Difference between revisions of "Slugma"

From Pokémon 3D Wiki
Jump to navigation Jump to search
m (Fantasticx.1991 moved page Pokémon List/Slugma to Slugma over redirect)
m
Line 1: Line 1:
{{UpToDate|0.35}}{{PokemonBox|218|Fire||Magcargo|Ursaring|Magcargo|040|049|40|40|40|70|40|20}}
{{PokémonV2
<!--
Define the Pokémon National ID.
Note: Please make sure the number does not contain extra zeros infront. If you want to type number two, just type 2 will do.
-->
| ID = 218


== Information ==
<!--
{{T|Slugma|Fire||}}
Define the Pokémon Type.
Note: The type is case sensitive, please make sure to type the first letter with caps.
-->
| Type 1 = Fire
| Type 2 =


Slugma are fiery Pokémon that appear to consist entirely of magma. They resemble slugs, with a pair of bright yellow eyes on short stalks and a small mouth. The magma inside its body acts as a circulatory system, transferring vital nutrients and oxygen throughout their bodies.
<!--
Define how many different evolution branch/lines are there.
For Pokémon that cannot evolve and have no related family chain:
Syntax: Number of DE = 0
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
Syntax: Number of DE = 1
For Eevee, with have 8 different evolution:
Syntax: Number of DE = 8
-->
| Number of DE = 1


It evolves into {{Pokemon|Magcargo}} starting at level 38.
<!--
Define how much Evolution Done in each branch.
For Basic Pokémon:
Syntax: Number of ED = 0
For First Stage Pokémon:
Syntax: Number of ED = 1
For Second Stage Pokémon:
Syntax: Number of ED = 2
-->
| Number of ED = 0


== Pokédex Entry ==
<!--
It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
Define how much Evolution Left for each branch.
For Pokémon that cannot evolve further:
Syntax: Number of EL = 0
For Pokémon that can evolve 1 more time:
Syntax: Number of EL = 1
For Pokémon that can evolve 2 more time:
Syntax: Number of EL = 2
-->
| Number of EL = 1


{{Datatable|Lava|0.7|35.0}}
<!--
Define the Evolution Condition for each stage in the same family.
First Branch/line: EC 1 & EC 2
Each branch/line is indicated with a space in between them.
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 = {{PokémonV2/EC|Level|Level=38}}
| EC 2 =


== Locations ==
| EC 3 =  
{{Location|Safari Zone|Volcano}}
| EC 4 =


== Moves ==
| EC 5 =
{{Pokemove}}
| EC 6 =
{{Mop|-|123}}
{{Mop|-|281}}
{{Mop|5|52}}
{{Mop|10|88}}
{{Mop|14|106}}
{{Mop|19|105}}
{{Mop|23|481}}
{{Mop|28|246}}
{{Mop|32|133}}
{{Mop|37|436}}
{{Mop|41|157}}
{{Mop|46|34}}
{{Mop|50|53}}
{{Mop|55|414}}
|}


== Version history ==
| EC 7 =  
| EC 8 =  


{| class="wikitable"
| EC 9 =
|-
| EC 10 =
! Version
 
! Changes
| EC 11 =
|-
| EC 12 =
| 0.19
 
| Implemented
| EC 13 =
|}
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
Each branch/line is indicated with a space in between them.
Please do not insert extra zeros infront. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
Syntax: Current EB = <Integer Number>
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|40}}
| Ability 2 = {{AbilityV2|Name|49}}
| Hidden Ability = {{AbilityV2|Name|133}}
 
<!--
Define the Pokémon Basic Stats.
-->
| HP = 40
| Attack = 40
| Defense = 40
| Special Atk = 70
| Special Def = 40
| Speed = 20
 
<!--
Define Additional Info about that Pokémon
-->
| Info = Slugma is a limbless Pokémon composed of magma. Its body is bright red, fading to a duller red along its extremities. It has large, round, yellow eyes with small pupils. Slugma's head is ovoid with flame-like extensions spreading upward from its eyes and round, stable drops of magma dangling from its upper jaw. Its lower body is irregular in shape, and occasionally emits bubbles.
 
Slugma's circulatory system is composed entirely of magma, which delivers vital nutrients and oxygen to its organs. In order to prevent its body from cooling and hardening, Slugma neither sleeps nor ever stops moving. If its body does begin to cool, it will become brittle and may break apart. Slugma constantly seeks warm places, and gathers with other members of its species in mountains and volcanoes.
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
| Species = Lava
| Height = 0.7
| Weight = 35.0
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
Same as above but just change the Evolve to breed.
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
-->
| Locations = {{LocationV2||Safari Zone|Volcano}}
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|123}}
{{MoveV2|-|281}}
{{MoveV2|5|52}}
{{MoveV2|10|88}}
{{MoveV2|14|106}}
{{MoveV2|19|105}}
{{MoveV2|23|481}}
{{MoveV2|28|246}}
{{MoveV2|32|133}}
{{MoveV2|37|436}}
{{MoveV2|41|157}}
{{MoveV2|46|34}}
{{MoveV2|50|53}}
{{MoveV2|55|414}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Parents>|<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History = {{VersionHistoryV2|0.49.1|Pokémon data is now updated.}}
}}

Revision as of 14:39, 5 July 2014

Error: This page may be outdated. Current version: {{{Version}}} Expected value: version


Information

Slugma is a Fire type Pokémon.

Slugma evolves into Magcargo starting at level 38.

Slugma is a limbless Pokémon composed of magma. Its body is bright red, fading to a duller red along its extremities. It has large, round, yellow eyes with small pupils. Slugma's head is ovoid with flame-like extensions spreading upward from its eyes and round, stable drops of magma dangling from its upper jaw. Its lower body is irregular in shape, and occasionally emits bubbles. Slugma's circulatory system is composed entirely of magma, which delivers vital nutrients and oxygen to its organs. In order to prevent its body from cooling and hardening, Slugma neither sleeps nor ever stops moving. If its body does begin to cool, it will become brittle and may break apart. Slugma constantly seeks warm places, and gathers with other members of its species in mountains and volcanoes.

Pokédex Entry

It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.

Species Height Weight
Lava 0.7 m 35.0 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone Volcano


Slugma
Slugma.png
National Dex: #218
Type: Fire
Evolution:
Slugma
218MS.png
Magcargo
219MS.png
217MS.png
Home
219MS.png
Ursaring Magcargo
Ability
Magma Armor Flame Body
Weak Armor
Hidden Ability
Stats
HP
40
Attack
40
Defense
40
Special Atk.
70
Special Def.
40
Speed
20
Total
250

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Smog Poison Special Tough The target is attacked with a discharge of filthy gases. It may also poison the target. 20 (Max: 32) 30 70 Yes
- Yawn Normal Status Cute The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (Max: 16) 0 0 Yes
5 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
10 Rock Throw Rock Physical Tough The user picks up and throws a small rock at the target to attack. 15 (Max: 24) 50 90 Yes
14 Harden Normal Status Tough The user stiffens all the muscles in its body to raise its Defense stat. 30 (Max: 48) 0 0 Yes
19 Recover Normal Status Smart Restoring its own cells, the user restores its own HP by half of its max HP. 10 (Max: 16) 0 0 Yes
23 Flame Burst Fire Special Beauty The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 15 (Max: 24) 70 100 Yes
28 Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
32 Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
37 Lava Plume Fire Special Tough An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. 15 (Max: 24) 80 100 Yes
41 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
46 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
50 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
55 Earth Power Ground Special Smart The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes



Version history

Version Changes
0.49.1 Pokémon data is now updated.

[[Category:Evolution by {{{ECC 1}}}]]