Difference between revisions of "Bulbasaur"

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{{PokémonV2
{{PokémonV2
<!-- ID of the Pokémon ( It will take the name from there ) -->
<!--
For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs.
Please Ignore < > When typing, it is to indicate what to replace :)
-->


{!--
Define the Pokémon National ID without the extra zeros in front.
Syntax: ID = <Integer Number>
-->
| ID = 1
| ID = 1


<!-- Pokémon Type: If do not have type 2, leave blank. -->
<!--
 
Define the Pokémon Type.
For Pokémon with one type:
Syntax: Type 1 = <Type>
For Pokémon with two type:
Syntax: Type 1 = <Type> | Type 2 = <Type>
-->
| Type 1 = Grass
| Type 1 = Grass
| Type 2 = Poison
| Type 2 = Poison


<!-- Number of Different Evolution Example: Eevee = 6+ -->
<!--
 
Define how many different evolution branch are there.
| Number of DE = 1
For Pokémon that cannot evolve and have no related family chain:
 
Syntax: Number of DE = 0
<!-- Number of Evolution Done at this stage -->
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
Syntax: Number of DE = 1
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur.
Syntax: Number of DE = 2
For Eevee:
Syntax: Number of DE = 8
-->
| Number of DE = 2


<!--
Define how much Evolution Done to get this Pokémon.
For Pokémon that is belong to first stage:
Syntax: Number of ED = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of ED = 1
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of ED = 2
-->
| Number of ED = 0
| Number of ED = 0


<!-- Number of Evolution Left -->
<!--
 
Define how much Evolution Left for each branch.
For Pokémon that is already at final stage:
Syntax: Number of EL = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of EL = 1
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of EL = 2
-->
| Number of EL = 2
| Number of EL = 2


<!-- Evolution Condition #:-->
<!--
Define the Evolution Condition for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EC 1 = <Condition> | EC 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur>


For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above.
-->
| EC 1 = Level
| EC 1 = Level
| EC 2 = Level
| EC 2 = Level


<!-- Evolution Condition Value #: What level? Item? Time? -->
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition value for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EL 1 = <Condition value> | EL 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur>


For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above.
-->
| EL 1 = 16
| EL 1 = 16
| EL 2 = 32
| EL 2 = 32


<!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. -->
| EL 3 =
| EL 4 =
 
| EL 5 =
| EL 6 =
 
| EL 7 =
| EL 8 =
 
| EL 9 =
| EL 10 =
 
| EL 11 =
| EL 12 =
 
| EL 13 =
| EL 14 =
 
| EL 15 =
| EL 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage>


| EID 1 =
For First Branch => It uses EID 1, EID 2 and EID 3
For Second Branch => It uses EID 4, EID 5 and EID 6
-->
| EID 1 =  
| EID 2 =  
| EID 2 =  
| EID 3 =
| EID 4 =
| EID 5 =
| EID 6 =
| EID 7 =
| EID 8 =
| EID 9 =
| EID 10 =
| EID 11 =
| EID 12 =
| EID 13 =
| EID 14 =
| EID 15 =
| EID 16 =
| EID 17 =
| EID 18 =
| EID 19 =
| EID 20 =
| EID 21 =


<!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability. {{AbilityV2|Name|<ID>}} is supported too. -->
| EID 22 =
| EID 23 =
| EID 24 =


<!--
Define the Pokémon Ability
For Pokémon with only 1 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 =
For Pokémon with 2 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}}
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
## Hidden Ability can be define with the same syntax above but it will not show right now.
-->
| Ability 1 = {{AbilityV2|Name|65}}
| Ability 1 = {{AbilityV2|Name|65}}
| Ability 2 =  
| Ability 2 =  
| Hidden Ability =


| Hidden Ability = Not shown yet.
<!--
 
Define the Pokémon Basic Stats.
<!-- Basic Stats. Total are automatically calculated -->
Syntax: HP = <Integer Value> | Attack = <Integer Value> | Defense = <Integer Value> | Special Atk = <Integer Value> | Special Def = <Integer Value> | Speed = <Integer Value>
 
-->
| HP = 45
| HP = 45
| Attack = 49
| Attack = 49
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| Speed = 45
| Speed = 45


<!-- Additional Info about that Pokémon -->
<!--
 
Define Additional Info about that Pokémon
Syntax: Info = <Whatever Info that you want to show>
-->
| Info = {{T|Bulbasaur|Grass|Poison}}
| Info = {{T|Bulbasaur|Grass|Poison}}


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As of Version 0.47.1, It can only be obtained by trading with other players.
As of Version 0.47.1, It can only be obtained by trading with other players.


<!-- Pokédex Entry = Details | Species = Temporal | Height & Weight = Number only. -->
<!--
 
Define Pokédex Entry about that Pokémon
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units>
-->
| Pokédex Entry = The seed on it's back is filled with nutrients. The seeds grows steadily larger as its body grows.
| Pokédex Entry = The seed on it's back is filled with nutrients. The seeds grows steadily larger as its body grows.
| Species = Seed
| Species = Seed
Line 71: Line 212:
| Weight = 6.9
| Weight = 6.9


<!-- Locations {{LocationV2||Name of places|Method}} -->
<!--
 
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
-->
| Locations = {{LocationV2||Pallet Town|Prof. Oak}}
| Locations = {{LocationV2||Pallet Town|Prof. Oak}}


<!-- Moves: Do not require {{MoveTableV2|Level|<whatever>}} just {{MoveV2|Level|ID}} -->
<!--
 
Define the moves that the Pokémon Learn.
Syntax: Moves {{MoveV2|<Level>|<ID>}}
-->
| Moves =  
| Moves =  
{{MoveV2|-|33}}
{{MoveV2|-|33}}
Line 93: Line 242:
{{MoveV2|37|402}}
{{MoveV2|37|402}}


<!-- Version History: {{VersionHistoryV2|Version Number|Descriptions}} -->
<!--
 
Define the Version History of the Pokémon.
| Version History =
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =  
{{VersionHistoryV2|0.01a|Introduced}}
{{VersionHistoryV2|0.01a|Introduced}}
{{VersionHistoryV2|0.18|Can learn [[Pokémon Move/Vine Whip|Vine Whip]] and [[Pokémon Move/Growth|Growth]] now.}}
{{VersionHistoryV2|0.18|Can learn [[Pokémon Move/Vine Whip|Vine Whip]] and [[Pokémon Move/Growth|Growth]] now.}}
{{VersionHistoryV2|0.19|Isn't a starter any more}}
{{VersionHistoryV2|0.19|Isn't a starter any more}}
{{VersionHistoryV2|0.46.2|Added in more detail for moves}}
{{VersionHistoryV2|0.46.2|Added in more detail for moves}}
}}


<!-- Advance category, not implemented yet -->
<!--
This is using v1.2 of the template.
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload


| Evolution Stages = First Stage
If you encounter any bugs that you can't get it fix, please report those bug over here: http://pokemon3d.net/forum/threads/7391/
| Evolution Condition = Level
If the bug is an easy fix, any user including Moderator from the forum might fix them asap.
}}
Anything that is due to hard code issue, then only jianmingyong and some other Moderator ( If they know ) can fix it.
-->

Revision as of 14:24, 17 May 2014

{{PokémonV2

{!-- Define the Pokémon National ID without the extra zeros in front. Syntax: ID = <Integer Number> --> | ID = 1

| Type 1 = Grass | Type 2 = Poison

| Number of DE = 2

| Number of ED = 0

| Number of EL = 2

| EC 1 = Level | EC 2 = Level

| EC 3 = | EC 4 =

| EC 5 = | EC 6 =

| EC 7 = | EC 8 =

| EC 9 = | EC 10 =

| EC 11 = | EC 12 =

| EC 13 = | EC 14 =

| EC 15 = | EC 16 =

| EL 1 = 16 | EL 2 = 32

| EL 3 = | EL 4 =

| EL 5 = | EL 6 =

| EL 7 = | EL 8 =

| EL 9 = | EL 10 =

| EL 11 = | EL 12 =

| EL 13 = | EL 14 =

| EL 15 = | EL 16 =

| EID 1 = | EID 2 = | EID 3 =

| EID 4 = | EID 5 = | EID 6 =

| EID 7 = | EID 8 = | EID 9 =

| EID 10 = | EID 11 = | EID 12 =

| EID 13 = | EID 14 = | EID 15 =

| EID 16 = | EID 17 = | EID 18 =

| EID 19 = | EID 20 = | EID 21 =

| EID 22 = | EID 23 = | EID 24 =

| Ability 1 = Overgrow | Ability 2 = | Hidden Ability =

| HP = 45 | Attack = 49 | Defense = 49 | Special Atk = 65 | Special Def = 65 | Speed = 45

| Info = Bulbasaur is a Grass and Poison type Pokémon.


Bulbasaur is a quadruped, reptilian creature that somewhat resembles a toad or a young dinosaur with a spotted blue-green hide. It has three white toes or claws growing out of its four legs, and its eyes are a bright red. The most notable feature of this Pokémon is the onion-like bulb on its back, which grows from a seed planted on its back by its mother at birth.

Bulbasaur will evolve into Ivysaur starting at level 16.


As of Version 0.47.1, It can only be obtained by trading with other players.

| Pokédex Entry = The seed on it's back is filled with nutrients. The seeds grows steadily larger as its body grows. | Species = Seed | Height = 0.7 | Weight = 6.9

| Locations = |- | Kanto | Pallet Town | Prof. Oak

| Moves = |- | - | Tackle | style="background-color:#A8A878;" | Normal | style="background-color:#C92112;" | Physical | style="color:#000000; background-color:#F8D030;" | Tough | style="text-align:left;" | A physical attack in which the user charges and slams into the target with its whole body. | 35 (Max: 56) | 50 | 100 | style="background-color:#00FF00;" | Yes |- | - | Growl | style="background-color:#A8A878;" | Normal | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#F85888;" | Cute | style="text-align:left;" | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 40 (Max: 64) | 0 | 100 | style="background-color:#00FF00;" | Yes |- | 7 | Leech Seed | style="background-color:#78C850;" | Grass | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#78C850;" | Smart | style="text-align:left;" | A seed is planted on the target. It steals some HP from the target every turn. | 10 (Max: 16) | 0 | 90 | style="background-color:#00FF00;" | Yes |- | 9 | Vine Whip | style="background-color:#78C850;" | Grass | style="background-color:#C92112;" | Physical | style="color:#000000; background-color:#F08030;" | Cool | style="text-align:left;" | The target is struck with slender, whiplike vines to inflict damage. | 25 (Max: 40) | 45 | 100 | style="background-color:#00FF00;" | Yes |- | 13 | Poison Powder | style="background-color:#A040A0;" | Poison | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#78C850;" | Smart | style="text-align:left;" | The user scatters a cloud of poisonous dust on the target. It may poison the target. | 35 (Max: 56) | 0 | 75 | style="background-color:#00FF00;" | Yes |- | 13 | Sleep Powder | style="background-color:#78C850;" | Grass | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#78C850;" | Smart | style="text-align:left;" | The user scatters a big cloud of sleep-inducing dust around the target. | 15 (Max: 24) | 0 | 75 | style="background-color:#00FF00;" | Yes |- | 15 | Take Down | style="background-color:#A8A878;" | Normal | style="background-color:#C92112;" | Physical | style="color:#000000; background-color:#F8D030;" | Tough | style="text-align:left;" | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 20 (Max: 32) | 90 | 85 | style="background-color:#00FF00;" | Yes |- | 19 | Razor Leaf | style="background-color:#78C850;" | Grass | style="background-color:#C92112;" | Physical | style="color:#000000; background-color:#F08030;" | Cool | style="text-align:left;" | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 25 (Max: 40) | 55 | 95 | style="background-color:#00FF00;" | Yes |- | 21 | Sweet Scent | style="background-color:#A8A878;" | Normal | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#F85888;" | Cute | style="text-align:left;" | A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 20 (Max: 32) | 0 | 100 | style="background-color:#00FF00;" | Yes |- | 25 | Growth | style="background-color:#A8A878;" | Normal | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#6890F0;" | Beauty | style="text-align:left;" | The user's body grows all at once, raising the Attack and Sp. Atk stats. | 40 (Max: 64) | 0 | 0 | style="background-color:#00FF00;" | Yes |- | 27 | Double-Edge | style="background-color:#A8A878;" | Normal | style="background-color:#C92112;" | Physical | style="color:#000000; background-color:#F8D030;" | Tough | style="text-align:left;" | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 15 (Max: 24) | 120 | 100 | style="background-color:#00FF00;" | Yes |- | 31 | Worry Seed | style="background-color:#78C850;" | Grass | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#6890F0;" | Beauty | style="text-align:left;" | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | 10 (Max: 16) | 0 | 10 | style="background-color:#FF0000;" | No |- | 33 | Synthesis | style="background-color:#78C850;" | Grass | style="background-color:#8C888C;" | Status | style="color:#000000; background-color:#78C850;" | Smart | style="text-align:left;" | The user restores its own HP. The amount of HP regained varies with the weather. | 5 (Max: 8) | 0 | 0 | style="background-color:#00FF00;" | Yes |- | 37 | Seed Bomb | style="background-color:#78C850;" | Grass | style="background-color:#C92112;" | Physical | style="color:#000000; background-color:#78C850;" | Smart | style="text-align:left;" | The user slams a barrage of hard-shelled seeds on the target from above. | 15 (Max: 24) | 80 | 100 | style="background-color:#00FF00;" | Yes

| Version History = |- | 0.01a | Introduced |- | 0.18 | Can learn Vine Whip and Growth now. |- | 0.19 | Isn't a starter any more |- | 0.46.2 | Added in more detail for moves }}