Difference between revisions of "Template:MoveV3"

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(Corrected move 146 to Dizzy Punch)
(Updated Hi Jump Kick to High Jump Kick)
 
(One intermediate revision by the same user not shown)
Line 135: Line 135:
| 134 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 134 | Name = Kinesis | Type = Psychic | Category = Status | Contest = Smart | Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. | PP = 15 | Power = 0 | Accuracy = 80 | Status = 0}}
| 134 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 134 | Name = Kinesis | Type = Psychic | Category = Status | Contest = Smart | Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. | PP = 15 | Power = 0 | Accuracy = 80 | Status = 0}}
| 135 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 135 | Name = Softboiled | Type = Normal | Category = Status | Contest = Beauty | Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}
| 135 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 135 | Name = Softboiled | Type = Normal | Category = Status | Contest = Beauty | Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}
| 136 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 136 | Name = Hi Jump Kick | Type = Fighting | Category = Physical | Contest = Cool | Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | PP = 10 | Power = 130 | Accuracy = 90 | Status = 0}}
| 136 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 136 | Name = High Jump Kick | Type = Fighting | Category = Physical | Contest = Cool | Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | PP = 10 | Power = 130 | Accuracy = 90 | Status = 0}}
| 137 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 137 | Name = Glare | Type = Normal | Category = Status | Contest = Tough | Description = The user intimidates the target with the pattern on its belly to cause paralysis. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}}
| 137 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 137 | Name = Glare | Type = Normal | Category = Status | Contest = Tough | Description = The user intimidates the target with the pattern on its belly to cause paralysis. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}}
| 138 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 138 | Name = Dream Eater | Type = Psychic | Category = Special | Contest = Smart | Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | PP = 15 | Power = 100 | Accuracy = 100 | Status = 0}}
| 138 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 138 | Name = Dream Eater | Type = Psychic | Category = Special | Contest = Smart | Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | PP = 15 | Power = 100 | Accuracy = 100 | Status = 0}}
Line 184: Line 184:
| 183 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 183 | Name = Mach Punch | Type = Fighting | Category = Physical | Contest = Cool | Description = The user throws a punch at blinding speed. It is certain to strike first. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}}
| 183 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 183 | Name = Mach Punch | Type = Fighting | Category = Physical | Contest = Cool | Description = The user throws a punch at blinding speed. It is certain to strike first. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}}
| 184 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 184 | Name = Scary Face | Type = Normal | Category = Status | Contest = Tough | Description = The user frightens the target with a scary face to harshly reduce its speed stat. | PP = 10 | Power = 0 | Accuracy = 100 | Status = 0}}
| 184 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 184 | Name = Scary Face | Type = Normal | Category = Status | Contest = Tough | Description = The user frightens the target with a scary face to harshly reduce its speed stat. | PP = 10 | Power = 0 | Accuracy = 100 | Status = 0}}
| 185 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 185 | Name = Faint Attack | Type = Dark | Category = Physical | Contest = Smart | Description = The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | PP = 20 | Power = 60 | Accuracy = 0 | Status = 0}}
| 185 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 185 | Name = Feint Attack | Type = Dark | Category = Physical | Contest = Smart | Description = The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | PP = 20 | Power = 60 | Accuracy = 0 | Status = 0}}
| 186 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 186 | Name = Sweet Kiss | Type = Fairy | Category = Status | Contest = Cute | Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. | PP = 10 | Power = 0 | Accuracy = 75 | Status = 0}}
| 186 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 186 | Name = Sweet Kiss | Type = Fairy | Category = Status | Contest = Cute | Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. | PP = 10 | Power = 0 | Accuracy = 75 | Status = 0}}
| 187 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 187 | Name = Belly Drum | Type = Normal | Category = Status | Contest = Cute | Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}
| 187 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 187 | Name = Belly Drum | Type = Normal | Category = Status | Contest = Cute | Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}

Latest revision as of 15:19, 9 May 2024

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