Difference between revisions of "Template:MoveV2"
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| 19 = {{MoveDataV2|19|{{{1}}}|Fly|Flying|Physical|Smart|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.|15|90|95%|Yes}} | | 19 = {{MoveDataV2|19|{{{1}}}|Fly|Flying|Physical|Smart|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.|15|90|95%|Yes}} | ||
| 20 = {{MoveDataV2|20|{{{1}}}|Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85%|Yes}} | | 20 = {{MoveDataV2|20|{{{1}}}|Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85%|Yes}} | ||
| 21 = {{MoveDataV2| | | 21 = {{MoveDataV2|21|{{{1}}}|Slam|Normal|Physical|Tough|The target is slammed with a long tail, vines, etc., to inflict damage.|20|80|75%|Yes}} | ||
| 22 = {{MoveDataV2|22|{{{1}}}|Vine Whip|Grass|Physical|Cool|The target is struck with slender, whiplike vines to inflict damage.|25|45|100%|Yes}} | | 22 = {{MoveDataV2|22|{{{1}}}|Vine Whip|Grass|Physical|Cool|The target is struck with slender, whiplike vines to inflict damage.|25|45|100%|Yes}} | ||
| 23 = {{MoveDataV2|23|{{{1}}}|Stomp|Normal|Physical|Tough|The target is stomped with a big foot. It may also make the target flinch.|20|65|100%|Yes}} | | 23 = {{MoveDataV2|23|{{{1}}}|Stomp|Normal|Physical|Tough|The target is stomped with a big foot. It may also make the target flinch.|20|65|100%|Yes}} | ||
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| 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|-|-|Yes}} | | 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|-|-|Yes}} | ||
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}} | | 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}} | ||
| 203 = {{MoveDataV2|203|{{{1}}}| | | 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.|10|-|-|Yes}} | ||
| 204 = {{MoveDataV2|204|{{{1}}}|Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|-|100%|Yes}} | | 204 = {{MoveDataV2|204|{{{1}}}|Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|-|100%|Yes}} | ||
| 205 = {{MoveDataV2|205|{{{1}}}|Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90%|Yes}} | | 205 = {{MoveDataV2|205|{{{1}}}|Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90%|Yes}} | ||
Revision as of 14:39, 16 September 2014
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