Difference between revisions of "Ampharos"

From Pokémon 3D Wiki
Jump to navigation Jump to search
m (Fantasticx.1991 moved page Pokémon List/Ampharos to Ampharos over redirect)
Line 1: Line 1:
{{UpToDate|0.35}}{{PokemonBox|181|Electric|||Flaaffy|Bellossom|009||90|75|75|115|90|55}}
{{UpToDate|0.47.2}}


== Information ==
{{PokémonV2
{{T|Ampharos|Electric||}}
<!--
For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs.
Please Ignore < > When typing, it is to indicate what to replace :)
-->
 
<!--
Define the Pokémon National ID without the extra zeros in front.
Syntax: ID = <Integer Number>
-->
| ID = 179
 
<!--
Define the Pokémon Type.
For Pokémon with one type:
Syntax: Type 1 = <Type>
For Pokémon with two type:
Syntax: Type 1 = <Type> | Type 2 = <Type>
-->
| Type 1 =  Electric
| Type 2 =
 
<!--
Define how many different evolution branch are there.
For Pokémon that cannot evolve and have no related family chain:
Syntax: Number of DE = 0
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
Syntax: Number of DE = 1
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur.
Syntax: Number of DE = 2
-->
| Number of DE = 1
 
<!--
Define how much Evolution Done to get this Pokémon.
For Pokémon that is belong to first stage:
Syntax: Number of ED = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of ED = 1
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of ED = 2
-->
| Number of ED = 2
 
<!--
Define how much Evolution Left for each branch.
For Pokémon that is already at final stage:
Syntax: Number of EL = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of EL = 1
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of EL = 2
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EC 1 = <Condition> | EC 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur>
 
For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above.
-->
| EC 1 = Level
| EC 2 = Level
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition value for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EL 1 = <Condition value> | EL 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur>
 
For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above.
-->
| EL 1 = 15
| EL 2 = 30
 
| EL 3 =
| EL 4 =
 
| EL 5 =
| EL 6 =
 
| EL 7 =
| EL 8 =
 
| EL 9 =
| EL 10 =
 
| EL 11 =
| EL 12 =
 
| EL 13 =
| EL 14 =
 
| EL 15 =
| EL 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage>
 
For First Branch => It uses EID 1, EID 2 and EID 3
For Second Branch => It uses EID 4, EID 5 and EID 6
-->
| EID 1 =
| EID 2 =
| EID 3 =
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =  
| EID 9 =  
 
| EID 10 =  
| EID 11 =  
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the Pokémon Ability
For Pokémon with only 1 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 =
For Pokémon with 2 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}}
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
## Hidden Ability can be define with the same syntax above but it will not show right now.
-->
| Ability 1 = {{AbilityV2|Name|9}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|57}}
 
<!--
Define the Pokémon Basic Stats.
Syntax: HP = <Integer Value> | Attack = <Integer Value> | Defense = <Integer Value> | Special Atk = <Integer Value> | Special Def = <Integer Value> | Speed = <Integer Value>
-->
| HP = 90
| Attack = 75
| Defense = 85
| Special Atk = 115
| Special Def = 90
| Speed = 55
 
<!--
Define Additional Info about that Pokémon
Syntax: Info = <Whatever Info that you want to show>
-->
| Info = {{{T|Ampharos|Electric||}}


Ampharos appear vastly different to its pre-evolutions, but it retains many of their features. For example, it remains bipedal like Flaaffy. It also retains the orb on the end of its tail, and the conical ears shared by both its pre-evolutions. The wool it had is now entirely gone, and its body is now mostly yellow in coloration with a white belly. It has black stripes on its neck, ears, and tail. The orb on its tail is now red, and it has gained another smaller orb on its forehead. Its stubby arms resemble flippers.
Ampharos appear vastly different to its pre-evolutions, but it retains many of their features. For example, it remains bipedal like Flaaffy. It also retains the orb on the end of its tail, and the conical ears shared by both its pre-evolutions. The wool it had is now entirely gone, and its body is now mostly yellow in coloration with a white belly. It has black stripes on its neck, ears, and tail. The orb on its tail is now red, and it has gained another smaller orb on its forehead. Its stubby arms resemble flippers.
Line 8: Line 199:
It evolves from {{Pokemon|Flaffy}} starting at level 30.
It evolves from {{Pokemon|Flaffy}} starting at level 30.


== Pokédex Entry ==
<!--
The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
Define Pokédex Entry about that Pokémon
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units>
-->
| Pokédex Entry = The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
| Species = Light
| Height = 1.4
| Weight = 61.5


{{Datatable|Light|1.4|61.5}}
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
-->
| Locations =
{{LocationV2|Evolve|None|Flaaffy}}


== Moves ==
<!--
{{Pokemove}}
Define the moves that the Pokémon Learn.
{{Mop|-|7}}
Syntax: Moves = {{MoveV2|<Level>|<ID>}}
{{Mop|-|33}}
-->
{{Mop|-|45}}
| Moves =
{{Mop|-|86}}
{{MoveV2|-|7}}
{{Mop|-|84}}
{{MoveV2|-|33}}
{{Mop|4|86}}
{{MoveV2|-|45}}
{{Mop|8|84}}
{{MoveV2|-|86}}
{{Mop|11|178}}
{{MoveV2|-|84}}
{{Mop|16|268}}
{{MoveV2|4|86}}
{{Mop|20|36}}
{{MoveV2|8|84}}
{{Mop|25|486}}
{{MoveV2|11|178}}
{{Mop|29|109}}
{{MoveV2|16|268}}
{{Mop|30|9}}
{{MoveV2|20|36}}
{{Mop|35|408}}
{{MoveV2|25|486}}
{{Mop|40|435}}
{{MoveV2|29|109}}
{{Mop|46|538}}
{{MoveV2|30|9}}
{{Mop|51|324}}
{{MoveV2|35|408}}
{{Mop|57|113}}
{{MoveV2|40|435}}
{{Mop|62|87}}
{{MoveV2|46|538}}
|}
{{MoveV2|51|324}}
{{MoveV2|57|113}}
{{MoveV2|62|87}}
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.19|Introduced}}
{{VersionHistoryV2|0.20|Obtainable}}
}}


== Version history ==
<!--
This is using v1.2 of the template.
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload


{| class="wikitable"
If you encounter any bugs that you can't get it fix, please report those bug over here: http://pokemon3d.net/forum/threads/7391/
|-
If the bug is an easy fix, any user including Moderator from the forum might fix them asap.
! Version
Anything that is due to hard code issue, then only jianmingyong and some other Moderator ( If they know ) can fix it.
! Changes
-->
|-
| 0.19
| Introduced
| 0.20
| Obtainable
|}

Revision as of 17:02, 18 May 2014


Error: This page may be outdated. Current version: {{{Version}}} Expected value: version
Error: The page name does not match the current National ID.

Information

Mareep is a Electric type Pokémon.

{Ampharos is a Electric type Pokémon. Ampharos appear vastly different to its pre-evolutions, but it retains many of their features. For example, it remains bipedal like Flaaffy. It also retains the orb on the end of its tail, and the conical ears shared by both its pre-evolutions. The wool it had is now entirely gone, and its body is now mostly yellow in coloration with a white belly. It has black stripes on its neck, ears, and tail. The orb on its tail is now red, and it has gained another smaller orb on its forehead. Its stubby arms resemble flippers. It evolves from Flaffy starting at level 30.

Pokédex Entry

The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

Species Height Weight
Light 1.4 m 61.5 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Flaaffy


Mareep
Mareep.png
National Dex: #179
Type: Electric
Evolution:
178MS.png
Home
180MS.png
Xatu Flaaffy
Ability
Static
Plus
Hidden Ability
Stats
HP
90
Attack
75
Defense
85
Special Atk.
115
Special Def.
90
Speed
55
Total
510

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
- Thunder Shock Electric Special Cool A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. 30 (Max: 48) 40 100 Yes
4 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
8 Thunder Shock Electric Special Cool A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. 30 (Max: 48) 40 100 Yes
11 Cotton Spore Grass Status Beauty The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. 40 (Max: 64) 0 100 Yes
16 Charge Electric Status Smart The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
20 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
25 Electro Ball Electric Special Cool The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. 10 (Max: 16) 0 100 Yes
29 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
30 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
35 Power Gem Rock Special Beauty The user attacks with a ray of light that sparkles as if it were made of gemstones. 20 (Max: 32) 80 100 Yes
40 Discharge Electric Special Cool The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. 15 (Max: 24) 80 100 Yes
46 Cotton Guard Grass Status Smart The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. 10 (Max: 16) 0 0 Yes
51 Signal Beam Bug Special Beauty The user attacks with a sinister beam of light. It may also confuse the target. 15 (Max: 24) 75 100 Yes
57 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
62 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes



Version history

Version Changes
0.19 Introduced
0.20 Obtainable

[[Category:Evolution by {{{ECC 1}}}]] [[Category:Evolution by {{{ECC 2}}}]]