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<noinclude>{{NoteV2}}</noinclude><includeonly> | <noinclude>{{NoteV2}}</noinclude><includeonly> | ||
==='''Major Update News ([[Version_history#Version 0.61 major update|Indev 0.61]]):'''=== | |||
=== Main Features === | |||
* The Battle Pike has been implemented! | |||
* All static encounters respawn after beating the E4, legendaries only if not caught. | |||
* Unown dex is now implemented, a scientist in the house in Ruins of Alph will give an Exp. Charm for completing it. | |||
* Added Wyrdeer, Annihilape, Dudunsparce and Farigiraf as fully obtainable Pokémon, normal move evolutions for each of them with their moves added to their regular level up movesets. | |||
=== GameMode Features === | |||
* Implemented more functionality support for custom moves. | |||
* Implemented support for custom types and translatable type icons. | |||
* <nowiki><Pokémon.LevelAttacks(PartyIndex,[MaxLevel])></nowiki> - Returns a string of every move the Pokémon can learn at or below a certain level | |||
* Map "RideType" property created that can force riding | |||
** 0 - Depends on CanDig and CanFly tags | |||
** 1 - Can ride | |||
** 2 - Can not ride | |||
** 3 - Can't stop riding once started | |||
* <nowiki>@Item.Use(ItemID)</nowiki> - Uses the specified item if the player has it. | |||
* <nowiki>@Pokemon.Ride([PartyIndex])</nowiki> - Makes a Pokémon in the player's party use the field move Ride. If the argument is left empty, the first Pokémon who knows Ride gets selected. | |||
* <nowiki>@Level.SetRideType(int)</nowiki> - Sets the Ride Type of the current map. | |||
* <System.Language> - Returns active Language suffix. | |||
* Custom items can now modify EXP gain. | |||
* World Map tag to make entities visible, and to register those entities. | |||
* Added "fade into" argument for <nowiki>@Music.forceplay()</nowiki>. | |||
* Added an argument for new roamers to designate a script to run after they are beaten/caught. | |||
* Roamer Pokémon can be a form now. | |||
* <Pokemon.IsRoaming(RoamerID)> added to check for roamers. | |||
* New Game rules: | |||
** EXP from catching <nowiki>(GainExpAfterCatch|1)</nowiki> | |||
** Shiny Rate <nowiki>(ShinyRate|4096)</nowiki> | |||
** Level Multiplier <nowiki>(LevelMultiplier|1.0)</nowiki> | |||
** Items from following Pokémon <nowiki>(RandomFollowItemPickup|1)</nowiki> | |||
* <Pokemon.FullyHealed(PartyID)> - Checks if that Pokémon is fully healed, including HP, PP and status conditions. | |||
* <Pokedex.DexSeen> now includes caught | |||
* <nowiki>@Player.Quitgame(DoFadeOut)</nowiki> - Quits the game back to the main menu (and optionally fades out). | |||
* Allow hard and superhard to have unique rules. | |||
* <nowiki>@Player.DoWalkAnimation(bool)</nowiki> - Toggles the walking animation of the player. | |||
* HoleBlock entity added, which drops player onto destination. | |||
* HalfSlideBlock entity added, which moves the player half a step up and one step forward. Placing two after each other (on the same Y position) will continue the movement one half step further (so two of them basically make a longer SlideBlock). | |||
* Keyboard toggle for Sandbox mode is F3+o | |||
* <Level.LoadOffsetMaps> - Returns a boolean whether offset maps are visible or not. | |||
* ModelPath map tag can now take constructs. | |||
* Constructs can now be used in following Pokémon interactions. | |||
* Some Wild Encounter files (.poke) can be excluded from Habitats in the Dex. | |||
* Wild Encounter files (.poke) can now take full Pokémon data. | |||
* <nowiki>@NPC.SetScale(npcID,x,y,z)</nowiki> has been added. | |||
* <Player.LastRestPlace> has been added. | |||
* <nowiki>@Pokemon.RemoveFriendship(PartyIndex,Amount)</nowiki> | |||
* For <nowiki>@Script.Delay()</nowiki> a new trigger has been added for item count, checks for how many items you have and triggers a script if the amount matches the requirements. | |||
* Regional Wild Pokémon music. | |||
* Map Actions tag "BlackOutScript" has been added which executes a custom script if the player would Black Out. | |||
* Map Actions tag "DisabledMenus" has been added which can contain a list of disabled menus (separated by commas), possible values can be: PokeGear, Pokedex, Pokemon, Bag, TrainerCard, Options, Save, StartMenus, All, None. | |||
* Map Actions tag "BattleVariables" has been added which can contain a list of battle variable definitions separated by commas in this format: <nowiki>"Variable;Value".</nowiki> | |||
* Added the following Battle Variables for both the command and the map tag: CanAlwaysRun & CanGainLoseMoney. | |||
* Added optional mid battle dialogue for trainers, which can be used for significant battles for example. The following trainer properties can be used: BattleStartMessage, BigDamageOwnMessage/BigDamageOppMessage, FaintedOwnMessage / FaintedOppMessage, RecallOwnMessage / RecallOppMessage, SendOutOwnMessage / SendOutOppMessage, SendOutLastOwnMessage / SendOutLastOppMessage, PlayerLossMessage. | |||
* Allow Credits to be skippable. | |||
* PP is no longer needed when specifying a Pokémon Data string, if missing the values will be assumed the default values of the moves at full. | |||
* For the New Game Intro, you can now set the camera’s starting Yaw, Pitch and Position. | |||
* Implemented Exp. All for use in GameModes (ID 658). | |||
* <nowiki>Added {"DisableWhenNoLighting"{bool[0]}}</nowiki> tag for shaders. If this is set to true, the shader will be disabled when the lighting is disabled. | |||
=== Significant Adjustments and Redesigns === | |||
* Reconfigured and improved the Apricorn Kurt Screen. | |||
* Victory Road remade using HGSS maps. Trainers appear after beating the E4. | |||
* Safari Zone Power Plant. | |||
* Still inaccessible Rocket Game Corner and old rocket hideout. | |||
* Implemented Catching Charm, given at first trip to Sevii Islands (or by Professor Oak if a returning player). | |||
* Many improvements to translation tokens including making most menus fully translatable. | |||
* Murkrow is now available in Johto. | |||
* Ability Slots can now determine Pokémon’s Abilities instead of just ability ID numbers, allowing for better/more consistent inheritance and management: | |||
** A - slot 1 | |||
** B - slot 2 | |||
** C - slot 3 (only manually set for event mon) | |||
** H - hidden slot. | |||
=== Minor changes === | |||
* Added wild encounters to Olivine Dock. | |||
* ContentPacks with Models can now include <nowiki>"PokeModelScale|sng" & "PokeModelRotation|xInt,zInt"</nowiki> in their exceptions.dat to set the scale and rotation respectively (they will be overwritten if multiple packs use these though). | |||
* Catch Exp. turned on for Kolben Gamemode. | |||
* The WaterSpeed property of GameModes now has the same update frequency as AnimatedBlocks (so for example, you can have fake and real water entities with the same animation speed now). | |||
* Updated the designs for the trainer battle intros. | |||
* Mouse now fully works on PokeGear. | |||
* Reduced wait times on Main Menu. | |||
* Minor changes to movesets. | |||
* Some changes to trainer AI. | |||
* Added a different ball throw sound effect when executing a Critical Capture. | |||
* Updated several localizations, and improved what is localized. | |||
* Added Sweet Scent, Soft-Boiled and Milk Drink as functional field moves. | |||
* Redid the Goldenrod Underground Shops to be more like their vanilla set up. | |||
* Added cry support for Pokémon forms. | |||
* Added a faster text speed option. | |||
* Animated Moves: | |||
** Fly | |||
** Fire Punch | |||
=== Bug fixes === | |||
* New @NPC.Registers will not register duplicates. | |||
* Fishing rods now work while riding/surfing. | |||
* Fix evolutions being calculated after rare candy healing. | |||
* Fix being unable to quit Voltorb Flip when Memo is open. | |||
* Fix issue with stone seller NPC in Indigo Plateau. | |||
* Fix Kanto Radio Director restarting Rocket music on radio. | |||
* Fix Pinsirite sharing an item index on its map. | |||
* Fix various typos. | |||
* Fix Confuse Ray animation. | |||
* Fix Mold Breaker. | |||
* Fix Pokedex Page 3 crash. | |||
* Fix Bide PP consumption. | |||
* Fix trainers having above lvl 100 on higher difficulties. | |||
* Fix Beat Up when used by wild Pokémon. | |||
* Fix controller buttons shown on the map screen. | |||
* Fix crashes when using Full Screen. | |||
* Fix Fisherman Wilton. | |||
* Fix various issues in Battle Frontier trainers and Pokémon. | |||
* Fix Hidden Grottos misbehaving. | |||
* Fix camera scrolling while in a script. | |||
* Fix music during ride or surf. | |||
* Fix multi-turn moves. | |||
* Fix moves with Crash damage like High Jump Kick being blocked. | |||
* Fix interaction between Fly and Gravity. | |||
* Fix the wrong cursor position for scroll bars. | |||
* Fix a crash on the shop screen. | |||
* Fix Pokefan Beverly. | |||
* Fix a crash with NPC Data. | |||
* Fix some Pokémon forms crashing the dex. | |||
* Fix Shieldon’s walking sprite. | |||
* Fix Battle Tower Walk script. | |||
* Fix type checking for secondary typing in minor cases. | |||
* Fix Counter and Mirror Coat. | |||
* Fix items being lost by Knock Off, Trick, Thief, Covet, Bestow or the Magician ability. | |||
* Fix Battle menu softlock during PvP. | |||
* Fix sky box in Safari Zone Sky Area. | |||
* Fix potential notification pop up freeze. | |||
* Fix layout of player to player trade and battle initialization screens. | |||
* Fix issues with music on the pause screen. | |||
* Fix issues with intro music skipping or looping. | |||
* Fix Four Island daycare directing to Route 34 daycare. | |||
* Fix issues with music play order. | |||
* Fix various NPC movement and animation issues. | |||
* Fix OnlyCaptureFirst gamerule. | |||
* Fix screenshots in full screen. | |||
* Fix Team Rocket in Tohjo. | |||
* Fix Rotom Wash form menu sprite. | |||
* Fix various warp sound effects. | |||
* Fix scene where rival pushes you near elm’s lab. | |||
* Fix where follower Pokémon spawns on map reset. | |||
* Fix issues with filters in the PC. | |||
* Fix some abilities activating out of order in battle. | |||
* Fix some alignments of option buttons. | |||
* Fix wild encounters skipping trainer battles. | |||
* Fix player facing direction when a battle is triggered by being in sight of the trainer NPC. | |||
* Fix various Transform based issues. | |||
* Fix various shader interactions. | |||
* Fix trainers not obeying collision when spotting the player. | |||
* Fix Sleep Talk and Snore. | |||
* Fix Thaw effect of some moves. | |||
* Fix issue with window size saving badly. | |||
* Fix some scaling for various GUI menus. | |||
* Fix evolutions for Drifloon and Minccino. | |||
* Fix Metronome and Mimic. | |||
* Fix camera bobbing when standing still and adjusting running. | |||
* Fix various inconsistencies in controls. | |||
* Fix Triple Kick. | |||
* Fix Kenya guy taking the Pokémon if it’s the last one in your party. | |||
* Fix Clamp PP. | |||
* Fix Stomp and minimize interaction. | |||
* Fix Cute Charm. | |||
* Fix debug mode crash when using Strength. | |||
* Fix text in Voltorb Flip. | |||
* Fix issues with multi-turn moves when using the Shift BattleStyle. | |||
* Fix some layout issues in and around Olivine. | |||
* Fix player being visible without a texture when spawning or warping. | |||
* Fix ContentPacks taking very long to apply. | |||
* Fix custom GameMode move functionality (like applying status effects or changing the camera angle). | |||
* Fix animation issues with battle Pokémon that have models (like Snorlax) | |||
* Fix ball shaking more than once when failing to catch during a Critical Capture. | |||
* Fix Master Ball affecting Critical Capture rate. | |||
* Fix water issues on various maps. | |||
* Fix Fly field move triggering overworld poison and other step events. | |||
==='''Minor Update News ([[Version_history#Version 0.60.1 minor update|Indev 0.60.1]]):'''=== | |||
=== Bug Fixes === | |||
* Fixed story phone calls not being properly forced. | |||
* Fixed items not being removed when picked up. | |||
* Fixed crash on the home screen when you don’t have an offline save. | |||
* Fixed crash with hiker anthony rematches. | |||
* Adjusted the rock tunnel layout slightly. | |||
* Fixed crash with item steal moves. | |||
* Fixed RageCandybar salesman taking money you don’t have. | |||
* Fixed turning during the Ilex farfetch’d event. | |||
* Fixed Fisherman Tully not giving your phone number. | |||
* Fixed Meowstic textures. | |||
* Adjust the script for the Legendary beast release sequence in Burned Tower. | |||
* Fixed bird Keeper Joe’s text. | |||
* Fixed an issue where non-roamers(trainers too) could behave like roamers and flee mid battle. | |||
* Fixed crash when switching during the same turn your opponent gains shadow tag. | |||
==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''=== | ==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''=== | ||
Latest revision as of 19:30, 6 July 2026
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