Difference between revisions of "Template:MoveV2"
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| 48 = {{MoveDataV2|48|{{{1}}}|Supersonic|Normal|Status|Beauty|The user generates odd sound waves from its body. It may confuse the target.|20|0|55|Yes}} | | 48 = {{MoveDataV2|48|{{{1}}}|Supersonic|Normal|Status|Beauty|The user generates odd sound waves from its body. It may confuse the target.|20|0|55|Yes}} | ||
| 49 = {{MoveDataV2|49|{{{1}}}|Sonic Boom|Normal|Special|Cool|The target is hit with a destructive shock wave that always inflicts 20 HP damage.|20|0|90|Yes}} | | 49 = {{MoveDataV2|49|{{{1}}}|Sonic Boom|Normal|Special|Cool|The target is hit with a destructive shock wave that always inflicts 20 HP damage.|20|0|90|Yes}} | ||
| 50 = {{MoveDataV2|50|{{{1}}}|Disable|Normal|Status|Smart|For four turns target from using the move it last used.|20|0|10| | | 50 = {{MoveDataV2|50|{{{1}}}|Disable|Normal|Status|Smart|For four turns target from using the move it last used.|20|0|10|No}} | ||
| 51 = {{MoveDataV2|51|{{{1}}}|Acid|Poison|Special|Smart|The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.|30|40|100|Yes}} | | 51 = {{MoveDataV2|51|{{{1}}}|Acid|Poison|Special|Smart|The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.|30|40|100|Yes}} | ||
| 52 = {{MoveDataV2|52|{{{1}}}|Ember|Fire|Special|Beauty|The target is attacked with small flames. It may also leave the target with a burn.|25|40|100|Yes}} | | 52 = {{MoveDataV2|52|{{{1}}}|Ember|Fire|Special|Beauty|The target is attacked with small flames. It may also leave the target with a burn.|25|40|100|Yes}} | ||
Revision as of 17:15, 4 July 2015
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