Difference between revisions of "Version 2 Scripts New"
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{{ScriptCommandV2|Battle|setvar|{{ScriptArgumentV2|varName|Str|1|False}},{{ScriptArgumentV2|varValue|Str|2|False}}|Sets a battle value. Valid arguments for "varName": canrun,cancatch,canblackout,canreceiveexp,canuseitems,frontiertrainer,divebattle,inversebattle. | {{ScriptCommandV2|Battle|setvar|{{ScriptArgumentV2|varName|Str|1|False}},{{ScriptArgumentV2|varValue|Str|2|False}}|Sets a battle value. Valid arguments for "varName": canrun,cancatch,canblackout,canreceiveexp,canuseitems,frontiertrainer,divebattle,inversebattle. | ||
|{{ScriptArgumentV2|varName|Str|1|}}<br />{{ScriptArgumentV2|varValue|Str|2|}}}} | |{{ScriptArgumentV2/Input|varName|Str|1|}}<br />{{ScriptArgumentV2/Input|varValue|Str|2|}}}} | ||
}} | }} | ||
Revision as of 14:55, 15 June 2014
Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.
Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.
Constructs were also expected to be <construct.subconstruct> and can be used with switches too
A General Note to all GameMode Scripters ( Must Read )
- This list is currently updated as of v0.49.0
- I, jianmingyong have ensure minimal typo in the list here.
- This list is the same as what you can see when typing @help(command).
- Please do not blame darkfire as he is not the one who make the new design on this page :D
- Also if you are a GameMode Scripter or trying to be one, you are recommended to download Notepad++ with our special syntax highlighter for checking typo mistake.
Commands
Commands always have a subcommand. All combinations will be listed below.
The table is split into sections by Command.
By Default, the Argument Types are:
- Str ( Str are define as letters or symbols )
- Int ( Int are define as Integer numbers from 0 to 2147483647 )
- Sng ( Sng are define as Real numbers from 0 to 2147483647 )
- ItemCollection
- Bool ( Bool are define as words such as True, False )
- Rec
- IntArr
- StrArr
- SngArr
- BoolArr
- PokemonData ( PokemonData are define as Pokemon Code )
- Arr
For any optional Argument, it will be engrave by a square bracket for example "[str]"