Difference between revisions of "Difficulty"
Jump to navigation
Jump to search
m |
|||
| Line 6: | Line 6: | ||
The unique diference between theese difficulties are the [[levels]] of the Wild [[Pokémon]] and the [[Pokémon]] from the Trainers. | The unique diference between theese difficulties are the [[levels]] of the Wild [[Pokémon]] and the [[Pokémon]] from the Trainers. | ||
On difficulty 0, TMs are infinite use. On Difficulties 1 and 2, TMs break upon use. | |||
==Formula== | ==Formula== | ||
Revision as of 04:52, 8 March 2014
Since version 0.20, Nilllzz added the option to increase the difficulty of the game.
Effect
This option can change the difficulty from "0" (Normal), to "1" (Hard) or "2" (Very Hard).
The unique diference between theese difficulties are the levels of the Wild Pokémon and the Pokémon from the Trainers.
On difficulty 0, TMs are infinite use. On Difficulties 1 and 2, TMs break upon use.
Formula
| Difficulty | Formula |
|---|---|
| 0 | Level = Level |
| 1 | Level + (int(Ceiling(Level / 10)) = Level |
| 2 | Level + (int(Ceiling(Level / 5)) = Level |
"Int"(eger) tells to the computer to round the number inside the brackets and "ceiling" tells it to round up the number inside the brackets.
Example
Say you are fighting a pokemon that is on normal lvl 15.
On difficulty level 1 this would be 15 + (15 / 10) rounded up
15 / 10 = 1.5 but it rounds up (Ceiling) so it is 2 15 + 2 = 17
On difficulty level 2 this would be 15 + (15 / 5) rounded up
15 / 5 = 3 15 + 3 = 18
Resume:
| Difficulty | Final Level |
|---|---|
| 0 | 15 |
| 1 | 17 |
| 2 | 18 |