Difference between revisions of "Mareep"
FantaX1911 (talk | contribs) m (Fantasticx.1991 moved page Pokémon List/Mareep to Mareep over redirect) |
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{{UpToDate|0. | {{UpToDate|0.47.2}} | ||
== | {{PokémonV2 | ||
{{T|Mareep|Electric||}} | <!-- | ||
For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs. | |||
Please Ignore < > When typing, it is to indicate what to replace :) | |||
--> | |||
<!-- | |||
Define the Pokémon National ID without the extra zeros in front. | |||
Syntax: ID = <Integer Number> | |||
--> | |||
| ID = | |||
<!-- | |||
Define the Pokémon Type. | |||
For Pokémon with one type: | |||
Syntax: Type 1 = <Type> | |||
For Pokémon with two type: | |||
Syntax: Type 1 = <Type> | Type 2 = <Type> | |||
--> | |||
| Type 1 = | |||
| Type 2 = | |||
<!-- | |||
Define how many different evolution branch are there. | |||
For Pokémon that cannot evolve and have no related family chain: | |||
Syntax: Number of DE = 0 | |||
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur. | |||
Syntax: Number of DE = 1 | |||
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur. | |||
Syntax: Number of DE = 2 | |||
--> | |||
| Number of DE = 2 | |||
<!-- | |||
Define how much Evolution Done to get this Pokémon. | |||
For Pokémon that is belong to first stage: | |||
Syntax: Number of ED = 0 | |||
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur: | |||
Syntax: Number of ED = 1 | |||
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: Number of ED = 2 | |||
--> | |||
| Number of ED = | |||
<!-- | |||
Define how much Evolution Left for each branch. | |||
For Pokémon that is already at final stage: | |||
Syntax: Number of EL = 0 | |||
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur: | |||
Syntax: Number of EL = 1 | |||
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: Number of EL = 2 | |||
--> | |||
| Number of EL = | |||
<!-- | |||
Define the Evolution Condition for each stage in the same family. | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur: | |||
Syntax: EC 1 = <Condition> | EC 2 = | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur> | |||
For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above. | |||
--> | |||
| EC 1 = | |||
| EC 2 = | |||
| EC 3 = | |||
| EC 4 = | |||
| EC 5 = | |||
| EC 6 = | |||
| EC 7 = | |||
| EC 8 = | |||
| EC 9 = | |||
| EC 10 = | |||
| EC 11 = | |||
| EC 12 = | |||
| EC 13 = | |||
| EC 14 = | |||
| EC 15 = | |||
| EC 16 = | |||
<!-- | |||
Define the Evolution Condition value for each stage in the same family. | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur: | |||
Syntax: EL 1 = <Condition value> | EL 2 = | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur> | |||
For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above. | |||
--> | |||
| EL 1 = | |||
| EL 2 = | |||
| EL 3 = | |||
| EL 4 = | |||
| EL 5 = | |||
| EL 6 = | |||
| EL 7 = | |||
| EL 8 = | |||
| EL 9 = | |||
| EL 10 = | |||
| EL 11 = | |||
| EL 12 = | |||
| EL 13 = | |||
| EL 14 = | |||
| EL 15 = | |||
| EL 16 = | |||
<!-- | |||
Define the Evolution Pokémon ID for each stage in the same family. | |||
** Press Show preview button on the bottom to check if the automated data is correct or not. ** | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur: | |||
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 = | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage> | |||
For First Branch => It uses EID 1, EID 2 and EID 3 | |||
For Second Branch => It uses EID 4, EID 5 and EID 6 | |||
--> | |||
| EID 1 = | |||
| EID 2 = | |||
| EID 3 = | |||
| EID 4 = | |||
| EID 5 = | |||
| EID 6 = | |||
| EID 7 = | |||
| EID 8 = | |||
| EID 9 = | |||
| EID 10 = | |||
| EID 11 = | |||
| EID 12 = | |||
| EID 13 = | |||
| EID 14 = | |||
| EID 15 = | |||
| EID 16 = | |||
| EID 17 = | |||
| EID 18 = | |||
| EID 19 = | |||
| EID 20 = | |||
| EID 21 = | |||
| EID 22 = | |||
| EID 23 = | |||
| EID 24 = | |||
<!-- | |||
Define the Pokémon Ability | |||
For Pokémon with only 1 Ability: ( * Change the ones that have <> ) | |||
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = | |||
For Pokémon with 2 Ability: ( * Change the ones that have <> ) | |||
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}} | |||
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}. | |||
## Hidden Ability can be define with the same syntax above but it will not show right now. | |||
--> | |||
| Ability 1 = {{AbilityV2|Name|<009>}} | |||
| Ability 2 = | |||
| Hidden Ability = | |||
<!-- | |||
Define the Pokémon Basic Stats. | |||
Syntax: HP = <Integer Value> | Attack = <Integer Value> | Defense = <Integer Value> | Special Atk = <Integer Value> | Special Def = <Integer Value> | Speed = <Integer Value> | |||
--> | |||
| HP = 55 | |||
| Attack = 40 | |||
| Defense = 40 | |||
| Special Atk = 65 | |||
| Special Def = 45 | |||
| Speed = 35 | |||
<!-- | |||
Define Additional Info about that Pokémon | |||
Syntax: Info = <Whatever Info that you want to show> | |||
--> | |||
| Info = {{T|Mareep|Electric||}} | |||
Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. | Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. | ||
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It evolves into {{Pokemon|Flaaffy}} starting at level 15. | It evolves into {{Pokemon|Flaaffy}} starting at level 15. | ||
== Pokédex Entry = | <!-- | ||
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you | Define Pokédex Entry about that Pokémon | ||
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units> | |||
--> | |||
| Pokédex Entry = If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. | |||
| Species = Wool | |||
| Height = 0.6 | |||
| Weight = 7.8 | |||
<!-- | |||
Define the Location that you can find this pokémon. | |||
For Evolution Pokémon only: | |||
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}} | |||
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}} | |||
For Places: | |||
Syntax: Locations = {{LocationV2||<Places>|<Method>}} | |||
--> | |||
| Locations = | |||
{{LocationV2||Route 32|Grass}} | |||
{{LocationV2||Route 42|<Grass>}} | |||
<!-- | |||
Define the moves that the Pokémon Learn. | |||
Syntax: Moves = {{MoveV2|<Level>|<ID>}} | |||
--> | |||
| Moves = | |||
{{MoveV2|-|33}} | |||
{{MoveV2|-|45}} | |||
{{MoveV2|4|86}} | |||
{{MoveV2|8|84}} | |||
{{MoveV2|11|178}} | |||
{{MoveV2|15|268}} | |||
{{MoveV2|18|36}} | |||
{{MoveV2|22|486}} | |||
{{MoveV2|25|109}} | |||
{{MoveV2|29|408}} | |||
{{MoveV2|32|435}} | |||
{{MoveV2|36|538}} | |||
{{MoveV2|39|324}} | |||
{{MoveV2|43|113}} | |||
{{MoveV2|46|87}} | |||
<!-- | |||
Define the Version History of the Pokémon. | |||
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}} | |||
--> | |||
| Version History = | |||
}} | |||
<!-- | |||
This is using v1.2 of the template. | |||
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload | |||
If you encounter any bugs that you can't get it fix, please report those bug over here: http://pokemon3d.net/forum/threads/7391/ | |||
If the bug is an easy fix, any user including Moderator from the forum might fix them asap. | |||
Anything that is due to hard code issue, then only jianmingyong and some other Moderator ( If they know ) can fix it. | |||
--> | |||
== Version history == | == Version history == | ||
Revision as of 15:03, 18 May 2014
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LearnsetBy Leveling up
Version history
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Expression error: Unexpected < operator.
Version history
| Version | Changes |
|---|---|
| 0.19 | Introduced |
| 0.20 | Obtainable |