Difference between revisions of "Template:WikiV2/GameUpdateNews"

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==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''===
=== Headline features ===
* The [[Battle Frontier]] has been completely redesigned as an independent set of islands and is no longer connected to [[Route 40]]. You can now access it from the [[SeaPlane Por]]t on [[Route 50]] after defeating [[Red]] for the first time. Currently only the [[Battle Tower]] and the [[Battle Factory]] are operational, but the designs of several other facilities are already in place so you can see what will be coming in future versions. The redesign also includes an expanded selection of shops for using [[BP]]. Also endless mode now has a breakroom feature to allow for the pausing of a challenge, this is forced every 20 battles to resolve a crash when looping the Battle Frontier scripts 50 times in endless mode thus preventing a higher score than 49 battles in endless mode.
* [[Voltorb Flip]] is now implemented in the game. The full game functionality is available in [[Celadon City]] in the old Game Corner Prize building. You can now earn coins to exchange for fabulous prizes!
* Mail has been completely reworked with a whole new system for viewing the mail in the PC and new behaviors for attaching and detaching mail from your Pokémon. Mailman achievement is now obtainable
=== Major improvements ===
* The [[Pokédex]] screens have received some major improvements, specifically for displaying details of alternate forms of Pokémon. This also includes several features for [[GameMode]] devs to use for their own implementations of the Pokédex.
* All Phone calls in [[Johto]] have been reworked. Outside of major scripted events answering calls is now optional! However answering those calls has gotten significantly more rewarding with stronger matches and better gifts now available from EVERY phone call trainer. Phone call trainers in [[Kanto]] and [[Sevii Islands]] are likely coming soon.
* Pokémon additional forms were reworked to be more customizable for GameModes. Most of the functionality is now controlled by a text data file(content\data\forms.dat) instead of hard code.
* A handful of Additional forms and newer generation Pokémon were implemented and [[Kleavor]] and [[Ursaluna]] should now be accessible in game.
=== GameMode, Scripting and Mapping changes ===
* Custom items are now supported for GameModes, these are located at \Content\data\items\ including an example file
* <nowiki>@item.select(allowedpages,alloweditems)</nowiki> - opens an inventory menu to select an item
** allowedpages - a list of the pages items can be selected from separated by ; , listed either by index (0;1;2…) or by name (standard;medicine;plants)
** alloweditems - a list of the item IDs that can be chosen, ranges can be given (e.g. 1-10) and multiple ranges or single items can be listed with ; separating them (1-0;15;25;30-34;36)
* <inventory.selected> - returns the ID of the item selected by @item.select()
* Added new shopidentifer argument to @screen.trade() - When added it will track items sold from the shop to allow for inventory to be depleted permanently. Stored as a register (identifier_itemID)
* @music.force(songfile) - Locks the given song as the one to play even when warping to new maps or riding/surfing
* @music.unforce - Removes a previous @music.force()
* @pokemon.addev(PartyID,stat,value) - Adds the given value to the given stat of the given party member, EVs capped at 255/stat, 510/Pokémon
* @pokemon.levelup(partyid,levels) - Increases the given party member’s levels by the given amount, allowing for correct exp gain and level up moves
* <pokemon.nickname> now returns the species name if there is no nickname
* @pokedex.changeentry(ID,entrytype,[force]) - changes the entry type of a Pokemon
** ID - The Dex Id of a Pokemon, number or number_form
** entrytype - 0 (unseen), 1 (seen), 2 (caught) or 3 (shiny)
** force - Optional boolean, when true this command can decrease the entry type
* The last argument of @text.notification() now forces the associated script to run even if not accepted when true
* Frontier emblems can now be changed from the \content\data\badges\ folder
* @player.removefrontieremblem(ID) - removes the given frontier emblem
* Added compass directions to the debug overlay
* Water Speed is now a GameMode Variable
* @script.delay(script,Type,Value) - stores a script to be run after a delay, delay is currently only for steps taken.
* @script.cleardelay(script,Type,Value) - clears an existing delay, preventing it from coming up
* <script.delay(variablename) - calls the value stored for the current active delay , “type”, “script” or “value”
* Added new optional argument to @screen.halloffame for the background map
* Added optional credit “pages” available for GameModes and set some default ones to hide when in a GM
* Added EnvironmentType evo condition, can list multiple or can list one to exclude
* Can list multiple Place names in one evo condition, can exclude places
* @Pokemon.SetStatus(partyIndex,status)
=== Other significant changes ===
* Mouse click can now be used in the PSS
* PSS now has a PM function
* Battles can now continue while the chat is active
* Limited character names to 20 characters and Pokemon nicknames to 12 characters
* AlexCorruptor is now available on Kolben Tower 3F
* Pokedex “[MAX]” now returns 1010 instead of 893
* Held items of released Pokemon now return to the bag
* Added localization for field moves and switching
* Implemented Moves:
** Encore
** Strange Steam
** Rage Fist
* Animated the following moves:
** Ice Punch
** Psychic
** Confuse Ray
** Flash
=== Bug Fixes and small adjustments ===
* Fixed several small spelling and grammar errors
* Fixed NPC.spawn not being able to take <player.skin> or <rival.skin>
* Fixed nested structures not working
* NPCs that “dance” no longer get forced to integer positions after dancing
* Force switch moves can nolonger result in a battling egg
* Fixed evolution conditions for Swilix and Slurpuff
* The “OpenMenu” key now uses the correct keyword
* Removed “Pal Park” from the Kanto World Map
* Fixed scroll wheel not being able to reach every item in the bag
* Fixed <player.name> not working for pokemon add commands
* Fixed an issue with items taken from Pokemon being wrong
* Fixed the animations for Frozen status
* Fixed water animation not changing when swapping GameModes
* Fixed Aragas’s Russia Poster
* Having Running or Ride active while in a script no longer effects the Player’s scripted movement
* Fixed new saves getting junk berry data
* Fixed Whirlwind
* Fly does not consider where the player will land when determining if the player can fly to a given map, only the maps listed in “MapFiles”
* Fixed girl in Radio Tower who gives you Sunny Day TM.
* Fixed Stealth Rock
* Fixed trainer AI failing to find non damaging moves when no damaging moves exist
* Fixed being able to leave New Bark Town without a Pokémon from Elm using a daily reward Pokémon
* Fixed Squirtle script in Pallet Town saying you got a Bulbasaur
* Fixed SSAqua bed script saying the wrong destination
* Revival Herb is now Medicine
* Fixed Cherubi’s wild held item
* Fixed the boat’s behavior at Memorial Pillar after clearing Team Rocket
* Can now fly from Tin Tower Roof
* Fixed battle maps getting old offset data sometimes
* Fixed @entity.setscale when changing a model
* Pause Player animations when game is paused
* Fixed Berserk Gene
* Fixed headbutt requiring the Hive Badge
* Fixed several OW sprites
* Fixed Pokedex Radio
* Added headbutt encounters on Route 34 and 38
* Fix a bug with the `@script.start` command in while loops
* Expanded trainer OT to 6 characters and removed some old patches
* Fix Magnitude Power


==='''Minor Update News ([[Version_history#Version 0.59.3 minor update|Indev 0.59.3]]):'''===
==='''Minor Update News ([[Version_history#Version 0.59.3 minor update|Indev 0.59.3]]):'''===
=== New features ===
=== New features ===
=== Changes ===
* Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon
* Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon
* Pokemon will no longer attempt to learn the same move twice when leveling up
* Pokemon will no longer attempt to learn the same move twice when leveling up

Revision as of 06:57, 20 March 2024

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