Difference between revisions of "Template:MoveV2"
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{{#switch:{{{ | <noinclude>{{NoteV2}}</noinclude><includeonly>{{#switch:{{{2|}}} | ||
| 1 = | | 1 = {{MoveDataV2|1|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100|Yes}} | ||
{{ | | 2 = {{MoveDataV2|2|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The target is attacked with a sharp chop. Critical hits land more easily.|25|50|100|Yes}} | ||
| 3 = {{MoveDataV2|3|{{{1}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85|Yes}} | |||
| 4 = {{MoveDataV2|4|{{{1}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85|Yes}} | |||
{{ | | 5 = {{MoveDataV2|5|{{{1}}}|Mega Punch|Normal|Physical|Tough|The target is slugged by a punch thrown with muscle-packed power.|20|80|85|Yes}} | ||
| 6 = {{MoveDataV2|6|{{{1}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100|Yes}} | |||
| 7 = {{MoveDataV2|7|{{{1}}}|Fire Punch|Fire|Physical|Beauty|The target is punched with a fiery fist. It may also leave the target with a burn.|15|75|100|Yes}} | |||
| 8 = {{MoveDataV2|8|{{{1}}}|Ice Punch|Ice|Physical|Beauty|The target is punched with an icy fist. It may also leave the target frozen.|15|75|100|Yes}} | |||
{{ | | 9 = {{MoveDataV2|9|{{{1}}}|Thunder Punch|Electric|Physical|Cool|The target is punched with an electrified fist. It may also leave the target with paralysis.|15|75|100|Yes}} | ||
| 10 = {{MoveDataV2|10|{{{1}}}|Scratch|Normal|Physical|Tough|Hard, pointed, and sharp claws rake the target to inflict damage.|35|40|100|Yes}} | |||
{{ | | 11 = {{MoveDataV2|11|{{{1}}}|ViceGrip|Normal|Physical|Tough|The target is gripped and squeezed from both sides to inflict damage.|30|55|100|Yes}} | ||
{{ | | 12 = {{MoveDataV2|12|{{{1}}}|Guillotine|Normal|Physical|Cool|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.|5|0|0|Yes}} | ||
}} | | 13 = {{MoveDataV2|13|{{{1}}}|Razor Wind|Normal|Special|Cool|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.|10|80|100|Yes}} | ||
| 14 = {{MoveDataV2|14|{{{1}}}|Swords Dance|Normal|Status|Beauty|A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.|20|0|0|Yes}} | |||
| 15 = {{MoveDataV2|15|{{{1}}}|Cut|Normal|Physical|Cool|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.|30|50|95|Yes}} | |||
| 16 = {{MoveDataV2|16|{{{1}}}|Gust|Flying|Special|Smart|A gust of wind is whipped up by wings and launched at the target to inflict damage.|35|40|100|Yes}} | |||
| 17 = {{MoveDataV2|17|{{{1}}}|Wing Attack|Flying|Physical|Cool|The target is struck with large, imposing wings spread wide to inflict damage.|35|60|100|Yes}} | |||
| 18 = {{MoveDataV2|18|{{{1}}}|Whirlwind|Normal|Status|Smart|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|20|0|0|Yes}} | |||
| 19 = {{MoveDataV2|19|{{{1}}}|Fly|Flying|Physical|Smart|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.|15|90|95|Yes}} | |||
| 20 = {{MoveDataV2|20|{{{1}}}|Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85|Yes}} | |||
| 21 = {{MoveDataV2|21|{{{1}}}|Slam|Normal|Physical|Tough|The target is slammed with a long tail, vines, etc., to inflict damage.|20|80|75|Yes}} | |||
| 22 = {{MoveDataV2|22|{{{1}}}|Vine Whip|Grass|Physical|Cool|The target is struck with slender, whiplike vines to inflict damage.|25|45|100|Yes}} | |||
| 23 = {{MoveDataV2|23|{{{1}}}|Stomp|Normal|Physical|Tough|The target is stomped with a big foot. It may also make the target flinch.|20|65|100|Yes}} | |||
| 24 = {{MoveDataV2|24|{{{1}}}|Double Kick|Fighting|Physical|Cool|The target is quickly kicked twice in succession using both feet.|30|30|100|Yes}} | |||
| 25 = {{MoveDataV2|25|{{{1}}}|Mega Kick|Normal|Physical|Cool|The target is attacked by a kick launched with muscle-packed power.|5|120|75|Yes}} | |||
| 26 = {{MoveDataV2|26|{{{1}}}|Jump Kick|Fighting|Physical|Cool|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|10|100|95|Yes}} | |||
| 27 = {{MoveDataV2|27|{{{1}}}|Rolling Kick|Fighting|Physical|Cool|The user lashes out with a quick, spinning kick. It may also make the target flinch.|15|60|85|Yes}} | |||
| 28 = {{MoveDataV2|28|{{{1}}}|Sand-Attack|Ground|Status|Cute|Sand is hurled in the target's face, reducing its accuracy.|15|0|100|Yes}} | |||
| 29 = {{MoveDataV2|29|{{{1}}}|Headbutt|Normal|Physical|Tough|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.|15|70|100|Yes}} | |||
| 30 = {{MoveDataV2|30|{{{1}}}|Horn Attack|Normal|Physical|Cool|The target is jabbed with a sharply pointed horn to inflict damage.|25|65|100|Yes}} | |||
| 31 = {{MoveDataV2|31|{{{1}}}|Fury Attack|Normal|Physical|Cool|The target is jabbed repeatedly with a horn or beak two to five times in a row.|20|15|85|Yes}} | |||
| 32 = {{MoveDataV2|32|{{{1}}}|Horn Drill|Normal|Physical|Cool|The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.|5|0|0|Yes}} | |||
| 33 = {{MoveDataV2|33|{{{1}}}|Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100|Yes}} | |||
| 34 = {{MoveDataV2|34|{{{1}}}|Body Slam|Normal|Physical|Tough|The user drops onto the target with its full body weight. It may also leave the target with paralysis.|15|85|100|Yes}} | |||
| 35 = {{MoveDataV2|35|{{{1}}}|Wrap|Normal|Physical|Tough|A long body or vines are used to wrap and squeeze the target for four to five turns.|20|15|90|Yes}} | |||
| 36 = {{MoveDataV2|36|{{{1}}}|Take Down|Normal|Physical|Tough|A reckless, full-body charge attack for slamming into the target. It also damages the user a little.|20|90|85|Yes}} | |||
| 37 = {{MoveDataV2|37|{{{1}}}|Thrash|Normal|Physical|Tough|The user rampages and attacks for two to three turns. It then becomes confused, however.|10|120|100|Yes}} | |||
| 38 = {{MoveDataV2|38|{{{1}}}|Double-Edge|Normal|Physical|Tough|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.|15|120|100|Yes}} | |||
| 39 = {{MoveDataV2|39|{{{1}}}|Tail Whip|Normal|Status|Cute|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.|30|0|100|Yes}} | |||
| 40 = {{MoveDataV2|40|{{{1}}}|Poison Sting|Poison|Physical|Smart|The user stabs the target with a poisonous stinger. This may also poison the target.|35|15|100|Yes}} | |||
| 41 = {{MoveDataV2|41|{{{1}}}|Twineedle|Bug|Physical|Smart|The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.|20|25|100|Yes}} | |||
| 42 = {{MoveDataV2|42|{{{1}}}|Pin Missle|Bug|Physical|Cool|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|20|25|85|Yes}} | |||
| 43 = {{MoveDataV2|43|{{{1}}}|Leer|Normal|Status|Cool|The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.|30|0|100|Yes}} | |||
| 44 = {{MoveDataV2|44|{{{1}}}|Bite|Dark|Physical|Tough|The target is bitten with viciously sharp fangs. It may make the target flinch.|25|60|100|Yes}} | |||
| 45 = {{MoveDataV2|45|{{{1}}}|Growl|Normal|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|40|0|100|Yes}} | |||
| 46 = {{MoveDataV2|46|{{{1}}}|Roar|Normal|Status|Cool|The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|20|0|0|Yes}} | |||
| 47 = {{MoveDataV2|47|{{{1}}}|Sing|Normal|Status|Cute|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.|15|0|55|Yes}} | |||
| 48 = {{MoveDataV2|48|{{{1}}}|Supersonic|Normal|Status|Beauty|The user generates odd sound waves from its body. It may confuse the target.|20|0|55|Yes}} | |||
| 49 = {{MoveDataV2|49|{{{1}}}|Sonic Boom|Normal|Special|Cool|The target is hit with a destructive shock wave that always inflicts 20 HP damage.|20|0|90|Yes}} | |||
| 50 = {{MoveDataV2|50|{{{1}}}|Disable|Normal|Status|Smart|For four turns target from using the move it last used.|20|0|10|No}} | |||
| 51 = {{MoveDataV2|51|{{{1}}}|Acid|Poison|Special|Smart|The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.|30|40|100|Yes}} | |||
| 52 = {{MoveDataV2|52|{{{1}}}|Ember|Fire|Special|Beauty|The target is attacked with small flames. It may also leave the target with a burn.|25|40|100|Yes}} | |||
| 53 = {{MoveDataV2|53|{{{1}}}|Flamethrower|Fire|Special|Beauty|The target is scorched with an intense blast of fire. It may also leave the target with a burn.|15|90|100|Yes}} | |||
| 54 = {{MoveDataV2|54|{{{1}}}|Mist|Ice|Status|Beauty|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.|30|0|0|Yes}} | |||
| 55 = {{MoveDataV2|55|{{{1}}}|Water Gun|Water|Special|Cute|The target is blasted with a forceful shot of water.|25|40|100|Yes}} | |||
| 56 = {{MoveDataV2|56|{{{1}}}|Hydro Pump|Water|Special|Beauty|The target is blasted by a huge volume of water launched under great pressure.|5|110|80|Yes}} | |||
| 57 = {{MoveDataV2|57|{{{1}}}|Surf|Water|Special|Beauty|It swamps the area around the user with a giant wave. It can also be used for crossing water.|15|90|100|Yes}} | |||
| 58 = {{MoveDataV2|58|{{{1}}}|Ice Beam|Ice|Special|Beauty|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.|10|90|100|Yes}} | |||
| 59 = {{MoveDataV2|59|{{{1}}}|Blizzard|Ice|Special|Beauty|A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.|5|110|70|Yes}} | |||
| 60 = {{MoveDataV2|60|{{{1}}}|Psybeam|Psychic|Special|Beauty|The target is attacked with a peculiar ray. It may also cause confusion.|20|65|100|Yes}} | |||
| 61 = {{MoveDataV2|61|{{{1}}}|Bubble Beam|Water|Special|Beauty|A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.|20|65|100|Yes}} | |||
| 62 = {{MoveDataV2|62|{{{1}}}|Aurora Beam|Ice|Special|Beauty|The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.|20|65|100|Yes}} | |||
| 63 = {{MoveDataV2|63|{{{1}}}|Hyper Beam|Normal|Special|Cool|The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.|5|150|90|Yes}} | |||
| 64 = {{MoveDataV2|64|{{{1}}}|Peck|Flying|Physical|Cool|The target is jabbed with a sharply pointed beak or horn.|35|35|100|Yes}} | |||
| 65 = {{MoveDataV2|65|{{{1}}}|Drill Peck|Flying|Physical|Cool|A corkscrewing attack with the sharp beak acting as a drill.|20|80|100|Yes}} | |||
| 66 = {{MoveDataV2|66|{{{1}}}|Submission|Fighting|Physical|Cool|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.|25|80|80|Yes}} | |||
| 67 = {{MoveDataV2|67|{{{1}}}|Low Kick|Fighting|Physical|Tough|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.|20|0|100|Yes}} | |||
| 68 = {{MoveDataV2|68|{{{1}}}|Counter|Fighting|Physical|Cool|A retaliation move that counters any physical attack, inflicting double the damage taken. '''Has a priority of -5'''|20|0|100|Yes}} | |||
| 69 = {{MoveDataV2|69|{{{1}}}|Seismic Toss|Fighting|Physical|Tough|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.|20|0|100|Yes}} | |||
| 70 = {{MoveDataV2|70|{{{1}}}|Strength|Normal|Physical|Tough|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.|15|80|100|Yes}} | |||
| 71 = {{MoveDataV2|71|{{{1}}}|Absorb|Grass|Special|Smart|Inflicts damage on the target, then restores the user's HP based on the damage inflicted.|25|20|100|Yes}} | |||
| 72 = {{MoveDataV2|72|{{{1}}}|Mega Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|15|40|100|Yes}} | |||
| 73 = {{MoveDataV2|73|{{{1}}}|Leech Seed|Grass|Status|Smart|A seed is planted on the target. It steals some HP from the target every turn.|10|0|90|Yes}} | |||
| 74 = {{MoveDataV2|74|{{{1}}}|Growth|Normal|Status|Beauty|The user's body grows all at once, raising the Attack and Sp. Atk stats.|40|0|0|Yes}} | |||
| 75 = {{MoveDataV2|75|{{{1}}}|Razor Leaf|Grass|Physical|Cool|Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.|25|55|95|Yes}} | |||
| 76 = {{MoveDataV2|76|{{{1}}}|Solar Beam|Grass|Special|Cool|A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.|10|120|100|Yes}} | |||
| 77 = {{MoveDataV2|77|{{{1}}}|Poison Powder|Poison|Status|Smart|The user scatters a cloud of poisonous dust on the target. It may poison the target.|35|0|75|Yes}} | |||
| 78 = {{MoveDataV2|78|{{{1}}}|Stun Spore|Grass|Status|Smart|The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.|30|0|75|Yes}} | |||
| 79 = {{MoveDataV2|79|{{{1}}}|Sleep Powder|Grass|Status|Smart|The user scatters a big cloud of sleep-inducing dust around the target.|15|0|75|Yes}} | |||
| 80 = {{MoveDataV2|80|{{{1}}}|Petal Dance|Grass|Special|Beauty|The user attacks the target by scattering petals for two to three turns. The user then becomes confused.|10|120|100|Yes}} | |||
| 81 = {{MoveDataV2|81|{{{1}}}|String Shot|Bug|Status|Smart|The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.|40|0|95|Yes}} | |||
| 82 = {{MoveDataV2|82|{{{1}}}|Dragon Rage|Dragon|Special|Cool|This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.|10|0|100|Yes}} | |||
| 83 = {{MoveDataV2|83|{{{1}}}|Fire Spin|Fire|Special|Beauty|The target becomes trapped within a fierce vortex of fire that rages for four to five turns.|15|35|85|Yes}} | |||
| 84 = {{MoveDataV2|84|{{{1}}}|Thunder Shock|Electric|Special|Cool|A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.|30|40|100|Yes}} | |||
| 85 = {{MoveDataV2|85|{{{1}}}|Thunderbolt|Electric|Special|Cool|A strong electric blast is loosed at the target. It may also leave the target with paralysis.|15|90|100|Yes}} | |||
| 86 = {{MoveDataV2|86|{{{1}}}|Thunder Wave|Electric|Status|Cool|A weak electric charge is launched at the target. It causes paralysis if it hits.|20|0|100|Yes}} | |||
| 87 = {{MoveDataV2|87|{{{1}}}|Thunder|Electric|Special|Cool|A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.|10|110|70|Yes}} | |||
| 88 = {{MoveDataV2|88|{{{1}}}|Rock Throw|Rock|Physical|Tough|The user picks up and throws a small rock at the target to attack.|15|50|90|Yes}} | |||
| 89 = {{MoveDataV2|89|{{{1}}}|Earthquake|Ground|Physical|Tough|The user sets off an earthquake that strikes those around it.|10|100|100|Yes}} | |||
| 90 = {{MoveDataV2|90|{{{1}}}|Fissure|Ground|Physical|Tough|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.|5|0|0|Yes}} | |||
| 91 = {{MoveDataV2|91|{{{1}}}|Dig|Ground|Physical|Smart|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.|10|80|100|Yes}} | |||
| 92 = {{MoveDataV2|92|{{{1}}}|Toxic|Poison|Status|Smart|A move that leaves the target badly poisoned. Its poison damage worsens every turn.|10|0|90|Yes}} | |||
| 93 = {{MoveDataV2|93|{{{1}}}|Confusion|Psychic|Special|Smart|The target is hit by a weak telekinetic force. It may also leave the target confused.|25|50|100|Yes}} | |||
| 94 = {{MoveDataV2|94|{{{1}}}|Psychic|Psychic|Special|Smart|The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.|10|90|100|Yes}} | |||
| 95 = {{MoveDataV2|95|{{{1}}}|Hypnosis|Psychic|Status|Smart|The user employs hypnotic suggestion to make the target fall into a deep sleep.|20|0|60|Yes}} | |||
| 96 = {{MoveDataV2|96|{{{1}}}|Meditate|Psychic|Status|Beauty|The user meditates to awaken the power deep within its body and raise its Attack stat.|40|0|0|Yes}} | |||
| 97 = {{MoveDataV2|97|{{{1}}}|Agility|Psychic|Status|Cool|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.|30|0|0|Yes}} | |||
| 98 = {{MoveDataV2|98|{{{1}}}|Quick Attack|Normal|Physical|Cool|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|30|40|100|Yes}} | |||
| 99 = {{MoveDataV2|99|{{{1}}}|Rage|Normal|Physical|Tough|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.|20|20|100|Yes}} | |||
| 100 = {{MoveDataV2|100|{{{1}}}|Teleport|Psychic|Status|Cool|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.|20|0|0|Yes}} | |||
| 101 = {{MoveDataV2|101|{{{1}}}|Night Shade|Ghost|Special|Smart|The user makes the target see a frightening mirage. It inflicts damage matching the user's level.|15|0|100|Yes}} | |||
| 102 = {{MoveDataV2|102|{{{1}}}|Mimic|Normal|Status|Cute|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.|10|0|0|Yes}} | |||
| 103 = {{MoveDataV2|103|{{{1}}}|Screech|Normal|Status|Smart|An earsplitting screech harshly reduces the target's Defense stat.|40|0|85|Yes}} | |||
| 104 = {{MoveDataV2|104|{{{1}}}|Double Team|Normal|Status|Cool|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.|15|0|0|Yes}} | |||
| 105 = {{MoveDataV2|105|{{{1}}}|Recover|Normal|Status|Smart|Restoring its own cells, the user restores its own HP by half of its max HP.|10|0|0|Yes}} | |||
| 106 = {{MoveDataV2|106|{{{1}}}|Harden|Normal|Status|Tough|The user stiffens all the muscles in its body to raise its Defense stat.|30|0|0|Yes}} | |||
| 107 = {{MoveDataV2|107|{{{1}}}|Minimize|Normal|Status|Cute|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.|10|0|0|Yes}} | |||
| 108 = {{MoveDataV2|108|{{{1}}}|Smoke Screen|Normal|Status|Smart|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.|20|0|100|Yes}} | |||
| 109 = {{MoveDataV2|109|{{{1}}}|Confuse Ray|Ghost|Status|Smart|The target is exposed to a sinister ray that triggers confusion.|10|0|100|Yes}} | |||
| 110 = {{MoveDataV2|110|{{{1}}}|Withdraw|Water|Status|Cute|The user withdraws its body into its hard shell, raising its Defense stat.|40|0|0|Yes}} | |||
| 111 = {{MoveDataV2|111|{{{1}}}|Defense Curl|Normal|Status|Cute|The user curls up to conceal weak spots and raise its Defense stat.|40|0|0|Yes}} | |||
| 112 = {{MoveDataV2|112|{{{1}}}|Barrier|Psychic|Status|Cool|The user throws up a sturdy wall that sharply raises its Defense stat.|20|0|0|Yes}} | |||
| 113 = {{MoveDataV2|113|{{{1}}}|Light Screen|Psychic|Status|Beauty|A wondrous wall of light is put up to suppress damage from special attacks for five turns.|30|0|0|Yes}} | |||
| 114 = {{MoveDataV2|114|{{{1}}}|Haze|Ice|Status|Beauty|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.|30|0|0|Yes}} | |||
| 115 = {{MoveDataV2|115|{{{1}}}|Reflect|Psychic|Status|Smart|A wondrous wall is put up to suppress damage from physical attacks for five turns.|20|0|0|Yes}} | |||
| 116 = {{MoveDataV2|116|{{{1}}}|Focus Energy|Normal|Status|Cool|The user takes a deep breath and focuses so that critical hits land more easily.|30|0|0|Yes}} | |||
| 117 = {{MoveDataV2|117|{{{1}}}|Bide|Normal|Physical|Tough|The user endures attacks for two turns, then strikes back to cause double the damage taken. '''Has a priority of +1''|10|0|0|Yes}} | |||
| 118 = {{MoveDataV2|118|{{{1}}}|Metronome|Normal|Status|Cute|The user waggles a finger and stimulates its brain into randomly using nearly any move.|10|0|0|Yes}} | |||
| 119 = {{MoveDataV2|119|{{{1}}}|Mirror Move|Flying|Status|Smart|The user counters the target by mimicking the target's last move.|20|0|0|Yes}} | |||
| 120 = {{MoveDataV2|120|{{{1}}}|Selfdestruct|Normal|Physical|Beauty|The user attacks everything around it by causing an explosion. The user faints upon using this move.|5|200|100|Yes}} | |||
| 121 = {{MoveDataV2|121|{{{1}}}|Egg Bomb|Normal|Physical|Tough|A large egg is hurled at the target with maximum force to inflict damage.|10|100|75|Yes}} | |||
| 122 = {{MoveDataV2|122|{{{1}}}|Lick|Ghost|Physical|Tough|The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.|30|30|100|Yes}} | |||
| 123 = {{MoveDataV2|123|{{{1}}}|Smog|Poison|Special|Tough|The target is attacked with a discharge of filthy gases. It may also poison the target.|20|30|70|Yes}} | |||
| 124 = {{MoveDataV2|124|{{{1}}}|Sludge|Poison|Special|Tough|Unsanitary sludge is hurled at the target. It may also poison the target.|20|65|100|Yes}} | |||
| 125 = {{MoveDataV2|125|{{{1}}}|Bone Club|Ground|Physical|Tough|The user clubs the target with a bone. It may also make the target flinch.|20|65|85|Yes}} | |||
| 126 = {{MoveDataV2|126|{{{1}}}|Fire Blast|Fire|Special|Beauty|The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.|5|110|85|Yes}} | |||
| 127 = {{MoveDataV2|127|{{{1}}}|Waterfall|Water|Physical|Tough|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.|15|80|100|Yes}} | |||
| 128 = {{MoveDataV2|128|{{{1}}}|Clamp|Water|Physical|Tough|The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.|10|35|85|Yes}} | |||
| 129 = {{MoveDataV2|129|{{{1}}}|Swift|Normal|Special|Cool|Star-shaped rays are shot at the opposing team. This attack never misses.|20|60|0|Yes}} | |||
| 130 = {{MoveDataV2|130|{{{1}}}|Skull Bash|Normal|Physical|Tough|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.|10|130|100|Yes}} | |||
| 131 = {{MoveDataV2|131|{{{1}}}|Spike Cannon|Normal|Physical|Cool|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|15|20|100|Yes}} | |||
| 132 = {{MoveDataV2|132|{{{1}}}|Constrict|Normal|Physical|Tough|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.|35|10|100|Yes}} | |||
| 133 = {{MoveDataV2|133|{{{1}}}|Amnesia|Psychic|Status|Cute|The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.|20|0|0|Yes}} | |||
| 134 = {{MoveDataV2|134|{{{1}}}|Kinesis|Psychic|Status|Smart|The user distracts the target by bending a spoon. It lowers the target's accuracy.|15|0|80|Yes}} | |||
| 135 = {{MoveDataV2|135|{{{1}}}|Softboiled|Normal|Status|Beauty|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.|10|0|0|Yes}} | |||
| 136 = {{MoveDataV2|136|{{{1}}}|Hi Jump Kick|Fighting|Physical|Cool|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|10|130|90|Yes}} | |||
| 137 = {{MoveDataV2|137|{{{1}}}|Glare|Normal|Status|Tough|The user intimidates the target with the pattern on its belly to cause paralysis.|30|0|100|Yes}} | |||
| 138 = {{MoveDataV2|138|{{{1}}}|Dream Eater|Psychic|Special|Smart|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.|15|100|100|Yes}} | |||
| 139 = {{MoveDataV2|139|{{{1}}}|Poison Gas|Poison|Status|Smart|A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.|40|0|90|Yes}} | |||
| 140 = {{MoveDataV2|140|{{{1}}}|Barrage|Normal|Physical|Tough|Round objects are hurled at the target to strike two to five times in a row.|20|15|85|Yes}} | |||
| 141 = {{MoveDataV2|141|{{{1}}}|Leech Life|Bug|Physical|Smart|The user drains the target's blood. The user's HP is restored by half the damage taken by the target.|15|20|100|Yes}} | |||
| 142 = {{MoveDataV2|142|{{{1}}}|Lovely Kiss|Normal|Status|Beauty|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.|10|0|75|Yes}} | |||
| 143 = {{MoveDataV2|143|{{{1}}}|Sky Attack|Flying|Physical|Cool|A second-turn attack move where critical hits land more easily. It may also make the target flinch.|5|140|90|Yes}} | |||
| 144 = {{MoveDataV2|144|{{{1}}}|Transform|Normal|Status|Smart|The user transforms into a copy of the target right down to having the same move set.|10|0|0|Has issues}} | |||
| 145 = {{MoveDataV2|145|{{{1}}}|Bubble|Water|Special|Cute|A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.|30|40|100|Yes}} | |||
| 146 = {{MoveDataV2|146|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|10|70|100|Yes}} | |||
| 147 = {{MoveDataV2|147|{{{1}}}|Spore|Grass|Status|Beauty|The user scatters bursts of spores that induce sleep.|15|0|100|Yes}} | |||
| 148 = {{MoveDataV2|148|{{{1}}}|Flash|Electric|Special|Beauty|The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though.|15|60|100|Yes}} | |||
| 149 = {{MoveDataV2|149|{{{1}}}|Psywave|Psychic|Special|Smart|The target is attacked with an odd psychic wave. The attack varies in intensity.|15|0|100|Yes}} | |||
| 150 = {{MoveDataV2|150|{{{1}}}|Splash|Normal|Status|Cute|The user just flops and splashes around to no effect at all...|40|0|0|Yes}} | |||
| 151 = {{MoveDataV2|151|{{{1}}}|Acid Armor|Poison|Status|Tough|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.|20|0|0|Yes}} | |||
| 152 = {{MoveDataV2|152|{{{1}}}|Crabhammer|Water|Physical|Tough|The target is hammered with a large pincer. Critical hits land more easily.|10|100|90|Yes}} | |||
| 153 = {{MoveDataV2|153|{{{1}}}|Explosion|Normal|Physical|Beauty|The user explodes to inflict damage on those around it. The user faints upon using this move.|5|250|100|Yes}} | |||
| 154 = {{MoveDataV2|154|{{{1}}}|Fury Swipes|Normal|Physical|Tough|The target is raked with sharp claws or scythes for two to five times in quick succession.|15|18|80|Yes}} | |||
| 155 = {{MoveDataV2|155|{{{1}}}|Bonemerang|Ground|Physical|Tough|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.|10|50|90|Yes}} | |||
| 156 = {{MoveDataV2|156|{{{1}}}|Rest|Psychic|Status|Cute|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.|10|0|0|Yes}} | |||
| 157 = {{MoveDataV2|157|{{{1}}}|Rock Slide|Rock|Physical|Tough|Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.|10|75|90|Yes}} | |||
| 158 = {{MoveDataV2|158|{{{1}}}|Hyper Fang|Normal|Physical|Cool|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.|15|80|90|Yes}} | |||
| 159 = {{MoveDataV2|159|{{{1}}}|Sharpen|Normal|Status|Cute|The user reduces its polygon count to make itself more jagged, raising the Attack stat.|30|0|0|Yes}} | |||
| 160 = {{MoveDataV2|160|{{{1}}}|Conversion|Normal|Status|Beauty|The user changes its type to become the same type as the move at the top of the list of moves it knows.|30|0|0|Yes}} | |||
| 161 = {{MoveDataV2|161|{{{1}}}|Tri attack|Normal|Special|Beauty|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.|10|80|100|Yes}} | |||
| 162 = {{MoveDataV2|162|{{{1}}}|Super Fang|Normal|Physical|Tough|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.|10|0|90|Yes}} | |||
| 163 = {{MoveDataV2|163|{{{1}}}|Slash|Normal|Physical|Cool|The target is attacked with a slash of claws or blades. Critical hits land more easily.|20|70|100|Yes}} | |||
| 164 = {{MoveDataV2|164|{{{1}}}|Substitute|Normal|Status|Smart|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.|10|0|0|Yes}} | |||
| 165 = {{MoveDataV2|165|{{{1}}}|Struggle|Normal|Physical|Cool|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.|1|50|0|Yes}} | |||
| 166 = {{MoveDataV2|166|{{{1}}}|Sketch|Normal|Status|Smart|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.|20|0|0|Yes}} | |||
| 167 = {{MoveDataV2|167|{{{1}}}|Triple Kick|Fighting|Physical|Cool|A consecutive three-kick attack that becomes more powerful with each successive hit.|10|10|90|Yes}} | |||
| 168 = {{MoveDataV2|168|{{{1}}}|Thief|Dark|Physical|Tough|The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.|25|60|100|Yes}} | |||
| 169 = {{MoveDataV2|169|{{{1}}}|Spider Web|Bug|Status|Smart|The user ensnares the target with thin, gooey silk so it can't flee from battle.|10|0|0|Yes}} | |||
| 170 = {{MoveDataV2|170|{{{1}}}|Mind Reader|Normal|Status|Smart|The user senses the target's movements with its mind to ensure its next attack does not miss the target.|5|0|0|Yes}} | |||
| 171 = {{MoveDataV2|171|{{{1}}}|Nightmare|Ghost|Status|Smart|A sleeping target sees a nightmare that inflicts some damage every turn.|15|0|100|Yes}} | |||
| 172 = {{MoveDataV2|172|{{{1}}}|Flame Wheel|Fire|Physical|Beauty|The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.|25|60|100|Yes}} | |||
| 173 = {{MoveDataV2|173|{{{1}}}|Snore|Normal|Special|Cute|An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.|15|50|100|Yes}} | |||
| 174 = {{MoveDataV2|174|{{{1}}}|Curse|None|Status|Tough|A move that works differently for the Ghost type than for all other types.|10|0|0|Yes}} | |||
| 175 = {{MoveDataV2|175|{{{1}}}|Flail|Normal|Physical|Cute|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.|15|0|100|Yes}} | |||
| 176 = {{MoveDataV2|176|{{{1}}}|Conversion 2|Normal|Status|Cool|The user changes its type to make itself resistant to the type of the attack the opponent used last.|30|0|0|Yes}} | |||
| 177 = {{MoveDataV2|177|{{{1}}}|Aeroblast|Flying|Special|Cool|A vortex of air is shot at the target to inflict damage. Critical hits land more easily.|5|100|95|Yes}} | |||
| 178 = {{MoveDataV2|178|{{{1}}}|Cotton Spore|Grass|Status|Beauty|The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.|40|0|100|Yes}} | |||
| 179 = {{MoveDataV2|179|{{{1}}}|Reversal|Fighting|Physical|Cool|An all-out attack that becomes more powerful the less HP the user has.|15|0|100|Yes}} | |||
| 180 = {{MoveDataV2|180|{{{1}}}|Spite|Ghost|Status|Tough|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.|10|0|100|Yes}} | |||
| 181 = {{MoveDataV2|181|{{{1}}}|Powder Snow|Ice|Special|Beauty|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.|25|40|100|Yes}} | |||
| 182 = {{MoveDataV2|182|{{{1}}}|Protect|Normal|Status|Cute|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|0|0|Yes}} | |||
| 183 = {{MoveDataV2|183|{{{1}}}|Mach Punch|Fighting|Physical|Cool|The user throws a punch at blinding speed. It is certain to strike first.|30|40|100|Yes}} | |||
| 184 = {{MoveDataV2|184|{{{1}}}|Scary Face|Normal|Status|Tough|The user frightens the target with a scary face to harshly reduce its speed stat.|10|0|100|Yes}} | |||
| 185 = {{MoveDataV2|185|{{{1}}}|Faint Attack|Dark|Physical|Smart|The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.|20|60|0|Yes}} | |||
| 186 = {{MoveDataV2|186|{{{1}}}|Sweet Kiss|Fairy|Status|Cute|The user kisses the target with a sweet, angelic cuteness that causes confusion.|10|0|75|Yes}} | |||
| 187 = {{MoveDataV2|187|{{{1}}}|Belly Drum|Normal|Status|Cute|The user maximizes its Attack stat in exchange for HP equal to half its max HP.|10|0|0|Yes}} | |||
| 188 = {{MoveDataV2|188|{{{1}}}|Sludge Bomb|Poison|Special|Tough|Unsanitary sludge is hurled at the target. It may also poison the target.|10|90|100|Yes}} | |||
| 189 = {{MoveDataV2|189|{{{1}}}|Mud-Slap|Ground|Special|Cute|The user hurls mud in the target's face to inflict damage and lower its accuracy.|10|20|100|Yes}} | |||
| 190 = {{MoveDataV2|190|{{{1}}}|Octazooka|Water|Special|Tough|The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.|10|65|85|Yes}} | |||
| 191 = {{MoveDataV2|191|{{{1}}}|Spikes|Ground|Status|Smart|The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.|20|0|0|Yes}} | |||
| 192 = {{MoveDataV2|192|{{{1}}}|Zap Cannon|Electric|Special|Cool|The user fires an electric blast like a cannon to inflict damage and cause paralysis.|5|120|50|Yes}} | |||
| 193 = {{MoveDataV2|193|{{{1}}}|Foresight|Normal|Status|Smart|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.|40|0|0|Yes}} | |||
| 194 = {{MoveDataV2|194|{{{1}}}|Destiny Bond|Ghost|Status|Smart|When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.|5|0|0|Has issues}} | |||
| 195 = {{MoveDataV2|195|{{{1}}}|Perish Song|Normal|Status|Beauty|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.|5|0|0|Yes}} | |||
| 196 = {{MoveDataV2|196|{{{1}}}|Icy Wind|Ice|Special|Beauty|The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.|15|55|95|Yes}} | |||
| 197 = {{MoveDataV2|197|{{{1}}}|Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|0|0|Yes}} | |||
| 198 = {{MoveDataV2|198|{{{1}}}|Bone Rush|Ground|Physical|Tough|The user strikes the target with a hard bone two to five times in a row.|10|25|90|Yes}} | |||
| 199 = {{MoveDataV2|199|{{{1}}}|Lock-On|Normal|Status|Smart|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.|5|0|0|Yes}} | |||
| 200 = {{MoveDataV2|200|{{{1}}}|Outrage|Dragon|Physical|Cool|The user rampages and attacks for two to three turns. It then becomes confused, however.|10|120|100|Yes}} | |||
| 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|0|0|Yes}} | |||
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} | |||
| 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|0|0|Yes}} | |||
| 204 = {{MoveDataV2|204|{{{1}}}|Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|0|100|Yes}} | |||
| 205 = {{MoveDataV2|205|{{{1}}}|Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90|Yes}} | |||
| 206 = {{MoveDataV2|206|{{{1}}}|False Swipe|Normal|Physical|Cool|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.|40|40|100|Yes}} | |||
| 207 = {{MoveDataV2|207|{{{1}}}|Swagger|Normal|Status|Cute|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.|15|0|90|Yes}} | |||
| 208 = {{MoveDataV2|208|{{{1}}}|Milk Drink|Normal|Status|Smart|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.|10|0|0|Yes}} | |||
| 209 = {{MoveDataV2|209|{{{1}}}|Spark|Electric|Physical|Cool|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.|20|65|100|Yes}} | |||
| 210 = {{MoveDataV2|210|{{{1}}}|Fury Cutter|Bug|Physical|Cool|The target is slashed with scythes or claws. Its power increases if it hits in succession.|20|40|95|Yes}} | |||
| 211 = {{MoveDataV2|211|{{{1}}}|Steel Wing|Steel|Physical|Cool|The target is hit with wings of steel. It may also raise the user's Defense stat.|25|70|90|Yes}} | |||
| 212 = {{MoveDataV2|212|{{{1}}}|Mean Look|Normal|Status|Beauty|The user pins the target with a dark, arresting look. The target becomes unable to flee.|5|0|0|Yes}} | |||
| 213 = {{MoveDataV2|213|{{{1}}}|Attract|Normal|Status|Cute|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.|15|0|100|Yes}} | |||
| 214 = {{MoveDataV2|214|{{{1}}}|Sleep Talk|Normal|Status|Cute|While it is asleep, the user randomly uses one of the moves it knows.|10|0|0|Yes}} | |||
| 215 = {{MoveDataV2|215|{{{1}}}|Heal Bell|Normal|Status|Beauty|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.|5|0|0|Yes}} | |||
| 216 = {{MoveDataV2|216|{{{1}}}|Return|Normal|Physical|Cute|A full-power attack that grows more powerful the more the user likes its Trainer.|20|0|100|Yes}} | |||
| 217 = {{MoveDataV2|217|{{{1}}}|Present|Normal|Physical|Cute|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.|15|0|90|Yes}} | |||
| 218 = {{MoveDataV2|218|{{{1}}}|Frustration|Normal|Physical|Cute|A full-power attack that grows more powerful the less the user likes its Trainer.|20|0|100|Yes}} | |||
| 219 = {{MoveDataV2|219|{{{1}}}|Safeguard|Normal|Status|Beauty|The user creates a protective field that prevents status problems for five turns.|25|0|0|Yes}} | |||
| 220 = {{MoveDataV2|220|{{{1}}}|Pain Split|Normal|Status|Smart|The user adds its HP to the target's HP, then equally shares the combined HP with the target.|20|0|0|Yes}} | |||
| 221 = {{MoveDataV2|221|{{{1}}}|Sacred Fire|Fire|Physical|Beauty|The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.|5|100|95|Yes}} | |||
| 222 = {{MoveDataV2|222|{{{1}}}|Magnitude|Ground|Physical|Tough|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.|30|0|100|Yes}} | |||
| 223 = {{MoveDataV2|223|{{{1}}}|Dynamic Punch|Fighting|Physical|Cool|The user punches the target with full, concentrated power. It confuses the target if it hits.|5|100|50|Yes}} | |||
| 224 = {{MoveDataV2|224|{{{1}}}|Megahorn|Bug|Physical|Cool|Using its tough and impressive horn, the user rams into the target with no letup.|10|120|85|Yes}} | |||
| 225 = {{MoveDataV2|225|{{{1}}}|Dragon Breath|Dragon|Special|Cool|The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.|20|60|100|Yes}} | |||
| 226 = {{MoveDataV2|226|{{{1}}}|Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting and passes along any stat changes.|40|0|0|Yes}} | |||
| 227 = {{MoveDataV2|227|{{{1}}}|Encore|Normal|Status|Cute|The user compels the target to keep using only the move it last used for three turns.|5|0|100|Yes}} | |||
| 228 = {{MoveDataV2|228|{{{1}}}|Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a target that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100|Yes}} | |||
| 229 = {{MoveDataV2|229|{{{1}}}|Rapid Spin|Normal|Physical|Cool|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.|40|20|100|Yes}} | |||
| 230 = {{MoveDataV2|230|{{{1}}}|Sweet Scent|Normal|Status|Cute|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.|20|0|100|Yes}} | |||
| 231 = {{MoveDataV2|231|{{{1}}}|Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.|15|100|75|Yes}} | |||
| 232 = {{MoveDataV2|232|{{{1}}}|Metal Claw|Steel|Physical|Cool|The target is raked with steel claws. It may also raise the user's Attack stat.|35|50|95|Yes}} | |||
| 233 = {{MoveDataV2|233|{{{1}}}|Vital Throw|Fighting|Physical|Cool|The user attacks last. In return, this throw move is guaranteed not to miss. '''Has a priority of -1'''|10|70|0|Yes}} | |||
| 234 = {{MoveDataV2|234|{{{1}}}|Morning Sun|Normal|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}} | |||
| 235 = {{MoveDataV2|235|{{{1}}}|Synthesis|Grass|Status|Smart|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}} | |||
| 236 = {{MoveDataV2|236|{{{1}}}|Moonlight|Fairy|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}} | |||
| 237 = {{MoveDataV2|237|{{{1}}}|Hidden Power|Normal|Special|Smart|A unique attack that varies in type and intensity depending on the Pokémon using it.|15|70|100|Yes}} | |||
| 238 = {{MoveDataV2|238|{{{1}}}|Cross Chop|Fighting|Physical|Cool|The user delivers a double chop with its forearms crossed. Critical hits land more easily.|5|100|80|Yes}} | |||
| 239 = {{MoveDataV2|239|{{{1}}}|Twister|Dragon|Special|Cool|The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.|20|40|100|Yes}} | |||
| 240 = {{MoveDataV2|240|{{{1}}}|Rain Dance|Water|Status|Tough|The user summons a heavy rain that falls for five turns, powering up Water-type moves.|5|0|0|Yes}} | |||
| 241 = {{MoveDataV2|241|{{{1}}}|Sunny Day|Fire|Status|Beauty|The user intensifies the sun for five turns, powering up Fire-type moves.|5|0|0|Yes}} | |||
| 242 = {{MoveDataV2|242|{{{1}}}|Crunch|Dark|Physical|Tough|The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.|15|80|100|Yes}} | |||
| 243 = {{MoveDataV2|243|{{{1}}}|Mirror Coat|Psychic|Physical|Cool|A retaliation move that counters any special attack, inflicting double the damage taken.|20|0|100|Yes}} | |||
| 244 = {{MoveDataV2|244|{{{1}}}|Psych Up|Normal|Status|Smart|The user hypnotizes itself into copying any stat change made by the target.|10|0|0|Yes}} | |||
| 245 = {{MoveDataV2|245|{{{1}}}|Extreme Speed|Normal|Physical|Cool|The user charges the target at blinding speed. This attack always goes before any other move.|5|80|100|Yes}} | |||
| 246 = {{MoveDataV2|246|{{{1}}}|Ancient Power|Rock|Special|Tough|The user attacks with a prehistoric power. It may also raise all the user's stats at once.|5|60|100|Yes}} | |||
| 247 = {{MoveDataV2|247|{{{1}}}|Shadow Ball|Ghost|Special|Smart|The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.|15|80|100|Yes}} | |||
| 248 = {{MoveDataV2|248|{{{1}}}|Future Sight|Psychic|Special|Smart|Two turns after this move is used, a hunk of psychic energy attacks the target.|10|120|100|Yes}} | |||
| 249 = {{MoveDataV2|249|{{{1}}}|Rock Smash|Fighting|Physical|Tough|The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.|15|40|100|Yes}} | |||
| 250 = {{MoveDataV2|250|{{{1}}}|Whirlpool|Water|Special|Beauty|Traps foes in a violent swirling whirlpool for four to five turns.|15|35|85|Yes}} | |||
| 251 = {{MoveDataV2|251|{{{1}}}|Beat Up|Dark|Physical|Smart|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.|10|0|100|Yes}} | |||
| 252 = {{MoveDataV2|252|{{{1}}}|Fake Out|Normal|Physical|Cute|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.|10|40|100|Yes}} | |||
| 253 = {{MoveDataV2|253|{{{1}}}|Uproar|Normal|Special|Cute|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.|10|90|100|Yes}} | |||
| 254 = {{MoveDataV2|254|{{{1}}}|Stockpile|Normal|Status|Tough|The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.|20|0|0|Yes}} | |||
| 255 = {{MoveDataV2|255|{{{1}}}|Spit Up|Normal|Special|Tough|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.|10|0|100|Yes}} | |||
| 256 = {{MoveDataV2|256|{{{1}}}|Swallow|Normal|Status|Tough|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.|10|0|0|Yes}} | |||
| 257 = {{MoveDataV2|257|{{{1}}}|Heat Wave|Fire|Special|Beauty|The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.|10|95|90|Yes}} | |||
| 258 = {{MoveDataV2|258|{{{1}}}|Hail|Ice|Status|Beauty|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.|10|0|0|Yes}} | |||
| 259 = {{MoveDataV2|259|{{{1}}}|Torment|Dark|Status|Tough|The user torments and enrages the target, making it incapable of using the same move twice in a row.|15|0|100|Yes}} | |||
| 260 = {{MoveDataV2|260|{{{1}}}|Flatter|Dark|Status|Smart|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.|15|0|100|Yes}} | |||
| 261 = {{MoveDataV2|261|{{{1}}}|Will-O-Wisp|Fire|Status|Beauty|The user shoots a sinister, bluish-white flame at the target to inflict a burn.|15|0|85|Yes}} | |||
| 262 = {{MoveDataV2|262|{{{1}}}|Memento|Dark|Status|Tough|The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.|10|0|100|Yes}} | |||
| 263 = {{MoveDataV2|263|{{{1}}}|Facade|Normal|Physical|Cute|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.|20|70|100|Yes}} | |||
| 264 = {{MoveDataV2|264|{{{1}}}|Focus Punch|Fighting|Physical|Tough|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.|20|150|100|Yes}} | |||
| 265 = {{MoveDataV2|265|{{{1}}}|Smelling Salt|Normal|Physical|Smart|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.|10|70|100|Yes}} | |||
| 266 = {{MoveDataV2|266|{{{1}}}|Follow Me|Normal|Status|Cute|The user draws attention to itself, making all targets take aim only at the user.|20|0|100|No}} | |||
| 267 = {{MoveDataV2|267|{{{1}}}|Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|0|0|Yes}} | |||
| 268 = {{MoveDataV2|268|{{{1}}}|Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.|20|0|0|Yes}} | |||
| 269 = {{MoveDataV2|269|{{{1}}}|Taunt|Dark|Status|Smart|The target is taunted into a rage that allows it to use only attack moves for three turns.|20|0|100|Yes}} | |||
| 270 = {{MoveDataV2|270|{{{1}}}|Helping Hand|Normal|Status|Smart|The user assists an ally by boosting the power of that ally's attack. '''Has a priority of +5'''|20|0|0|No}} | |||
| 271 = {{MoveDataV2|271|{{{1}}}|Trick|Psychic|Status|Smart|The user catches the target off guard and swaps its held item with its own.|10|0|100|Yes}} | |||
| 272 = {{MoveDataV2|272|{{{1}}}|Role Play|Psychic|Status|Cute|The user mimics the target completely, copying the target's natural Ability.|10|0|0|Yes}} | |||
| 273 = {{MoveDataV2|273|{{{1}}}|Wish|Normal|Status|Cute|One turn after this move is used, the target's HP is restored by half the user's maximum HP.|10|0|0|Yes}} | |||
| 274 = {{MoveDataV2|274|{{{1}}}|Assist|Normal|Status|Cute|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.|20|0|0|Has issues}} | |||
| 275 = {{MoveDataV2|275|{{{1}}}|Ingrain|Grass|Status|Smart|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.|20|0|0|Yes}} | |||
| 276 = {{MoveDataV2|276|{{{1}}}|Superpower|Fighting|Physical|Tough|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.|5|120|100|Yes}} | |||
| 277 = {{MoveDataV2|277|{{{1}}}|Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the target moves like Leech Seed and moves that damage status. '''Has a priority of +4'''|15|0|0|Yes}} | |||
| 278 = {{MoveDataV2|278|{{{1}}}|Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|0|0|Yes}} | |||
| 279 = {{MoveDataV2|279|{{{1}}}|Revenge|Fighting|Physical|Tough|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.|10|60|100|Yes}} | |||
| 280 = {{MoveDataV2|280|{{{1}}}|Brick Break|Fighting|Physical|Cool|The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.|15|75|100|Yes}} | |||
| 281 = {{MoveDataV2|281|{{{1}}}|Yawn|Normal|Status|Cute|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.|10|0|0|Yes}} | |||
| 282 = {{MoveDataV2|282|{{{1}}}|Knock Off|Dark|Physical|Smart|The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.|25|65|100|Yes}} | |||
| 283 = {{MoveDataV2|283|{{{1}}}|Endeavor|Normal|Physical|Tough|An attack move that cuts down the target's HP to equal the user's HP.|5|0|100|Yes}} | |||
| 284 = {{MoveDataV2|284|{{{1}}}|Eruption|Fire|Special|Beauty|The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.|5|150|100|Yes}} | |||
| 285 = {{MoveDataV2|285|{{{1}}}|Skill Swap|Psychic|Status|Smart|The user employs its psychic power to exchange Abilities with the target.|10|0|0|Yes}} | |||
| 286 = {{MoveDataV2|286|{{{1}}}|Imprison|Psychic|Status|Smart|If opposing Pokémon know any move also known by the user, they are prevented from using it.|10|0|0|No}} | |||
| 287 = {{MoveDataV2|287|{{{1}}}|Refresh|Normal|Status|Smart|The user rests to cure itself of a poisoning, burn, or paralysis.|20|0|0|Yes}} | |||
| 288 = {{MoveDataV2|288|{{{1}}}|Grudge|Ghost|Status|Tough|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.|5|0|0|No}} | |||
| 289 = {{MoveDataV2|289|{{{1}}}|Snatch|Normal|Status|Smart|The user steals the effects of any attempts to use a healing or stat-changing move.|10|0|0|Yes}} | |||
| 290 = {{MoveDataV2|290|{{{1}}}|Secret Power|Normal|Physical|Smart|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.|20|70|10|No}} | |||
| 291 = {{MoveDataV2|291|{{{1}}}|Dive|Water|Physical|Beauty|Diving on the first turn, the user floats up and attacks on the next turn.|10|80|100|Yes}} | |||
| 292 = {{MoveDataV2|292|{{{1}}}|Arm Thrust|Fighting|Physical|Cool|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.|20|15|100|Yes}} | |||
| 293 = {{MoveDataV2|293|{{{1}}}|Camouflage|Normal|Status|Smart|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.|20|0|0|No}} | |||
| 294 = {{MoveDataV2|294|{{{1}}}|Tail Glow|Bug|Status|Beauty|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.|20|0|0|Yes}} | |||
| 295 = {{MoveDataV2|295|{{{1}}}|Luster Purge|Psychic|Special|Smart|The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.|5|70|100|Yes}} | |||
| 296 = {{MoveDataV2|296|{{{1}}}|Mist Ball|Psychic|Special|Smart|A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.|5|70|100|Yes}} | |||
| 297 = {{MoveDataV2|297|{{{1}}}|Feather Dance|Flying|Status|Cute|The user covers the target's body with a mass of down that harshly lowers its Attack stat.|15|0|100|Yes}} | |||
| 298 = {{MoveDataV2|298|{{{1}}}|Teeter Dance|Normal|Status|Cute|The user performs a wobbly dance that confuses the Pokémon around it.|20|0|100|Yes}} | |||
| 299 = {{MoveDataV2|299|{{{1}}}|Blaze Kick|Fire|Physical|Beauty|The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.|10|85|90|Yes}} | |||
| 300 = {{MoveDataV2|300|{{{1}}}|Mud Sport|Ground|Status|Cute|The user covers itself with mud. This weakens Electric-type moves for five turns.|15|0|0|Yes}} | |||
| 301 = {{MoveDataV2|301|{{{1}}}|Ice Ball|Ice|Physical|Beauty|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90|Yes}} | |||
| 302 = {{MoveDataV2|302|{{{1}}}|Needle Arm|Grass|Physical|Smart|The user attacks by wildly swinging its thorny arms. It may also make the target flinch.|15|60|100|Yes}} | |||
| 303 = {{MoveDataV2|303|{{{1}}}|Slack Off|Normal|Status|Cute|The user slacks off, restoring its own HP by up to half of its maximum HP.|10|0|0|Yes}} | |||
| 304 = {{MoveDataV2|304|{{{1}}}|Hyper Voice|Normal|Special|Cool|The user lets loose a horribly echoing shout with the power to inflict damage.|10|90|100|Yes}} | |||
| 305 = {{MoveDataV2|305|{{{1}}}|Poison Fang|Poison|Physical|Smart|The user bites the target with toxic fangs. It may also leave the target badly poisoned.|15|50|100|Yes}} | |||
| 306 = {{MoveDataV2|306|{{{1}}}|Crush Claw|Normal|Physical|Cool|The target is bitten with viciously sharp fangs. It may make the target flinch.|10|75|95|Yes}} | |||
| 307 = {{MoveDataV2|307|{{{1}}}|Blast Burn|Fire|Special|Beauty|The target is razed by a fiery explosion. The user can't move on the next turn.|5|150|90|Yes}} | |||
| 308 = {{MoveDataV2|308|{{{1}}}|Hydro Cannon|Water|Special|Beauty|The target is hit by a watery blast. The user can't move on the next turn.|5|150|90|Yes}} | |||
| 309 = {{MoveDataV2|309|{{{1}}}|Meteor Mash|Steel|Physical|Cool|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.|10|90|90|Yes}} | |||
| 310 = {{MoveDataV2|310|{{{1}}}|Astonish|Ghost|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|15|30|100|Yes}} | |||
| 311 = {{MoveDataV2|311|{{{1}}}|Weather Ball|Normal|Special|Smart|An attack move that varies in power and type depending on the weather.|10|50|100|Yes}} | |||
| 312 = {{MoveDataV2|312|{{{1}}}|Aromatherapy|Grass|Status|Beauty|The user releases a soothing scent that heals all status conditions affecting the user's party.|5|0|0|Yes}} | |||
| 313 = {{MoveDataV2|313|{{{1}}}|Fake Tears|Dark|Status|Smart|The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.|20|0|100|Yes}} | |||
| 314 = {{MoveDataV2|314|{{{1}}}|Air Cutter|Flying|Special|Cool|The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.|25|60|95|Yes}} | |||
| 315 = {{MoveDataV2|315|{{{1}}}|Overheat|Fire|Special|Smart|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.|5|130|90|Yes}} | |||
| 316 = {{MoveDataV2|316|{{{1}}}|Odor Sleuth|Normal|Status|Smart|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. This also enables an evasive target to be hit.|40|0|0|Yes}} | |||
| 317 = {{MoveDataV2|317|{{{1}}}|Rock Tomb|Rock|Physical|Smart|Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.|15|60|95|Yes}} | |||
| 318 = {{MoveDataV2|318|{{{1}}}|Silver Wind|Bug|Special|Beauty|The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.|5|60|100|Yes}} | |||
| 319 = {{MoveDataV2|319|{{{1}}}|Metal Sound|Steel|Status|Smart|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.|40|0|85|Yes}} | |||
| 320 = {{MoveDataV2|320|{{{1}}}|Grass Whistle|Grass|Status|Cute|The user plays a pleasant melody that lulls the target into a deep sleep.|15|0|55|Yes}} | |||
| 321 = {{MoveDataV2|321|{{{1}}}|Tickle|Normal|Status|Cute|The user tickles the target into laughing, reducing its Attack and Defense stats.|20|0|100|Yes}} | |||
| 322 = {{MoveDataV2|322|{{{1}}}|Cosmic Power|Psychic|Status|Cool|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.|20|0|0|Yes}} | |||
| 323 = {{MoveDataV2|323|{{{1}}}|Water Spout|Water|Special|Beauty|The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.|5|150|100|Yes}} | |||
| 324 = {{MoveDataV2|324|{{{1}}}|Signal Beam|Bug|Special|Beauty|The user attacks with a sinister beam of light. It may also confuse the target.|15|75|100|Yes}} | |||
| 325 = {{MoveDataV2|325|{{{1}}}|Shadow Punch|Ghost|Physical|Cool|The user throws a punch from the shadows. This attack never misses.|20|60|0|Yes}} | |||
| 326 = {{MoveDataV2|326|{{{1}}}|Extrasensory|Psychic|Special|Smart|The user attacks with an odd, unseeable power. This may also make the target flinch.|20|80|100|Yes}} | |||
| 327 = {{MoveDataV2|327|{{{1}}}|Sky Uppercut|Fighting|Physical|Cool|The user attacks the target with an uppercut thrown skyward with force.|15|85|90|Yes}} | |||
| 328 = {{MoveDataV2|328|{{{1}}}|Sand Tomb|Ground|Physical|Smart|The user traps the target inside a harshly raging sandstorm for four to five turns.|15|35|85|Yes}} | |||
| 329 = {{MoveDataV2|329|{{{1}}}|Sheer Cold|Ice|Special|Beauty|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.|5|0|0|Yes}} | |||
| 330 = {{MoveDataV2|330|{{{1}}}|Muddy Water|Water|Special|Tough|The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.|10|90|85|Yes}} | |||
| 331 = {{MoveDataV2|331|{{{1}}}|Bullet Seed|Grass|Physical|Cool|The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.|30|10|100|Yes}} | |||
| 332 = {{MoveDataV2|332|{{{1}}}|Aerial Ace|Flying|Special|Cool|The user confounds the target with speed, then slashes. This attack never misses.|20|60|0|Yes}} | |||
| 333 = {{MoveDataV2|333|{{{1}}}|Icicle Spear|Ice|Physical|Tough|The user launches sharp icicles at the target two to five times in a row.|30|25|100|Yes}} | |||
| 334 = {{MoveDataV2|334|{{{1}}}|Iron Defense|Steel|Status|Tough|The user hardens its body's surface like iron, sharply raising its Defense stat.|15|0|0|Yes}} | |||
| 335 = {{MoveDataV2|335|{{{1}}}|Block|Normal|Status|Cute|The user blocks the target's way with arms spread wide to prevent escape.|5|0|0|Yes}} | |||
| 336 = {{MoveDataV2|336|{{{1}}}|Howl|Normal|Status|Cool|The user howls loudly to raise its spirit, which raises its Attack stat.|40|0|0|Yes}} | |||
| 337 = {{MoveDataV2|337|{{{1}}}|Dragon Claw|Dragon|Physical|Cool|The user slashes the target with huge, sharp claws.|15|80|100|Yes}} | |||
| 338 = {{MoveDataV2|338|{{{1}}}|Frenzy Plant|Grass|Special|Cool|The user slams the target with an enormous tree. The user can't move on the next turn.|5|150|90|Yes}} | |||
| 339 = {{MoveDataV2|339|{{{1}}}|Bulk Up|Fighting|Status|Beauty|The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.|20|0|100|Yes}} | |||
| 340 = {{MoveDataV2|340|{{{1}}}|Bounce|Flying|Physical|Cute|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.|5|85|85|Yes}} | |||
| 341 = {{MoveDataV2|341|{{{1}}}|Mud Shot|Ground|Special|Tough|The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.|15|55|95|Yes}} | |||
| 342 = {{MoveDataV2|342|{{{1}}}|Poison Tail|Poison|Physical|Smart|The user hits the target with its tail. This may also poison the target. Critical hits land more easily.|25|50|100|Yes}} | |||
| 343 = {{MoveDataV2|343|{{{1}}}|Covet|Normal|Physical|Cute|The user endearingly approaches the target, then steals the target's held item.|25|60|100|Yes}} | |||
| 344 = {{MoveDataV2|344|{{{1}}}|Volt Tackle|Electric|Physical|Cool|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.|15|120|100|Yes}} | |||
| 345 = {{MoveDataV2|345|{{{1}}}|Magical Leaf|Grass|Special|Beauty|The user scatters curious leaves that chase the target. This attack never misses.|20|60|0|Yes}} | |||
| 346 = {{MoveDataV2|346|{{{1}}}|Water Sport|Water|Status|Cute|The user soaks itself with water. This weakens Fire-type moves for five turns.|15|0|0|Yes}} | |||
| 347 = {{MoveDataV2|347|{{{1}}}|Calm Mind|Psychic|Status|Smart|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.|20|0|100|Yes}} | |||
| 348 = {{MoveDataV2|348|{{{1}}}|Leaf Blade|Grass|Physical|Cool|The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.|15|90|100|Yes}} | |||
| 349 = {{MoveDataV2|349|{{{1}}}|Dragon Dance|Dragon|Status|Cool|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.|20|0|0|Yes}} | |||
| 350 = {{MoveDataV2|350|{{{1}}}|Rock Blast|Rock|Physical|Tough|The user hurls hard rocks at the target. Two to five rocks are launched in a row.|10|25|90|Yes}} | |||
| 351 = {{MoveDataV2|351|{{{1}}}|Shock Wave|Electric|Special|Cool|The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.|20|60|0|Yes}} | |||
| 352 = {{MoveDataV2|352|{{{1}}}|Water Pulse|Water|Special|Beauty|The user attacks the target with a pulsing blast of water. It may also confuse the target.|20|60|100|Yes}} | |||
| 353 = {{MoveDataV2|353|{{{1}}}|Doom Desire|Steel|Special|Cool|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.|10|140|100|Yes}} | |||
| 354 = {{MoveDataV2|354|{{{1}}}|Psycho Boost|Psychic|Special|Smart|The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|140|90|Yes}} | |||
| 355 = {{MoveDataV2|355|{{{1}}}|Roost|Flying|Status|Cool|The user lands and rests its body. It restores the user's HP by up to half of its max HP.|10|0|0|Yes}} | |||
| 356 = {{MoveDataV2|356|{{{1}}}|Gravity|Psychic|Status|Beauty|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.|5|0|0|Yes}} | |||
| 357 = {{MoveDataV2|357|{{{1}}}|Miracle Eye|Psychic|Status|Cute|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.|40|0|0|Yes}} | |||
| 358 = {{MoveDataV2|358|{{{1}}}|Wake-Up Slap|Fighting|Physical|Smart|This attack inflicts big damage on a sleeping target. It also wakes the target up, however.|10|70|100|Yes}} | |||
| 359 = {{MoveDataV2|359|{{{1}}}|Hammer Arm|Fighting|Physical|Cool|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.|10|100|90|Yes}} | |||
| 360 = {{MoveDataV2|360|{{{1}}}|Gyro Ball|Steel|Physical|Beauty|The user tackles the target with a high-speed spin. The slower the user, the greater the damage.|5|0|100|Yes}} | |||
| 361 = {{MoveDataV2|361|{{{1}}}|Healing Wish|Psychic|Status|Cute|The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.|10|0|0|Yes}} | |||
| 362 = {{MoveDataV2|362|{{{1}}}|Brine|Water|Special|Smart|If the target's HP is down to about half, this attack will hit with double the power.|10|65|100|Yes}} | |||
| 363 = {{MoveDataV2|363|{{{1}}}|Natural Gift|Normal|Special|Smart|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.|15|0|100|Yes}} | |||
| 364 = {{MoveDataV2|364|{{{1}}}|Feint|Normal|Physical|Beauty|An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. '''Has a priority of +2'''|10|30|100|Yes}} | |||
| 365 = {{MoveDataV2|365|{{{1}}}|Pluck|Flying|Physical|Cute|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}} | |||
| 366 = {{MoveDataV2|366|{{{1}}}|Tailwind|Flying|Status|Smart|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.|15|0|0|Yes}} | |||
| 367 = {{MoveDataV2|367|{{{1}}}|Acupressure|Normal|Status|Cool|"The user applies pressure to stress points, sharply boosting one of its or its allies' stats."""""|30|0|0|Yes}} | |||
| 368 = {{MoveDataV2|368|{{{1}}}|Metal Burst|Steel|Physical|Beauty|The user retaliates with much greater power against the target that last inflicted damage on it.|10|0|100|Yes}} | |||
| 369 = {{MoveDataV2|369|{{{1}}}|U-turn|Bug|Physical|Cute|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.|20|70|100|Yes}} | |||
| 370 = {{MoveDataV2|370|{{{1}}}|Close Combat|Fighting|Physical|Smart|The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.|5|120|100|Yes}} | |||
| 371 = {{MoveDataV2|371|{{{1}}}|Payback|Dark|Physical|Cool|If the user moves after the target, this attack's power will be doubled|10|50|100|Yes}} | |||
| 372 = {{MoveDataV2|372|{{{1}}}|Assurance|Dark|Physical|Beauty|If the target has already taken some damage in the same turn, this attack's power is doubled.|10|60|100|Yes}} | |||
| 373 = {{MoveDataV2|373|{{{1}}}|Embargo|Dark|Status|Cute|This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.|15|0|100|Yes}} | |||
| 374 = {{MoveDataV2|374|{{{1}}}|Fling|Dark|Physical|Tough|The user flings its held item at the target to attack. This move's power and effects depend on the item.|10|0|100|Yes}} | |||
| 375 = {{MoveDataV2|375|{{{1}}}|Psycho Shift|Psychic|Status|Cool|Using its psychic power of suggestion, the user transfers its status conditions to the target.|10|0|100|Yes}} | |||
| 376 = {{MoveDataV2|376|{{{1}}}|Trump Card|Normal|Special|Cool|The fewer PP this move has, the greater its attack power.|5|0|0|Yes}} | |||
| 377 = {{MoveDataV2|377|{{{1}}}|Heal Block|Psychic|Status|Cute|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.|15|0|0|Yes}} | |||
| 378 = {{MoveDataV2|378|{{{1}}}|Wring Out|Normal|Special|Smart|The user powerfully wrings the target. The more HP the target has, the greater the move's power.|5|0|100|Yes}} | |||
| 379 = {{MoveDataV2|379|{{{1}}}|Power Trick|Psychic|Status|Cool|The user employs its psychic power to switch its Attack with its Defense stat.|10|0|0|Yes}} | |||
| 380 = {{MoveDataV2|380|{{{1}}}|Gastro Acid|Poison|Status|Beauty|Afflicts the targeted enemy with a Gastro Acid status condition. A Pokémon with the Gastro Acid status loses the benefit of its ability.|10|0|10|No}} | |||
| 381 = {{MoveDataV2|381|{{{1}}}|Lucky Chant|Normal|Status|Cute|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.|30|0|0|No}} | |||
| 382 = {{MoveDataV2|382|{{{1}}}|Me First|Normal|Status|Cute|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.|20|0|0|No}} | |||
| 383 = {{MoveDataV2|383|{{{1}}}|Copycat|Normal|Status|Cool|The user mimics the move used immediately before it. The move fails if no other move has been used yet.|20|0|0|No}} | |||
| 384 = {{MoveDataV2|384|{{{1}}}|Power Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.|10|0|0|Yes}} | |||
| 385 = {{MoveDataV2|385|{{{1}}}|Guard Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.|10|0|0|Yes}} | |||
| 386 = {{MoveDataV2|386|{{{1}}}|Punishment|Dark|Physical|Smart|This attack's power increases the more the target has powered up with stat changes.|5|0|100|Yes}} | |||
| 387 = {{MoveDataV2|387|{{{1}}}|Last Resort|Normal|Physical|Cute|This move can be used only after the user has used all the other moves it knows in the battle.|5|140|100|Yes}} | |||
| 388 = {{MoveDataV2|388|{{{1}}}|Worry Seed|Grass|Status|Beauty|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.|10|0|10|No}} | |||
| 389 = {{MoveDataV2|389|{{{1}}}|Sucker Punch|Dark|Physical|Smart|This move enables the user to attack first. It fails if the target is not readying an attack, however.|5|80|100|Yes}} | |||
| 390 = {{MoveDataV2|390|{{{1}}}|Toxic Spikes|Poison|Status|Smart|The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.|20|0|0|Yes}} | |||
| 391 = {{MoveDataV2|391|{{{1}}}|Heart Swap|Psychic|Status|Cool|Heart Swap switches any increase and/or decrease in stat changes with the target.|10|0|0|Yes}} | |||
| 392 = {{MoveDataV2|392|{{{1}}}|Aqua Ring|Water|Status|Beauty|The user envelops itself in a veil made of water. It regains some HP on every turn.|20|0|0|Yes}} | |||
| 393 = {{MoveDataV2|393|{{{1}}}|Magnet Rise|Electric|Status|Cute|The user levitates using electrically generated magnetism for five turns.|10|0|0|No}} | |||
| 394 = {{MoveDataV2|394|{{{1}}}|Flare Blitz|Fire|Physical|Smart|The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.|15|120|100|Yes}} | |||
| 395 = {{MoveDataV2|395|{{{1}}}|Force Palm|Fighting|Physical|Cool|The target is attacked with a shock wave. This may also leave the target with paralysis.|10|60|100|Yes}} | |||
| 396 = {{MoveDataV2|396|{{{1}}}|Aura Sphere|Fighting|Special|Smart|The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.|20|80|0|Yes}} | |||
| 397 = {{MoveDataV2|397|{{{1}}}|Rock Polish|Rock|Status|Tough|The user polishes its body to reduce drag. This can sharply raise the Speed stat.|20|0|0|Yes}} | |||
| 398 = {{MoveDataV2|398|{{{1}}}|Poison Jab|Poison|Physical|Smart|The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.|20|80|100|Yes}} | |||
| 399 = {{MoveDataV2|399|{{{1}}}|Dark Pulse|Dark|Special|Cool|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.|15|80|100|Yes}} | |||
| 400 = {{MoveDataV2|400|{{{1}}}|Night Slash|Dark|Physical|Beauty|The user slashes the target the instant an opportunity arises. Critical hits land more easily.|15|70|100|Yes}} | |||
| 401 = {{MoveDataV2|401|{{{1}}}|Aqua Tail|Water|Physical|Cute|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.|10|90|90|Yes}} | |||
| 402 = {{MoveDataV2|402|{{{1}}}|Seed Bomb|Grass|Physical|Smart|The user slams a barrage of hard-shelled seeds on the target from above.|15|80|100|Yes}} | |||
| 403 = {{MoveDataV2|403|{{{1}}}|Air Slash|Flying|Special|Cool|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.|15|75|95|Yes}} | |||
| 404 = {{MoveDataV2|404|{{{1}}}|X-Scissor|Bug|Physical|Beauty|The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.|15|80|100|Yes}} | |||
| 405 = {{MoveDataV2|405|{{{1}}}|Bug Buzz|Bug|Special|Cute|The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.|10|90|100|Yes}} | |||
| 406 = {{MoveDataV2|406|{{{1}}}|Dragon Pulse|Dragon|Special|Smart|The target is attacked with a shock wave generated by the user's gaping mouth.|10|85|100|Yes}} | |||
| 407 = {{MoveDataV2|407|{{{1}}}|Dragon Rush|Dragon|Physical|Cool|The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.|10|100|75|Yes}} | |||
| 408 = {{MoveDataV2|408|{{{1}}}|Power Gem|Rock|Special|Beauty|The user attacks with a ray of light that sparkles as if it were made of gemstones.|20|80|100|Yes}} | |||
| 409 = {{MoveDataV2|409|{{{1}}}|Drain Punch|Fighting|Physical|Beauty|An energy-draining punch. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} | |||
| 410 = {{MoveDataV2|410|{{{1}}}|Vacuum Wave|Fighting|Special|Smart|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.|30|40|100|Yes}} | |||
| 411 = {{MoveDataV2|411|{{{1}}}|Focus Blast|Fighting|Physical|Smart|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.|5|120|100|Yes}} | |||
| 412 = {{MoveDataV2|412|{{{1}}}|Energy Ball|Grass|Special|Beauty|The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.|10|90|100|Yes}} | |||
| 413 = {{MoveDataV2|413|{{{1}}}|Brave Bird|Flying|Physical|Cute|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.|15|120|100|Yes}} | |||
| 414 = {{MoveDataV2|414|{{{1}}}|Earth Power|Ground|Special|Smart|The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.|10|90|100|Yes}} | |||
| 415 = {{MoveDataV2|415|{{{1}}}|Switcheroo|Dark|Status|Cool|The user trades held items with the target faster than the eye can follow.|10|0|10|No}} | |||
| 416 = {{MoveDataV2|416|{{{1}}}|Giga Impact|Normal|Physical|Beauty|The user charges at the target using every bit of its power. The user can't move on the next turn.|5|150|90|Yes}} | |||
| 417 = {{MoveDataV2|417|{{{1}}}|Nasty Plot|Dark|Status|Cute|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.|20|0|0|Yes}} | |||
| 418 = {{MoveDataV2|418|{{{1}}}|Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100|Yes}} | |||
| 419 = {{MoveDataV2|419|{{{1}}}|Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|10|No}} | |||
| 420 = {{MoveDataV2|420|{{{1}}}|Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}} | |||
| 421 = {{MoveDataV2|421|{{{1}}}|Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100|Yes}} | |||
| 422 = {{MoveDataV2|422|{{{1}}}|Thunder Fang|Electric|Physical|Cool|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.|15|65|95|Yes}} | |||
| 423 = {{MoveDataV2|423|{{{1}}}|Ice Fang|Ice|Physical|Cool|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.|15|65|95|Yes}} | |||
| 424 = {{MoveDataV2|424|{{{1}}}|Fire Fang|Fire|Physical|Beauty|The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.|15|65|95|Yes}} | |||
| 425 = {{MoveDataV2|425|{{{1}}}|Shadow Sneak|Ghost|Physical|Smart|The user extends its shadow and attacks the target from behind. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}} | |||
| 426 = {{MoveDataV2|426|{{{1}}}|Mud Bomb|Ground|Special|Smart|The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.|10|65|85|Yes}} | |||
| 427 = {{MoveDataV2|427|{{{1}}}|Psycho Cut|Psychic|Physical|Cool|The user tears at the target with blades formed by psychic power. Critical hits land more easily.|20|70|100|Yes}} | |||
| 428 = {{MoveDataV2|428|{{{1}}}|Zen Headbutt|Psychic|Physical|Tough|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.|15|80|90|Yes}} | |||
| 429 = {{MoveDataV2|429|{{{1}}}|Mirror Shot|Steel|Special|Cute|The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.|10|65|100|Yes}} | |||
| 430 = {{MoveDataV2|430|{{{1}}}|Flash Cannon|Steel|Special|Smart|The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.|10|80|100|Yes}} | |||
| 431 = {{MoveDataV2|431|{{{1}}}|Rock Climb|Normal|Physical|Cool|The user attacks the target by smashing into it with incredible force. This may also confuse the target.|20|90|85|Yes}} | |||
| 432 = {{MoveDataV2|432|{{{1}}}|Defog|Flying|Status|Beauty|A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.|15|0|0|Yes}} | |||
| 433 = {{MoveDataV2|433|{{{1}}}|Trick Room|Psychic|Status|Cute|The user creates a bizarre area in which slower Pokémon get to move first for five turns. '''Has a priority of -7'''|5|0|0|No}} | |||
| 434 = {{MoveDataV2|434|{{{1}}}|Draco Meteor|Dragon|Special|Smart|Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|130|90|Yes}} | |||
| 435 = {{MoveDataV2|435|{{{1}}}|Discharge|Electric|Special|Cool|The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.|15|80|100|Yes}} | |||
| 436 = {{MoveDataV2|436|{{{1}}}|Lava Plume|Fire|Special|Tough|An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.|15|80|100|Yes}} | |||
| 437 = {{MoveDataV2|437|{{{1}}}|Leaf Storm|Grass|Special|Smart|The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.|5|130|90|Yes}} | |||
| 438 = {{MoveDataV2|438|{{{1}}}|Power Whip|Grass|Physical|Beauty|The user violently whirls its vines or tentacles to harshly lash the target.|10|120|85|Yes}} | |||
| 439 = {{MoveDataV2|439|{{{1}}}|Rock Wrecker|Rock|Physical|Tough|The user launches a huge boulder at the target to attack. The user can't move on the next turn.|5|150|90|Yes}} | |||
| 440 = {{MoveDataV2|440|{{{1}}}|Cross Poison|Poison|Physical|Cool|A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.|20|70|100|Yes}} | |||
| 441 = {{MoveDataV2|441|{{{1}}}|Gunk Shot|Poison|Physical|Cool|The user shoots filthy garbage at the target to attack. It may also poison the target.|5|120|80|Yes}} | |||
| 442 = {{MoveDataV2|442|{{{1}}}|Iron Head|Steel|Physical|Tough|The user slams the target with its steel-hard head. This may also make the target flinch.|15|80|100|Yes}} | |||
| 443 = {{MoveDataV2|443|{{{1}}}|Magnet Bomb|Steel|Physical|Cool|The user launches steel bombs that stick to the target. This attack will not miss.|20|60|0|Yes}} | |||
| 444 = {{MoveDataV2|444|{{{1}}}|Stone Edge|Rock|Physical|Tough|The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.|5|100|80|Yes}} | |||
| 445 = {{MoveDataV2|445|{{{1}}}|Captivate|Normal|Status|Cute|If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.|20|0|100|Yes}} | |||
| 446 = {{MoveDataV2|446|{{{1}}}|Stealth Rock|Rock|Status|Cool|he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.|32|0|0|Yes}} | |||
| 447 = {{MoveDataV2|447|{{{1}}}|Grass Knot|Grass|Special|Smart|The user snares the target with grass and trips it. The heavier the target, the greater the move's power.|20|0|100|Yes}} | |||
| 448 = {{MoveDataV2|448|{{{1}}}|Chatter|Flying|Special|Smart|The user attacks using a sound wave based on words it has learned. This confuses the target.|20|65|100|Yes}} | |||
| 449 = {{MoveDataV2|449|{{{1}}}|Judgement|Normal|Special|Beauty|The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.|10|100|10|No}} | |||
| 450 = {{MoveDataV2|450|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}} | |||
| 451 = {{MoveDataV2|451|{{{1}}}|Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90|Yes}} | |||
| 452 = {{MoveDataV2|452|{{{1}}}|Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the target to attack. The user also sustains serious damage.|15|120|100|Yes}} | |||
| 453 = {{MoveDataV2|453|{{{1}}}|Aqua Jet|Water|Physical|Beauty|The user lunges at the target speed that makes it almost invisible. This move always goes first. '''Has a priority of +1'''|20|40|100|Yes}} | |||
| 454 = {{MoveDataV2|454|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100|Yes}} | |||
| 455 = {{MoveDataV2|455|{{{1}}}|Defend Order|Bug|Status|Smart|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.|10|0|0|Yes}} | |||
| 456 = {{MoveDataV2|456|{{{1}}}|Heal Order|Bug|Status|Smart|The user calls out its underlings to heal it. The user regains up to half of its max HP.|10|0|0|Yes}} | |||
| 457 = {{MoveDataV2|457|{{{1}}}|Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80|Yes}} | |||
| 458 = {{MoveDataV2|458|{{{1}}}|Double Hit|Normal|Physical|Smart|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.|10|35|90|Yes}} | |||
| 459 = {{MoveDataV2|459|{{{1}}}|Roar of Time|Dragon|Special|Beauty|The user blasts the target with power that distorts even time. The user can't move on the next turn.|5|150|9|No}} | |||
| 460 = {{MoveDataV2|460|{{{1}}}|Special Rend|Dragon|Special|Beauty|The user tears the target along with the space around it. Critical hits land more easily.|5|100|9|No}} | |||
| 461 = {{MoveDataV2|461|{{{1}}}|Lunar Dance|Psychic|Status|Beauty|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.|10|0|0|No}} | |||
| 462 = {{MoveDataV2|462|{{{1}}}|Crush Grip|Normal|Physical|Tough|The target is crushed with great force. The attack is more powerful the more HP the target has left.|5|0|100|Yes}} | |||
| 463 = {{MoveDataV2|463|{{{1}}}|Magma Storm|Fire|Special|Tough|The target becomes trapped within a maelstrom of fire that rages for four to five turns.|5|100|75|Yes}} | |||
| 464 = {{MoveDataV2|464|{{{1}}}|Dark Void|Dark|Status|Smart|- Blank Description -|10|0|80|No}} | |||
| 465 = {{MoveDataV2|465|{{{1}}}|Seed Flare|Grass|Special|Cool|The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.|5|120|85|Yes}} | |||
| 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100|Yes}} | |||
| 467 = {{MoveDataV2|467|{{{1}}}|Shadow Force|Ghost|Physical|Smart|The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.|5|120|10|No}} | |||
| 468 = {{MoveDataV2|468|{{{1}}}|Hone Claws|Dark|Status|Smart|The user sharpens its claws to boost its Attack stat and accuracy.|15|0|0|Yes}} | |||
| 469 = {{MoveDataV2|469|{{{1}}}|Wide Guard|Rock|Status|Tough|- Blank Description -|10|0|0|No}} | |||
| 470 = {{MoveDataV2|470|{{{1}}}|Guard Split|Psychic|Status|Smart|- Blank Description -|10|0|0|No}} | |||
| 471 = {{MoveDataV2|471|{{{1}}}|Power Split|Psychic|Status|Smart|- Blank Description -|10|0|0|No}} | |||
| 472 = {{MoveDataV2|472|{{{1}}}|Wonder Room|Psychic|Status|Smart|- Blank Description -|10|0|0|No}} | |||
| 473 = {{MoveDataV2|473|{{{1}}}|Psyshock|Psychic|Special|Beauty|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|80|100|Yes}} | |||
| 474 = {{MoveDataV2|474|{{{1}}}|Venoshock|Poison|Special|Smart|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100|Yes}} | |||
| 475 = {{MoveDataV2|475|{{{1}}}|Autotomize|Steel|Status|Beauty|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|0|0|No}} | |||
| 476 = {{MoveDataV2|476|{{{1}}}|Rage Powder|Bug|Status|Smart|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. '''Has a priority of +2'''|20|0|0|No}} | |||
| 477 = {{MoveDataV2|477|{{{1}}}|Telekinesis|Psychic|Status|Smart|The user makes the target float with its psychic power. The target is easier to hit for three turns.|15|0|0|No}} | |||
| 478 = {{MoveDataV2|478|{{{1}}}|Magic Room|Psychic|Status|Smart|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|0|0|No}} | |||
| 479 = {{MoveDataV2|479|{{{1}}}|Smack Down|Rock|Physical|Tough|The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.|15|50|100|Yes}} | |||
| 480 = {{MoveDataV2|480|{{{1}}}|Storm Throw|Fighting|Physical|Cool|- Blank Description -|10|60|100|No}} | |||
| 481 = {{MoveDataV2|481|{{{1}}}|Flame Burst|Fire|Special|Beauty|The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.|15|70|100|Yes}} | |||
| 482 = {{MoveDataV2|482|{{{1}}}|Sludge Wave|Poison|Special|Cool|The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.|10|95|100|Yes}} | |||
| 483 = {{MoveDataV2|483|{{{1}}}|Quiver Dance|Bug|Status|Beauty|The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.|20|0|0|Yes}} | |||
| 484 = {{MoveDataV2|484|{{{1}}}|Heavy Slam|Steel|Physical|Cool|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.|10|0|100|Yes}} | |||
| 485 = {{MoveDataV2|485|{{{1}}}|Synchronoise|Psychic|Special|Smart|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.|10|120|100|No}} | |||
| 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|Cool|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.|10|0|100|Yes}} | |||
| 487 = {{MoveDataV2|487|{{{1}}}|Soak|Water|Status|Cute|- Blank Description -|20|0|100|No}} | |||
| 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|Beauty|The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.|20|50|100|Yes}} | |||
| 489 = {{MoveDataV2|489|{{{1}}}|Coil|Poison|Status|Beauty|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.|20|0|0|Yes}} | |||
| 490 = {{MoveDataV2|490|{{{1}}}|Low Sweep|Fighting|Physical|Smart|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100|Yes}} | |||
| 491 = {{MoveDataV2|491|{{{1}}}|Acid Spray|Poison|Special|Smart|The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.|20|40|100|Yes}} | |||
| 492 = {{MoveDataV2|492|{{{1}}}|Foul Play|Dark|Physical|Smart|The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.|15|95|10|No}} | |||
| 493 = {{MoveDataV2|493|{{{1}}}|Simple Beam|Normal|Status|Cute|- Blank Description -|15|0|100|No}} | |||
| 494 = {{MoveDataV2|494|{{{1}}}|Entrainment|Normal|Status|Beauty|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|0|10|No}} | |||
| 495 = {{MoveDataV2|495|{{{1}}}|After You|Normal|Status|Cute|- Blank Description -|15|0|0|No}} | |||
| 496 = {{MoveDataV2|496|{{{1}}}|Round|Normal|Special|Beauty|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.|15|60|10|No}} | |||
| 497 = {{MoveDataV2|497|{{{1}}}|Echoed Voice|Normal|Special|Beauty|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.|15|40|10|No}} | |||
| 498 = {{MoveDataV2|498|{{{1}}}|Chip Away|Normal|Physical|Tough|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.|20|70|100|Yes}} | |||
| 499 = {{MoveDataV2|499|{{{1}}}|Clear Smog|Poison|Special|Beauty|The user attacks by throwing a clump of special mud. All stat changes are returned to normal.|15|50|0|Yes}} | |||
| 500 = {{MoveDataV2|500|{{{1}}}|Stored Power|Psychic|Special|Cool|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.|10|20|100|Yes}} | |||
| 501 = {{MoveDataV2|501|{{{1}}}|Quick Guard|Fighting|Status|Cool|The user protects itself and its allies from priority moves. '''Has a priority of +3'''|15|0|0|No}} | |||
| 502 = {{MoveDataV2|502|{{{1}}}|Ally Switch|Psychic|Status|Smart|The user teleports using a strange power and switches places with one of its allies. '''Has a priority of +1'''|15|0|0|No}} | |||
| 503 = {{MoveDataV2|503|{{{1}}}|Scald|Water|Special|Cool|The user shoots boiling hot water at its target. This may also leave the target with a burn.|15|80|100|Yes}} | |||
| 504 = {{MoveDataV2|504|{{{1}}}|Shell Smash|Normal|Status|Cool|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.|15|0|0|Yes}} | |||
| 505 = {{MoveDataV2|505|{{{1}}}|Heal Pulse|Psychic|Status|Beauty|The user emits a healing pulse which restores the target's HP by up to half of its max HP.|10|0|100|Yes}} | |||
| 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|Tough|This relentless attack does massive damage to a target affected by status problems.|10|65|100|Yes}} | |||
| 507 = {{MoveDataV2|507|{{{1}}}|Sky Drop|Flying|Physical|Cool|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.|10|60|10|No}} | |||
| 508 = {{MoveDataV2|508|{{{1}}}|Shift Gear|Steel|Status|Cool|The user rotates its gears, raising its Attack and sharply raising its Speed.|10|0|0|Yes}} | |||
| 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|Cool|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|9|No}} | |||
| 510 = {{MoveDataV2|510|{{{1}}}|Incinerate|Fire|Special|Beauty|The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.|15|60|10|No}} | |||
| 511 = {{MoveDataV2|511|{{{1}}}|Quash|Dark|Status|Smart|The user suppresses the target and makes its move go last.|15|0|10|No}} | |||
| 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|Smart|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100|Yes}} | |||
| 513 = {{MoveDataV2|513|{{{1}}}|Reflect Type|Normal|Status|Smart|- Blank Description -|15|0|0|No}} | |||
| 514 = {{MoveDataV2|514|{{{1}}}|Retaliate|Normal|Physical|Cool|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|10|No}} | |||
| 515 = {{MoveDataV2|515|{{{1}}}|Final Gambit|Fighting|Special|Tough|- Blank Description -|5|0|100|No}} | |||
| 516 = {{MoveDataV2|516|{{{1}}}|Bestow|Normal|Status|Cute|- Blank Description -|15|0|0|No}} | |||
| 517 = {{MoveDataV2|517|{{{1}}}|Inferno|Fire|Special|Beauty|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.|5|100|50|Yes}} | |||
| 518 = {{MoveDataV2|518|{{{1}}}|Water Pledge|Water|Special|Cute|A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.|10|80|100|Yes}} | |||
| 519 = {{MoveDataV2|519|{{{1}}}|Fire Pledge|Fire|Special|Cool|A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.|10|80|100|Yes}} | |||
| 520 = {{MoveDataV2|520|{{{1}}}|Grass Pledge|Grass|Special|Cool|A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.|10|80|100|Yes}} | |||
| 521 = {{MoveDataV2|521|{{{1}}}|Volt Switch|Electric|Special|Cool|- Blank Description -|20|70|100|No}} | |||
| 522 = {{MoveDataV2|522|{{{1}}}|Struggle Bug|Fighting|Special|Cool|While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.|20|50|100|Yes}} | |||
| 523 = {{MoveDataV2|523|{{{1}}}|Bulldoze|Ground|Physical|Tough|The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.|20|60|100|Yes}} | |||
| 524 = {{MoveDataV2|524|{{{1}}}|Frost Breath|Ice|Special|Beauty|- Blank Description -|10|60|90|No}} | |||
| 525 = {{MoveDataV2|525|{{{1}}}|Dragon Tail|Dragon|Physical|Cool|The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|10|60|90|Yes}} | |||
| 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|Tough|The user is roused, and its Attack and Sp. Atk stats increase.|30|0|0|Yes}} | |||
| 527 = {{MoveDataV2|527|{{{1}}}|Electroweb|Electric|Special|Beauty|The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat.|15|55|95|Yes}} | |||
| 528 = {{MoveDataV2|528|{{{1}}}|Wild Charge|Electric|Physical|Cool|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.|15|90|100|Yes}} | |||
| 529 = {{MoveDataV2|529|{{{1}}}|Drill Run|Ground|Physical|Tough|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.|10|80|95|Yes}} | |||
| 530 = {{MoveDataV2|530|{{{1}}}|Dual Chop|Dragon|Physical|Cool|The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.|15|40|90|Yes}} | |||
| 531 = {{MoveDataV2|531|{{{1}}}|Heart Stamp|Psychic|Physical|Tough|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.|20|60|100|Yes}} | |||
| 532 = {{MoveDataV2|532|{{{1}}}|Horn Leech|Grass|Physical|Tough|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} | |||
| 533 = {{MoveDataV2|533|{{{1}}}|Sacred Sword|Fighting|Physical|Cool|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.|15|90|10|No}} | |||
| 534 = {{MoveDataV2|534|{{{1}}}|Razor Shell|Water|Physical|Tough|The user cuts its target with sharp shells. This may also lower the target's Defense stat.|10|75|95|Yes}} | |||
| 535 = {{MoveDataV2|535|{{{1}}}|Heat Crash|Fire|Physical|Cool|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.|10|0|100|Yes}} | |||
| 536 = {{MoveDataV2|536|{{{1}}}|Leaf Tornado|Grass|Special|Tough|The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.|10|65|90|Yes}} | |||
| 537 = {{MoveDataV2|537|{{{1}}}|Steamroller|Bug|Physical|Tough|The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.|20|65|100|Yes}} | |||
| 538 = {{MoveDataV2|538|{{{1}}}|Cotton Guard|Grass|Status|Smart|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.|10|0|0|Yes}} | |||
| 539 = {{MoveDataV2|539|{{{1}}}|Night Daze|Dark|Special|Cool|The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.|10|85|95|Yes}} | |||
| 540 = {{MoveDataV2|540|{{{1}}}|Psystrike|Psychic|Special|Cool|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|100|10|No}} | |||
| 541 = {{MoveDataV2|541|{{{1}}}|Tail Slap|Normal|Physical|Tough|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.|10|25|85|Yes}} | |||
| 542 = {{MoveDataV2|542|{{{1}}}|Hurricane|Flying|Special|Cute|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|110|70|Yes}} | |||
| 543 = {{MoveDataV2|543|{{{1}}}|Head Charge|Normal|Physical|Tough|The user charges its head into its target, using its powerful guard hair. This also damages the user a little.|15|120|100|Yes}} | |||
| 544 = {{MoveDataV2|544|{{{1}}}|Gear Grind|Steel|Physical|Cool|The user attacks by throwing steel gears at its target twice.|15|50|100|Yes}} | |||
| 545 = {{MoveDataV2|545|{{{1}}}|Searing Shot|Fire|Special|Beauty|An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.|5|100|100|Yes}} | |||
| 546 = {{MoveDataV2|546|{{{1}}}|Techno Blast|Normal|Special|Cool|- Blank Description -|5|120|100|No}} | |||
| 547 = {{MoveDataV2|547|{{{1}}}|Relic Song|Normal|Special|Beauty|- Blank Description -|10|75|100|No}} | |||
| 548 = {{MoveDataV2|548|{{{1}}}|Secret Sword|Fighting|Special|Beauty|- Blank Description -|10|85|100|No}} | |||
| 549 = {{MoveDataV2|549|{{{1}}}|Glaciate|Ice|Special|Beauty|- Blank Description -|10|65|95|No}} | |||
| 550 = {{MoveDataV2|550|{{{1}}}|Bolt Strike|Electric|Physical|Beauty|- Blank Description -|5|130|85|No}} | |||
| 551 = {{MoveDataV2|551|{{{1}}}|Blue Flare|Fire|Special|Beauty|- Blank Description -|5|130|85|No}} | |||
| 552 = {{MoveDataV2|552|{{{1}}}|Fiery Dance|Fire|Special|Beauty|Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.|10|80|100|Yes}} | |||
| 553 = {{MoveDataV2|553|{{{1}}}|Freeze Shock|Ice|Special|Beauty|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.|5|140|90|Yes}} | |||
| 554 = {{MoveDataV2|554|{{{1}}}|Ice Burn|Ice|Special|Beauty|On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.|5|140|90|Yes}} | |||
| 555 = {{MoveDataV2|555|{{{1}}}|Snarl|Dark|Special|Cool|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.|10|55|95|Yes}} | |||
| 556 = {{MoveDataV2|556|{{{1}}}|Icicle Crash|Ice|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|10|85|90|Yes}} | |||
| 557 = {{MoveDataV2|557|{{{1}}}|V-create|Fire|Physical|Cool|- Blank Description -|5|180|95|No}} | |||
| 558 = {{MoveDataV2|558|{{{1}}}|Fusion Flare|Fire|Special|Beauty|The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.|5|100|100|Yes}} | |||
| 559 = {{MoveDataV2|559|{{{1}}}|Fusion Bolt|Electric|Special|Beauty|The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.|5|100|100|Yes}} | |||
| 560 = {{MoveDataV2|560|{{{1}}}|Ride|Fighting|Physical|Cool|The user runs over the target rapidly. The power rises when the user's accuracy stat is low.|20|60|100|Yes}} | |||
| 561 = {{MoveDataV2|561|{{{1}}}|Mat Block|Fighting|Status|Cool|- Blank Description -|10|0|0|No}} | |||
| 562 = {{MoveDataV2|562|{{{1}}}|Belch|Poison|Special|Tough|- Blank Description -|10|120|90|No}} | |||
| 563 = {{MoveDataV2|563|{{{1}}}|Rototiller|Ground|Status|Tough|- Blank Description -|10|0|0|No}} | |||
| 564 = {{MoveDataV2|564|{{{1}}}|Sticky Web|Bug|Status|Tough|- Blank Description -|20|0|0|No}} | |||
| 565 = {{MoveDataV2|565|{{{1}}}|Fell Stinger|Bug|Physical|Cool|- Blank Description -|25|30|100|No}} | |||
| 566 = {{MoveDataV2|566|{{{1}}}|Phantom Force|Ghost|Physical|Cool|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|10|No}} | |||
| 567 = {{MoveDataV2|567|{{{1}}}|Trick-or-Treat|Ghost|Status|Cute|- Blank Description -|20|0|100|No}} | |||
| 568 = {{MoveDataV2|568|{{{1}}}|Noble Roar|Normal|Status|Cute|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.|40|0|100|Yes}} | |||
| 569 = {{MoveDataV2|569|{{{1}}}|Ion Deluge|Electric|Status|Beauty|- Blank Description -|25|0|0|No}} | |||
| 570 = {{MoveDataV2|570|{{{1}}}|Parabolic Charge|Electric|Special|Smart|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.|20|50|100|Yes}} | |||
| 571 = {{MoveDataV2|571|{{{1}}}|Forest's Curse|Grass|Status|Smart|The user puts a forest curse on the target. Afflicted targets are now grass type as well.|20|0|10|No}} | |||
| 572 = {{MoveDataV2|572|{{{1}}}|Petal Blizzard|Grass|Physical|Tough|The user sets off an earthquake that strikes those around it.|15|90|100|Yes}} | |||
| 573 = {{MoveDataV2|573|{{{1}}}|Freeze-Dry|Ice|Special|Beauty|- Blank Description -|20|70|100|No}} | |||
| 574 = {{MoveDataV2|574|{{{1}}}|Disarming Voice|Fairy|Special|Cool|Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.|15|40|0|Yes}} | |||
| 575 = {{MoveDataV2|575|{{{1}}}|Parting Shot|Dark|Status|Smart|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|0|10|No}} | |||
| 576 = {{MoveDataV2|576|{{{1}}}|Topsy-Turvy|Dark|Status|Smart|- Blank Description -|20|0|100|No}} | |||
| 577 = {{MoveDataV2|577|{{{1}}}|Draining Kiss|Fairy|Special|Smart|The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.|10|50|100|Yes}} | |||
| 578 = {{MoveDataV2|578|{{{1}}}|Crafty Shield|Fairy|Status|Smart|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. '''Has a priority of +3'''|10|0|0|No}} | |||
| 579 = {{MoveDataV2|579|{{{1}}}|Flower Shield|Fairy|Status|Beauty|- Blank Description -|10|0|0|No}} | |||
| 580 = {{MoveDataV2|580|{{{1}}}|Grassy Terrain|Grass|Status|Beauty|The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.|10|0|0|No}} | |||
| 581 = {{MoveDataV2|581|{{{1}}}|Misty Terrain|Fairy|Status|Beauty|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.|10|0|0|No}} | |||
| 582 = {{MoveDataV2|582|{{{1}}}|Electrify|Electric|Status|Smart|- Blank Description -|20|0|0|No}} | |||
| 583 = {{MoveDataV2|583|{{{1}}}|Play Rough|Fairy|Physical|Beauty|The user plays rough with the target and attacks it. This may also lower the target's Attack stat.|10|90|90|Yes}} | |||
| 584 = {{MoveDataV2|584|{{{1}}}|Fairy Wind|Fairy|Special|Beauty|The user stirs up a fairy wind and strikes the target with it.|30|40|100|Yes}} | |||
| 585 = {{MoveDataV2|585|{{{1}}}|Moonblast|Fairy|Special|Smart|Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.|15|95|100|Yes}} | |||
| 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100|Yes}} | |||
| 587 = {{MoveDataV2|587|{{{1}}}|Fairy Lock|Fairy|Status|Smart|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|0|0|No}} | |||
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|0|0|Yes}} | |||
| 589 = {{MoveDataV2|589|{{{1}}}|Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|0|0|Yes}} | |||
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|0|0|Yes}} | |||
| 591 = {{MoveDataV2|591|{{{1}}}|Diamond Storm|Rock|Physical|Beauty|- Blank Description -|5|100|95|No}} | |||
| 592 = {{MoveDataV2|592|{{{1}}}|Steam Eruption|Water|Special|Beauty|- Blank Description -|5|110|95|No}} | |||
| 593 = {{MoveDataV2|593|{{{1}}}|Hyperspace Hole|Psychic|Special|Smart|- Blank Description -|5|80|0|No}} | |||
| 594 = {{MoveDataV2|594|{{{1}}}|Water Shuriken|Water|Physical|Cool|The user hits the target with throwing stars two to five times in a row. This move always goes first.|20|15|100|Yes}} | |||
| 595 = {{MoveDataV2|595|{{{1}}}|Mystical Fire|Fire|Special|Beauty|The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.|10|65|100|Yes}} | |||
| 596 = {{MoveDataV2|596|{{{1}}}|Spiky Shield|Grass|Status|Tough|- Blank Description -|10|0|0|No}} | |||
| 597 = {{MoveDataV2|597|{{{1}}}|Aromatic Mist|Fairy|Status|Beauty|- Blank Description -|20|0|0|No}} | |||
| 598 = {{MoveDataV2|598|{{{1}}}|Eerie Impulse|Electric|Status|Cute|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.|15|0|100|Yes}} | |||
| 599 = {{MoveDataV2|599|{{{1}}}|Venom Drench|Poison|Status|Smart|- Blank Description -|20|0|100|No}} | |||
| 600 = {{MoveDataV2|600|{{{1}}}|Powder|Bug|Status|Smart|- Blank Description -|20|0|100|No}} | |||
| 601 = {{MoveDataV2|601|{{{1}}}|Geomancy|Fairy|Status|Beauty|- Blank Description -|10|0|0|No}} | |||
| 602 = {{MoveDataV2|602|{{{1}}}|Magnetic Flux|Electric|Status|Smart|- Blank Description -|20|0|0|No}} | |||
| 603 = {{MoveDataV2|603|{{{1}}}|Happy Hour|Normal|Status|Cute|- Blank Description -|30|0|0|No}} | |||
| 604 = {{MoveDataV2|604|{{{1}}}|Electric Terrain|Electric|Status|Smart|- Blank Description -|10|0|0|No}} | |||
| 605 = {{MoveDataV2|605|{{{1}}}|Dazzling Gleam|Fairy|Special|Cool|The user damages opposing Pokémon by emitting a powerful flash.|10|80|100|Yes}} | |||
| 606 = {{MoveDataV2|606|{{{1}}}|Celebrate|Normal|Status|Cute|- Blank Description -|40|0|0|No}} | |||
| 607 = {{MoveDataV2|607|{{{1}}}|Hold Hands|Normal|Status|Cute|- Blank Description -|40|0|0|No}} | |||
| 608 = {{MoveDataV2|608|{{{1}}}|Baby-Doll Eyes|Fairy|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|30|0|100|Yes}} | |||
| 609 = {{MoveDataV2|609|{{{1}}}|Nuzzle|Electric|Physical|Cool|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.|20|20|100|Yes}} | |||
| 610 = {{MoveDataV2|610|{{{1}}}|Hold Back|Normal|Physical|Cool|- Blank Description -|40|40|100|No}} | |||
| 611 = {{MoveDataV2|611|{{{1}}}|Infestation|Bug|Special|Cute|- Blank Description -|20|20|100|No}} | |||
| 612 = {{MoveDataV2|612|{{{1}}}|Power-Up Punch|Fighting|Physical|Cool|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.|20|40|100|Yes}} | |||
| 613 = {{MoveDataV2|613|{{{1}}}|Oblivion Wing|Flying|Special|Smart|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.|10|80|100|Yes}} | |||
| 614 = {{MoveDataV2|614|{{{1}}}|Thousand Arrows|Ground|Physical|Beauty|- Blank Description -|10|90|100|No}} | |||
| 615 = {{MoveDataV2|615|{{{1}}}|Thousand Waves|Ground|Physical|Tough|- Blank Description -|10|90|100|No}} | |||
| 616 = {{MoveDataV2|616|{{{1}}}|Land's Wrath|Ground|Physical|Tough|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.|10|90|100|Yes}} | |||
| 617 = {{MoveDataV2|617|{{{1}}}|Light of Ruin|Fairy|Special|Beauty|- Blank Description -|5|140|90|No}} | |||
| 618 = {{MoveDataV2|618|{{{1}}}|Origin Pulse|Water|Special|Beauty|- Blank Description -|10|110|85|No}} | |||
| 619 = {{MoveDataV2|619|{{{1}}}|Precipice Blades|Ground|Physical|Cool|- Blank Description -|10|120|85|No}} | |||
| 620 = {{MoveDataV2|620|{{{1}}}|Dragon Ascent|Flying|Physical|Beauty|- Blank Description -|5|120|100|No}} | |||
| 621 = {{MoveDataV2|621|{{{1}}}|Hyperspace Fury|Dark|Physical|Tough|- Blank Description -|5|100|0|No}} | |||
| 749= {{MoveDataV2|749|{{{1}}}|Tar Shot|Rock|Status|Cool|The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.|15|0|100|Yes}} | |||
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}} | |||
<!-- Old Data --> | |||
| {{MoveDataV2|1|{{{1}}}|Moves Not Implemented|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100%|No}} | |||
}}</includeonly> | |||
Latest revision as of 00:48, 25 June 2022
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