Difference between revisions of "Status Ailment"

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===[[Poison status#Badly Poison|Bad Poison]]===
===[[Poison status#Badly Poison|Bad Poison]]===


The [[Poison status#Badly Poison|badly poisoned]] condition is caused by [[Pokémon move/Toxic|Toxic]] and [[Pokémon move/Poison Fang|Poison Fang]], as well as by [[Pokémon move/Toxic Spikes|Toxic Spikes]] after it is used twice. It is the same as [[Poison status|Poison]] except its damage begins at 1/16 and grows an additional 1/16 every turn.
The [[Poison status#Badly Poison|badly poisoned]] condition is caused by [[Pokémon Move/Toxic|Toxic]] and [[Pokémon Move/Poison Fang|Poison Fang]], as well as by [[Pokémon Move/Toxic Spikes|Toxic Spikes]] after it is used twice. It is the same as [[Poison status|Poison]] except its damage begins at 1/16 and grows an additional 1/16 every turn.


===[[Sleep]]===
===[[Sleep]]===

Revision as of 22:23, 15 January 2013

Status ailments affect a Pokémon's ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.

Non-volatile status

Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a Pokémon Center, a specific curative item is used, or, in case of freeze and sleep, after a certain number of turns during the battle. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the Natural Cure Ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time.

Burn

The burn condition (BRN) halves damage dealt by a Pokémon's physical moves. Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points.

Freeze

The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging Fire-type moves used on a frozen Pokémon will remove the freeze status. Freeze has a random, 20% chance to be cured on its own on the frozen Pokémon's turn.

Paralysis

The paralysis condition (PAR) causes a Pokémon to be unable to attack a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value.

Poison

The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn. Steel- and Poison-type Pokémon and Pokémon with the Immunity Ability cannot be poisoned.

Bad Poison

The badly poisoned condition is caused by Toxic and Poison Fang, as well as by Toxic Spikes after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn.

Sleep

A Pokémon that is asleep (SLP) is immobilized and can only use the moves Snore and Sleep Talk. Sleep lasts for a randomly chosen duration of 1 to 3 turns. A Pokémon can inflict self-induced sleep using the move Rest.

Volatile status

Volatile battle status