Difference between revisions of "Template:WikiV2/GameUpdateNews"

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==='''Minor Update News ([[Version_history#0.55.1|Indev 0.55.1]]):'''===
====New Stuff====
*Events Center in Ecruteak City
====Fixes====
*Fixed offset maps in Sevault Canyon
*Removed old lady (and hidden hiker) from all Tanoby Chambers
*Fixed Elite Four room doors
*Fixed “Beast” Emblem
*Modified some Emblem flavor text
*Fix warps from Water Path on Fortune Island (fixes habitat-dex listings)
*Changed stairs in Six Island Town to actual stairs
*Fixed warps on Liberty Island
*Revival Herb now fully heals
*Fixed music not returning after riding boat to Sevii Islands
====New Bugs====
*Nothing at the moment


==='''Major Update News ([[Version_history#0.55|Indev 0.55]]):'''===
==='''Minor Update News ([[Version_history#Version 0.60.1 minor update|Indev 0.60.1]]):'''===
====1 - Main Changes====
=== Bug Fixes ===
=====1.1 - Menus=====
* Fixed story phone calls not being properly forced.
*Implemented new Start Screen
* Fixed items not being removed when picked up.
*Implemented new Save Game selection Screen
* Fixed crash on the home screen when you don’t have an offline save.
*Implemented new Intro Cutscene
* Fixed crash with hiker anthony rematches.
*Implemented new Main Menu
* Adjusted the rock tunnel layout slightly.
*Implemented new Trainer Card Menu
* Fixed crash with item steal moves.
*Implemented new Settings Menu
* Fixed RageCandybar salesman taking money you don’t have.
*Implemented new Party Menu
* Fixed turning during the Ilex farfetch’d event.
*Implemented new Save Menu
* Fixed Fisherman Tully not giving your phone number.
*Implemented new Items Menu
* Fixed Meowstic textures.
*Implemented new Shop Menu
* Adjust the script for the Legendary beast release sequence in Burned Tower.
====2 - Items, Moves, Abilities, and Pokemon====
* Fixed bird Keeper Joe’s text.
=====2.1 - Items=====
* Fixed an issue where non-roamers(trainers too) could behave like roamers and flee mid battle.
======2.1.1 - Newly Implemented Items======
* Fixed crash when switching during the same turn your opponent gains shadow tag.
*Burn Drive - unreleased
*Chill Drive - unreleased
*Douse Drive - unreleased
*Shock Drive - unreleased
*Liberty Pass
*Ancient Fragment
*Expert Belt
*Focus Sash
======2.1.2 - Previously Unreleased Items======
*TM 145 - Smack Down
*TM 127 - Stone Edge
*TM 100 - Flamethrower
*TM 147 - Flame Charge
*TM 136 - Grass knot
*TM 131 - Captivate
*TM 53 - Swords dance
*Aguav Berry
*Figy Berry
*Iapapa Berry
*Mago Berry
*Wiki Berry
*Icy Rock
*Soothe Bell
*Abomasite
*Absolite
*Aerodactylite
*Aggronite
*Alakazite
*Altarianite
*Ampharosite
*Blastoisinite
*Charizardite X
*Charizardite Y
*Garchompite
*Gengarite
*Gyaradosite
*Heracronite
*Houndoominite
*Kangaskhanite
*Lucarionite
*Medichamite
*Mewtwonite X
*Mewtwonite Y
*Pinsirite
*Scizorite
*Tyranitarite
*Venusaurite
*Beedrillite
*Cameruptite
*Glalitite
*Lopunnite
*Pidgeotite
*Sablenite
*Slowbronite
*Steelixite
=====2.2 - Updated or Implemented Moves=====
*Dark Void
*Spacial Rend
*Storm Throw
*Shadow Force
*Thousand Waves
*Avalanche
*Fell Stinger
*Hyperspace Fury
*Parting Shot
*Geomancy
*Light of Ruin
*Final Gambit
*Flying Press
*Incinerate
*Dragon Ascent
*Phantom Force
*Worry Seed
*Precipice Blades
*Thousand Arrows
*Glaciate
*Bestow
*Celebrate
*Echoed Voice
*Entrainment
*Hold Back
*Judgement
*Reflect Type
*Round
*Simple Beam
*Techno Blast
*Venom Drench
*Hyperspace Hole
*Psystrike
*Synchronoise
*Diamond Storm
*Origin Pulse
*First Impression
*Lunge
*Pollen Puff
*Brutal Swing
*Darkest Lariat
*Power Trip
*Clanging Scales
*Dragon Hammer
*Zing Zap
*Fleur Cannon
*Nature's Madness
*Burn Up
*Fire Lash
*Shadow Bone
*Spirit Shackle
*Leafage
*Solar Blade
*Strength Sap
*Trop Kick
*High Horsepower
*Shore Up
*Ice Hammer
*Revelation Dance
*Tearful Look
*Toxic Thread
*Prismatic Laser
*Psychic Fangs
*Accelerock
*Anchor Shot
*Gear Up
*Smart Strike
*Liquidation
*Sparkling Aura
=====2.3 - Pokemon=====
*Woobat
*Swoobat
*Karrablast
*Escavalier
*Shelmet
*Accelgor
*Moltres
*Celebi
*Victini
*Bulbasaur
*Ivysaur
*Venusaur
*Charmander
*Charmeleon
*Charizard
*Squirtle
*Wartortle
*Blastoise
*Pikachu colored Pichu
*Spiky-Eared Pichu
=====3 - Story content=====
======3.1 - New Locations======
======Quest Island======
*Water Path
*Green Path
*Pattern Bush
*Outcast Island
*Altering Cave
*Ruin Valley
======Fortune Island======
*Seven Island
*Trainer Tower Exterior
*Canyon Entrance
*Sevault Canyon
*Tanoby Ruins
======Kolben Tower======
*Assistant Offices
*Basement
======Route 28======
======Mt Silver======
======Liberty island======
======3.2 - New Story (SPOILERS!!!!!)======
======Celebi Quest======
*Change to reward for Ruins of Alph Quest
*Activate Tanoby Ruins via Tanoby Key
*Trigger GS Ball in Tanoby Chambers
*Bring GS Ball to Ilex Shrine
*Battle Kimono Girl
*Time Travel through Giovanni/Silver Story
*Receive Celebi
======Liberty Island======
*Battle Grunt outside Altered Cave
*Talk to navigator in Vermillion City
*Battle through Grunts on Liberty Island
*Battle Admin Petrel
*Capture Victini
*Speak with Looker
======Red======
*Travel through Route 28 and Mt Silver
*Battle Red
*Speak with Prof Oak to receive a Kanto Starter, their Mega Stone, and the Mega Bracelet
*Collect Mega Stones
======3.3 - Rebattleable Trainers======
*Tornado (Kolben Tower Ass. Offices)
*Omega (Kolben Tower Basement)
*Capt. Segis (Kolben Tower Basement)
*Red (Mt. Silver Peak)
======3.4 - New Emblems======
*UnoDosTres
*Snow
*Mega
*Time
*Ancestor
*Eruption
*Deep Sea
*Victorious
*Beast
======3.5 - Minor Map changes:======
*Clouds added to Cliff Edge Gate and Route 47
*Fountains added to Celadon City and National Park
*Optimized warps between maps overworld maps
====4 - Regression====
*Content Packs and Game Modes are Unavailable for now due to the new menus not yet supporting them. We are going to be working on getting them back up as soon as possible!
====5 - Bugs found:====
*Sprites may stop following the movements of the player's head on the Sevault Canyon. (Exiting this place and restarting the game is the only way to fix this bug)
*The music can be totally cut off when you start a fight (with a wild pokemon or a normal fight)
==='''Minor Update News ([[Version_history#0.54.2|Indev 0.54.2]]):'''===
====Engine====
*Fixed Fast Graphics floor tile rendering inside Underwater Cave.
*Fixed all issues related to the Backup Save feature.
*The Backup Save feature is now disabled by default.
*Performance optimization for offset maps.
*Fixed [[Pain Split]] being treated as a Hidden Machine move.
*Fixed [[Focus Blast]]'s incorrect accuracy and category.
*Fixed [[Autotomize]]'s name.
*Fixed the Effort Value gain algorithm.
*Fixed [[Sky Attack]]'s missing [[flinch]] chance.
*Fixed [[Power Swap]]'s incorrect target.
*Fixed a bug that prevented changing the badge display page in the trainer card.
*Fixed [[Fake Out]]'s [[flinch]] conditions in a Player versus Environment scenario.
*Added support for .ogg music files.
*Added engine support for all remaining alternative Formes.
*Fixed most interactions with [[King's Rock]] in battle.
*Fixed [[Aegislash]] losing [[Stance Change]] permanently under certain conditions.
*Fixed a memory leak regarding displaying 3D Models in the PC.


====Content====
==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''===
*Fixed a map exploit that allowed players to bypass Elite Four trainers without battling them.
*Fixed the receiving of the key item on [[Five Island]].
*Adjusted the prices of the items in the Battle Frontier shop.
*Fixed a typo in the dialogue of the Six Island Pokémon Center NPC.
*Fixed a typo in the kitchen script in the player's house.
*Fixed [[Lilligant]], [[Delphox]], and [[Greninja]] data files.
*Added several new sprites from OmegaGhost.


==='''Minor Update News ([[Version_history#0.54.1|Indev 0.54.1]]):'''===
=== Headline features ===
====Pokemon====
* The [[Battle Frontier]] has been completely redesigned as an independent set of islands and is no longer connected to [[Route 40]]. You can now access it from the [[SeaPlane Por]]t on [[Route 50]] after defeating [[Red]] for the first time. Currently only the [[Battle Tower]] and the [[Battle Factory]] are operational, but the designs of several other facilities are already in place so you can see what will be coming in future versions. The redesign also includes an expanded selection of shops for using [[BP]]. Also endless mode now has a breakroom feature to allow for the pausing of a challenge, this is forced every 20 battles to resolve a crash when looping the Battle Frontier scripts 50 times in endless mode thus preventing a higher score than 49 battles in endless mode.  
*Adjusted the position of some summary sprites.
* [[Voltorb Flip]] is now implemented in the game. The full game functionality is available in [[Celadon City]] in the old Game Corner Prize building. You can now earn coins to exchange for fabulous prizes!
*Fixed Sharpedo and Kabutops data files.
* Mail has been completely reworked with a whole new system for viewing the mail in the PC and new behaviors for attaching and detaching mail from your Pokémon. Mailman achievement is now obtainable
*Fixed Mega Char X overworld sprite.
*Fixed some pokemon data files.
*Pichu can have Volt Tackle now.
*Fixed Sharpedo's held item.
*Fixed Charmander and Charmeleon data files.
*Added new sprites.


====Battle System====
=== Major improvements ===
*Add Bubble weather in battle system.
* The [[Pokédex]] screens have received some major improvements, specifically for displaying details of alternate forms of Pokémon. This also includes several features for [[GameMode]] devs to use for their own implementations of the Pokédex.
*Fixed after fainting switch interaction with trapping moves/abilities.
* All Phone calls in [[Johto]] have been reworked. Outside of major scripted events answering calls is now optional! However answering those calls has gotten significantly more rewarding with stronger matches and better gifts now available from EVERY phone call trainer. Phone call trainers in [[Kanto]] and [[Sevii Islands]] are likely coming soon.
*Fix moves and abilities that break through ghost inmunity to normal and fighting type attacks.
* Pokémon additional forms were reworked to be more customizable for GameModes. Most of the functionality is now controlled by a text data file(content\data\forms.dat) instead of hard code.
*Fixed item transferring/removing moves and abilities.
* A handful of Additional forms and newer generation Pokémon were implemented and [[Kleavor]] and [[Ursaluna]] should now be accessible in game.
*Fixed magician and pickpocket abilities.
*Fixed two turn moves.
*Fixed confusion conditions for Outrage and similar moves.
*Fixed "but there's no target" issue.
*Fixed Toxic Orb ans Flame Orb effects.
*Fixed Yawn counter.
*Fixed immunity breaking moves/abilities.
*Fixed intimidate and similar abilities.
*Fixed Hyper Beam and similar moves recharge conditions.
*Updated Explosion/Selfdestruct damage to the current gen.
*Fixed Fake Out usage after switching in.
*Fixed synchronize and teleport interaction.
*Fixed sleep infliction interaction with multi turn moves counters.
*Fixed multiturn moves interaction with confusion status.
*Fixed Quiver Dance interaction with substitute.
*Fixed Fury Cutter not resetting its counter properly.
*Fixed Electro Ball and Gyro Ball moves damage output.
*Fixed Effect Spore ability interaction with multi hit contact moves.
*Fixed cloud nine interaction with Hail/Sandstorm.
*Fixed infatuation volatile status lingering after the opp has switched out.


====Game Content====
*Added battle frontier shop with power items.
*Updated Tornado9797 NPC. Added script and trainer file to it.
*Fixed daycare texts and costs and other miscellaneous fixes.
*Fixed birdkeeper, memorial and map guy scripts in Five Island.
*Fixed machop trade issues. Now only tradeable in the dept store.
*Fixed rival script inside indigo plateau building.
*Fixed center healing script.
*Fixed underwater cave surface battle map.
*Fixed underwater cave main battle map ceiling.
*Fixed the collision of the table inside Lavender Town radio tower.
*Fixed vivillon sprite not showing in the grotto.
*Fixed underwater cave surfing bug.
*Added TM Drain Punch in its HGSS location.
*Fixed stairs in Viridian Forest.
*Fixed leaving ship script in Vermillion.
*Changed the halloffame.dat script so now it plays halloffame.ogg in the hall of fame.
*Fixed major lag in Underwater cave.


====GameMode====
=== GameMode, Scripting and Mapping changes ===
*Added <level.musicloop> constructor and @music.forceplay command.
* Custom items are now supported for GameModes, these are located at \Content\data\items\ including an example file
*Y axis movement :) Press Left Ctrl + Left Alt + W to move up. (Left Ctrl is to make the player walk through walls which is apparently needed)
* <nowiki>@item.select(allowedpages,alloweditems)</nowiki> - opens an inventory menu to select an item
*Added @Pokemon.AddSteps(PokemonIndex, StepsToAdd)
** allowedpages - a list of the pages items can be selected from separated by ; , listed either by index (0;1;2…) or by name (standard;medicine;plants)
*Added @Pokemon.SetSteps(PokemonIndex, StepsToSet)
** alloweditems - a list of the item IDs that can be chosen, ranges can be given (e.g. 1-10) and multiple ranges or single items can be listed with ; separating them (1-0;15;25;30-34;36)
*Added <Pokemon.GetSteps(PokemonIndex)>
* <inventory.selected> - returns the ID of the item selected by @item.select()
*Added per GameMode instance of global start script. New GameMode rule added "StartScript".
* Added new shopidentifer argument to @screen.trade() - When added it will track items sold from the shop to allow for inventory to be depleted permanently. Stored as a register (identifier_itemID)
*Enabled any pokemon having all HMs in Sandbox mode.
* @music.force(songfile) - Locks the given song as the one to play even when warping to new maps or riding/surfing
* @music.unforce - Removes a previous @music.force()
* @pokemon.addev(PartyID,stat,value) - Adds the given value to the given stat of the given party member, EVs capped at 255/stat, 510/Pokémon
* @pokemon.levelup(partyid,levels) - Increases the given party member’s levels by the given amount, allowing for correct exp gain and level up moves
* <pokemon.nickname> now returns the species name if there is no nickname
* @pokedex.changeentry(ID,entrytype,[force]) - changes the entry type of a Pokemon
** ID - The Dex Id of a Pokemon, number or number_form
** entrytype - 0 (unseen), 1 (seen), 2 (caught) or 3 (shiny)
** force - Optional boolean, when true this command can decrease the entry type
* The last argument of @text.notification() now forces the associated script to run even if not accepted when true
* Frontier emblems can now be changed from the \content\data\badges\ folder
* @player.removefrontieremblem(ID) - removes the given frontier emblem
* Added compass directions to the debug overlay
* Water Speed is now a GameMode Variable
* @script.delay(script,Type,Value) - stores a script to be run after a delay, delay is currently only for steps taken.
* @script.cleardelay(script,Type,Value) - clears an existing delay, preventing it from coming up
* <script.delay(variablename) - calls the value stored for the current active delay , “type”, “script” or “value”
* Added new optional argument to @screen.halloffame for the background map
* Added optional credit “pages” available for GameModes and set some default ones to hide when in a GM
* Added EnvironmentType evo condition, can list multiple or can list one to exclude
* Can list multiple Place names in one evo condition, can exclude places
* @Pokemon.SetStatus(partyIndex,status)


====Misc====
*Changed minifont from Verdana to Verdana Bold for better visibility.
*Made incoming hall of fame entries to store useful data only.
*Update credits screen.
*Added version info on the title bar.
*Added new options for future uses.
*Saving no longer stuck in the saving screen. It will display save failed. (With a message)
*Backup Save is added into the game. You can enable this via 0.54.1/saves/options.dat > "Extras|Backup Save". Your save will now be backed up. You can then keep a copy and put it elsewhere so that if anything bad happens, jianmingyong can fix for you.
*Fixed unusual screen size on full screen mode.
*XNA Build is back. You can download them below. (XNAPokemon.zip)


==='''Major Update News ([[Version_history#0.54|Indev 0.54]]):'''===
=== Other significant changes ===
==== New Engine Features: ====
* Mouse click can now be used in the PSS
*Switched from XNA Framework to Monogame.
* PSS now has a PM function
*[[Pokémon 3D]] now requires OpenAL to be played.
* Battles can now continue while the chat is active
*Temporarily changed the mini font to Verdana.
* Limited character names to 20 characters and Pokemon nicknames to 12 characters
*Temporarily fixed a Monogame related music looping bug (BREAKS CONTENT PACK MUSIC)
* AlexCorruptor is now available on Kolben Tower 3F
*Reduced the lag on the join server screen.
* Pokedex “[MAX]” now returns 1010 instead of 893
*Implemented the ability to choose which [[Pokémon]] to switch in after one faints.
* Held items of released Pokemon now return to the bag
*Players can now choose his/her lead [[Pokémon]] in PvP battles.
* Added localization for field moves and switching
*Implemented [[Mega Evolutions]] and their functionality.
* Implemented Moves:
*Changed the order of passive damage, alongside other field effects.
** Encore
*Implemented roaming [[Pokémon]] indicators for the world map.
** Strange Steam
*Implemented several new [[moves]], [[Pokémon]], [[abilities]], and [[items]].
** Rage Fist
*Updated the battle system, including [[weather]] field effects, for Generation VI mechanics.
* Animated the following moves:
*Implemented several new map and script features.
** Ice Punch
*Implemented the ability to use Ctrl + X to cut portions of the chat.
** Psychic
*Implemented effort value training items and their functionality.
** Confuse Ray
*Implemented the following moves: [[Foul Play]], [[Sticky Web]], [[Volt Switch]], [[Steam Eruption]], [[Freeze Dry]], [[Secret Sword]], [[Sacred Sword]], [[Circle Throw]], [[Frost Breath]], [[V-Create]], [[Bolt Strike]], [[Blue Flare]], [[Infestation]], [[Roar of Time]], [[Autotomize]], [[Magnet Rise]], and [[Trick Room]].
** Flash
*Implemented the [[Regenerator]] and [[Imposter]] abilities.
*Implemented the following items: [[Light Clay]], [[Damp Rock]], [[Heat Rock]], [[Smooth Rock]], [[Icy Rock]], various value training items, [[Macho Brace]], and [[Mega Ring]].
*Released [[Light Clay]], [[Macho Brace]], [[Cameruptite]], incense items, and [[Damp Rock]].
*Released the [[technical machines]] for [[Scald]], [[Brine]], [[Focus Blast]], [[Stealth Rock]], [[Dark Pulse]], [[Safeguard]], [[Swagger]], [[False Swipe]], [[Reflect]], and [[Light Screen]].
*Released the [[Empty Sea Map]].
*Released the following [[Pokémon]]: [[Scatterbug]], [[Spewpa]], [[Vivillon]], [[Goomy]], [[Sliggoo]], [[Goodra]], [[Carvanha]], [[Sharpedo]], [[Litleo]], [[Pyroar]], [[Clauncher]], [[Clawitzer]], [[Skrelp]], [[Dragalge]], [[Manaphy]], [[Binacle]], and [[Barbaracle]].
*Added new map action tags.
*Added @Pokemon.AddToStorage().
*Added @Pokemon.SendToStorage().
*Removed custom item support.
*Revised water tiles.


==== New Story Features: ====
*Implemented all of [[Five Island]].
*Implemented the beginning of [[Six Island]].
*Implemented a brand new [[Pokémon 3D]]-exclusive location.
*Finished the [[Rival]] story arc.
*Implemented stronger [[Elite Four]] re-matches.


==== Bug Fixes: ====
=== Bug Fixes and small adjustments ===
*Fixed a major bug that made the game freeze in PvP battles occasionally.
* Fixed several small spelling and grammar errors
*Fixed two-turn [[moves]] from missing on their charging turn.
* Fixed NPC.spawn not being able to take <player.skin> or <rival.skin>
*Fixed pseudo-hazing [[moves]], such as [[Roar]] and [[Dragon Tail]].
* Fixed nested structures not working
*Repaired critical hit mechanics (now properly do 1.5x damage).
* NPCs that “dance” no longer get forced to integer positions after dancing
*Reworked accuracy/evasion to properly match the original games.
* Force switch moves can nolonger result in a battling egg
*Fixed mechanics for temporary trapping [[moves]], such as [[Wrap]] and [[Fire Spin]].
* Fixed evolution conditions for Swilix and Slurpuff
*Fixed level 100 [[Pokémon]] not receiving additional effort values.
* The “OpenMenu” key now uses the correct keyword
*Fixed a null reference crash related to [[sleep]].
* Removed “Pal Park” from the Kanto World Map
*Fixed various secondary and recoil interactions.
* Fixed scroll wheel not being able to reach every item in the bag
*Fixed [[Substitute]]'s interaction with status and stat [[moves]].
* Fixed <player.name> not working for pokemon add commands
*Fixed [[Lock-On]]'s interaction with two turn [[moves]].
* Fixed an issue with items taken from Pokemon being wrong
*Fixed [[Nightmare]] effect.
* Fixed the animations for Frozen status
*Fixed [[Psyshock]] and other similar [[moves]].
* Fixed water animation not changing when swapping GameModes
*Fixed [[Endure]].
* Fixed Aragas’s Russia Poster
*Fixed [[Sucker Punch]]'s interactions.
* Having Running or Ride active while in a script no longer effects the Player’s scripted movement
*Fixed [[Leech Seed]]'s effect, now taking into account maximum [[hit points]].
* Fixed new saves getting junk berry data
*Fixed [[Spikes]] damage output.
* Fixed Whirlwind
*Fixed [[Beat Up]] damage calculation and hit count.
* Fly does not consider where the player will land when determining if the player can fly to a given map, only the maps listed in “MapFiles”
*Fixed immunity checks for [[Hypnosis]] and [[Sing]].
* Fixed girl in Radio Tower who gives you Sunny Day TM.
*Various fixes for descriptions and [[power point]] counts.
* Fixed Stealth Rock
*Fixed [[Detect]] counter.
* Fixed trainer AI failing to find non damaging moves when no damaging moves exist
*Fixed [[Shield Dust]] interaction.
* Fixed being able to leave New Bark Town without a Pokémon from Elm using a daily reward Pokémon
*Fixed [[Stance Change]].
* Fixed Squirtle script in Pallet Town saying you got a Bulbasaur
*Fixed [[Contrary]].
* Fixed SSAqua bed script saying the wrong destination
*Fixed [[Synchronize]].
* Revival Herb is now Medicine
*Fixed [[Life Orb]]'s interaction with [[abilities]] such as [[Sheer Force]].
* Fixed Cherubi’s wild held item
*Fixed the condition for [[Prankster]].
* Fixed the boat’s behavior at Memorial Pillar after clearing Team Rocket
*Fixed the boosted effects from [[Guts]] and [[Toxic Boost]].
* Can now fly from Tin Tower Roof
*Fixed [[Pixilate]], [[Refrigerate]], and [[Aerilate]].
* Fixed battle maps getting old offset data sometimes
*Fixed [[King's Rock]]'s battle effect.
* Fixed @entity.setscale when changing a model
*Fixed the [[Lum Berry]] not curing confusion.
* Pause Player animations when game is paused
*Fixed several [[item]] descriptions and prices.
* Fixed Berserk Gene
*Fixed online sprites on servers.
* Fixed headbutt requiring the Hive Badge
* Fixed several OW sprites
* Fixed Pokedex Radio
* Added headbutt encounters on Route 34 and 38
* Fix a bug with the `@script.start` command in while loops
* Expanded trainer OT to 6 characters and removed some old patches
* Fix Magnitude Power


====New Bugs:====
==='''Minor Update News ([[Version_history#Version 0.59.3 minor update|Indev 0.59.3]]):'''===
*Content Packs require a full game restart before taking effect.
=== New features ===
* Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon
* Pokemon will no longer attempt to learn the same move twice when leveling up
* New offline saves will now wipe data if you never saved for the previous new game
* @npc.spawn() can now set move rectangles
* <nowiki><system.button></nowiki> can now track the running shoes key
* Each damage of overworld poison now plays a sound
* Fix the font on the map screen
* Full restores now actually heal opponent’s confusion


''To see version history earlier than [[Version_history#0.54|Indev 0.54]], please consult this wiki's [[Version history|Version History]] page.</includeonly>
==='''Minor Update News ([[Version_history#Version 0.59.2 minor update|Indev 0.59.2]]):'''===
=== New features ===
* Offset map positions now use sngs instead of ints
* Map tags can now set season for a specific map using <nowiki>{"Season"{int[season]}}</nowiki>
* Added map tag <nowiki>{"SaveOnly"{bool[default = 0]}}</nowiki> to allow only saving in the menus on that map
* Content folder path is no longer displayed in the details when selecting a GameMode
* Big static sprites now use Pokémon numbers instead of names as their filename like all other media
* View bobbing stops when sliding on ice
* AnimatedBlock entities now support season texturing
* GameModes can now set different initial berry data
* <nowiki>Rotated water and waterfall animation can now be stored vertically in texture files instead of only horizontally when you add ,1 at the end of the AdditionalData tag when defining Water entities (eg. {"AdditionalValue"{str[Texture,X,Y,Width,Height,1]}}) and several glitches are cleared up</nowiki>
* GameModes can now prevent saving by adding <nowiki>(SavingDisabled|1)</nowiki> to the Gamerules in the GameMode definition file
* GameModes can now force breakable TMs by adding <nowiki>(SingleUseTM|1)</nowiki> to the Gamerules in the GameMode definition file
* GameModes can now allow HMs to be forgotten by adding <nowiki>(CanForgetHM|1)</nowiki> to the Gamerules in the GameMode definition file
* GameModes can now have Overworld poison by adding <nowiki>(OverworldPoison|[0,1, or 2])</nowiki> to the Gamerules in the GameMode definition file
** 0 - No Poison Damage (our default)
** 1 - Poison clears at 1 HP
** 2 - Poison causes faints
* Allow GameModes to customize GameRules for hard modes, currently Hard mode for default GM adds overworld poison - 1
* TMs no longer break in harder modes for the default GM
* @player.preventmovement - Makes the player unable to move/swap first and third person, while still keeping control over the menu, interactions, camera rotation etc.
* @player.allowmovement - Gives the player back their ability to move and swap first/third person camera perspective..
* <nowiki>@music.play(SongName,[loop=true])</nowiki> - added optional loop argument to force song to play only once
* @environment.setenvironmenttype(int) - int is 0-5 for the different types; out, in, cave, dark, underwater, and forest
* @player.showbattleanimations(bool) - toggle battle animations setting on or off
* @player.removemoney(int) - removes the given amount from the player’s money
* Added unable to switch message to localization
* Added items names, descriptions and categories, moves to localization
* Added an additional argument to all commands related to turning the player (e.g. @Player.Turn(AmountOfTurns,ForceThirdPersonRotation), which forces the third person camera to rotate just like the first person camera  if set to 1.
* Setting the Lighting tag to 6 makes everything on the map darker, even without the darkness EnvironmentType
* Seaplane model added to Route 50
* Whirlpool animations are now modifiable
* Turning sign rotation now uses formula (Additional Value/100)* pi instead of needing to account for pi in the additional value, all existing signs now rotate at the same speed
* Implemented Lum Berry
* Updated all Music to higher quality versions
* Debug walking now blocks encounters when toggled on instead of while holding ctrl
* When using evolution stones Pokémon are now labeled able/unable
* The Mystery Gift menu is now available from all PCs and the PC in the Player’s room is now the same as all other PCs
* Destiny Knot Is now available and fully implemented
 
=== Move Mechanics ===
* Snatch is now dark type
* Pin Missile is now 95 acc
* Magnet Bomb never misses
* Dizzypunch name and description was pound
* Ice Burn was listed in the AI as a Freezing move
* Shore up doesn't get worse in other weather only better in sand
* Sacred Sword should ignore more than just acc
* Update move categories to Gen 9 (Bullet, Dancing, explosive, slicing, punching, sound, wind, powder) the following are not the same as the originals:
** Feint and Force Palm are punching moves
** Leech seed is a Powder move
** Silver Wind, Aeroblast, Air Slash, Ominous Wind, Leaf Tornado, Glaciate, and razor wind are Wind moves
** Razor wind is a slicing move
* Terrains are now +30% instead of +50%
* Defog removes terrains
* King's shield is only atk-1
* Healing Moves are now only 5 PP
* Gust now has animations
* Allow Leech Seed to drain even for a full recipient
* Destiny Bond name glitch
* Sky Attack now Crits correctly
* Implemented Disable and Cursed Body
* Various improvements to custom moves
* Fix item duplication issues from using Trick
* Disable now clears between battles and disabled moves can't be chosen
* Teleport no longer fails if the opponent moves first
* Defrost effects of various moves is now implemented correctly
 
=== Bug Fixes ===
* Many improvements to the music system both in the default game and for content packs
* Lavender Town now correctly appears as night time
* Camera ends in the correct position after taking the train
* Made MagnetTrain jingle a Music File (in the Songs folder) instead of a Sound Effect File (in the Sounds folder)
* Allow for an egg to change only one color
* Catching animation no longer softlocks
* Fixed Ceruleandiglett
* Fixed an issue with insight scripts not checking trainer completion if trainer script has leading white space
* Crash relating to math logic in trainer files
* Text wrapping for Daisy and a guy in Four Island’s Pokémart
* Added text for daycare lady on R34 to direct you to the man for an egg
* Fixed several instances of <nowiki>[Pokémon|N] v [POKEMON|N]</nowiki> in npc scripting
* Shinies for static encounters now work correctly
* Changed several npcs referencing old mechanics
* Fixed a math logic error in the pc rewards script
* Oak now requires the proper 240 Pokémon for Johto dex completion
* A bunch of typos are gone from move descriptions, dex entries, scripts and NPC text as well as in the code and code comments
* Dark stone actually disappears from dotted hole
* The player can now Fly from Mt. Moon square
* Clean up the Farfetch’d script
* Fixed exp points still being shared between Pokémon even after switching when the player has defeated an opponent
* No water in Diglett's Cave battles
* Fix sprites for Gastrodon and Shellos
* Updated shaders for the times of day
* Fixed item duplication caused by the Knock Off move
* Fixed bag icons in font
* Set default catch location and method
* Fixed scripting using the wrong daytime when resetting to normal
* If the player is transparent when starting a script, their transparency is reset to normal first
* Improved texture scaling on hatch, evolve teach move screens
* Improvements to models when used in battle
* Make Segis’s Pokémon in Kolben Tower have normal HP
* Lighting type 1 properly disables lighting
* Fixed pokégear phone contacts overlapping text
* Choose box can now be bigger when needed
* Controller triggers can now be used to zoom the camera in/out
* Fixed crashes on R42 if Burned Tower event is incomplete
* Improved the flash overlay texture
* Dark Cave battle map is better
* Warp from R26-R27 is better aligned
* Fixed a crash related to evolving a Pokémon with a Hidden Ability
* During weather that reduces render distance, the fog now has the correct color now based on time of day and EnvironmentType
* During Blizzard & Thunderstorm weather types, the clouds are now partially transparent to blend in better with the thick fog
* Change mention of bike shop to ride shop
* Make money multiplier events affect payday
* Allow fly in the exterior of Millennial Star Tower
* Remove weather locks on several Sevii Island Maps
* Updated signs on R30/31
* Fixed Protean typings
* Prevent invisible floors from conflicting across multiple offset maps
* Fix Celadon Rooftop
* Cresselia has Gen 9 Stats
* Fixed Kolben Tower Computers not having a default event for the scripts
* Radio Tower desks now have correct collision
* Fix 2 missing blocks for the indigo plateau exterior
* Fix healing machine camera
* Teleport and Escape rope now end surf
* Bug Catching contest no longer has you walk through an NPC
* Pokégear is now disabled in Bug catching contest
* Chat screen should no longer softlock battles
* Rollout and Iceball now work correctly
* PvP no longer has animations or attempts to use switch mode
* Fixed several bugs with using items not depleting item owned
* Fixed region based evolutions overwriting all other conditions
* Mt Moon moon stone event is now repeatable
* Fixed Alolan Raichu’s type
* Fixed Wrong music keyword used during champ battles causing a crash
* Fixed various crashes related to shiny Pokémon on the map
* Player switching will now not lock up the game, AI switching is disabled for similar reasons
 
 
==='''Minor Update News ([[Version_history#Version 0.59.1 minor update|Indev 0.59.1]]):'''===
=== New Content ===
Alolan Pokemon - All 18 Alolan form pokemon are available in the Sevii Islands, any of the relevant pokemon that appear in the wild will be their alolan variant, several trainers had some or all of their Pokemon changed to be an Alolan Form (Including Lorelei with Alolan Ninetales and Agatha with Alolan Marowak), evolving Pikachu, Exeggcute and Cubone will result in their regional form, and Breeding at the Daycare in Four Island will result in relevant alolan forms. These features are not specific to alolan forms and can be used to implement other regional forms in the future.
 
=== Smaller Changes ===
* New Command - <nowiki>@Pokemon.Hatch(PartyID, [CanRename], [Message])</nowiki>
* Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations
* Updated spin animations for NPC warping/changing costumes in cutscenes
 
=== Bug Fixes ===
* The Cutiefly and Rolycoly lines will no longer be replaced with Caterpie when encountered.
* Fixed roaming pokemon always being Caterpie.
* Fixed trading.
* Fixed issues with mouse controls in battles.
* Fixed various button positions, font sizes, and other scaling issues in the menus specifically the PokeGear, the chat, and the pokemon icons.
* Fixed various issues with the lighting system.
* Fixed odd logic for applying changes to the audio options.
* Fixed waterfall climb issue.
* Fixed mixed speed music.
* Fixed inconsistent speed on stairs.
* Fixed animations for Ember, Poison and stat changes.
* Fixed player orientation in Mewtwo cutscene.
* Fixed extra bump sound playing when using the ladder in Burned Tower.
* Fixed the appearance of the ladders in Mt. Ember.
* Fixed Mahogany shop lady script blocks.
* Removed second Mewtwo battle.
* Fixed Suicune always being shiny.
* Fixed rock in Icefall Cave battle map.
* Fixed crash on maps with animated blocks (Celadon City and Diamond Dive)
 
==='''Major Update News ([[Version_history#Version 0.59 major update|Indev 0.59]]):'''===
=== New Story Content ===
* Diamond Dive - New massive dungeon with 3 major sections, plenty of puzzles and 11 new pokemon obtainable nowhere else including a new legendary pokemon waiting for you at the end!
* Route 49 and 50 - Connects Cherrygrove City to the seaplane port(Soon…) and Diamond Dive!
* Route 23 - Completely new design for the old badge check route from RBGY
* New badge check gates
* Routes 22, 26-28, and Mt. Silver exterior updated to HGSS layouts (NOTE THIS CAN CAUSE PROBLEMS IN SAVES ON THOSE LOCATIONS!! SAVE ELSEWHERE OR USE FLY)
* Most scripted pokemon encounter have updated shiny rates tied to the MasterShinyRate
* All Legendaries and Lapras will roll for shininess when first entering the map first appear in the overworld and their overworld sprites will reflect the result from then on (NOTE: Suicune, Entei and Raikou will have their shininess determined when they wake up in Burned Tower, Mewtwo will have its shininess determined when clearing Team Rocket, and Mew will been shiny in the Vermilion City truck cutscene). The following are shiny locked: Scripted Unown encounters in Ruins of Alph, uncatchable Scizor in Twirl Forest.
* GameJolt login rewards - Each day that you login to GameJolt and load your save you will receive a reward. You do not need to maintain a “streak”, each day you login will advance the rewards one more day no matter how far back your last login was. The rewards are on a 30 day cycle with a special item making its return as the day 30 reward!
 
=== New Engine Features ===
* New battle animation system, new animations for the following:
* Tackle, Pound, Growl, Ember, Poison Sting, Absorb, Wrap, Bind, Whirlpool, Attract & Clamp
* Status effect animations
* Multiturn move animations
* Pokemon switching, fainting and Mega Evolution animations
* Switch mode in battles is now active
* Options menu on Main menu
* Content Pack support in the menus is re-enabled
* Language selection support in the menus re-enabled
* Pokemon, NPC and Player textures now support 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or 4 frames (1 - 2 - 3 - 4) for their movement animation
* Centralized the shiny rate to be tied in one place to account for Shiny Charm and Shiny boost events, now impacts daycare rates and as well as normal wild pokemon rates, Legendaries are no longer shiny locked by the engine
* The engine now supports .mp3 and .wma files for music
* Running shoes are now a toggle triggered by shift instead of needing to hold shift
* IntroType parameter now accepted for GameModes, 0 activates the old Intro, 1 the new
* Walkthrough walls in sandbox/debug mode is now a toggle triggered by ctrl instead of needing to hold ctrl
 
=== New script commands and constructs, mapping and content pack features ===
* @text.notification(text,[int_delay=500],[int_backgroundID=0],[int_IconID=0],[str_sfx],[str_script],[bool_priority=0])
** displays a box in the top right of the screen with the given text, it lasts the given delay in 1/100s of a second, looks and sfx can be determined in the script, a script can be attached and either the script is activated with Q, or a script-less notification is closed with Q, the “priority” flag makes it take precedence over all other notif for cutscenes.
* <player.isgamejolt([bool])>
** Checks if save is a Gamejolt save and, optionally, if they are banned
* <pokemon.mastershinyrate([bool])>
** Returns the system’s shiny rate bool determines if it accounts for shiny charm and shiny boosting events, default true
* @screen.showimage(str_texture,[str_sfxname],[int_x],[int_y],[int_w],[int_h])
** Displays the given texture in the display box, like when a pokemon is renamed, the optional int arguments can define the start position and size of the texture if not taking the whole image file
* @screen.showmessagebox(str_text|[intArr_rgb1]|[intArr_rgb2]|[intArr_rgb3])
** Displays a large message box in the center of the screen with the given text. Uses RGB color for box background, font color, and box border respectively, example 0,0,0 is white
* <system.button(str_buttonname)>
** Returns the system name of the button bound to that control
* <system.token(str_tokenname)>
** Returns the requested token from the correct language files (not yet used but usage coming in future versions)
* <level.environmenttype>
** Returns the environment type of the current map
* <entity.rotation(ID)>
** Returns the integer rotation of the entity with the given ID
* @environment.setseason(int)
** Sets the season based on the given int, 0-3 starting with Winter, -1 resets to default.
* @player.setskin(name)
** Permanently replaces the players skin with the given skin (vs @player.wearskin() which is not permanent)
* Updated <daycare.canbreed(daycareID,[bool]>
** New optional Bool for if it should use multipliers for the rates or just return base rates, default true.
* Updated <inventory.name(itemID,[sing/plur])>
** New optional argument, accepts “s”, “singular”, “p”, or “plural” and if the last 2 returns the plural form of the item name.
* 3 new entity models;
** OutsideStepModel: ID = 19, for outside corners with ledges.
** WallModel: ID = 20, a single vertical face of a standard wall block.
** CeilingModel: ID = 21, sits at the bottom of a normal entity space, points down.
* Updated several duplicate commands:
** @pokemon.hide -> @overworldpokemon.hide
** @player.hidepokemonfollow -> @overworldpokemon.hide
** @player.showpokemonfollow -> @overworldpokemon.show
** @player.togglepokemonfollow -> @overworldpokemon.toggle
* Commands that change the environment will now stick through reloading the map with ‘R’ in debug mode
* Content packs can now control several interface colors by modifying Content\GUI\Menus\InterfaceColors.png
 
=== Other significant changes ===
* Replaced skyboxes with new assets and changed darkness levels
* Added phone number register, elevator arrival, PokeBallbreak and HM received sfx
* New Game always asks for you to select a GameMode even if there is only one to advertise the system.
* Changed Overworld camera rotation speed slightly
* Changed how dialogue menus scale to the text options. (@Options.show() command)
* Turned on the “MaxStacks” engine argument to be usable
* Returned an old item that was removed, max of 1
* Move 749 Tar Shot and Ability 243 Steam Engine Implemented
* Items 653 Black Augurite and 654 Peat Block added but currently without effect.
* Changed pokemon sprite system to accept other animation patterns and changed existing pokemon sprites to 2 frame by default
* @pokemon.newroaming now has an optional bool for if the pokemon is shiny
* New songs added for Mom and PVP_Intro
* Slight redesign of PSS menuing and other minor PokeGear improvements
* Genderless option for gamejolt saves
* Sandbox mode always has access to the Pokégear.
* The player's current skin is now shown on the world map at their current location. The position can be defined directly as a tag in the world map file or as the last instance of the location in the world map file
* Structures can now be nested.
* Content Packs can now scale textures by sng values and not just integers.
* Centralized the wild encounter rate to allow for easier modification of rates in the code.
* Redistributed the season specific weather odds
* Rival rename screen can now use custom skins
* Local map path is now included on debug (F3) display.
* JappaWakka has joined the 4th floor of Kolben Tower.
* Added player icon to indicate current location on the world map.
* Replaced several of the unique models with new voxel models;
** Snorlax
** SS Aqua
** Ferry
** Truck
** Kolben Tower
 
=== Bug Fixes and small adjustments ===
* Changed Gate sign text to not be purposefully messy
* Slight change to apricorn tree design
* Minor adjustments to outdoor textures, specifically berry dirt
* Minor adjustments to textures in the player’s house, including bed and kitchen and removing hidden faces
* Minor adjustments to New Bark Town
* Minor adjustments to Olivine Cafe
* Minor adjustments to Violet Gym
* Minor adjustments to Pewter Museum
* Minor adjustments to the Johto and Kanto world maps to add the new areas and improve a few minor positionings.
* Adjustments to many sfx and their names
* Replaced the StarTower song with a different remix of the same piece
* Default offset map quality is now 100
* Improved the customization for GameMode Player Skin selection
* Fixed issue with Content pack exceptions.dat not pulling replacement textures from files other than the one it is from and other exceptions.dat limitations
* Fixed content packs not being able to use new music intros
* Fixed structures not being able to be nested in other structures
* Fixed constructs in the results of resolved constructs not being resolved
* Fixed following pokemon using location based reactions in the wrong locations.
* Fixed extraneous music gaps during battles
* Fixed Camera not returning to old placement after interacting with following pokemon
* Fixed teleport crash
* Fixed bug shiny locking the @pokemon.add and @pokemon.addtostorage commands
* Fixed trainer's pokemon having a shiny check, can only appear shiny if defined as such in the trainer file.
* Fixed glitchy behavior of splash screens before loading the game
* Fixed issue making the intro cutscene play incorrectly for people with their Decimal Separator as anything other than .
* Fixed Turkish and Russian Font crashes
* Fixed game crashing when loading a GameMode without Moves folder
* Fixed typo in smash rock list [ “)” vs “}” ]
* Fixed Rare Candy being usable in battle
* Fixed movement on water in debug mode
* Fixed movement down rock climb in debug mode
* Fixed scaling issue for Gym Badges.
* Fixed Model IDs 5 and 6 not being visible on the minimap
* Fixed issues with the Main Menu scaling at lower resolutions
* Fixed PokeBall toss animation
 
''To see version history earlier than [[Version_history#0.59|Indev 0.59]], please consult this wiki's [[Version history|Version History]] page.</includeonly>

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