Difference between revisions of "Template:WikiV2/GameUpdateNews"

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==='''Major Update News ([[Version_history#Version 0.61 major update|Indev 0.61]]):'''===
=== Main Features ===
* The Battle Pike has been implemented!
* All static encounters respawn after beating the E4, legendaries only if not caught.
* Unown dex is now implemented, a scientist in the house in Ruins of Alph will give an Exp. Charm for completing it.
* Added Wyrdeer, Annihilape, Dudunsparce and Farigiraf as fully obtainable Pokémon, normal move evolutions for each of them with their moves added to their regular level up movesets.
=== GameMode Features ===
* Implemented more functionality support for custom moves.
* Implemented support for custom types and translatable type icons.
* <nowiki><Pokémon.LevelAttacks(PartyIndex,[MaxLevel])></nowiki> - Returns a string of every move the Pokémon can learn at or below a certain level
* Map "RideType" property created that can force riding
** 0 - Depends on CanDig and CanFly tags
** 1 - Can ride
** 2 - Can not ride
** 3 - Can't stop riding once started
* <nowiki>@Item.Use(ItemID)</nowiki> - Uses the specified item if the player has it.
* <nowiki>@Pokemon.Ride([PartyIndex])</nowiki> - Makes a Pokémon in the player's party use the field move Ride. If the argument is left empty, the first Pokémon who knows Ride gets selected.
* <nowiki>@Level.SetRideType(int)</nowiki> - Sets the Ride Type of the current map.
* <System.Language> - Returns active Language suffix.
* Custom items can now modify EXP gain.
* World Map tag to make entities visible, and to register those entities.
* Added "fade into" argument for <nowiki>@Music.forceplay()</nowiki>.
* Added an argument for new roamers to designate a script to run after they are beaten/caught.
* Roamer Pokémon can be a form now.
* <Pokemon.IsRoaming(RoamerID)> added to check for roamers.
* New Game rules:
** EXP from catching <nowiki>(GainExpAfterCatch|1)</nowiki>
** Shiny Rate <nowiki>(ShinyRate|4096)</nowiki>
** Level Multiplier <nowiki>(LevelMultiplier|1.0)</nowiki>
** Items from following Pokémon <nowiki>(RandomFollowItemPickup|1)</nowiki>
* <Pokemon.FullyHealed(PartyID)> - Checks if that Pokémon is fully healed, including HP, PP and status conditions.
* <Pokedex.DexSeen> now includes caught
* <nowiki>@Player.Quitgame(DoFadeOut)</nowiki> - Quits the game back to the main menu (and optionally fades out).
* Allow hard and superhard to have unique rules.
* <nowiki>@Player.DoWalkAnimation(bool)</nowiki> - Toggles the walking animation of the player.
* HoleBlock entity added, which drops player onto destination.
* HalfSlideBlock entity added, which moves the player half a step up and one step forward. Placing two after each other (on the same Y position) will continue the movement one half step further (so two of them basically make a longer SlideBlock).
* Keyboard toggle for Sandbox mode is F3+o
* <Level.LoadOffsetMaps> - Returns a boolean whether offset maps are visible or not.
* ModelPath map tag can now take constructs.
* Constructs can now be used in following Pokémon interactions.
* Some Wild Encounter files (.poke) can be excluded from Habitats in the Dex.
* Wild Encounter files (.poke) can now take full Pokémon data.
* <nowiki>@NPC.SetScale(npcID,x,y,z)</nowiki> has been added.
* <Player.LastRestPlace> has been added.
* <nowiki>@Pokemon.RemoveFriendship(PartyIndex,Amount)</nowiki>
* For <nowiki>@Script.Delay()</nowiki> a new trigger has been added for item count, checks for how many items you have and triggers a script if the amount matches the requirements.
* Regional Wild Pokémon music.
* Map Actions tag "BlackOutScript" has been added which executes a custom script if the player would Black Out.
* Map Actions tag "DisabledMenus" has been added which can contain a list of disabled menus (separated by commas), possible values can be: PokeGear, Pokedex, Pokemon, Bag, TrainerCard, Options, Save, StartMenus, All, None.
* Map Actions tag "BattleVariables" has been added which can contain a list of battle variable definitions separated by commas in this format: <nowiki>"Variable;Value".</nowiki>
* Added the following Battle Variables for both the command and the map tag: CanAlwaysRun & CanGainLoseMoney.
* Added optional mid battle dialogue for trainers, which can be used for significant battles for example. The following trainer properties can be used: BattleStartMessage, BigDamageOwnMessage/BigDamageOppMessage, FaintedOwnMessage / FaintedOppMessage, RecallOwnMessage / RecallOppMessage, SendOutOwnMessage / SendOutOppMessage, SendOutLastOwnMessage / SendOutLastOppMessage, PlayerLossMessage.
* Allow Credits to be skippable.
* PP is no longer needed when specifying a Pokémon Data string, if missing the values will be assumed the default values of the moves at full.
* For the New Game Intro, you can now set the camera’s starting Yaw, Pitch and Position.
* Implemented Exp. All for use in GameModes (ID 658).
* <nowiki>Added {"DisableWhenNoLighting"{bool[0]}}</nowiki> tag for shaders. If this is set to true, the shader will be disabled when the lighting is disabled.
=== Significant Adjustments and Redesigns ===
* Reconfigured and improved the Apricorn Kurt Screen.
* Victory Road remade using HGSS maps. Trainers appear after beating the E4.
* Safari Zone Power Plant.
* Still inaccessible Rocket Game Corner and old rocket hideout.
* Implemented Catching Charm, given at first trip to Sevii Islands (or by Professor Oak if a returning player).
* Many improvements to translation tokens including making most menus fully translatable.
* Murkrow is now available in Johto.
* Ability Slots can now determine Pokémon’s Abilities instead of just ability ID numbers, allowing for better/more consistent inheritance and management:
** A - slot 1
** B - slot 2
** C - slot 3 (only manually set for event mon)
** H - hidden slot.
=== Minor changes ===
* Added wild encounters to Olivine Dock.
* ContentPacks with Models can now include <nowiki>"PokeModelScale|sng" & "PokeModelRotation|xInt,zInt"</nowiki> in their exceptions.dat to set the scale and rotation respectively (they will be overwritten if multiple packs use these though).
* Catch Exp. turned on for Kolben Gamemode.
* The WaterSpeed property of GameModes now has the same update frequency as AnimatedBlocks (so for example, you can have fake and real water entities with the same animation speed now).
* Updated the designs for the trainer battle intros.
* Mouse now fully works on PokeGear.
* Reduced wait times on Main Menu.
* Minor changes to movesets.
* Some changes to trainer AI.
* Added a different ball throw sound effect when executing a Critical Capture.
* Updated several localizations, and improved what is localized.
* Added Sweet Scent, Soft-Boiled and Milk Drink as functional field moves.
* Redid the Goldenrod Underground Shops to be more like their vanilla set up.
* Added cry support for Pokémon forms.
* Added a faster text speed option.
* Animated Moves:
** Fly
** Fire Punch
=== Bug fixes ===
* New @NPC.Registers will not register duplicates.
* Fishing rods now work while riding/surfing.
* Fix evolutions being calculated after rare candy healing.
* Fix being unable to quit Voltorb Flip when Memo is open.
* Fix issue with stone seller NPC in Indigo Plateau.
* Fix Kanto Radio Director restarting Rocket music on radio.
* Fix Pinsirite sharing an item index on its map.
* Fix various typos.
* Fix Confuse Ray animation.
* Fix Mold Breaker.
* Fix Pokedex Page 3 crash.
* Fix Bide PP consumption.
* Fix trainers having above lvl 100 on higher difficulties.
* Fix Beat Up when used by wild Pokémon.
* Fix controller buttons shown on the map screen.
* Fix crashes when using Full Screen.
* Fix Fisherman Wilton.
* Fix various issues in Battle Frontier trainers and Pokémon.
* Fix Hidden Grottos misbehaving.
* Fix camera scrolling while in a script.
* Fix music during ride or surf.
* Fix multi-turn moves.
* Fix moves with Crash damage like High Jump Kick being blocked.
* Fix interaction between Fly and Gravity.
* Fix the wrong cursor position for scroll bars.
* Fix a crash on the shop screen.
* Fix Pokefan Beverly.
* Fix a crash with NPC Data.
* Fix some Pokémon forms crashing the dex.
* Fix Shieldon’s walking sprite.
* Fix Battle Tower Walk script.
* Fix type checking for secondary typing in minor cases.
* Fix Counter and Mirror Coat.
* Fix items being lost by Knock Off, Trick, Thief, Covet, Bestow or the Magician ability.
* Fix Battle menu softlock during PvP.
* Fix sky box in Safari Zone Sky Area.
* Fix potential notification pop up freeze.
* Fix layout of player to player trade and battle initialization screens.
* Fix issues with music on the pause screen.
* Fix issues with intro music skipping or looping.
* Fix Four Island daycare directing to Route 34 daycare.
* Fix issues with music play order.
* Fix various NPC movement and animation issues.
* Fix OnlyCaptureFirst gamerule.
* Fix screenshots in full screen.
* Fix Team Rocket in Tohjo.
* Fix Rotom Wash form menu sprite.
* Fix various warp sound effects.
* Fix scene where rival pushes you near elm’s lab.
* Fix where follower Pokémon spawns on map reset.
* Fix issues with filters in the PC.
* Fix some abilities activating out of order in battle.
* Fix some alignments of option buttons.
* Fix wild encounters skipping trainer battles.
* Fix player facing direction when a battle is triggered by being in sight of the trainer NPC.
* Fix various Transform based issues.
* Fix various shader interactions.
* Fix trainers not obeying collision when spotting the player.
* Fix Sleep Talk and Snore.
* Fix Thaw effect of some moves.
* Fix issue with window size saving badly.
* Fix some scaling for various GUI menus.
* Fix evolutions for Drifloon and Minccino.
* Fix Metronome and Mimic.
* Fix camera bobbing when standing still and adjusting running.
* Fix various inconsistencies in controls.
* Fix Triple Kick.
* Fix Kenya guy taking the Pokémon if it’s the last one in your party.
* Fix Clamp PP.
* Fix Stomp and minimize interaction.
* Fix Cute Charm.
* Fix debug mode crash when using Strength.
* Fix text in Voltorb Flip.
* Fix issues with multi-turn moves when using the Shift BattleStyle.
* Fix some layout issues in and around Olivine.
* Fix player being visible without a texture when spawning or warping.
* Fix ContentPacks taking very long to apply.
* Fix custom GameMode move functionality (like applying status effects or changing the camera angle).
* Fix animation issues with battle Pokémon that have models (like Snorlax)
* Fix ball shaking more than once when failing to catch during a Critical Capture.
* Fix Master Ball affecting Critical Capture rate.
* Fix water issues on various maps.
* Fix Fly field move triggering overworld poison and other step events.
==='''Minor Update News ([[Version_history#Version 0.60.1 minor update|Indev 0.60.1]]):'''===
=== Bug Fixes ===
* Fixed story phone calls not being properly forced.
* Fixed items not being removed when picked up.
* Fixed crash on the home screen when you don’t have an offline save.
* Fixed crash with hiker anthony rematches.
* Adjusted the rock tunnel layout slightly.
* Fixed crash with item steal moves.
* Fixed RageCandybar salesman taking money you don’t have.
* Fixed turning during the Ilex farfetch’d event.
* Fixed Fisherman Tully not giving your phone number.
* Fixed Meowstic textures.
* Adjust the script for the Legendary beast release sequence in Burned Tower.
* Fixed bird Keeper Joe’s text.
* Fixed an issue where non-roamers(trainers too) could behave like roamers and flee mid battle.
* Fixed crash when switching during the same turn your opponent gains shadow tag.


==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''===
==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''===

Latest revision as of 19:30, 6 July 2026

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