| Level
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
| -
|
Headbutt
|
Normal
|
Physical
|
Tough
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
| -
|
Tackle
|
Normal
|
Physical
|
Tough
|
A physical attack in which the user charges and slams into the target with its whole body.
|
35 (Max: 56)
|
50
|
100
|
Yes
|
| -
|
Harden
|
Normal
|
Status
|
Tough
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
30 (Max: 48)
|
0
|
0
|
Yes
|
| -
|
Mud-Slap
|
Ground
|
Special
|
Cute
|
The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
10 (Max: 16)
|
20
|
100
|
Yes
|
| 4
|
Mud-Slap
|
Ground
|
Special
|
Cute
|
The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
10 (Max: 16)
|
20
|
100
|
Yes
|
| 8
|
Headbutt
|
Normal
|
Physical
|
Tough
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
| 11
|
Metal Claw
|
Steel
|
Physical
|
Cool
|
The target is raked with steel claws. It may also raise the user's Attack stat.
|
35 (Max: 56)
|
50
|
95
|
Yes
|
| 15
|
Iron Defense
|
Steel
|
Status
|
Tough
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
| 18
|
Roar
|
Normal
|
Status
|
Cool
|
The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
| 22
|
Take Down
|
Normal
|
Physical
|
Tough
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
20 (Max: 32)
|
90
|
85
|
Yes
|
| 25
|
Iron Head
|
Steel
|
Physical
|
Tough
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
| 29
|
Protect
|
Normal
|
Status
|
Cute
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
| 34
|
Metal Sound
|
Steel
|
Status
|
Smart
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
|
40 (Max: 64)
|
0
|
85
|
Yes
|
| 40
|
Iron Tail
|
Steel
|
Physical
|
Cool
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
100
|
75
|
Yes
|
| 45
|
Autotomize
|
Steel
|
Status
|
Beauty
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
15 (Max: 24)
|
0
|
0
|
No
|
| 51
|
Heavy Slam
|
Steel
|
Physical
|
Cool
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
|
10 (Max: 16)
|
0
|
100
|
Yes
|
| 56
|
Double-Edge
|
Normal
|
Physical
|
Tough
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
15 (Max: 24)
|
120
|
100
|
Yes
|
| 62
|
Metal Burst
|
Steel
|
Physical
|
Beauty
|
The user retaliates with much greater power against the target that last inflicted damage on it.
|
10 (Max: 16)
|
0
|
100
|
Yes
|