Difference between revisions of "Template:MoveV2"
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| 264 = {{MoveDataV2|264|{{{1}}}|Focus Punch|Fighting|Physical|Tough|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.|20|150|100|Yes}} | | 264 = {{MoveDataV2|264|{{{1}}}|Focus Punch|Fighting|Physical|Tough|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.|20|150|100|Yes}} | ||
| 265 = {{MoveDataV2|265|{{{1}}}|Smelling Salt|Normal|Physical|Smart|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.|10|70|100|Yes}} | | 265 = {{MoveDataV2|265|{{{1}}}|Smelling Salt|Normal|Physical|Smart|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.|10|70|100|Yes}} | ||
| 266 = {{MoveDataV2|266|{{{1}}}|Follow Me|Normal|Status|Cute|The user draws attention to itself, making all targets take aim only at the user.|20|0|100| | | 266 = {{MoveDataV2|266|{{{1}}}|Follow Me|Normal|Status|Cute|The user draws attention to itself, making all targets take aim only at the user.|20|0|100|No}} | ||
| 267 = {{MoveDataV2|267|{{{1}}}|Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|0|0|Yes}} | | 267 = {{MoveDataV2|267|{{{1}}}|Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|0|0|Yes}} | ||
| 268 = {{MoveDataV2|268|{{{1}}}|Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.|20|0|0|Yes}} | | 268 = {{MoveDataV2|268|{{{1}}}|Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.|20|0|0|Yes}} | ||
| 269 = {{MoveDataV2|269|{{{1}}}|Taunt|Dark|Status|Smart|The target is taunted into a rage that allows it to use only attack moves for three turns.|20|0|100|Yes}} | | 269 = {{MoveDataV2|269|{{{1}}}|Taunt|Dark|Status|Smart|The target is taunted into a rage that allows it to use only attack moves for three turns.|20|0|100|Yes}} | ||
| 270 = {{MoveDataV2|270|{{{1}}}|Helping Hand|Normal|Status|Smart|The user assists an ally by boosting the power of that ally's attack. '''Has a priority of +5'''|20|0|0| | | 270 = {{MoveDataV2|270|{{{1}}}|Helping Hand|Normal|Status|Smart|The user assists an ally by boosting the power of that ally's attack. '''Has a priority of +5'''|20|0|0|No}} | ||
| 271 = {{MoveDataV2|271|{{{1}}}|Trick|Psychic|Status|Smart|The user catches the target off guard and swaps its held item with its own.|10|0|100|Yes}} | | 271 = {{MoveDataV2|271|{{{1}}}|Trick|Psychic|Status|Smart|The user catches the target off guard and swaps its held item with its own.|10|0|100|Yes}} | ||
| 272 = {{MoveDataV2|272|{{{1}}}|Role Play|Psychic|Status|Cute|The user mimics the target completely, copying the target's natural Ability.|10|0|0|Yes}} | | 272 = {{MoveDataV2|272|{{{1}}}|Role Play|Psychic|Status|Cute|The user mimics the target completely, copying the target's natural Ability.|10|0|0|Yes}} | ||
| Line 285: | Line 285: | ||
| 284 = {{MoveDataV2|284|{{{1}}}|Eruption|Fire|Special|Beauty|The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.|5|150|100|Yes}} | | 284 = {{MoveDataV2|284|{{{1}}}|Eruption|Fire|Special|Beauty|The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.|5|150|100|Yes}} | ||
| 285 = {{MoveDataV2|285|{{{1}}}|Skill Swap|Psychic|Status|Smart|The user employs its psychic power to exchange Abilities with the target.|10|0|0|Yes}} | | 285 = {{MoveDataV2|285|{{{1}}}|Skill Swap|Psychic|Status|Smart|The user employs its psychic power to exchange Abilities with the target.|10|0|0|Yes}} | ||
| 286 = {{MoveDataV2|286|{{{1}}}|Imprison|Psychic|Status|Smart|If opposing Pokémon know any move also known by the user, they are prevented from using it.|10|0|0| | | 286 = {{MoveDataV2|286|{{{1}}}|Imprison|Psychic|Status|Smart|If opposing Pokémon know any move also known by the user, they are prevented from using it.|10|0|0|No}} | ||
| 287 = {{MoveDataV2|287|{{{1}}}|Refresh|Normal|Status|Smart|The user rests to cure itself of a poisoning, burn, or paralysis.|20|0|0|Yes}} | | 287 = {{MoveDataV2|287|{{{1}}}|Refresh|Normal|Status|Smart|The user rests to cure itself of a poisoning, burn, or paralysis.|20|0|0|Yes}} | ||
| 288 = {{MoveDataV2|288|{{{1}}}|Grudge|Ghost|Status|Tough|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.|5|0|0| | | 288 = {{MoveDataV2|288|{{{1}}}|Grudge|Ghost|Status|Tough|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.|5|0|0|No}} | ||
| 289 = {{MoveDataV2|289|{{{1}}}|Snatch|Normal|Status|Smart|The user steals the effects of any attempts to use a healing or stat-changing move.|10|0|0|Yes}} | | 289 = {{MoveDataV2|289|{{{1}}}|Snatch|Normal|Status|Smart|The user steals the effects of any attempts to use a healing or stat-changing move.|10|0|0|Yes}} | ||
| 290 = {{MoveDataV2|290|{{{1}}}|Secret Power|Normal|Physical|Smart|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.|20|70|10| | | 290 = {{MoveDataV2|290|{{{1}}}|Secret Power|Normal|Physical|Smart|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.|20|70|10|No}} | ||
| 291 = {{MoveDataV2|291|{{{1}}}|Dive|Water|Physical|Beauty|Diving on the first turn, the user floats up and attacks on the next turn.|10|80|100|Yes}} | | 291 = {{MoveDataV2|291|{{{1}}}|Dive|Water|Physical|Beauty|Diving on the first turn, the user floats up and attacks on the next turn.|10|80|100|Yes}} | ||
| 292 = {{MoveDataV2|292|{{{1}}}|Arm Thrust|Fighting|Physical|Cool|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.|20|15|100|Yes}} | | 292 = {{MoveDataV2|292|{{{1}}}|Arm Thrust|Fighting|Physical|Cool|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.|20|15|100|Yes}} | ||
| 293 = {{MoveDataV2|293|{{{1}}}|Camouflage|Normal|Status|Smart|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.|20|0|0| | | 293 = {{MoveDataV2|293|{{{1}}}|Camouflage|Normal|Status|Smart|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.|20|0|0|No}} | ||
| 294 = {{MoveDataV2|294|{{{1}}}|Tail Glow|Bug|Status|Beauty|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.|20|0|0|Yes}} | | 294 = {{MoveDataV2|294|{{{1}}}|Tail Glow|Bug|Status|Beauty|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.|20|0|0|Yes}} | ||
| 295 = {{MoveDataV2|295|{{{1}}}|Luster Purge|Psychic|Special|Smart|The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.|5|70|100|Yes}} | | 295 = {{MoveDataV2|295|{{{1}}}|Luster Purge|Psychic|Special|Smart|The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.|5|70|100|Yes}} | ||
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| 378 = {{MoveDataV2|378|{{{1}}}|Wring Out|Normal|Special|Smart|The user powerfully wrings the target. The more HP the target has, the greater the move's power.|5|0|100|Yes}} | | 378 = {{MoveDataV2|378|{{{1}}}|Wring Out|Normal|Special|Smart|The user powerfully wrings the target. The more HP the target has, the greater the move's power.|5|0|100|Yes}} | ||
| 379 = {{MoveDataV2|379|{{{1}}}|Power Trick|Psychic|Status|Cool|The user employs its psychic power to switch its Attack with its Defense stat.|10|0|0|Yes}} | | 379 = {{MoveDataV2|379|{{{1}}}|Power Trick|Psychic|Status|Cool|The user employs its psychic power to switch its Attack with its Defense stat.|10|0|0|Yes}} | ||
| 380 = {{MoveDataV2|380|{{{1}}}|Gastro Acid|Poison|Status|Beauty|Afflicts the targeted enemy with a Gastro Acid status condition. A Pokémon with the Gastro Acid status loses the benefit of its ability.|10|0|10| | | 380 = {{MoveDataV2|380|{{{1}}}|Gastro Acid|Poison|Status|Beauty|Afflicts the targeted enemy with a Gastro Acid status condition. A Pokémon with the Gastro Acid status loses the benefit of its ability.|10|0|10|No}} | ||
| 381 = {{MoveDataV2|381|{{{1}}}|Lucky Chant|Normal|Status|Cute|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.|30|0|0| | | 381 = {{MoveDataV2|381|{{{1}}}|Lucky Chant|Normal|Status|Cute|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.|30|0|0|No}} | ||
| 382 = {{MoveDataV2|382|{{{1}}}|Me First|Normal|Status|Cute|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.|20|0|0| | | 382 = {{MoveDataV2|382|{{{1}}}|Me First|Normal|Status|Cute|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.|20|0|0|No}} | ||
| 383 = {{MoveDataV2|383|{{{1}}}|Copycat|Normal|Status|Cool|The user mimics the move used immediately before it. The move fails if no other move has been used yet.|20|0|0| | | 383 = {{MoveDataV2|383|{{{1}}}|Copycat|Normal|Status|Cool|The user mimics the move used immediately before it. The move fails if no other move has been used yet.|20|0|0|No}} | ||
| 384 = {{MoveDataV2|384|{{{1}}}|Power Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.|10|0|0|Yes}} | | 384 = {{MoveDataV2|384|{{{1}}}|Power Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.|10|0|0|Yes}} | ||
| 385 = {{MoveDataV2|385|{{{1}}}|Guard Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.|10|0|0|Yes}} | | 385 = {{MoveDataV2|385|{{{1}}}|Guard Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.|10|0|0|Yes}} | ||
| 386 = {{MoveDataV2|386|{{{1}}}|Punishment|Dark|Physical|Smart|This attack's power increases the more the target has powered up with stat changes.|5|0|100|Yes}} | | 386 = {{MoveDataV2|386|{{{1}}}|Punishment|Dark|Physical|Smart|This attack's power increases the more the target has powered up with stat changes.|5|0|100|Yes}} | ||
| 387 = {{MoveDataV2|387|{{{1}}}|Last Resort|Normal|Physical|Cute|This move can be used only after the user has used all the other moves it knows in the battle.|5|140|100|Yes}} | | 387 = {{MoveDataV2|387|{{{1}}}|Last Resort|Normal|Physical|Cute|This move can be used only after the user has used all the other moves it knows in the battle.|5|140|100|Yes}} | ||
| 388 = {{MoveDataV2|388|{{{1}}}|Worry Seed|Grass|Status|Beauty|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.|10|0|10| | | 388 = {{MoveDataV2|388|{{{1}}}|Worry Seed|Grass|Status|Beauty|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.|10|0|10|No}} | ||
| 389 = {{MoveDataV2|389|{{{1}}}|Sucker Punch|Dark|Physical|Smart|This move enables the user to attack first. It fails if the target is not readying an attack, however.|5|80|100|Yes}} | | 389 = {{MoveDataV2|389|{{{1}}}|Sucker Punch|Dark|Physical|Smart|This move enables the user to attack first. It fails if the target is not readying an attack, however.|5|80|100|Yes}} | ||
| 390 = {{MoveDataV2|390|{{{1}}}|Toxic Spikes|Poison|Status|Smart|The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.|20|0|0|Yes}} | | 390 = {{MoveDataV2|390|{{{1}}}|Toxic Spikes|Poison|Status|Smart|The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.|20|0|0|Yes}} | ||
| 391 = {{MoveDataV2|391|{{{1}}}|Heart Swap|Psychic|Status|Cool|Heart Swap switches any increase and/or decrease in stat changes with the target.|10|0|0|Yes}} | | 391 = {{MoveDataV2|391|{{{1}}}|Heart Swap|Psychic|Status|Cool|Heart Swap switches any increase and/or decrease in stat changes with the target.|10|0|0|Yes}} | ||
| 392 = {{MoveDataV2|392|{{{1}}}|Aqua Ring|Water|Status|Beauty|The user envelops itself in a veil made of water. It regains some HP on every turn.|20|0|0|Yes}} | | 392 = {{MoveDataV2|392|{{{1}}}|Aqua Ring|Water|Status|Beauty|The user envelops itself in a veil made of water. It regains some HP on every turn.|20|0|0|Yes}} | ||
| 393 = {{MoveDataV2|393|{{{1}}}|Magnet Rise|Electric|Status|Cute|The user levitates using electrically generated magnetism for five turns.|10|0|0| | | 393 = {{MoveDataV2|393|{{{1}}}|Magnet Rise|Electric|Status|Cute|The user levitates using electrically generated magnetism for five turns.|10|0|0|No}} | ||
| 394 = {{MoveDataV2|394|{{{1}}}|Flare Blitz|Fire|Physical|Smart|The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.|15|120|100|Yes}} | | 394 = {{MoveDataV2|394|{{{1}}}|Flare Blitz|Fire|Physical|Smart|The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.|15|120|100|Yes}} | ||
| 395 = {{MoveDataV2|395|{{{1}}}|Force Palm|Fighting|Physical|Cool|The target is attacked with a shock wave. This may also leave the target with paralysis.|10|60|100|Yes}} | | 395 = {{MoveDataV2|395|{{{1}}}|Force Palm|Fighting|Physical|Cool|The target is attacked with a shock wave. This may also leave the target with paralysis.|10|60|100|Yes}} | ||
| Line 414: | Line 414: | ||
| 413 = {{MoveDataV2|413|{{{1}}}|Brave Bird|Flying|Physical|Cute|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.|15|120|100|Yes}} | | 413 = {{MoveDataV2|413|{{{1}}}|Brave Bird|Flying|Physical|Cute|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.|15|120|100|Yes}} | ||
| 414 = {{MoveDataV2|414|{{{1}}}|Earth Power|Ground|Special|Smart|The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.|10|90|100|Yes}} | | 414 = {{MoveDataV2|414|{{{1}}}|Earth Power|Ground|Special|Smart|The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.|10|90|100|Yes}} | ||
| 415 = {{MoveDataV2|415|{{{1}}}|Switcheroo|Dark|Status|Cool|The user trades held items with the target faster than the eye can follow.|10|0|10| | | 415 = {{MoveDataV2|415|{{{1}}}|Switcheroo|Dark|Status|Cool|The user trades held items with the target faster than the eye can follow.|10|0|10|No}} | ||
| 416 = {{MoveDataV2|416|{{{1}}}|Giga Impact|Normal|Physical|Beauty|The user charges at the target using every bit of its power. The user can't move on the next turn.|5|150|90|Yes}} | | 416 = {{MoveDataV2|416|{{{1}}}|Giga Impact|Normal|Physical|Beauty|The user charges at the target using every bit of its power. The user can't move on the next turn.|5|150|90|Yes}} | ||
| 417 = {{MoveDataV2|417|{{{1}}}|Nasty Plot|Dark|Status|Cute|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.|20|0|0|Yes}} | | 417 = {{MoveDataV2|417|{{{1}}}|Nasty Plot|Dark|Status|Cute|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.|20|0|0|Yes}} | ||
| 418 = {{MoveDataV2|418|{{{1}}}|Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100|Yes}} | | 418 = {{MoveDataV2|418|{{{1}}}|Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100|Yes}} | ||
| 419 = {{MoveDataV2|419|{{{1}}}|Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|10| | | 419 = {{MoveDataV2|419|{{{1}}}|Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|10|No}} | ||
| 420 = {{MoveDataV2|420|{{{1}}}|Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}} | | 420 = {{MoveDataV2|420|{{{1}}}|Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}} | ||
| 421 = {{MoveDataV2|421|{{{1}}}|Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100|Yes}} | | 421 = {{MoveDataV2|421|{{{1}}}|Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100|Yes}} | ||
| Line 432: | Line 432: | ||
| 431 = {{MoveDataV2|431|{{{1}}}|Rock Climb|Normal|Physical|Cool|The user attacks the target by smashing into it with incredible force. This may also confuse the target.|20|90|85|Yes}} | | 431 = {{MoveDataV2|431|{{{1}}}|Rock Climb|Normal|Physical|Cool|The user attacks the target by smashing into it with incredible force. This may also confuse the target.|20|90|85|Yes}} | ||
| 432 = {{MoveDataV2|432|{{{1}}}|Defog|Flying|Status|Beauty|A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.|15|0|0|Yes}} | | 432 = {{MoveDataV2|432|{{{1}}}|Defog|Flying|Status|Beauty|A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.|15|0|0|Yes}} | ||
| 433 = {{MoveDataV2|433|{{{1}}}|Trick Room|Psychic|Status|Cute|The user creates a bizarre area in which slower Pokémon get to move first for five turns. '''Has a priority of -7'''|5|0|0| | | 433 = {{MoveDataV2|433|{{{1}}}|Trick Room|Psychic|Status|Cute|The user creates a bizarre area in which slower Pokémon get to move first for five turns. '''Has a priority of -7'''|5|0|0|No}} | ||
| 434 = {{MoveDataV2|434|{{{1}}}|Draco Meteor|Dragon|Special|Smart|Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|130|90|Yes}} | | 434 = {{MoveDataV2|434|{{{1}}}|Draco Meteor|Dragon|Special|Smart|Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|130|90|Yes}} | ||
| 435 = {{MoveDataV2|435|{{{1}}}|Discharge|Electric|Special|Cool|The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.|15|80|100|Yes}} | | 435 = {{MoveDataV2|435|{{{1}}}|Discharge|Electric|Special|Cool|The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.|15|80|100|Yes}} | ||
| Line 448: | Line 448: | ||
| 447 = {{MoveDataV2|447|{{{1}}}|Grass Knot|Grass|Special|Smart|The user snares the target with grass and trips it. The heavier the target, the greater the move's power.|20|0|100|Yes}} | | 447 = {{MoveDataV2|447|{{{1}}}|Grass Knot|Grass|Special|Smart|The user snares the target with grass and trips it. The heavier the target, the greater the move's power.|20|0|100|Yes}} | ||
| 448 = {{MoveDataV2|448|{{{1}}}|Chatter|Flying|Special|Smart|The user attacks using a sound wave based on words it has learned. This confuses the target.|20|65|100|Yes}} | | 448 = {{MoveDataV2|448|{{{1}}}|Chatter|Flying|Special|Smart|The user attacks using a sound wave based on words it has learned. This confuses the target.|20|65|100|Yes}} | ||
| 449 = {{MoveDataV2|449|{{{1}}}|Judgement|Normal|Special|Beauty|The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.|10|100|10| | | 449 = {{MoveDataV2|449|{{{1}}}|Judgement|Normal|Special|Beauty|The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.|10|100|10|No}} | ||
| 450 = {{MoveDataV2|450|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}} | | 450 = {{MoveDataV2|450|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}} | ||
| 451 = {{MoveDataV2|451|{{{1}}}|Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90|Yes}} | | 451 = {{MoveDataV2|451|{{{1}}}|Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90|Yes}} | ||
| Line 458: | Line 458: | ||
| 457 = {{MoveDataV2|457|{{{1}}}|Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80|Yes}} | | 457 = {{MoveDataV2|457|{{{1}}}|Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80|Yes}} | ||
| 458 = {{MoveDataV2|458|{{{1}}}|Double Hit|Normal|Physical|Smart|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.|10|35|90|Yes}} | | 458 = {{MoveDataV2|458|{{{1}}}|Double Hit|Normal|Physical|Smart|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.|10|35|90|Yes}} | ||
| 459 = {{MoveDataV2|459|{{{1}}}|Roar of Time|Dragon|Special|Beauty|The user blasts the target with power that distorts even time. The user can't move on the next turn.|5|150|9| | | 459 = {{MoveDataV2|459|{{{1}}}|Roar of Time|Dragon|Special|Beauty|The user blasts the target with power that distorts even time. The user can't move on the next turn.|5|150|9|No}} | ||
| 460 = {{MoveDataV2|460|{{{1}}}|Special Rend|Dragon|Special|Beauty|The user tears the target along with the space around it. Critical hits land more easily.|5|100|9| | | 460 = {{MoveDataV2|460|{{{1}}}|Special Rend|Dragon|Special|Beauty|The user tears the target along with the space around it. Critical hits land more easily.|5|100|9|No}} | ||
| 461 = {{MoveDataV2|461|{{{1}}}|Lunar Dance|Psychic|Status|Beauty|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.|10|0|0| | | 461 = {{MoveDataV2|461|{{{1}}}|Lunar Dance|Psychic|Status|Beauty|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.|10|0|0|No}} | ||
| 462 = {{MoveDataV2|462|{{{1}}}|Crush Grip|Normal|Physical|Tough|The target is crushed with great force. The attack is more powerful the more HP the target has left.|5|0|100|Yes}} | | 462 = {{MoveDataV2|462|{{{1}}}|Crush Grip|Normal|Physical|Tough|The target is crushed with great force. The attack is more powerful the more HP the target has left.|5|0|100|Yes}} | ||
| 463 = {{MoveDataV2|463|{{{1}}}|Magma Storm|Fire|Special|Tough|The target becomes trapped within a maelstrom of fire that rages for four to five turns.|5|100|75|Yes}} | | 463 = {{MoveDataV2|463|{{{1}}}|Magma Storm|Fire|Special|Tough|The target becomes trapped within a maelstrom of fire that rages for four to five turns.|5|100|75|Yes}} | ||
| 464 = {{MoveDataV2|464|{{{1}}}|Dark Void|Dark|Status|Smart|- Blank Description -|10|0|80| | | 464 = {{MoveDataV2|464|{{{1}}}|Dark Void|Dark|Status|Smart|- Blank Description -|10|0|80|No}} | ||
| 465 = {{MoveDataV2|465|{{{1}}}|Seed Flare|Grass|Special|Cool|The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.|5|120|85|Yes}} | | 465 = {{MoveDataV2|465|{{{1}}}|Seed Flare|Grass|Special|Cool|The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.|5|120|85|Yes}} | ||
| 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100|Yes}} | | 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100|Yes}} | ||
| 467 = {{MoveDataV2|467|{{{1}}}|Shadow Force|Ghost|Physical|Smart|The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.|5|120|10| | | 467 = {{MoveDataV2|467|{{{1}}}|Shadow Force|Ghost|Physical|Smart|The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.|5|120|10|No}} | ||
| 468 = {{MoveDataV2|468|{{{1}}}|Hone Claws|Dark|Status|Smart|The user sharpens its claws to boost its Attack stat and accuracy.|15|0|0|Yes}} | | 468 = {{MoveDataV2|468|{{{1}}}|Hone Claws|Dark|Status|Smart|The user sharpens its claws to boost its Attack stat and accuracy.|15|0|0|Yes}} | ||
| 469 = {{MoveDataV2|469|{{{1}}}|Wide Guard|Rock|Status|Tough|- Blank Description -|10|0|0| | | 469 = {{MoveDataV2|469|{{{1}}}|Wide Guard|Rock|Status|Tough|- Blank Description -|10|0|0|No}} | ||
| 470 = {{MoveDataV2|470|{{{1}}}|Guard Split|Psychic|Status|Smart|- Blank Description -|10|0|0| | | 470 = {{MoveDataV2|470|{{{1}}}|Guard Split|Psychic|Status|Smart|- Blank Description -|10|0|0|No}} | ||
| 471 = {{MoveDataV2|471|{{{1}}}|Power Split|Psychic|Status|Smart|- Blank Description -|10|0|0| | | 471 = {{MoveDataV2|471|{{{1}}}|Power Split|Psychic|Status|Smart|- Blank Description -|10|0|0|No}} | ||
| 472 = {{MoveDataV2|472|{{{1}}}|Wonder Room|Psychic|Status|Smart|- Blank Description -|10|0|0| | | 472 = {{MoveDataV2|472|{{{1}}}|Wonder Room|Psychic|Status|Smart|- Blank Description -|10|0|0|No}} | ||
| 473 = {{MoveDataV2|473|{{{1}}}|Psyshock|Psychic|Special|Beauty|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|80|100|Yes}} | | 473 = {{MoveDataV2|473|{{{1}}}|Psyshock|Psychic|Special|Beauty|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|80|100|Yes}} | ||
| 474 = {{MoveDataV2|474|{{{1}}}|Venoshock|Poison|Special|Smart|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100|Yes}} | | 474 = {{MoveDataV2|474|{{{1}}}|Venoshock|Poison|Special|Smart|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100|Yes}} | ||
| 475 = {{MoveDataV2|475|{{{1}}}|Autotomize|Steel|Status|Beauty|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|0|0| | | 475 = {{MoveDataV2|475|{{{1}}}|Autotomize|Steel|Status|Beauty|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|0|0|No}} | ||
| 476 = {{MoveDataV2|476|{{{1}}}|Rage Powder|Bug|Status|Smart|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. '''Has a priority of +2'''|20|0|0| | | 476 = {{MoveDataV2|476|{{{1}}}|Rage Powder|Bug|Status|Smart|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. '''Has a priority of +2'''|20|0|0|No}} | ||
| 477 = {{MoveDataV2|477|{{{1}}}|Telekinesis|Psychic|Status|Smart|The user makes the target float with its psychic power. The target is easier to hit for three turns.|15|0|0| | | 477 = {{MoveDataV2|477|{{{1}}}|Telekinesis|Psychic|Status|Smart|The user makes the target float with its psychic power. The target is easier to hit for three turns.|15|0|0|No}} | ||
| 478 = {{MoveDataV2|478|{{{1}}}|Magic Room|Psychic|Status|Smart|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|0|0| | | 478 = {{MoveDataV2|478|{{{1}}}|Magic Room|Psychic|Status|Smart|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|0|0|No}} | ||
| 479 = {{MoveDataV2|479|{{{1}}}|Smack Down|Rock|Physical|Tough|The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.|15|50|100|Yes}} | | 479 = {{MoveDataV2|479|{{{1}}}|Smack Down|Rock|Physical|Tough|The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.|15|50|100|Yes}} | ||
| 480 = {{MoveDataV2|480|{{{1}}}|Storm Throw|Fighting|Physical|Cool|- Blank Description -|10|60|100| | | 480 = {{MoveDataV2|480|{{{1}}}|Storm Throw|Fighting|Physical|Cool|- Blank Description -|10|60|100|No}} | ||
| 481 = {{MoveDataV2|481|{{{1}}}|Flame Burst|Fire|Special|Beauty|The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.|15|70|100|Yes}} | | 481 = {{MoveDataV2|481|{{{1}}}|Flame Burst|Fire|Special|Beauty|The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.|15|70|100|Yes}} | ||
| 482 = {{MoveDataV2|482|{{{1}}}|Sludge Wave|Poison|Special|Cool|The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.|10|95|100|Yes}} | | 482 = {{MoveDataV2|482|{{{1}}}|Sludge Wave|Poison|Special|Cool|The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.|10|95|100|Yes}} | ||
| 483 = {{MoveDataV2|483|{{{1}}}|Quiver Dance|Bug|Status|Beauty|The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.|20|0|0|Yes}} | | 483 = {{MoveDataV2|483|{{{1}}}|Quiver Dance|Bug|Status|Beauty|The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.|20|0|0|Yes}} | ||
| 484 = {{MoveDataV2|484|{{{1}}}|Heavy Slam|Steel|Physical|Cool|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.|10|0|100|Yes}} | | 484 = {{MoveDataV2|484|{{{1}}}|Heavy Slam|Steel|Physical|Cool|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.|10|0|100|Yes}} | ||
| 485 = {{MoveDataV2|485|{{{1}}}|Synchronoise|Psychic|Special|Smart|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.|10|120|100| | | 485 = {{MoveDataV2|485|{{{1}}}|Synchronoise|Psychic|Special|Smart|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.|10|120|100|No}} | ||
| 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|Cool|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.|10|0|100|Yes}} | | 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|Cool|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.|10|0|100|Yes}} | ||
| 487 = {{MoveDataV2|487|{{{1}}}|Soak|Water|Status|Cute|- Blank Description -|20|0|100| | | 487 = {{MoveDataV2|487|{{{1}}}|Soak|Water|Status|Cute|- Blank Description -|20|0|100|No}} | ||
| 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|Beauty|The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.|20|50|100|Yes}} | | 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|Beauty|The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.|20|50|100|Yes}} | ||
| 489 = {{MoveDataV2|489|{{{1}}}|Coil|Poison|Status|Beauty|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.|20|0|0|Yes}} | | 489 = {{MoveDataV2|489|{{{1}}}|Coil|Poison|Status|Beauty|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.|20|0|0|Yes}} | ||
| 490 = {{MoveDataV2|490|{{{1}}}|Low Sweep|Fighting|Physical|Smart|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100|Yes}} | | 490 = {{MoveDataV2|490|{{{1}}}|Low Sweep|Fighting|Physical|Smart|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100|Yes}} | ||
| 491 = {{MoveDataV2|491|{{{1}}}|Acid Spray|Poison|Special|Smart|The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.|20|40|100|Yes}} | | 491 = {{MoveDataV2|491|{{{1}}}|Acid Spray|Poison|Special|Smart|The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.|20|40|100|Yes}} | ||
| 492 = {{MoveDataV2|492|{{{1}}}|Foul Play|Dark|Physical|Smart|The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.|15|95|10| | | 492 = {{MoveDataV2|492|{{{1}}}|Foul Play|Dark|Physical|Smart|The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.|15|95|10|No}} | ||
| 493 = {{MoveDataV2|493|{{{1}}}|Simple Beam|Normal|Status|Cute|- Blank Description -|15|0|100| | | 493 = {{MoveDataV2|493|{{{1}}}|Simple Beam|Normal|Status|Cute|- Blank Description -|15|0|100|No}} | ||
| 494 = {{MoveDataV2|494|{{{1}}}|Entrainment|Normal|Status|Beauty|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|0|10| | | 494 = {{MoveDataV2|494|{{{1}}}|Entrainment|Normal|Status|Beauty|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|0|10|No}} | ||
| 495 = {{MoveDataV2|495|{{{1}}}|After You|Normal|Status|Cute|- Blank Description -|15|0|0| | | 495 = {{MoveDataV2|495|{{{1}}}|After You|Normal|Status|Cute|- Blank Description -|15|0|0|No}} | ||
| 496 = {{MoveDataV2|496|{{{1}}}|Round|Normal|Special|Beauty|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.|15|60|10| | | 496 = {{MoveDataV2|496|{{{1}}}|Round|Normal|Special|Beauty|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.|15|60|10|No}} | ||
| 497 = {{MoveDataV2|497|{{{1}}}|Echoed Voice|Normal|Special|Beauty|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.|15|40|10| | | 497 = {{MoveDataV2|497|{{{1}}}|Echoed Voice|Normal|Special|Beauty|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.|15|40|10|No}} | ||
| 498 = {{MoveDataV2|498|{{{1}}}|Chip Away|Normal|Physical|Tough|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.|20|70|100|Yes}} | | 498 = {{MoveDataV2|498|{{{1}}}|Chip Away|Normal|Physical|Tough|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.|20|70|100|Yes}} | ||
| 499 = {{MoveDataV2|499|{{{1}}}|Clear Smog|Poison|Special|Beauty|The user attacks by throwing a clump of special mud. All stat changes are returned to normal.|15|50|0|Yes}} | | 499 = {{MoveDataV2|499|{{{1}}}|Clear Smog|Poison|Special|Beauty|The user attacks by throwing a clump of special mud. All stat changes are returned to normal.|15|50|0|Yes}} | ||
| 500 = {{MoveDataV2|500|{{{1}}}|Stored Power|Psychic|Special|Cool|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.|10|20|100|Yes}} | | 500 = {{MoveDataV2|500|{{{1}}}|Stored Power|Psychic|Special|Cool|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.|10|20|100|Yes}} | ||
| 501 = {{MoveDataV2|501|{{{1}}}|Quick Guard|Fighting|Status|Cool|The user protects itself and its allies from priority moves. '''Has a priority of +3'''|15|0|0| | | 501 = {{MoveDataV2|501|{{{1}}}|Quick Guard|Fighting|Status|Cool|The user protects itself and its allies from priority moves. '''Has a priority of +3'''|15|0|0|No}} | ||
| 502 = {{MoveDataV2|502|{{{1}}}|Ally Switch|Psychic|Status|Smart|The user teleports using a strange power and switches places with one of its allies. '''Has a priority of +1'''|15|0|0| | | 502 = {{MoveDataV2|502|{{{1}}}|Ally Switch|Psychic|Status|Smart|The user teleports using a strange power and switches places with one of its allies. '''Has a priority of +1'''|15|0|0|No}} | ||
| 503 = {{MoveDataV2|503|{{{1}}}|Scald|Water|Special|Cool|The user shoots boiling hot water at its target. This may also leave the target with a burn.|15|80|100|Yes}} | | 503 = {{MoveDataV2|503|{{{1}}}|Scald|Water|Special|Cool|The user shoots boiling hot water at its target. This may also leave the target with a burn.|15|80|100|Yes}} | ||
| 504 = {{MoveDataV2|504|{{{1}}}|Shell Smash|Normal|Status|Cool|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.|15|0|0|Yes}} | | 504 = {{MoveDataV2|504|{{{1}}}|Shell Smash|Normal|Status|Cool|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.|15|0|0|Yes}} | ||
| 505 = {{MoveDataV2|505|{{{1}}}|Heal Pulse|Psychic|Status|Beauty|The user emits a healing pulse which restores the target's HP by up to half of its max HP.|10|0|100|Yes}} | | 505 = {{MoveDataV2|505|{{{1}}}|Heal Pulse|Psychic|Status|Beauty|The user emits a healing pulse which restores the target's HP by up to half of its max HP.|10|0|100|Yes}} | ||
| 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|Tough|This relentless attack does massive damage to a target affected by status problems.|10|65|100|Yes}} | | 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|Tough|This relentless attack does massive damage to a target affected by status problems.|10|65|100|Yes}} | ||
| 507 = {{MoveDataV2|507|{{{1}}}|Sky Drop|Flying|Physical|Cool|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.|10|60|10| | | 507 = {{MoveDataV2|507|{{{1}}}|Sky Drop|Flying|Physical|Cool|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.|10|60|10|No}} | ||
| 508 = {{MoveDataV2|508|{{{1}}}|Shift Gear|Steel|Status|Cool|The user rotates its gears, raising its Attack and sharply raising its Speed.|10|0|0|Yes}} | | 508 = {{MoveDataV2|508|{{{1}}}|Shift Gear|Steel|Status|Cool|The user rotates its gears, raising its Attack and sharply raising its Speed.|10|0|0|Yes}} | ||
| 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|Cool|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|9| | | 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|Cool|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|9|No}} | ||
| 510 = {{MoveDataV2|510|{{{1}}}|Incinerate|Fire|Special|Beauty|The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.|15|60|10| | | 510 = {{MoveDataV2|510|{{{1}}}|Incinerate|Fire|Special|Beauty|The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.|15|60|10|No}} | ||
| 511 = {{MoveDataV2|511|{{{1}}}|Quash|Dark|Status|Smart|The user suppresses the target and makes its move go last.|15|0|10| | | 511 = {{MoveDataV2|511|{{{1}}}|Quash|Dark|Status|Smart|The user suppresses the target and makes its move go last.|15|0|10|No}} | ||
| 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|Smart|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100|Yes}} | | 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|Smart|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100|Yes}} | ||
| 513 = {{MoveDataV2|513|{{{1}}}|Reflect Type|Normal|Status|Smart|- Blank Description -|15|0|0| | | 513 = {{MoveDataV2|513|{{{1}}}|Reflect Type|Normal|Status|Smart|- Blank Description -|15|0|0|No}} | ||
| 514 = {{MoveDataV2|514|{{{1}}}|Retaliate|Normal|Physical|Cool|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|10| | | 514 = {{MoveDataV2|514|{{{1}}}|Retaliate|Normal|Physical|Cool|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|10|No}} | ||
| 515 = {{MoveDataV2|515|{{{1}}}|Final Gambit|Fighting|Special|Tough|- Blank Description -|5|0|100| | | 515 = {{MoveDataV2|515|{{{1}}}|Final Gambit|Fighting|Special|Tough|- Blank Description -|5|0|100|No}} | ||
| 516 = {{MoveDataV2|516|{{{1}}}|Bestow|Normal|Status|Cute|- Blank Description -|15|0|0| | | 516 = {{MoveDataV2|516|{{{1}}}|Bestow|Normal|Status|Cute|- Blank Description -|15|0|0|No}} | ||
| 517 = {{MoveDataV2|517|{{{1}}}|Inferno|Fire|Special|Beauty|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.|5|100|50|Yes}} | | 517 = {{MoveDataV2|517|{{{1}}}|Inferno|Fire|Special|Beauty|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.|5|100|50|Yes}} | ||
| 518 = {{MoveDataV2|518|{{{1}}}|Water Pledge|Water|Special|Cute|A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.|10|80|100|Yes}} | | 518 = {{MoveDataV2|518|{{{1}}}|Water Pledge|Water|Special|Cute|A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.|10|80|100|Yes}} | ||
| 519 = {{MoveDataV2|519|{{{1}}}|Fire Pledge|Fire|Special|Cool|A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.|10|80|100|Yes}} | | 519 = {{MoveDataV2|519|{{{1}}}|Fire Pledge|Fire|Special|Cool|A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.|10|80|100|Yes}} | ||
| 520 = {{MoveDataV2|520|{{{1}}}|Grass Pledge|Grass|Special|Cool|A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.|10|80|100|Yes}} | | 520 = {{MoveDataV2|520|{{{1}}}|Grass Pledge|Grass|Special|Cool|A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.|10|80|100|Yes}} | ||
| 521 = {{MoveDataV2|521|{{{1}}}|Volt Switch|Electric|Special|Cool|- Blank Description -|20|70|100| | | 521 = {{MoveDataV2|521|{{{1}}}|Volt Switch|Electric|Special|Cool|- Blank Description -|20|70|100|No}} | ||
| 522 = {{MoveDataV2|522|{{{1}}}|Struggle Bug|Fighting|Special|Cool|While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.|20|50|100|Yes}} | | 522 = {{MoveDataV2|522|{{{1}}}|Struggle Bug|Fighting|Special|Cool|While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.|20|50|100|Yes}} | ||
| 523 = {{MoveDataV2|523|{{{1}}}|Bulldoze|Ground|Physical|Tough|The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.|20|60|100|Yes}} | | 523 = {{MoveDataV2|523|{{{1}}}|Bulldoze|Ground|Physical|Tough|The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.|20|60|100|Yes}} | ||
| 524 = {{MoveDataV2|524|{{{1}}}|Frost Breath|Ice|Special|Beauty|- Blank Description -|10|60|90| | | 524 = {{MoveDataV2|524|{{{1}}}|Frost Breath|Ice|Special|Beauty|- Blank Description -|10|60|90|No}} | ||
| 525 = {{MoveDataV2|525|{{{1}}}|Dragon Tail|Dragon|Physical|Cool|The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|10|60|90|Yes}} | | 525 = {{MoveDataV2|525|{{{1}}}|Dragon Tail|Dragon|Physical|Cool|The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|10|60|90|Yes}} | ||
| 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|Tough|The user is roused, and its Attack and Sp. Atk stats increase.|30|0|0|Yes}} | | 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|Tough|The user is roused, and its Attack and Sp. Atk stats increase.|30|0|0|Yes}} | ||
| Line 532: | Line 532: | ||
| 531 = {{MoveDataV2|531|{{{1}}}|Heart Stamp|Psychic|Physical|Tough|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.|20|60|100|Yes}} | | 531 = {{MoveDataV2|531|{{{1}}}|Heart Stamp|Psychic|Physical|Tough|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.|20|60|100|Yes}} | ||
| 532 = {{MoveDataV2|532|{{{1}}}|Horn Leech|Grass|Physical|Tough|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} | | 532 = {{MoveDataV2|532|{{{1}}}|Horn Leech|Grass|Physical|Tough|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} | ||
| 533 = {{MoveDataV2|533|{{{1}}}|Sacred Sword|Fighting|Physical|Cool|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.|15|90|10| | | 533 = {{MoveDataV2|533|{{{1}}}|Sacred Sword|Fighting|Physical|Cool|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.|15|90|10|No}} | ||
| 534 = {{MoveDataV2|534|{{{1}}}|Razor Shell|Water|Physical|Tough|The user cuts its target with sharp shells. This may also lower the target's Defense stat.|10|75|95|Yes}} | | 534 = {{MoveDataV2|534|{{{1}}}|Razor Shell|Water|Physical|Tough|The user cuts its target with sharp shells. This may also lower the target's Defense stat.|10|75|95|Yes}} | ||
| 535 = {{MoveDataV2|535|{{{1}}}|Heat Crash|Fire|Physical|Cool|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.|10|0|100|Yes}} | | 535 = {{MoveDataV2|535|{{{1}}}|Heat Crash|Fire|Physical|Cool|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.|10|0|100|Yes}} | ||
| Line 539: | Line 539: | ||
| 538 = {{MoveDataV2|538|{{{1}}}|Cotton Guard|Grass|Status|Smart|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.|10|0|0|Yes}} | | 538 = {{MoveDataV2|538|{{{1}}}|Cotton Guard|Grass|Status|Smart|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.|10|0|0|Yes}} | ||
| 539 = {{MoveDataV2|539|{{{1}}}|Night Daze|Dark|Special|Cool|The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.|10|85|95|Yes}} | | 539 = {{MoveDataV2|539|{{{1}}}|Night Daze|Dark|Special|Cool|The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.|10|85|95|Yes}} | ||
| 540 = {{MoveDataV2|540|{{{1}}}|Psystrike|Psychic|Special|Cool|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|100|10| | | 540 = {{MoveDataV2|540|{{{1}}}|Psystrike|Psychic|Special|Cool|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|100|10|No}} | ||
| 541 = {{MoveDataV2|541|{{{1}}}|Tail Slap|Normal|Physical|Tough|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.|10|25|85|Yes}} | | 541 = {{MoveDataV2|541|{{{1}}}|Tail Slap|Normal|Physical|Tough|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.|10|25|85|Yes}} | ||
| 542 = {{MoveDataV2|542|{{{1}}}|Hurricane|Flying|Special|Cute|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|110|70|Yes}} | | 542 = {{MoveDataV2|542|{{{1}}}|Hurricane|Flying|Special|Cute|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|110|70|Yes}} | ||
| Line 545: | Line 545: | ||
| 544 = {{MoveDataV2|544|{{{1}}}|Gear Grind|Steel|Physical|Cool|The user attacks by throwing steel gears at its target twice.|15|50|100|Yes}} | | 544 = {{MoveDataV2|544|{{{1}}}|Gear Grind|Steel|Physical|Cool|The user attacks by throwing steel gears at its target twice.|15|50|100|Yes}} | ||
| 545 = {{MoveDataV2|545|{{{1}}}|Searing Shot|Fire|Special|Beauty|An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.|5|100|100|Yes}} | | 545 = {{MoveDataV2|545|{{{1}}}|Searing Shot|Fire|Special|Beauty|An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.|5|100|100|Yes}} | ||
| 546 = {{MoveDataV2|546|{{{1}}}|Techno Blast|Normal|Special|Cool|- Blank Description -|5|120|100| | | 546 = {{MoveDataV2|546|{{{1}}}|Techno Blast|Normal|Special|Cool|- Blank Description -|5|120|100|No}} | ||
| 547 = {{MoveDataV2|547|{{{1}}}|Relic Song|Normal|Special|Beauty|- Blank Description -|10|75|100| | | 547 = {{MoveDataV2|547|{{{1}}}|Relic Song|Normal|Special|Beauty|- Blank Description -|10|75|100|No}} | ||
| 548 = {{MoveDataV2|548|{{{1}}}|Secret Sword|Fighting|Special|Beauty|- Blank Description -|10|85|100| | | 548 = {{MoveDataV2|548|{{{1}}}|Secret Sword|Fighting|Special|Beauty|- Blank Description -|10|85|100|No}} | ||
| 549 = {{MoveDataV2|549|{{{1}}}|Glaciate|Ice|Special|Beauty|- Blank Description -|10|65|95| | | 549 = {{MoveDataV2|549|{{{1}}}|Glaciate|Ice|Special|Beauty|- Blank Description -|10|65|95|No}} | ||
| 550 = {{MoveDataV2|550|{{{1}}}|Bolt Strike|Electric|Physical|Beauty|- Blank Description -|5|130|85| | | 550 = {{MoveDataV2|550|{{{1}}}|Bolt Strike|Electric|Physical|Beauty|- Blank Description -|5|130|85|No}} | ||
| 551 = {{MoveDataV2|551|{{{1}}}|Blue Flare|Fire|Special|Beauty|- Blank Description -|5|130|85| | | 551 = {{MoveDataV2|551|{{{1}}}|Blue Flare|Fire|Special|Beauty|- Blank Description -|5|130|85|No}} | ||
| 552 = {{MoveDataV2|552|{{{1}}}|Fiery Dance|Fire|Special|Beauty|Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.|10|80|100|Yes}} | | 552 = {{MoveDataV2|552|{{{1}}}|Fiery Dance|Fire|Special|Beauty|Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.|10|80|100|Yes}} | ||
| 553 = {{MoveDataV2|553|{{{1}}}|Freeze Shock|Ice|Special|Beauty|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.|5|140|90|Yes}} | | 553 = {{MoveDataV2|553|{{{1}}}|Freeze Shock|Ice|Special|Beauty|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.|5|140|90|Yes}} | ||
| Line 556: | Line 556: | ||
| 555 = {{MoveDataV2|555|{{{1}}}|Snarl|Dark|Special|Cool|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.|10|55|95|Yes}} | | 555 = {{MoveDataV2|555|{{{1}}}|Snarl|Dark|Special|Cool|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.|10|55|95|Yes}} | ||
| 556 = {{MoveDataV2|556|{{{1}}}|Icicle Crash|Ice|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|10|85|90|Yes}} | | 556 = {{MoveDataV2|556|{{{1}}}|Icicle Crash|Ice|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|10|85|90|Yes}} | ||
| 557 = {{MoveDataV2|557|{{{1}}}|V-create|Fire|Physical|Cool|- Blank Description -|5|180|95| | | 557 = {{MoveDataV2|557|{{{1}}}|V-create|Fire|Physical|Cool|- Blank Description -|5|180|95|No}} | ||
| 558 = {{MoveDataV2|558|{{{1}}}|Fusion Flare|Fire|Special|Beauty|The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.|5|100|100|Yes}} | | 558 = {{MoveDataV2|558|{{{1}}}|Fusion Flare|Fire|Special|Beauty|The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.|5|100|100|Yes}} | ||
| 559 = {{MoveDataV2|559|{{{1}}}|Fusion Bolt|Electric|Special|Beauty|The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.|5|100|100|Yes}} | | 559 = {{MoveDataV2|559|{{{1}}}|Fusion Bolt|Electric|Special|Beauty|The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.|5|100|100|Yes}} | ||
| 560 = {{MoveDataV2|560|{{{1}}}|Ride|Fighting|Physical|Cool|The user runs over the target rapidly. The power rises when the user's accuracy stat is low.|20|60|100|Yes}} | | 560 = {{MoveDataV2|560|{{{1}}}|Ride|Fighting|Physical|Cool|The user runs over the target rapidly. The power rises when the user's accuracy stat is low.|20|60|100|Yes}} | ||
| 561 = {{MoveDataV2|561|{{{1}}}|Mat Block|Fighting|Status|Cool|- Blank Description -|10|0|0| | | 561 = {{MoveDataV2|561|{{{1}}}|Mat Block|Fighting|Status|Cool|- Blank Description -|10|0|0|No}} | ||
| 562 = {{MoveDataV2|562|{{{1}}}|Belch|Poison|Special|Tough|- Blank Description -|10|120|90| | | 562 = {{MoveDataV2|562|{{{1}}}|Belch|Poison|Special|Tough|- Blank Description -|10|120|90|No}} | ||
| 563 = {{MoveDataV2|563|{{{1}}}|Rototiller|Ground|Status|Tough|- Blank Description -|10|0|0| | | 563 = {{MoveDataV2|563|{{{1}}}|Rototiller|Ground|Status|Tough|- Blank Description -|10|0|0|No}} | ||
| 564 = {{MoveDataV2|564|{{{1}}}|Sticky Web|Bug|Status|Tough|- Blank Description -|20|0|0| | | 564 = {{MoveDataV2|564|{{{1}}}|Sticky Web|Bug|Status|Tough|- Blank Description -|20|0|0|No}} | ||
| 565 = {{MoveDataV2|565|{{{1}}}|Fell Stinger|Bug|Physical|Cool|- Blank Description -|25|30|100| | | 565 = {{MoveDataV2|565|{{{1}}}|Fell Stinger|Bug|Physical|Cool|- Blank Description -|25|30|100|No}} | ||
| 566 = {{MoveDataV2|566|{{{1}}}|Phantom Force|Ghost|Physical|Cool|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|10| | | 566 = {{MoveDataV2|566|{{{1}}}|Phantom Force|Ghost|Physical|Cool|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|10|No}} | ||
| 567 = {{MoveDataV2|567|{{{1}}}|Trick-or-Treat|Ghost|Status|Cute|- Blank Description -|20|0|100| | | 567 = {{MoveDataV2|567|{{{1}}}|Trick-or-Treat|Ghost|Status|Cute|- Blank Description -|20|0|100|No}} | ||
| 568 = {{MoveDataV2|568|{{{1}}}|Noble Roar|Normal|Status|Cute|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.|40|0|100|Yes}} | | 568 = {{MoveDataV2|568|{{{1}}}|Noble Roar|Normal|Status|Cute|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.|40|0|100|Yes}} | ||
| 569 = {{MoveDataV2|569|{{{1}}}|Ion Deluge|Electric|Status|Beauty|- Blank Description -|25|0|0| | | 569 = {{MoveDataV2|569|{{{1}}}|Ion Deluge|Electric|Status|Beauty|- Blank Description -|25|0|0|No}} | ||
| 570 = {{MoveDataV2|570|{{{1}}}|Parabolic Charge|Electric|Special|Smart|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.|20|50|100|Yes}} | | 570 = {{MoveDataV2|570|{{{1}}}|Parabolic Charge|Electric|Special|Smart|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.|20|50|100|Yes}} | ||
| 571 = {{MoveDataV2|571|{{{1}}}|Forest's Curse|Grass|Status|Smart|The user puts a forest curse on the target. Afflicted targets are now grass type as well.|20|0|10| | | 571 = {{MoveDataV2|571|{{{1}}}|Forest's Curse|Grass|Status|Smart|The user puts a forest curse on the target. Afflicted targets are now grass type as well.|20|0|10|No}} | ||
| 572 = {{MoveDataV2|572|{{{1}}}|Petal Blizzard|Grass|Physical|Tough|The user sets off an earthquake that strikes those around it.|15|90|100|Yes}} | | 572 = {{MoveDataV2|572|{{{1}}}|Petal Blizzard|Grass|Physical|Tough|The user sets off an earthquake that strikes those around it.|15|90|100|Yes}} | ||
| 573 = {{MoveDataV2|573|{{{1}}}|Freeze-Dry|Ice|Special|Beauty|- Blank Description -|20|70|100| | | 573 = {{MoveDataV2|573|{{{1}}}|Freeze-Dry|Ice|Special|Beauty|- Blank Description -|20|70|100|No}} | ||
| 574 = {{MoveDataV2|574|{{{1}}}|Disarming Voice|Fairy|Special|Cool|Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.|15|40|0|Yes}} | | 574 = {{MoveDataV2|574|{{{1}}}|Disarming Voice|Fairy|Special|Cool|Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.|15|40|0|Yes}} | ||
| 575 = {{MoveDataV2|575|{{{1}}}|Parting Shot|Dark|Status|Smart|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|0|10| | | 575 = {{MoveDataV2|575|{{{1}}}|Parting Shot|Dark|Status|Smart|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|0|10|No}} | ||
| 576 = {{MoveDataV2|576|{{{1}}}|Topsy-Turvy|Dark|Status|Smart|- Blank Description -|20|0|100| | | 576 = {{MoveDataV2|576|{{{1}}}|Topsy-Turvy|Dark|Status|Smart|- Blank Description -|20|0|100|No}} | ||
| 577 = {{MoveDataV2|577|{{{1}}}|Draining Kiss|Fairy|Special|Smart|The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.|10|50|100|Yes}} | | 577 = {{MoveDataV2|577|{{{1}}}|Draining Kiss|Fairy|Special|Smart|The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.|10|50|100|Yes}} | ||
| 578 = {{MoveDataV2|578|{{{1}}}|Crafty Shield|Fairy|Status|Smart|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. '''Has a priority of +3'''|10|0|0| | | 578 = {{MoveDataV2|578|{{{1}}}|Crafty Shield|Fairy|Status|Smart|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. '''Has a priority of +3'''|10|0|0|No}} | ||
| 579 = {{MoveDataV2|579|{{{1}}}|Flower Shield|Fairy|Status|Beauty|- Blank Description -|10|0|0| | | 579 = {{MoveDataV2|579|{{{1}}}|Flower Shield|Fairy|Status|Beauty|- Blank Description -|10|0|0|No}} | ||
| 580 = {{MoveDataV2|580|{{{1}}}|Grassy Terrain|Grass|Status|Beauty|The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.|10|0|0| | | 580 = {{MoveDataV2|580|{{{1}}}|Grassy Terrain|Grass|Status|Beauty|The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.|10|0|0|No}} | ||
| 581 = {{MoveDataV2|581|{{{1}}}|Misty Terrain|Fairy|Status|Beauty|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.|10|0|0| | | 581 = {{MoveDataV2|581|{{{1}}}|Misty Terrain|Fairy|Status|Beauty|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.|10|0|0|No}} | ||
| 582 = {{MoveDataV2|582|{{{1}}}|Electrify|Electric|Status|Smart|- Blank Description -|20|0|0| | | 582 = {{MoveDataV2|582|{{{1}}}|Electrify|Electric|Status|Smart|- Blank Description -|20|0|0|No}} | ||
| 583 = {{MoveDataV2|583|{{{1}}}|Play Rough|Fairy|Physical|Beauty|The user plays rough with the target and attacks it. This may also lower the target's Attack stat.|10|90|90|Yes}} | | 583 = {{MoveDataV2|583|{{{1}}}|Play Rough|Fairy|Physical|Beauty|The user plays rough with the target and attacks it. This may also lower the target's Attack stat.|10|90|90|Yes}} | ||
| 584 = {{MoveDataV2|584|{{{1}}}|Fairy Wind|Fairy|Special|Beauty|The user stirs up a fairy wind and strikes the target with it.|30|40|100|Yes}} | | 584 = {{MoveDataV2|584|{{{1}}}|Fairy Wind|Fairy|Special|Beauty|The user stirs up a fairy wind and strikes the target with it.|30|40|100|Yes}} | ||
| 585 = {{MoveDataV2|585|{{{1}}}|Moonblast|Fairy|Special|Smart|Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.|15|95|100|Yes}} | | 585 = {{MoveDataV2|585|{{{1}}}|Moonblast|Fairy|Special|Smart|Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.|15|95|100|Yes}} | ||
| 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100|Yes}} | | 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100|Yes}} | ||
| 587 = {{MoveDataV2|587|{{{1}}}|Fairy Lock|Fairy|Status|Smart|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|0|0| | | 587 = {{MoveDataV2|587|{{{1}}}|Fairy Lock|Fairy|Status|Smart|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|0|0|No}} | ||
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|0|0|Yes}} | | 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|0|0|Yes}} | ||
| 589 = {{MoveDataV2|589|{{{1}}}|Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|0|0|Yes}} | | 589 = {{MoveDataV2|589|{{{1}}}|Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|0|0|Yes}} | ||
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|0|0|Yes}} | | 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|0|0|Yes}} | ||
| 591 = {{MoveDataV2|591|{{{1}}}|Diamond Storm|Rock|Physical|Beauty|- Blank Description -|5|100|95| | | 591 = {{MoveDataV2|591|{{{1}}}|Diamond Storm|Rock|Physical|Beauty|- Blank Description -|5|100|95|No}} | ||
| 592 = {{MoveDataV2|592|{{{1}}}|Steam Eruption|Water|Special|Beauty|- Blank Description -|5|110|95| | | 592 = {{MoveDataV2|592|{{{1}}}|Steam Eruption|Water|Special|Beauty|- Blank Description -|5|110|95|No}} | ||
| 593 = {{MoveDataV2|593|{{{1}}}|Hyperspace Hole|Psychic|Special|Smart|- Blank Description -|5|80|0| | | 593 = {{MoveDataV2|593|{{{1}}}|Hyperspace Hole|Psychic|Special|Smart|- Blank Description -|5|80|0|No}} | ||
| 594 = {{MoveDataV2|594|{{{1}}}|Water Shuriken|Water|Physical|Cool|The user hits the target with throwing stars two to five times in a row. This move always goes first.|20|15|100|Yes}} | | 594 = {{MoveDataV2|594|{{{1}}}|Water Shuriken|Water|Physical|Cool|The user hits the target with throwing stars two to five times in a row. This move always goes first.|20|15|100|Yes}} | ||
| 595 = {{MoveDataV2|595|{{{1}}}|Mystical Fire|Fire|Special|Beauty|The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.|10|65|100|Yes}} | | 595 = {{MoveDataV2|595|{{{1}}}|Mystical Fire|Fire|Special|Beauty|The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.|10|65|100|Yes}} | ||
| 596 = {{MoveDataV2|596|{{{1}}}|Spiky Shield|Grass|Status|Tough|- Blank Description -|10|0|0| | | 596 = {{MoveDataV2|596|{{{1}}}|Spiky Shield|Grass|Status|Tough|- Blank Description -|10|0|0|No}} | ||
| 597 = {{MoveDataV2|597|{{{1}}}|Aromatic Mist|Fairy|Status|Beauty|- Blank Description -|20|0|0| | | 597 = {{MoveDataV2|597|{{{1}}}|Aromatic Mist|Fairy|Status|Beauty|- Blank Description -|20|0|0|No}} | ||
| 598 = {{MoveDataV2|598|{{{1}}}|Eerie Impulse|Electric|Status|Cute|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.|15|0|100|Yes}} | | 598 = {{MoveDataV2|598|{{{1}}}|Eerie Impulse|Electric|Status|Cute|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.|15|0|100|Yes}} | ||
| 599 = {{MoveDataV2|599|{{{1}}}|Venom Drench|Poison|Status|Smart|- Blank Description -|20|0|100| | | 599 = {{MoveDataV2|599|{{{1}}}|Venom Drench|Poison|Status|Smart|- Blank Description -|20|0|100|No}} | ||
| 600 = {{MoveDataV2|600|{{{1}}}|Powder|Bug|Status|Smart|- Blank Description -|20|0|100| | | 600 = {{MoveDataV2|600|{{{1}}}|Powder|Bug|Status|Smart|- Blank Description -|20|0|100|No}} | ||
| 601 = {{MoveDataV2|601|{{{1}}}|Geomancy|Fairy|Status|Beauty|- Blank Description -|10|0|0| | | 601 = {{MoveDataV2|601|{{{1}}}|Geomancy|Fairy|Status|Beauty|- Blank Description -|10|0|0|No}} | ||
| 602 = {{MoveDataV2|602|{{{1}}}|Magnetic Flux|Electric|Status|Smart|- Blank Description -|20|0|0| | | 602 = {{MoveDataV2|602|{{{1}}}|Magnetic Flux|Electric|Status|Smart|- Blank Description -|20|0|0|No}} | ||
| 603 = {{MoveDataV2|603|{{{1}}}|Happy Hour|Normal|Status|Cute|- Blank Description -|30|0|0| | | 603 = {{MoveDataV2|603|{{{1}}}|Happy Hour|Normal|Status|Cute|- Blank Description -|30|0|0|No}} | ||
| 604 = {{MoveDataV2|604|{{{1}}}|Electric Terrain|Electric|Status|Smart|- Blank Description -|10|0|0| | | 604 = {{MoveDataV2|604|{{{1}}}|Electric Terrain|Electric|Status|Smart|- Blank Description -|10|0|0|No}} | ||
| 605 = {{MoveDataV2|605|{{{1}}}|Dazzling Gleam|Fairy|Special|Cool|The user damages opposing Pokémon by emitting a powerful flash.|10|80|100|Yes}} | | 605 = {{MoveDataV2|605|{{{1}}}|Dazzling Gleam|Fairy|Special|Cool|The user damages opposing Pokémon by emitting a powerful flash.|10|80|100|Yes}} | ||
| 606 = {{MoveDataV2|606|{{{1}}}|Celebrate|Normal|Status|Cute|- Blank Description -|40|0|0| | | 606 = {{MoveDataV2|606|{{{1}}}|Celebrate|Normal|Status|Cute|- Blank Description -|40|0|0|No}} | ||
| 607 = {{MoveDataV2|607|{{{1}}}|Hold Hands|Normal|Status|Cute|- Blank Description -|40|0|0| | | 607 = {{MoveDataV2|607|{{{1}}}|Hold Hands|Normal|Status|Cute|- Blank Description -|40|0|0|No}} | ||
| 608 = {{MoveDataV2|608|{{{1}}}|Baby-Doll Eyes|Fairy|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|30|0|100|Yes}} | | 608 = {{MoveDataV2|608|{{{1}}}|Baby-Doll Eyes|Fairy|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|30|0|100|Yes}} | ||
| 609 = {{MoveDataV2|609|{{{1}}}|Nuzzle|Electric|Physical|Cool|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.|20|20|100|Yes}} | | 609 = {{MoveDataV2|609|{{{1}}}|Nuzzle|Electric|Physical|Cool|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.|20|20|100|Yes}} | ||
| 610 = {{MoveDataV2|610|{{{1}}}|Hold Back|Normal|Physical|Cool|- Blank Description -|40|40|100| | | 610 = {{MoveDataV2|610|{{{1}}}|Hold Back|Normal|Physical|Cool|- Blank Description -|40|40|100|No}} | ||
| 611 = {{MoveDataV2|611|{{{1}}}|Infestation|Bug|Special|Cute|- Blank Description -|20|20|100| | | 611 = {{MoveDataV2|611|{{{1}}}|Infestation|Bug|Special|Cute|- Blank Description -|20|20|100|No}} | ||
| 612 = {{MoveDataV2|612|{{{1}}}|Power-Up Punch|Fighting|Physical|Cool|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.|20|40|100|Yes}} | | 612 = {{MoveDataV2|612|{{{1}}}|Power-Up Punch|Fighting|Physical|Cool|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.|20|40|100|Yes}} | ||
| 613 = {{MoveDataV2|613|{{{1}}}|Oblivion Wing|Flying|Special|Smart|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.|10|80|100|Yes}} | | 613 = {{MoveDataV2|613|{{{1}}}|Oblivion Wing|Flying|Special|Smart|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.|10|80|100|Yes}} | ||
| 614 = {{MoveDataV2|614|{{{1}}}|Thousand Arrows|Ground|Physical|Beauty|- Blank Description -|10|90|100| | | 614 = {{MoveDataV2|614|{{{1}}}|Thousand Arrows|Ground|Physical|Beauty|- Blank Description -|10|90|100|No}} | ||
| 615 = {{MoveDataV2|615|{{{1}}}|Thousand Waves|Ground|Physical|Tough|- Blank Description -|10|90|100| | | 615 = {{MoveDataV2|615|{{{1}}}|Thousand Waves|Ground|Physical|Tough|- Blank Description -|10|90|100|No}} | ||
| 616 = {{MoveDataV2|616|{{{1}}}|Land's Wrath|Ground|Physical|Tough|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.|10|90|100|Yes}} | | 616 = {{MoveDataV2|616|{{{1}}}|Land's Wrath|Ground|Physical|Tough|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.|10|90|100|Yes}} | ||
| 617 = {{MoveDataV2|617|{{{1}}}|Light of Ruin|Fairy|Special|Beauty|- Blank Description -|5|140|90| | | 617 = {{MoveDataV2|617|{{{1}}}|Light of Ruin|Fairy|Special|Beauty|- Blank Description -|5|140|90|No}} | ||
| 618 = {{MoveDataV2|618|{{{1}}}|Origin Pulse|Water|Special|Beauty|- Blank Description -|10|110|85| | | 618 = {{MoveDataV2|618|{{{1}}}|Origin Pulse|Water|Special|Beauty|- Blank Description -|10|110|85|No}} | ||
| 619 = {{MoveDataV2|619|{{{1}}}|Precipice Blades|Ground|Physical|Cool|- Blank Description -|10|120|85| | | 619 = {{MoveDataV2|619|{{{1}}}|Precipice Blades|Ground|Physical|Cool|- Blank Description -|10|120|85|No}} | ||
| 620 = {{MoveDataV2|620|{{{1}}}|Dragon Ascent|Flying|Physical|Beauty|- Blank Description -|5|120|100| | | 620 = {{MoveDataV2|620|{{{1}}}|Dragon Ascent|Flying|Physical|Beauty|- Blank Description -|5|120|100|No}} | ||
| 621 = {{MoveDataV2|621|{{{1}}}|Hyperspace Fury|Dark|Physical|Tough|- Blank Description -|5|100|0| | | 621 = {{MoveDataV2|621|{{{1}}}|Hyperspace Fury|Dark|Physical|Tough|- Blank Description -|5|100|0|No}} | ||
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}} | | 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}} | ||
Revision as of 17:34, 4 July 2015
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