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<noinclude>{{NoteV2}}</noinclude><includeonly> | <noinclude>{{NoteV2}}</noinclude><includeonly> | ||
==='''Minor Update News ([[Version_history#Version 0.60.1 minor update|Indev 0.60.1]]):'''=== | |||
=== Bug Fixes === | |||
* Fixed story phone calls not being properly forced. | |||
* Fixed items not being removed when picked up. | |||
* Fixed crash on the home screen when you don’t have an offline save. | |||
* Fixed crash with hiker anthony rematches. | |||
* Adjusted the rock tunnel layout slightly. | |||
* Fixed crash with item steal moves. | |||
* Fixed RageCandybar salesman taking money you don’t have. | |||
* Fixed turning during the Ilex farfetch’d event. | |||
* Fixed Fisherman Tully not giving your phone number. | |||
* Fixed Meowstic textures. | |||
* Adjust the script for the Legendary beast release sequence in Burned Tower. | |||
* Fixed bird Keeper Joe’s text. | |||
* Fixed an issue where non-roamers(trainers too) could behave like roamers and flee mid battle. | |||
* Fixed crash when switching during the same turn your opponent gains shadow tag. | |||
==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''=== | |||
=== Headline features === | |||
* The [[Battle Frontier]] has been completely redesigned as an independent set of islands and is no longer connected to [[Route 40]]. You can now access it from the [[SeaPlane Por]]t on [[Route 50]] after defeating [[Red]] for the first time. Currently only the [[Battle Tower]] and the [[Battle Factory]] are operational, but the designs of several other facilities are already in place so you can see what will be coming in future versions. The redesign also includes an expanded selection of shops for using [[BP]]. Also endless mode now has a breakroom feature to allow for the pausing of a challenge, this is forced every 20 battles to resolve a crash when looping the Battle Frontier scripts 50 times in endless mode thus preventing a higher score than 49 battles in endless mode. | |||
* [[Voltorb Flip]] is now implemented in the game. The full game functionality is available in [[Celadon City]] in the old Game Corner Prize building. You can now earn coins to exchange for fabulous prizes! | |||
* Mail has been completely reworked with a whole new system for viewing the mail in the PC and new behaviors for attaching and detaching mail from your Pokémon. Mailman achievement is now obtainable | |||
=== Major improvements === | |||
* The [[Pokédex]] screens have received some major improvements, specifically for displaying details of alternate forms of Pokémon. This also includes several features for [[GameMode]] devs to use for their own implementations of the Pokédex. | |||
* All Phone calls in [[Johto]] have been reworked. Outside of major scripted events answering calls is now optional! However answering those calls has gotten significantly more rewarding with stronger matches and better gifts now available from EVERY phone call trainer. Phone call trainers in [[Kanto]] and [[Sevii Islands]] are likely coming soon. | |||
* Pokémon additional forms were reworked to be more customizable for GameModes. Most of the functionality is now controlled by a text data file(content\data\forms.dat) instead of hard code. | |||
* A handful of Additional forms and newer generation Pokémon were implemented and [[Kleavor]] and [[Ursaluna]] should now be accessible in game. | |||
=== GameMode, Scripting and Mapping changes === | |||
* Custom items are now supported for GameModes, these are located at \Content\data\items\ including an example file | |||
* <nowiki>@item.select(allowedpages,alloweditems)</nowiki> - opens an inventory menu to select an item | |||
** allowedpages - a list of the pages items can be selected from separated by ; , listed either by index (0;1;2…) or by name (standard;medicine;plants) | |||
** alloweditems - a list of the item IDs that can be chosen, ranges can be given (e.g. 1-10) and multiple ranges or single items can be listed with ; separating them (1-0;15;25;30-34;36) | |||
* <inventory.selected> - returns the ID of the item selected by @item.select() | |||
* Added new shopidentifer argument to @screen.trade() - When added it will track items sold from the shop to allow for inventory to be depleted permanently. Stored as a register (identifier_itemID) | |||
* @music.force(songfile) - Locks the given song as the one to play even when warping to new maps or riding/surfing | |||
* @music.unforce - Removes a previous @music.force() | |||
* @pokemon.addev(PartyID,stat,value) - Adds the given value to the given stat of the given party member, EVs capped at 255/stat, 510/Pokémon | |||
* @pokemon.levelup(partyid,levels) - Increases the given party member’s levels by the given amount, allowing for correct exp gain and level up moves | |||
* <pokemon.nickname> now returns the species name if there is no nickname | |||
* @pokedex.changeentry(ID,entrytype,[force]) - changes the entry type of a Pokemon | |||
** ID - The Dex Id of a Pokemon, number or number_form | |||
** entrytype - 0 (unseen), 1 (seen), 2 (caught) or 3 (shiny) | |||
** force - Optional boolean, when true this command can decrease the entry type | |||
* The last argument of @text.notification() now forces the associated script to run even if not accepted when true | |||
* Frontier emblems can now be changed from the \content\data\badges\ folder | |||
* @player.removefrontieremblem(ID) - removes the given frontier emblem | |||
* Added compass directions to the debug overlay | |||
* Water Speed is now a GameMode Variable | |||
* @script.delay(script,Type,Value) - stores a script to be run after a delay, delay is currently only for steps taken. | |||
* @script.cleardelay(script,Type,Value) - clears an existing delay, preventing it from coming up | |||
* <script.delay(variablename) - calls the value stored for the current active delay , “type”, “script” or “value” | |||
* Added new optional argument to @screen.halloffame for the background map | |||
* Added optional credit “pages” available for GameModes and set some default ones to hide when in a GM | |||
* Added EnvironmentType evo condition, can list multiple or can list one to exclude | |||
* Can list multiple Place names in one evo condition, can exclude places | |||
* @Pokemon.SetStatus(partyIndex,status) | |||
=== Other significant changes === | |||
* Mouse click can now be used in the PSS | |||
* PSS now has a PM function | |||
* Battles can now continue while the chat is active | |||
* Limited character names to 20 characters and Pokemon nicknames to 12 characters | |||
* AlexCorruptor is now available on Kolben Tower 3F | |||
* Pokedex “[MAX]” now returns 1010 instead of 893 | |||
* Held items of released Pokemon now return to the bag | |||
* Added localization for field moves and switching | |||
* Implemented Moves: | |||
** Encore | |||
** Strange Steam | |||
** Rage Fist | |||
* Animated the following moves: | |||
** Ice Punch | |||
** Psychic | |||
** Confuse Ray | |||
** Flash | |||
=== Bug Fixes and small adjustments === | |||
* Fixed several small spelling and grammar errors | |||
* Fixed NPC.spawn not being able to take <player.skin> or <rival.skin> | |||
* Fixed nested structures not working | |||
* NPCs that “dance” no longer get forced to integer positions after dancing | |||
* Force switch moves can nolonger result in a battling egg | |||
* Fixed evolution conditions for Swilix and Slurpuff | |||
* The “OpenMenu” key now uses the correct keyword | |||
* Removed “Pal Park” from the Kanto World Map | |||
* Fixed scroll wheel not being able to reach every item in the bag | |||
* Fixed <player.name> not working for pokemon add commands | |||
* Fixed an issue with items taken from Pokemon being wrong | |||
* Fixed the animations for Frozen status | |||
* Fixed water animation not changing when swapping GameModes | |||
* Fixed Aragas’s Russia Poster | |||
* Having Running or Ride active while in a script no longer effects the Player’s scripted movement | |||
* Fixed new saves getting junk berry data | |||
* Fixed Whirlwind | |||
* Fly does not consider where the player will land when determining if the player can fly to a given map, only the maps listed in “MapFiles” | |||
* Fixed girl in Radio Tower who gives you Sunny Day TM. | |||
* Fixed Stealth Rock | |||
* Fixed trainer AI failing to find non damaging moves when no damaging moves exist | |||
* Fixed being able to leave New Bark Town without a Pokémon from Elm using a daily reward Pokémon | |||
* Fixed Squirtle script in Pallet Town saying you got a Bulbasaur | |||
* Fixed SSAqua bed script saying the wrong destination | |||
* Revival Herb is now Medicine | |||
* Fixed Cherubi’s wild held item | |||
* Fixed the boat’s behavior at Memorial Pillar after clearing Team Rocket | |||
* Can now fly from Tin Tower Roof | |||
* Fixed battle maps getting old offset data sometimes | |||
* Fixed @entity.setscale when changing a model | |||
* Pause Player animations when game is paused | |||
* Fixed Berserk Gene | |||
* Fixed headbutt requiring the Hive Badge | |||
* Fixed several OW sprites | |||
* Fixed Pokedex Radio | |||
* Added headbutt encounters on Route 34 and 38 | |||
* Fix a bug with the `@script.start` command in while loops | |||
* Expanded trainer OT to 6 characters and removed some old patches | |||
* Fix Magnitude Power | |||
==='''Minor Update News ([[Version_history#Version 0.59.3 minor update|Indev 0.59.3]]):'''=== | |||
=== New features === | |||
* Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon | |||
* Pokemon will no longer attempt to learn the same move twice when leveling up | |||
* New offline saves will now wipe data if you never saved for the previous new game | |||
* @npc.spawn() can now set move rectangles | |||
* <nowiki><system.button></nowiki> can now track the running shoes key | |||
* Each damage of overworld poison now plays a sound | |||
* Fix the font on the map screen | |||
* Full restores now actually heal opponent’s confusion | |||
==='''Minor Update News ([[Version_history#Version 0.59.2 minor update|Indev 0.59.2]]):'''=== | |||
=== New features === | |||
* Offset map positions now use sngs instead of ints | |||
* Map tags can now set season for a specific map using <nowiki>{"Season"{int[season]}}</nowiki> | |||
* Added map tag <nowiki>{"SaveOnly"{bool[default = 0]}}</nowiki> to allow only saving in the menus on that map | |||
* Content folder path is no longer displayed in the details when selecting a GameMode | |||
* Big static sprites now use Pokémon numbers instead of names as their filename like all other media | |||
* View bobbing stops when sliding on ice | |||
* AnimatedBlock entities now support season texturing | |||
* GameModes can now set different initial berry data | |||
* <nowiki>Rotated water and waterfall animation can now be stored vertically in texture files instead of only horizontally when you add ,1 at the end of the AdditionalData tag when defining Water entities (eg. {"AdditionalValue"{str[Texture,X,Y,Width,Height,1]}}) and several glitches are cleared up</nowiki> | |||
* GameModes can now prevent saving by adding <nowiki>(SavingDisabled|1)</nowiki> to the Gamerules in the GameMode definition file | |||
* GameModes can now force breakable TMs by adding <nowiki>(SingleUseTM|1)</nowiki> to the Gamerules in the GameMode definition file | |||
* GameModes can now allow HMs to be forgotten by adding <nowiki>(CanForgetHM|1)</nowiki> to the Gamerules in the GameMode definition file | |||
* GameModes can now have Overworld poison by adding <nowiki>(OverworldPoison|[0,1, or 2])</nowiki> to the Gamerules in the GameMode definition file | |||
** 0 - No Poison Damage (our default) | |||
** 1 - Poison clears at 1 HP | |||
** 2 - Poison causes faints | |||
* Allow GameModes to customize GameRules for hard modes, currently Hard mode for default GM adds overworld poison - 1 | |||
* TMs no longer break in harder modes for the default GM | |||
* @player.preventmovement - Makes the player unable to move/swap first and third person, while still keeping control over the menu, interactions, camera rotation etc. | |||
* @player.allowmovement - Gives the player back their ability to move and swap first/third person camera perspective.. | |||
* <nowiki>@music.play(SongName,[loop=true])</nowiki> - added optional loop argument to force song to play only once | |||
* @environment.setenvironmenttype(int) - int is 0-5 for the different types; out, in, cave, dark, underwater, and forest | |||
* @player.showbattleanimations(bool) - toggle battle animations setting on or off | |||
* @player.removemoney(int) - removes the given amount from the player’s money | |||
* Added unable to switch message to localization | |||
* Added items names, descriptions and categories, moves to localization | |||
* Added an additional argument to all commands related to turning the player (e.g. @Player.Turn(AmountOfTurns,ForceThirdPersonRotation), which forces the third person camera to rotate just like the first person camera if set to 1. | |||
* Setting the Lighting tag to 6 makes everything on the map darker, even without the darkness EnvironmentType | |||
* Seaplane model added to Route 50 | |||
* Whirlpool animations are now modifiable | |||
* Turning sign rotation now uses formula (Additional Value/100)* pi instead of needing to account for pi in the additional value, all existing signs now rotate at the same speed | |||
* Implemented Lum Berry | |||
* Updated all Music to higher quality versions | |||
* Debug walking now blocks encounters when toggled on instead of while holding ctrl | |||
* When using evolution stones Pokémon are now labeled able/unable | |||
* The Mystery Gift menu is now available from all PCs and the PC in the Player’s room is now the same as all other PCs | |||
* Destiny Knot Is now available and fully implemented | |||
=== Move Mechanics === | |||
* Snatch is now dark type | |||
* Pin Missile is now 95 acc | |||
* Magnet Bomb never misses | |||
* Dizzypunch name and description was pound | |||
* Ice Burn was listed in the AI as a Freezing move | |||
* Shore up doesn't get worse in other weather only better in sand | |||
* Sacred Sword should ignore more than just acc | |||
* Update move categories to Gen 9 (Bullet, Dancing, explosive, slicing, punching, sound, wind, powder) the following are not the same as the originals: | |||
** Feint and Force Palm are punching moves | |||
** Leech seed is a Powder move | |||
** Silver Wind, Aeroblast, Air Slash, Ominous Wind, Leaf Tornado, Glaciate, and razor wind are Wind moves | |||
** Razor wind is a slicing move | |||
* Terrains are now +30% instead of +50% | |||
* Defog removes terrains | |||
* King's shield is only atk-1 | |||
* Healing Moves are now only 5 PP | |||
* Gust now has animations | |||
* Allow Leech Seed to drain even for a full recipient | |||
* Destiny Bond name glitch | |||
* Sky Attack now Crits correctly | |||
* Implemented Disable and Cursed Body | |||
* Various improvements to custom moves | |||
* Fix item duplication issues from using Trick | |||
* Disable now clears between battles and disabled moves can't be chosen | |||
* Teleport no longer fails if the opponent moves first | |||
* Defrost effects of various moves is now implemented correctly | |||
=== Bug Fixes === | |||
* Many improvements to the music system both in the default game and for content packs | |||
* Lavender Town now correctly appears as night time | |||
* Camera ends in the correct position after taking the train | |||
* Made MagnetTrain jingle a Music File (in the Songs folder) instead of a Sound Effect File (in the Sounds folder) | |||
* Allow for an egg to change only one color | |||
* Catching animation no longer softlocks | |||
* Fixed Ceruleandiglett | |||
* Fixed an issue with insight scripts not checking trainer completion if trainer script has leading white space | |||
* Crash relating to math logic in trainer files | |||
* Text wrapping for Daisy and a guy in Four Island’s Pokémart | |||
* Added text for daycare lady on R34 to direct you to the man for an egg | |||
* Fixed several instances of <nowiki>[Pokémon|N] v [POKEMON|N]</nowiki> in npc scripting | |||
* Shinies for static encounters now work correctly | |||
* Changed several npcs referencing old mechanics | |||
* Fixed a math logic error in the pc rewards script | |||
* Oak now requires the proper 240 Pokémon for Johto dex completion | |||
* A bunch of typos are gone from move descriptions, dex entries, scripts and NPC text as well as in the code and code comments | |||
* Dark stone actually disappears from dotted hole | |||
* The player can now Fly from Mt. Moon square | |||
* Clean up the Farfetch’d script | |||
* Fixed exp points still being shared between Pokémon even after switching when the player has defeated an opponent | |||
* No water in Diglett's Cave battles | |||
* Fix sprites for Gastrodon and Shellos | |||
* Updated shaders for the times of day | |||
* Fixed item duplication caused by the Knock Off move | |||
* Fixed bag icons in font | |||
* Set default catch location and method | |||
* Fixed scripting using the wrong daytime when resetting to normal | |||
* If the player is transparent when starting a script, their transparency is reset to normal first | |||
* Improved texture scaling on hatch, evolve teach move screens | |||
* Improvements to models when used in battle | |||
* Make Segis’s Pokémon in Kolben Tower have normal HP | |||
* Lighting type 1 properly disables lighting | |||
* Fixed pokégear phone contacts overlapping text | |||
* Choose box can now be bigger when needed | |||
* Controller triggers can now be used to zoom the camera in/out | |||
* Fixed crashes on R42 if Burned Tower event is incomplete | |||
* Improved the flash overlay texture | |||
* Dark Cave battle map is better | |||
* Warp from R26-R27 is better aligned | |||
* Fixed a crash related to evolving a Pokémon with a Hidden Ability | |||
* During weather that reduces render distance, the fog now has the correct color now based on time of day and EnvironmentType | |||
* During Blizzard & Thunderstorm weather types, the clouds are now partially transparent to blend in better with the thick fog | |||
* Change mention of bike shop to ride shop | |||
* Make money multiplier events affect payday | |||
* Allow fly in the exterior of Millennial Star Tower | |||
* Remove weather locks on several Sevii Island Maps | |||
* Updated signs on R30/31 | |||
* Fixed Protean typings | |||
* Prevent invisible floors from conflicting across multiple offset maps | |||
* Fix Celadon Rooftop | |||
* Cresselia has Gen 9 Stats | |||
* Fixed Kolben Tower Computers not having a default event for the scripts | |||
* Radio Tower desks now have correct collision | |||
* Fix 2 missing blocks for the indigo plateau exterior | |||
* Fix healing machine camera | |||
* Teleport and Escape rope now end surf | |||
* Bug Catching contest no longer has you walk through an NPC | |||
* Pokégear is now disabled in Bug catching contest | |||
* Chat screen should no longer softlock battles | |||
* Rollout and Iceball now work correctly | |||
* PvP no longer has animations or attempts to use switch mode | |||
* Fixed several bugs with using items not depleting item owned | |||
* Fixed region based evolutions overwriting all other conditions | |||
* Mt Moon moon stone event is now repeatable | |||
* Fixed Alolan Raichu’s type | |||
* Fixed Wrong music keyword used during champ battles causing a crash | |||
* Fixed various crashes related to shiny Pokémon on the map | |||
* Player switching will now not lock up the game, AI switching is disabled for similar reasons | |||
==='''Minor Update News ([[Version_history#Version 0.59.1 minor update|Indev 0.59.1]]):'''=== | ==='''Minor Update News ([[Version_history#Version 0.59.1 minor update|Indev 0.59.1]]):'''=== | ||
=== New Content === | === New Content === | ||
| Line 5: | Line 280: | ||
=== Smaller Changes === | === Smaller Changes === | ||
* | * New Command - <nowiki>@Pokemon.Hatch(PartyID, [CanRename], [Message])</nowiki> | ||
* Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations | * Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations | ||
* Updated spin animations for NPC warping/changing costumes in cutscenes | * Updated spin animations for NPC warping/changing costumes in cutscenes | ||
| Line 166: | Line 441: | ||
* Fixed PokeBall toss animation | * Fixed PokeBall toss animation | ||
''To see version history earlier than [[Version_history#0.59|Indev 0.59]], please consult this wiki's [[Version history|Version History]] page.</includeonly> | |||
''To see version history earlier than [[Version_history#0. | |||
Latest revision as of 20:04, 24 June 2024
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