Moves

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Revision as of 06:55, 3 January 2013 by Daziman (talk | contribs) (→‎Moves)
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This page contains a list of all moves available sorted by ID.

Moves

ID Name Type Description Power Accuracy PP
1 Pound Normal Pounds with forelegs or tail. 40 100% 35 (max 56)
2 Karate Chop Fighting Has a high critical hit ratio. 50 100% 25 (max 40)
5 Mega Punch Normal A powerful punch thrown very hard. 80 85% 20 (max 32)
7 Fire Punch Fire A fiery punch. May cause a burn. 75 100% 15 (max 24)
8 Ice Punch Ice An icy punch. May cause freezing. 75 100% 15 (max 24)
9 Thunder Punch Electric An electric punch. It may paralyze. 75 100% 15 (max 24)
10 Scratch Normal Scratches with sharp claws. 40 100% 35 (max 56)
22 Vine Whip Grass Whips the foe with slender vines. 35 100% 15 (max 24)
33 Tackle Normal A full-body charge attack. 35 100% 35 (max 56)
39 Tail Whip Normal Lowers the foe's Defense. - 100% 30 (max 48)
44 Bite Dark An attack that may cause flinching. 60 100% 25 (max 40)
45 Growl Normal Reduces the foe's Attack. - 100% 40 (max 64)
52 Ember Fire An attack that may inflict a burn. 40 100% 25 (max 40)
55 Water Gun Water Squirts water to attack. 40 100% 25 (max 40)
74 Growth Normal Raises the Spcl. Atk rating. - -% 40 (max 64)
106 Harden Normal Raises the user's Defense. - -% 30 (max 48)
111 Defense Curl Normal Heightens the user's Defense. - -% 40 (max 64)
145 Bubble Water An attack that may reduce Speed. 20 100% 30 (max 48)