Difference between revisions of "Doduo"

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m (Fantasticx.1991 moved page Pokémon List/Doduo to Doduo over redirect)
m (Mess Editing using Pokémon Wiki Editor wiki API.)
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{{UpToDate|0.35}}{{PokemonBox|084|Normal|Flying|Dodrio|Farfetch'd|Dodrio|050|048|35|85|45|35|35|75}}
{{PokémonV2| Version = 0.52| Evolution style =
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| ID = 84


== Information ==
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{{T|Doduo|Normal|Flying}}
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| Type 1 = Normal
| Type 2 = Flying


Doduo is a two-headed bird-like Pokémon that resembles a cross between ostrich and a kiwi. It has a rounded body covered in brown feathers which have a fluffy appearance and it has two long, thin, tan legs with four clawed toes. It has two round heads are also covered in brown fluffy feathers, each with two small, black eyes with white irises and long sharp beaks. Both its heads are connected to its body by long, flexible tube-like necks, which are brown or black, depending on its gender.
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It evolves into {{Pokemon|Dodrio}} starting at level 31.
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== Pokédex Entry ==
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By alternately raising and lowering its two heads, it balances itself to be more stable while running.
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{{Datatable|Twin Bird|1.4|39.2}}
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== Location ==
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{{Location2|Route 26|Grass|Route 27|Grass}}
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
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== Moves ==
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{{Mop|28|367}}
{{Mop|32|458}}
{{Mop|37|97}}
{{Mop|41|65}}
{{Mop|46|283}}
{{Mop|50|37}}
|}


== Version history ==
| EC 5 =  
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| 0.19
 
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| Current EB =
 
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Define how many different forms for this Pokémon.
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| Ability 1 = {{AbilityV2|Name|50}}
| Ability 2 = {{AbilityV2|Name|48}}
| Hidden Ability = {{AbilityV2|Name|77}}
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| HP = 35
| Attack = 85
| Defense = 45
| Special Atk = 35
| Special Def = 35
| Speed = 75
 
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| Pokédex Entry = By alternately raising and lowering its two heads, it balances itself to be more stable while running.
| Species = Twin Bird Pokémon
| Height = 1.4
| Weight = 39.2
 
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{{MoveV2|-|64}}
{{MoveV2|-|45}}
{{MoveV2|5|98}}
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{{MoveV2|23|253}}
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{{MoveV2|32|458}}
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{{MoveV2|41|65}}
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Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
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| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
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{{MoveV2|TM 79|130}}
{{MoveV2|TM 81|143}}
{{MoveV2|TM 86|161}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
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{{MoveV2|TM 137|365}}
{{MoveV2|TM 149|496}}
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{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 02|19}}
{{MoveV2|HM 09|560}}
 
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| Breeding Moves =
{{MoveV2||372}}
{{MoveV2||413}}
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{{MoveV2||114}}
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{{MoveV2||363}}
{{MoveV2||98}}
{{MoveV2||48}}
 
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| Tutoring Moves =
 
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Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
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| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Revision as of 16:26, 13 November 2014



Information

Doduo is a Normal and Flying type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

By alternately raising and lowering its two heads, it balances itself to be more stable while running.

Species Height Weight
Twin Bird Pokémon 1.4 m 39.2 Kg


Locations / How to obtain

Edit
Region Location Method


Doduo
Doduo.png
National Dex: #084
Type: Normal Flying
Evolution:
Expression error: Unexpected = operator.
083MS.png
Home
085MS.png
Farfetch'd Dodrio
Ability
Run Away Early Bird
Tangled Feet
Hidden Ability
Stats
HP
35
Attack
85
Defense
45
Special Atk.
35
Special Def.
35
Speed
75
Total
310

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Peck Flying Physical Cool The target is jabbed with a sharply pointed beak or horn. 35 (Max: 56) 35 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
5 Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes
10 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
14 Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
19 Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
23 Uproar Normal Special Cute The user attacks in an uproar for three turns. Over that time, no one can fall asleep. 10 (Max: 16) 90 100 Yes
28 Acupressure Normal Status Cool "The user applies pressure to stress points, sharply boosting one of its or its allies' stats.""""" 30 (Max: 48) 0 0 Yes
32 Double Hit Normal Physical Smart The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. 10 (Max: 16) 35 90 Yes
37 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
41 Drill Peck Flying Physical Cool A corkscrewing attack with the sharp beak acting as a drill. 20 (Max: 32) 80 100 Yes
46 Endeavor Normal Physical Tough An attack move that cuts down the target's HP to equal the user's HP. 5 (Max: 8) 0 100 Yes
50 Thrash Normal Physical Tough The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 47 Steel Wing Steel Physical Cool The target is hit with wings of steel. It may also raise the user's Defense stat. 25 (Max: 40) 70 90 Yes
TM 54 Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 81 Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
TM 86 Tri attack Normal Special Beauty The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. 10 (Max: 16) 80 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 109 Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 137 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 02 Fly Flying Physical Smart The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. 15 (Max: 24) 90 95 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Assurance Dark Physical Beauty If the target has already taken some damage in the same turn, this attack's power is doubled. 10 (Max: 16) 60 100 Yes
Brave Bird Flying Physical Cute The user tucks in its wings and charges from a low altitude. The user also takes serious damage. 15 (Max: 24) 120 100 Yes
Endeavor Normal Physical Tough An attack move that cuts down the target's HP to equal the user's HP. 5 (Max: 8) 0 100 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
Haze Ice Status Beauty The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. 30 (Max: 48) 0 0 Yes
Mirror Move Flying Status Smart The user counters the target by mimicking the target's last move. 20 (Max: 32) 0 0 Yes
Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes
Supersonic Normal Status Beauty The user generates odd sound waves from its body. It may confuse the target. 20 (Max: 32) 0 55 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.