Difference between revisions of "Version 2 Scripts New"
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By Default, the Argument Types are: | By Default, the Argument Types are: | ||
*Str ( Str are define as letters or symbols ) | *Str ( Str are define as letters or symbols ) | ||
*Int ( Int are define as Integer numbers | *Int ( Int are define as [http://en.wikipedia.org/wiki/Integer Integer numbers] ) | ||
*Sng ( Sng are define as Real numbers | *Sng ( Sng are define as [http://en.wikipedia.org/wiki/Real_number Real numbers] ) | ||
*ItemCollection | *ItemCollection | ||
*Bool ( Bool are define as words such as True, False ) | *Bool ( Bool are define as words such as True, False ) | ||
Revision as of 11:39, 25 June 2014
Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.
Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.
Constructs were also expected to be <construct.subconstruct> and can be used with switches too
A General Note to all GameMode Scripters ( Must Read )
- This list is currently updated as of v0.49.0
- This list is the same as what you can see when typing @help(command).
- Please do not blame darkfire as he is not the one who make the new design on this page :D
- Also if you are a GameMode Scripter or trying to be one, you are recommended to download Notepad++ with our special syntax highlighter for checking typo mistake.
Commands
Commands always have a subcommand. All combinations will be listed below.
The table is split into sections by Command.
By Default, the Argument Types are:
- Str ( Str are define as letters or symbols )
- Int ( Int are define as Integer numbers )
- Sng ( Sng are define as Real numbers )
- ItemCollection
- Bool ( Bool are define as words such as True, False )
- Rec
- IntArr
- StrArr
- SngArr
- BoolArr
- PokemonData ( PokemonData are define as Pokemon Code )
- Arr
For any optional Argument, it will be engrave by a square bracket for example "[str]"
@Battle
|
@Camera
|
@Chat
|
@Daycare
|
@Entity
|
Constructs
Constructs can be used in place of any parameter for command and are used with :if: , :while: and :select: statements. They can even be used in trainer files. Constructs always have a subconstruct. All combinations will be listed below.
Constructs that return numbers such as <Pokemon.level(int)> may be used in math mathematical functions including:
+: Addition -: Subtraction /: Division *: Multiplication ^: Exponent %: Percent =: Equals >: Greater Than <: Less Than m: Mod (ex. 25m4=1) r: Root(ex. 27r3=3)
The table is split into sections by Construct.
By Default, the Argument Types are:
- Str ( Str are define as letters or symbols )
- Int ( Int are define as Integer numbers from 0 to 2147483647 )
- Sng ( Sng are define as Real numbers from 0 to 2147483647 )
- ItemCollection
- Bool ( Bool are define as words such as True, False )
- Rec
- IntArr
- StrArr
- SngArr
- BoolArr
- PokemonData ( PokemonData are define as Pokemon Code )
- Arr
For any optional Argument, it will be engrave by a square bracket for example "[str]"
Battle
|
Camera
|
Daycare
|