Version 2 Scripts New
Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.
Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.
Constructs are written as <construct.subconstruct> and can be used basically everywhere except itself.
A General Note to all GameMode Scripters ( Must Read )
- This list is currently updated as of v0.49.1 Script Library.
- This list is the same as what you can see when typing @help(command). This will avoid too many typo error.
- Please do not blame darkfire as he is not the one who make the new design on this page :D ( Lets blame him somewhere else. )
- Also if you are a GameMode Scripter or trying to be one, you are recommended to download Notepad++ with our special syntax highlighter for checking typo mistake.
- There might be some missing command from the old page as well as the new page. You might want to refer both :)
Important info / defination of certain things before we get started.
By Default, the Argument Types are:
- Str ( Str are define as letters or symbols )
- Int ( Int are define as Integer numbers )
- Sng ( Sng are define as Real numbers )
- ItemCollection ( ItemCollection are define as {itemID|amount|price} )
- Bool ( Bool are define as words such as True, False )
- Rec
- IntArr ( IntArr are define as an array of Integer numbers )
- StrArr ( StrArr are define as an array of letters or symbols )
- SngArr ( SngArr are define as an array of Real numbers )
- BoolArr ( BoolArr are define as an array of words such as True, False )
- PokemonData ( PokemonData are define as Pokemon Code )
- Arr ( Arr are define as an array of something. )
For any Optional Argument, it will be engrave by a individual square bracket for example "[Str1],[Str2],[Str3],..."
For any Rec/Arr Argument, it will be engrave by a grouped square bracket for example "[Str1,Int2,Int3,Int4,Int5],Int6..."
For any Multiple Argument ( Either or ), it will be separated by the word "OR" for example "Str1,Int2,Int3,Int4,Int5 OR Str1,Int2,Int3"
Commands
Commands are scripts that tells the game what to do. It comes with @ and usually used with switches.
The table below is split into sections by Command.
You may use the sort feature to make it list according to alphanumeric order.
@Battle
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@Camera
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@Chat
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@Daycare
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@Entity
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Constructs
Constructs are script that return a specific values in game. It is used with commands or switches.
They can even be used in trainer files. Constructs always have a subconstruct. All combinations will be listed below.
Constructs that return numbers such as <Pokemon.level(int)> may be used in mathematical functions including:
+: Addition -: Subtraction /: Division *: Multiplication ^: Exponent %: Percent =: Equals >: Greater Than <: Less Than m: Mod (ex. 25m4=1) r: Root(ex. 27r3=3)
The table is split into sections by Construct.
Battle
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Camera
|
Daycare
|