Difference between revisions of "Version 2 Scripts New"
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{{ScriptCommandV2|Battle|trainer|{{ScriptArgumentV2|trainerFile|Str|1|False}}|Initializes a trainer battle.|{{ScriptArgumentV2/Input|trainerFile|Str|1|}}}} | {{ScriptCommandV2|Battle|trainer|{{ScriptArgumentV2|trainerFile|Str|1|False}}|Initializes a trainer battle.|{{ScriptArgumentV2/Input|trainerFile|Str|1|}}}} | ||
{{ScriptCommandV2|Battle|wild|{{ScriptArgumentV2|pokemonData|PokemonData|1|False}},{{ScriptArgumentV2|musicloop|Str|1|True}}|Initializes the battle with a wild Pokémon.|{{ScriptArgumentV2/Input|pokemonData|PokemonData|1|}}<br />{{ScriptArgumentV2/Input|musicloop|Str|1|}}}} | {{ScriptCommandV2|Battle|wild|{{ScriptArgumentV2|pokemonData|PokemonData|1|False}},{{ScriptArgumentV2|musicloop|Str|1|True}}|Initializes the battle with a wild Pokémon. | ||
|{{ScriptArgumentV2/Input|pokemonData|PokemonData|1|}}<br />{{ScriptArgumentV2/Input|musicloop|Str|1|}}}} | |||
{{ScriptCommandV2|Battle|wild|{{ScriptArgumentV2|pokemonID|Int|1|False}},{{ScriptArgumentV2|level|Int|2|False}},{{ScriptArgumentV2|shiny|Int|3|True}},{{ScriptArgumentV2|musicloop|Str|1|True}},{{ScriptArgumentV2|introtype|Int|4|True}}|Initializes the battle with a wild Pokémon.|{{ScriptArgumentV2/Input|pokemonID|Int|1|}}<br />{{ScriptArgumentV2/Input|level|Int|2|}}<br />{{ScriptArgumentV2/Input|shiny|Int|3|-1}}<br />{{ScriptArgumentV2/Input|musicloop|Str|1|}}<br />{{ScriptArgumentV2/Input|introtype|Int|4|0-10}}}} | |||
}} | }} | ||
Revision as of 14:47, 15 June 2014
Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.
Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.
Constructs were also expected to be <construct.subconstruct> and can be used with switches too
A General Note to all GameMode Scripters ( Must Read )
- This list is currently updated as of v0.49.0
- I, jianmingyong have ensure minimal typo in the list here.
- This list is the same as what you can see when typing @help(command).
- Please do not blame darkfire as he is not the one who make the new design on this page :D
- Also if you are a GameMode Scripter or trying to be one, you are recommended to download Notepad++ with our special syntax highlighter for checking typo mistake.
Commands
Commands always have a subcommand. All combinations will be listed below.
The table is split into sections by Command.
By Default, the Argument Types are:
- Str ( Str are define as letters or symbols )
- Int ( Int are define as Integer numbers from 0 to 2147483647 )
- Sng ( Sng are define as Real numbers from 0 to 2147483647 )
- ItemCollection
- Bool ( Bool are define as words such as True, False )
- Rec
- IntArr
- StrArr
- SngArr
- BoolArr
- PokemonData ( PokemonData are define as Pokemon Code )
- Arr
For any optional Argument, it will be engrave by a square bracket for example "[str]"