Difference between revisions of "Paralysis"

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m (Daziman moved page Paralisis to Paralysis)
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The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time.  
The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time.  


Many moves that cause paralysis are [[Pokémon Type/Electric|Electric-type]]. [[Pokémon Type/Ground|Ground-type]] Pokémon can be paralyzed, but not by [[Pokémon Type/Electric|Electric-type]] moves  
Many moves that cause paralysis are [[Electric]]-type. [[Ground]]-type Pokémon can be paralyzed, but not by [[Electric]]-type moves.


==Effect==
==Effect==


In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's [[Speed]] decreases to 25%.
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's [[Speed]] decreases to 25%.
A Pokémon with the [[Quick Feet]] [[Ability]] raises the Speed by 50% when is paralized instead of reduce it.

Latest revision as of 00:47, 17 January 2013

The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time.

Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves.

Effect

In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases to 25%.

A Pokémon with the Quick Feet Ability raises the Speed by 50% when is paralized instead of reduce it.