Difference between revisions of "Template:MoveV3"
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Jianmingyong (talk | contribs) (Created page with "<noinclude>{{NoteV2}}</noinclude><includeonly>{{#switch:{{{2|}}} | 1 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = To...") |
JappaWakka (talk | contribs) (Updated Hi Jump Kick to High Jump Kick) |
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| 40 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 40 | Name = Poison Sting | Type = Poison | Category = Physical | Contest = Smart | Description = The user stabs the target with a poisonous stinger. This may also poison the target. | PP = 35 | Power = 15 | Accuracy = 100 | Status = 0}} | | 40 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 40 | Name = Poison Sting | Type = Poison | Category = Physical | Contest = Smart | Description = The user stabs the target with a poisonous stinger. This may also poison the target. | PP = 35 | Power = 15 | Accuracy = 100 | Status = 0}} | ||
| 41 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 41 | Name = Twineedle | Type = Bug | Category = Physical | Contest = Smart | Description = The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | PP = 20 | Power = 25 | Accuracy = 100 | Status = 0}} | | 41 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 41 | Name = Twineedle | Type = Bug | Category = Physical | Contest = Smart | Description = The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | PP = 20 | Power = 25 | Accuracy = 100 | Status = 0}} | ||
| 42 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 42 | Name = Pin | | 42 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 42 | Name = Pin Missile | Type = Bug | Category = Physical | Contest = Cool | Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | PP = 20 | Power = 25 | Accuracy = 85 | Status = 0}} | ||
| 43 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 43 | Name = Leer | Type = Normal | Category = Status | Contest = Cool | Description = The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}} | | 43 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 43 | Name = Leer | Type = Normal | Category = Status | Contest = Cool | Description = The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}} | ||
| 44 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 44 | Name = Bite | Type = Dark | Category = Physical | Contest = Tough | Description = The target is bitten with viciously sharp fangs. It may make the target flinch. | PP = 25 | Power = 60 | Accuracy = 100 | Status = 0}} | | 44 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 44 | Name = Bite | Type = Dark | Category = Physical | Contest = Tough | Description = The target is bitten with viciously sharp fangs. It may make the target flinch. | PP = 25 | Power = 60 | Accuracy = 100 | Status = 0}} | ||
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| 134 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 134 | Name = Kinesis | Type = Psychic | Category = Status | Contest = Smart | Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. | PP = 15 | Power = 0 | Accuracy = 80 | Status = 0}} | | 134 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 134 | Name = Kinesis | Type = Psychic | Category = Status | Contest = Smart | Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. | PP = 15 | Power = 0 | Accuracy = 80 | Status = 0}} | ||
| 135 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 135 | Name = Softboiled | Type = Normal | Category = Status | Contest = Beauty | Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}} | | 135 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 135 | Name = Softboiled | Type = Normal | Category = Status | Contest = Beauty | Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}} | ||
| 136 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 136 | Name = | | 136 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 136 | Name = High Jump Kick | Type = Fighting | Category = Physical | Contest = Cool | Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | PP = 10 | Power = 130 | Accuracy = 90 | Status = 0}} | ||
| 137 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 137 | Name = Glare | Type = Normal | Category = Status | Contest = Tough | Description = The user intimidates the target with the pattern on its belly to cause paralysis. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}} | | 137 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 137 | Name = Glare | Type = Normal | Category = Status | Contest = Tough | Description = The user intimidates the target with the pattern on its belly to cause paralysis. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}} | ||
| 138 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 138 | Name = Dream Eater | Type = Psychic | Category = Special | Contest = Smart | Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | PP = 15 | Power = 100 | Accuracy = 100 | Status = 0}} | | 138 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 138 | Name = Dream Eater | Type = Psychic | Category = Special | Contest = Smart | Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | PP = 15 | Power = 100 | Accuracy = 100 | Status = 0}} | ||
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| 144 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 144 | Name = Transform | Type = Normal | Category = Status | Contest = Smart | Description = The user transforms into a copy of the target right down to having the same move set. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}} | | 144 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 144 | Name = Transform | Type = Normal | Category = Status | Contest = Smart | Description = The user transforms into a copy of the target right down to having the same move set. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}} | ||
| 145 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 145 | Name = Bubble | Type = Water | Category = Special | Contest = Cute | Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}} | | 145 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 145 | Name = Bubble | Type = Water | Category = Special | Contest = Cute | Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}} | ||
| 146 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 146 | Name = | | 146 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 146 | Name = Dizzy Punch | Type = Normal | Category = Physical | Contest = Cute | Description = The target is hit with rhythmically launched punches. This may also leave the target confused. | PP = 10 | Power = 70 | Accuracy = 100 | Status = 0}} | ||
| 147 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 147 | Name = Spore | Type = Grass | Category = Status | Contest = Beauty | Description = The user scatters bursts of spores that induce sleep. | PP = 15 | Power = 0 | Accuracy = 100 | Status = 0}} | | 147 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 147 | Name = Spore | Type = Grass | Category = Status | Contest = Beauty | Description = The user scatters bursts of spores that induce sleep. | PP = 15 | Power = 0 | Accuracy = 100 | Status = 0}} | ||
| 148 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 148 | Name = Flash | Type = Electric | Category = Special | Contest = Beauty | Description = The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. | PP = 15 | Power = 60 | Accuracy = 100 | Status = 0}} | | 148 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 148 | Name = Flash | Type = Electric | Category = Special | Contest = Beauty | Description = The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. | PP = 15 | Power = 60 | Accuracy = 100 | Status = 0}} | ||
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| 183 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 183 | Name = Mach Punch | Type = Fighting | Category = Physical | Contest = Cool | Description = The user throws a punch at blinding speed. It is certain to strike first. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}} | | 183 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 183 | Name = Mach Punch | Type = Fighting | Category = Physical | Contest = Cool | Description = The user throws a punch at blinding speed. It is certain to strike first. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}} | ||
| 184 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 184 | Name = Scary Face | Type = Normal | Category = Status | Contest = Tough | Description = The user frightens the target with a scary face to harshly reduce its speed stat. | PP = 10 | Power = 0 | Accuracy = 100 | Status = 0}} | | 184 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 184 | Name = Scary Face | Type = Normal | Category = Status | Contest = Tough | Description = The user frightens the target with a scary face to harshly reduce its speed stat. | PP = 10 | Power = 0 | Accuracy = 100 | Status = 0}} | ||
| 185 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 185 | Name = | | 185 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 185 | Name = Feint Attack | Type = Dark | Category = Physical | Contest = Smart | Description = The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | PP = 20 | Power = 60 | Accuracy = 0 | Status = 0}} | ||
| 186 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 186 | Name = Sweet Kiss | Type = Fairy | Category = Status | Contest = Cute | Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. | PP = 10 | Power = 0 | Accuracy = 75 | Status = 0}} | | 186 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 186 | Name = Sweet Kiss | Type = Fairy | Category = Status | Contest = Cute | Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. | PP = 10 | Power = 0 | Accuracy = 75 | Status = 0}} | ||
| 187 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 187 | Name = Belly Drum | Type = Normal | Category = Status | Contest = Cute | Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}} | | 187 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 187 | Name = Belly Drum | Type = Normal | Category = Status | Contest = Cute | Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}} | ||
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| 621 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 621 | Name = Hyperspace Fury | Type = Dark | Category = Physical | Contest = Tough | Description = | PP = 5 | Power = 100 | Accuracy = 0 | Status = 0}} | | 621 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 621 | Name = Hyperspace Fury | Type = Dark | Category = Physical | Contest = Tough | Description = | PP = 5 | Power = 100 | Accuracy = 0 | Status = 0}} | ||
| 999 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 999 | Name = TheUltimateDerp | Type = Shadow | Category = Physical | Contest = Cool | Description = The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie. | PP = 40 | Power = 100 | Accuracy = 0 | Status = 0}} | | 999 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 999 | Name = TheUltimateDerp | Type = Shadow | Category = Physical | Contest = Cool | Description = The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie. | PP = 40 | Power = 100 | Accuracy = 0 | Status = 0}} | ||
| | | {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 1 | Name = Moves Not Implemented | Type = Normal | Category = Tough | Contest = Cool | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0}} | ||
}}</includeonly> | }}</includeonly> | ||
Latest revision as of 15:19, 9 May 2024
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