Difference between revisions of "Hit Points"

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(Created an HP article.)
 
(Redirected page to Pokemon Mechanics#Hit Points)
 
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'''Hit Points''', or '''HP''' for short, determine how much damage a [[Pokémon List|Pokémon]] can receive before fainting. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. The average base HP stat is 68 for all [[Pokémon List|Pokémon]], and the average for all fully evolved [[Pokémon List|Pokémon]] is 80.
#REDIRECT [[Pokemon Mechanics#Hit Points]]
If a [[Pokémon List|Pokémon]] has more than half of its HP, its HP bar remains green. If the [[Pokémon List|Pokémon]] has between one-fifth and half of its HP, the bar will turn yellow. If a [[Pokémon List|Pokémon]] has less than one-fifth of its HP remaining, the bar will turn red. The health bar will remain red until the [[Pokémon List|Pokémon]] is switched out to another [[Pokémon List|Pokémon]] which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
The HP bar also affects the [[Pokémon List|Pokémon]]'s cry. If a [[Pokémon List|Pokémon]]'s HP bar is green, the player will hear the cry of the [[Pokémon List|Pokémon]] in its normal sounding rate, but if the [[Pokémon List|Pokémon]] has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.
The amount of HP a wild [[Pokémon List|Pokémon]] has also determines its catch rate. If the [[Pokémon List|Pokémon]] has a green health bar, they can resist capture rather easily (unless a [[Master Ball]] is used). If the wild [[Pokémon List|Pokémon]]'s HP is in the yellow area, their likelihood of being captured doubles. If the [[Pokémon List|Pokémon]] is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.

Latest revision as of 20:54, 20 March 2013