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| | EC 1 = | EC 1 = {{PokémonV2/EC|Level|Level=32 with a Dark-type in the Party}}
| | | EC 1 = {{PokémonV2/EC|Level|Level=32 with a Dark-type in the Party}} |
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| <!-- Evolution Condition Value #: What level? Item? Time? --> | | <!-- Evolution Condition Value #: What level? Item? Time? --> |
Revision as of 18:49, 1 September 2014
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Information
Pancham is a Fighting type Pokémon.
Pancham evolves into Pangoro starting at level 32 with a Dark-type in the Party.
Pancham is a Fighting type Pokémon.
Pancham is a mammalian, bipedal Pokémon that resembles a young panda. Its head and short, puffy tail are white. There are tufts of fur on top of its head and on its cheeks. There are black circles around its eyes, and the ears are also black. The upper body and hind feet are black, while the lower body is a dark gray. It has dark brown eyes with no visible irises. There are small, dark brown circular pads on the soles of its three-toed feet. It carries a small, green leaf in its mouth. Pancham tries to make itself serious towards its foes, but its glare is not so intimidating. If patted on the head, it can't help grinning. Pancham and its evolution, Pangoro, are the only known Pokémon that can learn Parting Shot.
Pancham will evolve into Pangoro at level 32 with a Dark type in the party.
Pokédex Entry
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
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Height
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Weight
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| Playful
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0.6 m
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8.0 Kg
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Locations / How to obtain
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| HP
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| Attack
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| Defense
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| Special Atk.
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| Special Def.
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| Speed
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| Total
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Learnset
By Leveling up
| Level
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Name
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Type
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Category
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Contest
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Description
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PP
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Power
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Accuracy
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Implemented?
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| -
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Tackle
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Normal
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Physical
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Tough
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A physical attack in which the user charges and slams into the target with its whole body.
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35 (Max: 56)
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50
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100
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Yes
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| -
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Leer
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Normal
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Status
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Cool
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The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.
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30 (Max: 48)
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0
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100
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Yes
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| 7
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Arm Thrust
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Fighting
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Physical
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Cool
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The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
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20 (Max: 32)
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15
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100
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Yes
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| 10
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Work Up
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Normal
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Status
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Tough
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The user is roused, and its Attack and Sp. Atk stats increase.
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30 (Max: 48)
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0
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0
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Yes
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| 12
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Karate Chop
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Fighting
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Physical
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Tough
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The target is attacked with a sharp chop. Critical hits land more easily.
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25 (Max: 40)
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50
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100
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Yes
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| 15
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Comet Punch
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Normal
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Physical
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Tough
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The target is hit with a flurry of punches that strike two to five times in a row.
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15 (Max: 24)
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18
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85
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Yes
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| 20
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Slash
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Normal
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Physical
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Cool
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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20 (Max: 32)
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70
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100
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Yes
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| 25
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Circle Throw
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Fighting
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Physical
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Cool
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The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Has a priority of -6
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10 (Max: 16)
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60
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9
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No
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| 27
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Vital Throw
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Fighting
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Physical
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Cool
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The user attacks last. In return, this throw move is guaranteed not to miss. Has a priority of -1
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10 (Max: 16)
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70
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0
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Yes
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| 33
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Body Slam
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Normal
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Physical
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Tough
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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15 (Max: 24)
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85
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100
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Yes
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| 39
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Crunch
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Dark
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Physical
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Tough
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
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15 (Max: 24)
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80
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100
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Yes
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| 42
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Entrainment
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Normal
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Status
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Beauty
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
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15 (Max: 24)
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0
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10
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No
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| 45
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Parting Shot
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Dark
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Status
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Smart
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With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
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20 (Max: 32)
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0
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10
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No
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| 48
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Sky Uppercut
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Fighting
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Physical
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Cool
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The user attacks the target with an uppercut thrown skyward with force.
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15 (Max: 24)
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85
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90
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Yes
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Version history
| Version
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Changes
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| 0.45
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Implemented
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| 0.46.2
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Page Created.
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[[Category:{{{Type 2}}} Type Pokémon]]
[[Category:Evolution by {{{ECC 1}}}]]
[[Category:Evolution by {{{ECC 2}}}]]
[[Category:Evolution by {{{ECC 3}}}]]
[[Category:Evolution by {{{ECC 4}}}]]
[[Category:Evolution by {{{ECC 5}}}]]
[[Category:Evolution by {{{ECC 6}}}]]
[[Category:Evolution by {{{ECC 7}}}]]
[[Category:Evolution by {{{ECC 8}}}]]
[[Category:Evolution by {{{ECC 9}}}]]
[[Category:Evolution by {{{ECC 10}}}]]
[[Category:Evolution by {{{ECC 11}}}]]
[[Category:Evolution by {{{ECC 12}}}]]
[[Category:Evolution by {{{ECC 13}}}]]
[[Category:Evolution by {{{ECC 14}}}]]
[[Category:Evolution by {{{ECC 15}}}]]
[[Category:Evolution by {{{ECC 16}}}]]