Difference between revisions of "Template:MoveV2"

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<!-- Please ignore the {{{2}}} {{{1}}} and leave it as it is. --><includeonly>{{#switch:{{{2|}}}
<noinclude>{{NoteV2}}</noinclude><includeonly>{{#switch:{{{2|}}}
| 1 = {{MoveDataV2|1|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|35|40|100%|Yes}}
| 1 = {{MoveDataV2|1|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100|Yes}}
| 2 = {{MoveDataV2|2|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The target is attacked with a sharp chop. Critical hits land more easily.|25|50|100%|Yes}}
| 2 = {{MoveDataV2|2|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The target is attacked with a sharp chop. Critical hits land more easily.|25|50|100|Yes}}
| 3 = {{MoveDataV2|3|{{{1}
| 3 = {{MoveDataV2|3|{{{1}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85|Yes}}
| 4 = {{MoveDataV2|4|{{{1}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85|Yes}}
| 5 = {{MoveDataV2|5|{{{1}}}|Mega Punch|Normal|Physical|Tough|The target is slugged by a punch thrown with muscle-packed power.|20|80|85|Yes}}
| 6 = {{MoveDataV2|6|{{{1}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100|Yes}}
| 7 = {{MoveDataV2|7|{{{1}}}|Fire Punch|Fire|Physical|Beauty|The target is punched with a fiery fist. It may also leave the target with a burn.|15|75|100|Yes}}
| 8 = {{MoveDataV2|8|{{{1}}}|Ice Punch|Ice|Physical|Beauty|The target is punched with an icy fist. It may also leave the target frozen.|15|75|100|Yes}}
| 9 = {{MoveDataV2|9|{{{1}}}|Thunder Punch|Electric|Physical|Cool|The target is punched with an electrified fist. It may also leave the target with paralysis.|15|75|100|Yes}}
| 10 = {{MoveDataV2|10|{{{1}}}|Scratch|Normal|Physical|Tough|Hard, pointed, and sharp claws rake the target to inflict damage.|35|40|100|Yes}}
| 11 = {{MoveDataV2|11|{{{1}}}|ViceGrip|Normal|Physical|Tough|The target is gripped and squeezed from both sides to inflict damage.|30|55|100|Yes}}
| 12 = {{MoveDataV2|12|{


| 437 = {{MoveDataV2|437|{{{1}}}|Leaf Storm|Grass|Special|Cute|A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.|5|130|90%|Yes}}
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}}
| 450 = {{MoveDataV2|450|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
 
| 452 = {{MoveDataV2|452|{{{1}}}|Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the foe to attack. The user also sustains serious damage.|15|120|100%|Yes}}
<!-- Old Data -->
| 453 = {{MoveDataV2|453|{{{1}}}|Aqua Jet|Water|Physical|Beauty|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|20|40|100%|Yes}}
 
| 454 = {{MoveDataV2|454|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| {{MoveDataV2|1|{{{1}}}|Moves Not Implemented|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100%|No}}
| 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100%|Yes}}
}}</includeonly>
| 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|None|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.|10|Varies|100%|Yes}}
| 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|None|Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.|20|50|100%|Yes}}
| 490 = {{MoveDataV2|490|{{{1}}}|Low Sweep|Fighting|Physical|None|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100%|Yes}}
| 494 = {{MoveDataV2|494|{{{1}}}|Entrainment|Normal|Status|None|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|-|100%|No}}
| 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|None|This relentless attack does massive damage to a target affected by status problems.|10|50|100%|Yes}}
| 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|None|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|90%|No}}
| 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|None|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100%|Yes}}
| 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|None|The user is roused, and its Attack and Sp. Atk stats increase|30|-|-%|Yes}}
| 532 = {{MoveDataV2|532|{{{1}}}|Horn Leech|Grass|Physical|None|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}}
| 542 = {{MoveDataV2|542|{{{1}}}|Hurricane|Flying|Special|None|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|120|70%|Yes}}
| 560 = {{MoveDataV2|560|{{{1}}}|Ride|Fighting|Physical|None|The user clumps over the target and hits with enormous power.|15|75|95%|Yes}}
| 566 = {{MoveDataV2|566|{{{1}}}|Phantom Force|Ghost|Physical|None|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|100%|No}}
| 571 = {{MoveDataV2|571|{{{1}}}|Forest's Curse|Grass|Status|None|The user puts a forest curse on the target. Afflicted targets are now  grass type as well.|20|-|100%|No}}
| 575 = {{MoveDataV2|575|{{{1}}}|Parting Shot|Dark|Status|None|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|-|100%|No}}
| 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|None|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100%|No}}
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Special|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|Yes}}
| {{MoveDataV2|{{{2}}}|{{{1}}}|???|???|???|???|???|???|???|???|???}}
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|- style="background-color:#ddf;"
! Note: To fix the missing moves or typo error, press the edit button on the top right!<br />You are warned that should any edit found on this template that is inappropriate, you might get verbal warning.<br />This template is monitored by <br />[[User:Jianmingyong|Jianmingyong]] ([[User talk:Jianmingyong|talk]])
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|}</noinclude>

Latest revision as of 00:48, 25 June 2022

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