Difference between revisions of "Difficulty"
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This option can change the difficulty from "0" (Normal), to "1" (Hard) or "2" (Very Hard). | This option can change the difficulty from "0" (Normal), to "1" (Hard) or "2" (Very Hard). | ||
The unique diference between theese difficulties are the levels of the Wild Pokémon and the Pokémon from the Trainers. | The unique diference between theese difficulties are the [[levels]] of the Wild [[Pokémon]] and the [[Pokémon]] from the Trainers. | ||
==Formula== | ==Formula== | ||
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|} | |} | ||
"Int"( | "Int"(eger) tells to the computer to round the number inside the brackets and "ceiling" tells it to round up the number inside the brackets. | ||
==Example== | ==Example== | ||
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Resume: | Resume: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Latest revision as of 10:11, 10 May 2024
Since version 0.20, Nilllzz added the option to increase the difficulty of the game.
Effect
This option can change the difficulty from "0" (Normal), to "1" (Hard) or "2" (Very Hard).
The unique diference between theese difficulties are the levels of the Wild Pokémon and the Pokémon from the Trainers.
Formula
| Difficulty | Formula |
|---|---|
| 0 | Level = Level |
| 1 | Level + (int(Ceiling(Level / 10)) = Level |
| 2 | Level + (int(Ceiling(Level / 5)) = Level |
"Int"(eger) tells to the computer to round the number inside the brackets and "ceiling" tells it to round up the number inside the brackets.
Example
Say you are fighting a pokemon that is on normal lvl 15.
On difficulty level 1 this would be 15 + (15 / 10) rounded up
15 / 10 = 1.5 but it rounds up (Ceiling) so it is 2 15 + 2 = 17
On difficulty level 2 this would be 15 + (15 / 5) rounded up
15 / 5 = 3 15 + 3 = 18
Resume:
| Difficulty | Final Level |
|---|---|
| 0 | 15 |
| 1 | 17 |
| 2 | 18 |