Difference between revisions of "Mareep"

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m (Fantasticx.1991 moved page Pokémon List/Mareep to Mareep over redirect)
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{{UpToDate|0.35}}{{PokemonBox|179|Electric||Flaaffy|Xatu|Flaaffy|009||55|40|40|65|45|35}}
{{UpToDate|0.47.2}}


== Information ==
{{PokémonV2
{{T|Mareep|Electric||}}
<!--
For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs.
Please Ignore < > When typing, it is to indicate what to replace :)
-->
 
<!--
Define the Pokémon National ID without the extra zeros in front.
Syntax: ID = <Integer Number>
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| ID =
 
<!--
Define the Pokémon Type.
For Pokémon with one type:
Syntax: Type 1 = <Type>
For Pokémon with two type:
Syntax: Type 1 = <Type> | Type 2 = <Type>
-->
| Type 1 =
| Type 2 =
 
<!--
Define how many different evolution branch are there.
For Pokémon that cannot evolve and have no related family chain:
Syntax: Number of DE = 0
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
Syntax: Number of DE = 1
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur.
Syntax: Number of DE = 2
-->
| Number of DE = 2
 
<!--
Define how much Evolution Done to get this Pokémon.
For Pokémon that is belong to first stage:
Syntax: Number of ED = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of ED = 1
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of ED = 2
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| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
For Pokémon that is already at final stage:
Syntax: Number of EL = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of EL = 1
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of EL = 2
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EC 1 = <Condition> | EC 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur>
 
For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above.
-->
| EC 1 =
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<!--
Define the Evolution Condition value for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EL 1 = <Condition value> | EL 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur>
 
For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above.
-->
| EL 1 =
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| EL 3 =
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<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
For Pokémon with a family chain like Bulbasaur => Ivysaur:
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage>
 
For First Branch => It uses EID 1, EID 2 and EID 3
For Second Branch => It uses EID 4, EID 5 and EID 6
-->
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<!--
Define the Pokémon Ability
For Pokémon with only 1 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 =
For Pokémon with 2 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}}
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
## Hidden Ability can be define with the same syntax above but it will not show right now.
-->
| Ability 1 = {{AbilityV2|Name|<009>}}
| Ability 2 =
| Hidden Ability =
 
<!--
Define the Pokémon Basic Stats.
Syntax: HP = <Integer Value> | Attack = <Integer Value> | Defense = <Integer Value> | Special Atk = <Integer Value> | Special Def = <Integer Value> | Speed = <Integer Value>
-->
| HP = 55
| Attack = 40
| Defense = 40
| Special Atk = 65
| Special Def = 45
| Speed = 35
 
<!--
Define Additional Info about that Pokémon
Syntax: Info = <Whatever Info that you want to show>
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| Info = {{T|Mareep|Electric||}}


Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb.
Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb.
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It evolves into {{Pokemon|Flaaffy}} starting at level 15.
It evolves into {{Pokemon|Flaaffy}} starting at level 15.


== Pokédex Entry ==
<!--
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you
Define Pokédex Entry about that Pokémon
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units>
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| Pokédex Entry = If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
| Species = Wool
| Height = 0.6
| Weight = 7.8
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
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| Locations =
{{LocationV2||Route 32|Grass}}
{{LocationV2||Route 42|<Grass>}}
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|45}}
{{MoveV2|4|86}}
{{MoveV2|8|84}}
{{MoveV2|11|178}}
{{MoveV2|15|268}}
{{MoveV2|18|36}}
{{MoveV2|22|486}}
{{MoveV2|25|109}}
{{MoveV2|29|408}}
{{MoveV2|32|435}}
{{MoveV2|36|538}}
{{MoveV2|39|324}}
{{MoveV2|43|113}}
{{MoveV2|46|87}}
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Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
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| Version History =
}}


{{Datatable|Wool|0.6|7.8}}
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This is using v1.2 of the template.
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload


== Location ==
If you encounter any bugs that you can't get it fix, please report those bug over here: http://pokemon3d.net/forum/threads/7391/
{{Location2|Route 32|Grass|Route 42|Grass}}
If the bug is an easy fix, any user including Moderator from the forum might fix them asap.
Anything that is due to hard code issue, then only jianmingyong and some other Moderator ( If they know ) can fix it.
-->


== Moves ==
{{Pokemove}}
{{Mop|-|33}}
{{Mop|-|45}}
{{Mop|4|86}}
{{Mop|8|84}}
{{Mop|11|178}}
{{Mop|15|268}}
{{Mop|18|36}}
{{Mop|22|486}}
{{Mop|25|109}}
{{Mop|29|408}}
{{Mop|32|435}}
{{Mop|36|538}}
{{Mop|39|324}}
{{Mop|43|113}}
{{Mop|46|87}}
|}


== Version history ==
== Version history ==

Revision as of 15:03, 18 May 2014


Error: This page may be outdated. Current version: {{{Version}}} Expected value: version
Error: Invalid Pokémon National Dex id given.
Error: The page name does not match the current National ID.

Information

??? is a [[]] type Pokémon.

Mareep is a Electric type Pokémon. Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. Its name, Mareep, is an anagram of the surname of the physicist André-Marie Ampère, who did a great volume of work in electromagnetism. It evolves into Flaaffy starting at level 15.

Pokédex Entry

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Species Height Weight
Wool 0.6 m 7.8 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Route 32 Grass
Johto Route 42 [[<Grass>]]


???
???.png
National Dex: #
Type: [[|]]
Evolution:
Home
001MS.png
??? Bulbasaur
Ability
???
Stats
HP
55
Attack
40
Defense
40
Special Atk.
65
Special Def.
45
Speed
35
Total
280

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
4 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
8 Thunder Shock Electric Special Cool A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. 30 (Max: 48) 40 100 Yes
11 Cotton Spore Grass Status Beauty The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. 40 (Max: 64) 0 100 Yes
15 Charge Electric Status Smart The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
18 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
22 Electro Ball Electric Special Cool The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. 10 (Max: 16) 0 100 Yes
25 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
29 Power Gem Rock Special Beauty The user attacks with a ray of light that sparkles as if it were made of gemstones. 20 (Max: 32) 80 100 Yes
32 Discharge Electric Special Cool The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. 15 (Max: 24) 80 100 Yes
36 Cotton Guard Grass Status Smart The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. 10 (Max: 16) 0 0 Yes
39 Signal Beam Bug Special Beauty The user attacks with a sinister beam of light. It may also confuse the target. 15 (Max: 24) 75 100 Yes
43 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
46 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes



Version history

Version Changes



Expression error: Unexpected < operator.



Version history

Version Changes
0.19 Introduced
0.20 Obtainable