Difference between revisions of "Template:MoveV2"

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<!-- Please ignore the {{{2}}} {{{1}}} and leave it as it is. Do not mess that up or else the move page and the Pokémon page will fail. -->
<!-- Please ignore the {{{2}}} {{{1}}} and leave it as it is. Do not mess that up or else the move page and the Pokémon page will fail. -->
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
| 1 = {{MoveDataV2|{{{2}}}|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|35|40|100%|Yes}}
| 1 = {{MoveDataV2|1|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|35|40|100%|Yes}}
| 2 = {{MoveDataV2|{{{2}}}|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The foe is attacked with a sharp chop. it has a high critical-hit ratio.|25|50|100%|Yes}}
| 2 = {{MoveDataV2|2|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The foe is attacked with a sharp chop. it has a high critical-hit ratio.|25|50|100%|Yes}}
| 3 = {{MoveDataV2|{{{2}}}|{{{1}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85%|Yes}}
| 3 = {{MoveDataV2|3|{{{1}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85%|Yes}}
| 4 = {{MoveDataV2|{{{2}}}|{{{1}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85%|Yes}}
| 4 = {{MoveDataV2|4|{{{1}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85%|Yes}}
| 5 = {{MoveDataV2|{{{2}}}|{{{1}}}|Mega Punch|Normal|Physical|Tough|A powerful punch thrown very hard.|20|80|85%|Yes}}
| 5 = {{MoveDataV2|5|{{{1}}}|Mega Punch|Normal|Physical|Tough|A powerful punch thrown very hard.|20|80|85%|Yes}}
| 6 = {{MoveDataV2|{{{2}}}|{{{1}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100%|Yes}}
| 6 = {{MoveDataV2|6|{{{1}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100%|Yes}}
| 7 = {{MoveDataV2|{{{2}}}|{{{1}}}|Fire Punch|Fire|Physical|Beauty|A fiery punch. May cause a burn.|15|75|100%|Yes}}
| 7 = {{MoveDataV2|7|{{{1}}}|Fire Punch|Fire|Physical|Beauty|A fiery punch. May cause a burn.|15|75|100%|Yes}}
| 8 = {{MoveDataV2|{{{2}}}|{{{1}}}|Ice Punch|Ice|Physical|Beauty|An icy punch. May cause freezing.|15|75|100%|Yes}}
| 8 = {{MoveDataV2|8|{{{1}}}|Ice Punch|Ice|Physical|Beauty|An icy punch. May cause freezing.|15|75|100%|Yes}}
| 9 = {{MoveDataV2|{{{2}}}|{{{1}}}|Thunder Punch|Electric|Physical|Cool|An electric punch. It may paralyze.|15|75|100%|Yes}}
| 9 = {{MoveDataV2|9|{{{1}}}|Thunder Punch|Electric|Physical|Cool|An electric punch. It may paralyze.|15|75|100%|Yes}}
| 33 = {{MoveDataV2|{{{2}}}|{{{1}}}|Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100%|Yes}}
| 33 = {{MoveDataV2|33|{{{1}}}|Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100%|Yes}}
| 450 = {{MoveDataV2|{{{2}}}|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
| 450 = {{MoveDataV2|450|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
| 454 = {{MoveDataV2|{{{2}}}|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| 454 = {{MoveDataV2|454|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| 560 = {{MoveDataV2|{{{2}}}|{{{1}}}|Ride|Fighting|Physical|None|The user clumps over the target and hits with enormous power.|15|75|95%|Yes}}
| 560 = {{MoveDataV2|560|{{{1}}}|Ride|Fighting|Physical|None|The user clumps over the target and hits with enormous power.|15|75|95%|Yes}}
| {{MoveDataV2|{{{2}}}|{{{1}}}|???|???|???|???|???|???|???|???|???}}
| {{MoveDataV2|{{{2}}}|{{{1}}}|???|???|???|???|???|???|???|???|???}}
}}
}}

Revision as of 20:57, 10 May 2014

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