Difference between revisions of "Pokémon Move/Sunny Day"
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The following [[Ability|Abilities]] will have the effects listed while the sun is shining: | The following [[Ability|Abilities]] will have the effects listed while the sun is shining: | ||
*Pokémon with the [[Dry Skin]] [[Ability]] will lose 1/8 of their maximum [[HP]] at the end of each turn | *Pokémon with the [[Abilities/Dry Skin|Dry Skin]] [[Ability]] will lose 1/8 of their maximum [[HP]] at the end of each turn | ||
*Pokémon with the [[Flower Gift]] [[Ability]] will raise the team's [[Attack]] and [[Special Defense]] by 50% | *Pokémon with the [[Abilities/Flower Gift|Flower Gift]] [[Ability]] will raise the team's [[Attack]] and [[Special Defense]] by 50% | ||
*Pokémon with the [[Solar Power]] [[Ability]] will have their [[Special Attack]] raised by 50% and lose 1/8 of their [[HP]] each turn | *Pokémon with the [[Abilities/Solar Power|Solar Power]] [[Ability]] will have their [[Special Attack]] raised by 50% and lose 1/8 of their [[HP]] each turn | ||
*Pokémon with the [[Leaf Guard]] [[Ability]] will be immune to being inflicted [[Status ailments#Non-volatile status|non-volatile status ailments]] | *Pokémon with the [[Abilities/Leaf Guard|Leaf Guard]] [[Ability]] will be immune to being inflicted [[Status ailments#Non-volatile status|non-volatile status ailments]] | ||
*Pokémon with [[Chlorophyll]] will have their [[Speed]] doubled. | *Pokémon with [[Chlorophyll]] will have their [[Speed]] doubled. | ||
*[[Harvest]] will never fail to restore a [[Berry]]. | *[[Harvest]] will never fail to restore a [[Berry]]. | ||
Latest revision as of 01:16, 5 May 2013
Sunny Day (Japanese: にほんばれ Clear Sky) is a non-damaging Fire-type move.
Effect
When this move is used the sunlight will brighten the field. This effect will last for 5 turns. This clears any other weather effect.
While Sunny Day is in effect the base power of Fire-type moves will be increased by 50% and the base power of Water-type moves will be decreased by 50%. In addition to this, the moves Synthesis, Morning Sun and Moonlight will recover 2/3 of the user's HP, and Solar Beam will not require a turn to charge. Growth will raise the user's Attack and Special Attack by two stages instead of just one.
This move lowers the accuracy of Thunder and Hurricane to 50%.
If a Heat Rock is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns.
The following Abilities will have the effects listed while the sun is shining:
- Pokémon with the Dry Skin Ability will lose 1/8 of their maximum HP at the end of each turn
- Pokémon with the Flower Gift Ability will raise the team's Attack and Special Defense by 50%
- Pokémon with the Solar Power Ability will have their Special Attack raised by 50% and lose 1/8 of their HP each turn
- Pokémon with the Leaf Guard Ability will be immune to being inflicted non-volatile status ailments
- Pokémon with Chlorophyll will have their Speed doubled.
- Harvest will never fail to restore a Berry.
Information Tab
| ID | Name | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 241 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | - | -% | 5 (max 8) |
Version History
| Version | Changes |
|---|---|
| 0.21 | Not implemented yet. |