{1}}}|Tailwind|Flying|Status|Smart|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.|15|-|-%|Yes}} | |||
| 370 = {{MoveDataV2|370|{{{1}}}|Close Combat|Fighting|Physical|Smart|The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.|5|120|100%|Yes}} | |||
| 371 = {{MoveDataV2|371|{{{1}}}|Payback|Dark|Physical|Cool|The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.|10|50|100%|Yes}} | |||
| 373 = {{MoveDataV2|373|{{{1}}}|Embargo|Dark|Status|Cute|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.|15|-|100%|Yes}} | |||
| 374 = {{MoveDataV2|374|{{{1}}}|Fling|Dark|Physical|Tough|||||}} | |||
| 377 = {{MoveDataV2|377|{{{1}}}|Heal Block|Psychic|Status|Cute|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.|15|-|100%|Yes}} | |||
| 379 = {{MoveDataV2|379|{{{1}}}|Power Trick|Psychic|Status|Cute|The user employs its psychic power to switch its Attack with its Defense stat.|10|-|-%|Yes}} | |||
| 380 = {{MoveDataV2|380|{{{1}}}|Gastro Acid|Poison|Status|Beauty|||||No}} | |||
| 381 = {{MoveDataV2|381|{{{1}}}|Lucky Chant|Normal|Status|Cute|||||No}} | |||
| 382 = {{MoveDataV2|382|{{{1}}}|Me First|Normal|Status|Cute|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.|20|-|-%|No}} | |||
| 383 = {{MoveDataV2|383|{{{1}}}|Copycat|Normal|Status|Cool|||||No}} | |||
| 384 = {{MoveDataV2|384|{{{1}}}|Power Swap|Psychic|Status|Beauty|||||Yes}} | |||
| 385 = {{MoveDataV2|385|{{{1}}}|Guard Swap|Psychic|Status|Cute|||||Yes}} | |||
| 386 = {{MoveDataV2|386|{{{1}}}|Punishment|Dark|Physical|Smart|This attack’s power increases the more the foe has powered up with stat changes.|5|Varies|100%|Yes}} | |||
| 387 = {{MoveDataV2|387|{{{1}}}|Last Resort|Normal|Physical|Cute|Inflicts damage on the target, but it won't hit unless the user has a move with 0 PP remaining.|5|140|100%|Yes}} | |||
| 388 = {{MoveDataV2|388|{{{1}}}|Worry Seed|Grass|Status|Beauty|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.|10|-|100%|No}} | |||
| 389 = {{MoveDataV2|389|{{{1}}}|Sucker Punch|Dark|Physical|Smart|||||}} | |||
| 390 = {{MoveDataV2|390|{{{1}}}|Toxic Spikes|Poison|Status|Smart|||||}} | |||
| 391 = {{MoveDataV2|391|{{{1}}}|Heart Swap|Psychic|Status|Cool|||||}} | |||
| 392 = {{MoveDataV2|392|{{{1}}}|Aqua Ring|Water|Status|Beauty|||||}} | |||
| 393 = {{MoveDataV2|393|{{{1}}}|Magnet Rise|Electric|Status|Cute|The user levitates using electrically generated magnetism for five turns.|10|-|-%|No}} | |||
| 394 = {{MoveDataV2|394|{{{1}}}|Flare Blitz|Fire|Physical|Smart|The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.|15|120|100%|Yes}} | |||
| 395 = {{MoveDataV2|395|{{{1}}}|Force Palm|Fighting|Physical|Cool|||||}} | |||
| 396 = {{MoveDataV2|396|{{{1}}}|Aura Sphere|Fighting|Physical|Cool|||||}} | |||
| 397 = {{MoveDataV2|397|{{{1}}}|Rock Polish|Rock|Status|Tough|||||}} | |||
| 398 = {{MoveDataV2|398|{{{1}}}|Poison Jab|Poison|Physical|Smart|||||}} | |||
| 399 = {{MoveDataV2|399|{{{1}}}|Dark Pulse|Dark|Special|Cool|||||}} | |||
| 400 = {{MoveDataV2|400|{{{1}}}|Night Slash|Dark|Physical|Beauty|The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.|15|70|100%|Yes}} | |||
| 401 = {{MoveDataV2|401|{{{1}}}|Aqua Tail|Water|Physical|Cute|||||}} | |||
| 402 = {{MoveDataV2|402|{{{1}}}|Seed Bomb|Grass|Physical|Smart|The user slams a barrage of hard-shelled seeds down on the target from above.|15|80|100%|Yes}} | |||
| 403 = {{MoveDataV2|403|{{{1}}}|Air Slash|Flying|Special|Cool|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.|20|75|95%|Yes}} | |||
| 404 = {{MoveDataV2|404|{{{1}}}|X-Scissor|Bug|Physical|beauty|The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.|15|80|100%|Yes}} | |||
| 405 = {{MoveDataV2|405|{{{1}}}|Bug Buzz|Bug|Special|Cute|||||}} | |||
| 406 = {{MoveDataV2|406|{{{1}}}|Dragon Pulse|Dragon|Special|Smart|The foe is attacked with a shock wave generated by the user’s gaping mouth.|10|85|100%|Yes}} | |||
| 407 = {{MoveDataV2|407|{{{1}}}|Dragon Rush|Dragon|Physical|Cool|||||}} | |||
| 408 = {{MoveDataV2|408|{{{1}}}|Power Gem|Rock|Special|Beauty|||||}} | |||
| 409 = {{MoveDataV2|409|{{{1}}}|Drain Punch|Fighting|Physical|Beauty|||||}} | |||
| 410 = {{MoveDataV2|410|{{{1}}}|Vacuum Wave|Fighting|Speacial|Smart|||||}} | |||
| 411 = {{MoveDataV2|411|{{{1}}}|Focus Blast|Fighting|Special|Cool|||||}} | |||
| 412 = {{MoveDataV2|412|{{{1}}}|Energy Ball|Grass|Special|Beauty|The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.|10|90|100%|Yes}} | |||
| 413 = {{MoveDataV2|413|{{{1}}}|Brave Bird|Flying|Physical|Cute|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.|15|120|100%|Yes}} | |||
| 416 = {{MoveDataV2|416|{{{1}}}|Giga Impact|Normal|Physical|Beauty|The user charges at the target using every bit of its power. The user can't move on the next turn.|5|150|90%|Yes}} | |||
| 417 = {{MoveDataV2|417|{{{1}}}|Nasty Plot|Dark|Status|Cute|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.|20|-|-%|Yes}} | |||
| 418 = {{MoveDataV2|418|{{{1}}}|Bullet Punch|Steel|Physical|Smart|||||}} | |||
| 419 = {{MoveDataV2|419|{{{1}}}|Avalanche|Ice|Physical|Cool|||||No}} | |||
| 420 = {{MoveDataV2|420|{{{1}}}|Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100%|Yes}} | |||
| 421 = {{MoveDataV2|421|{{{1}}}|Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.|15|70|100%|Yes}} | |||
| 424 = {{MoveDataV2|424|{{{1}}}|Fire Fang|Fire|Physical|Beauty|The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.|15|65|95%|Yes}} | |||
| 425 = {{MoveDataV2|425|{{{1}}}|Shadow Sneak|Ghost|Physical|Smart|The user extends its shadow and attacks the target from behind. This move always goes first. '''Has a priority of +1'''|30|40|100%|Yes}} | |||
| 426 = {{MoveDataV2|426|{{{1}}}|Mud Bomb|Ground|Special|Smart|The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.|10|65|85%|Yes}} | |||
| 429 = {{MoveDataV2|429|{{{1}}}|Mirror Shot|Steel|Special|Cute|The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.|10|65|85%|Yes}} | |||
| 430 = {{MoveDataV2|430|{{{1}}}|Flash Cannon|Steel|Special|Smart|||||}} | |||
| 431 = {{MoveDataV2|431|{{{1}}}|Rock Climb|Normal|Physical|Cool|The user attacks the target by smashing into it with incredible force. This may also confuse the target.|20|90|85%|Yes}} | |||
| 432 = {{MoveDataV2|432|{{{1}}}|Defog|Flying|Status|Beauty|||||}} | |||
| 433 = {{MoveDataV2|433|{{{1}}}|Trick Room|Psychic|Status|Cute|The user creates a bizarre area in which slower Pokémon get to move first for five turns. '''Has a priority of -7'''|5|-|-%|No}} | |||
| 434 = {{MoveDataV2|434|{{{1}}}|Draco Meteor|Dragon|Special|Smart|||||}} | |||
| 435 = {{MoveDataV2|435|{{{1}}}|Discharge|Electric|Special|Cool|A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.|15|80|100%|Yes}} | |||
| 436 = {{MoveDataV2|436|{{{1}}}|Lava Plume|Fire|Special|Tough|||||}} | |||
| 437 = {{MoveDataV2|437|{{{1}}}|Leaf Storm|Grass|Special|Cute|A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.|5|130|90%|Yes}} | |||
| 438 = {{MoveDataV2|438|{{{1}}}|Power Whip|Grass|Physical|Beauty|||||}} | |||
| 439 = {{MoveDataV2|439|{{{1}}}|Rock Wrecker|Rock|Physical|Tough|||||}} | |||
| 440 = {{MoveDataV2|440|{{{1}}}|Cross Poison|Poison|Physical|Cool|||||}} | |||
| 441 = {{MoveDataV2|441|{{{1}}}|Gunk Shot|Poison|Physical|Cool|||||}} | |||
| 442 = {{MoveDataV2|442|{{{1}}}|Iron Head|Steel|Physical|Tough|The user slams the target with its steel-hard head. This may also make the target flinch.|15|80|100%|Yes}} | |||
| 445 = {{MoveDataV2|445|{{{1}}}|Captivate|Normal|Status|Beauty|If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.|20|-|100%|Yes}} | |||
| 447 = {{MoveDataV2|447|{{{1}}}|Grass Knot|Grass|Special|Smart|The user snares the target with grass and trips it. The heavier the target, the greater the move's power.|20|Varies|100%|Yes}} | |||
| 450 = {{MoveDataV2|450|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}} | |||
| 452 = {{MoveDataV2|452|{{{1}}}|Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the foe to attack. The user also sustains serious damage.|15|120|100%|Yes}} | |||
| 453 = {{MoveDataV2|453|{{{1}}}|Aqua Jet|Water|Physical|Beauty|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|20|40|100%|Yes}} | |||
| 454 = {{MoveDataV2|454|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}} | |||
| 457 = {{MoveDataV2|457|{{{1}}}|Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80%|Yes}} | |||
| 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100%|Yes}} | |||
| 467 = {{MoveDataV2|467|{{{1}}}|Shadow Force|Ghost|Physical|Smart|||||No}} | |||
| 468 = {{MoveDataV2|468|{{{1}}}|Hone Claws|Dark|Status|None|||||}} | |||
| 474 = {{MoveDataV2|474|{{{1}}}|Venoshock|Poison|Special|None|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100%|Yes}} | |||
| 475 = {{MoveDataV2|475|{{{1}}}|Autotomize|Steel|Status|None|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|-|-%|No}} | |||
| 476 = {{MoveDataV2|476|{{{1}}}|Rage Powder|Bug|Status|None|||||No}} | |||
| 477 = {{MoveDataV2|477|{{{1}}}|Telekinesis|Psychic|Status|None|||||No}} | |||
| 478 = {{MoveDataV2|478|{{{1}}}|Magic Room|Psychic|Status|None|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|-|-%|No}} | |||
| 479 = {{MoveDataV2|479|{{{1}}}|Smack Down|Rock|Physical|None|||||}} | |||
| 480 = {{MoveDataV2|480|{{{1}}}|Storm Throw|Fighting|Physical|None|||||No}} | |||
| 481 = {{MoveDataV2|481|{{{1}}}|Flame Burst|Fire|Special|None|||||}} | |||
| 482 = {{MoveDataV2|482|{{{1}}}|Sludge Wave|Poison|Special|None|||||}} | |||
| 483 = {{MoveDataV2|483|{{{1}}}|Quiver Dance|Bug|Status|None|||||}} | |||
| 484 = {{MoveDataV2|484|{{{1}}}|Heavy Slam|Steel|Physical|None|||||}} | |||
| 485 = {{MoveDataV2|485|{{{1}}}|Synchronoise|Psychic|Special|None|||||No}} | |||
| 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|None|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.|10|Varies|100%|Yes}} | |||
| 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|None|Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.|20|50|100%|Yes}} | |||
| 490 = {{MoveDataV2|490|{{{1}}}|Low Sweep|Fighting|Physical|None|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100%|Yes}} | |||
| 492 = {{MoveDataV2|492|{{{1}}}|Foul Play|Dark|Physical|None|The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.|15|95|100%|No}} | |||
| 494 = {{MoveDataV2|494|{{{1}}}|Entrainment|Normal|Status|None|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|-|100%|No}} | |||
| 496 = {{MoveDataV2|496|{{{1}}}|Round|Normal|Special|None|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.|15|60|100%|No}} | |||
| 497 = {{MoveDataV2|497|{{{1}}}|Echoed Voice|Normal|Special|None|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.|15|40|100%|No}} | |||
| 498 = {{MoveDataV2|498|{{{1}}}|Chip Away|Normal|Physical|None|||||}} | |||
| 499 = {{MoveDataV2|499|{{{1}}}|Clear Smog|Poison|Special|None|||||}} | |||
| 500 = {{MoveDataV2|500|{{{1}}}|Stored Power|Psychic|Special|None|||||}} | |||
| 501 = {{MoveDataV2|501|{{{1}}}|Quick Guard|Fighting|Status|None|||||No}} | |||
| 502 = {{MoveDataV2|502|{{{1}}}|Ally Switch|Psychic|Status|None|||||No}} | |||
| 503 = {{MoveDataV2|503|{{{1}}}|Scald|Water|Special|None|||||}} | |||
| 504 = {{MoveDataV2|504|{{{1}}}|Shell Smash|Normal|Status|None|||||}} | |||
| 505 = {{MoveDataV2|505|{{{1}}}|Heal Pulse|Psychic|Status|None|||||}} | |||
| 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|None|This relentless attack does massive damage to a target affected by status problems.|10|50|100%|Yes}} | |||
| 507 = {{MoveDataV2|507|{{{1}}}|Sky Drop|Flying|Physical|None|||||No}} | |||
| 508 = {{MoveDataV2|508|{{{1}}}|Shift Gear|Steel|Status|None|||||}} | |||
| 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|None|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|90%|No}} | |||
| 510 = {{MoveDataV2|510|{{{1}}}|Incinerate|Fire|Special|None|||||No}} | |||
| 511 = {{MoveDataV2|511|{{{1}}}|Quash|Dark|Status|None|||||No}} | |||
| 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|None|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100%|Yes}} | |||
| 514 = {{MoveDataV2|514|{{{1}}}|Retaliate|Normal|Physical|None|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|100%|No}} | |||
| 517 = {{MoveDataV2|517|{{{1}}}|Inferno|Fire|Special|None|||||}} | |||
| 523 = {{MoveDataV2|523|{{{1}}}|Bulldoze|Ground|Physical|None|||||}} | |||
| 524 = {{MoveDataV2|524|{{{1}}}|Frost Breath|Ice|Special|None|||||No}} | |||
| 525 = {{MoveDataV2|525|{{{1}}}|Dragon Tail|Dragon|Physical|None|||||}} | |||
| 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|None|The user is roused, and its Attack and Sp. Atk stats increase|30|-|-%|Yes}} | |||
| 527 = {{MoveDataV2|527|{{{1}}}|Electroweb|Electric|Special|None|||||}} | |||
| 528 = {{MoveDataV2|528|{{{1}}}|Wild Charge|Electric|Physical|None|||||}} | |||
| 529 = {{MoveDataV2|529|{{{1}}}|Drill Run|Ground|Physical|None|||||}} | |||
| 530 = {{MoveDataV2|530|{{{1}}}|Dual Chop|Dragon|Physical|None|||||}} | |||
| 531 = {{MoveDataV2|531|{{{1}}}|Heart Stamp|Psychic|Physical|None|||||}} | |||
| 532 = {{MoveDataV2|532|{{{1}}}|Horn Leech|Grass|Physical|None|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}} | |||
| 533 = {{MoveDataV2|533|{{{1}}}|Sacred Sword|Fighting|Physical|None|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.|15|90|100%|No}} | |||
| 534 = {{MoveDataV2|534|{{{1}}}|Razor Shell|Water|Physical|None|||||}} | |||
| 535 = {{MoveDataV2|535|{{{1}}}|Heat Crash|Fire|Physical|None|||||}} | |||
| 536 = {{MoveDataV2|536|{{{1}}}|Leaf Tornado|Grass|Special|None|||||}} | |||
| 537 = {{MoveDataV2|537|{{{1}}}|Steamroller|Bug|Physical|None|||||}} | |||
| 538 = {{MoveDataV2|538|{{{1}}}|Cotton Guard|Grass|Status|None|||||}} | |||
| 539 = {{MoveDataV2|539|{{{1}}}|Night Daze|Dark|Special|None|||||}} | |||
| 540 = {{MoveDataV2|540|{{{1}}}|Psystrike|Psychic|Special|None|||||No}} | |||
| 541 = {{MoveDataV2|541|{{{1}}}|Tail Slap|Normal|Physical|None|||||}} | |||
| 542 = {{MoveDataV2|542|{{{1}}}|Hurricane|Flying|Special|None|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|110|70%|Yes}} | |||
| 560 = {{MoveDataV2|560|{{{1}}}|Ride|Fighting|Physical|None|The user clumps over the target and hits with enormous power.|15|75|95%|Yes}} | |||
| 566 = {{MoveDataV2|566|{{{1}}}|Phantom Force|Ghost|Physical|None|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|100%|No}} | |||
| 571 = {{MoveDataV2|571|{{{1}}}|Forest's Curse|Grass|Status|None|The user puts a forest curse on the target. Afflicted targets are now grass type as well.|20|-|100%|No}} | |||
| 572 = {{MoveDataV2|572|{{{1}}}|Petal Blizzard|Grass|Physical|None|The user stirs up a violent petal blizzard and attacks everything around it.|15|90|100%|Yes}} | |||
| 574 = {{MoveDataV2|574|{{{1}}}|Disarming Voice|Fairy|Special|None|Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.|15|40|-%|Yes}} | |||
| 575 = {{MoveDataV2|575|{{{1}}}|Parting Shot|Dark|Status|None|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|-|100%|No}} | |||
| 577 = {{MoveDataV2|577|{{{1}}}|Draining Kiss|Fairy|Special|None|The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.|10|50|100%|Yes}} | |||
| 578 = {{MoveDataV2|578|{{{1}}}|Crafty Shield|Fairy|Status|None|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. '''Has a priority of +3'''|10|-|-%|No}} | |||
| 580 = {{MoveDataV2|580|{{{1}}}|Grassy Terrain|Grass|Status|None|||||No}} | |||
| 581 = {{MoveDataV2|581|{{{1}}}|Misty Terrain|Fairy|Status|None|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.|10|-|-%|No}} | |||
| 583 = {{MoveDataV2|583|{{{1}}}|Play Rough|Fairy|Physical|None|The user plays rough with the target and attacks it. This may also lower the target's Attack stat.|10|90|90%|Yes}} | |||
| 584 = {{MoveDataV2|584|{{{1}}}|Fairy Wind|Fairy|Special|None|The user stirs up a fairy wind and strikes the target with it.|30|40|100%|Yes}} | |||
| 585 = {{MoveDataV2|585|{{{1}}}|MoonBlast|Fairy|Special|None|Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.|15|95|100%|Yes}} | |||
| 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|None|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100%|Yes}} | |||
| 587 = {{MoveDataV2|587|{{{1}}}|Fairy Lock|Fairy|Status|None|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|-|-%|No}} | |||
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|None|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|-|-%|Yes}} | |||
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|None|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|-|-%|Yes}} | |||
| 612 = {{MoveDataV2|612|{{{1}}}|Power-Up Punch|Fighting|Physical|None|||||}} | |||
| 998 = {{MoveDataV2|998|{{{1}}}|||||||||}} | |||
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Special|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}} | |||
| {{MoveDataV2|1|{{{1}}}|Moves Not Implemented|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100%|No}} | |||
}}</includeonly> | }}</includeonly> |
Revision as of 13:06, 16 September 2014
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