Difference between revisions of "Poison status"
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A poisoned Pokémon will lose 1/8 of its maximum [[HP]] every turn in battle. | A poisoned Pokémon will lose 1/8 of its maximum [[HP]] every turn in battle. | ||
The poison status will cause a Pokémon to take double damage from [[Pokémon Move/Hex|Hex]] and [[Pokémon Move/Venoshock|Venoshock]] | |||
==Badly Poison== | ==Badly Poison== | ||
Latest revision as of 00:50, 17 January 2013
The poison condition (PSN) (Japanese: どく Poison) is a non-volatile status ailment found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn.
It can be caused by several moves most of which are Poison-type. Poison and Steel-type Pokémon are immune to being poisoned, making it the only non-volatile status ailment to be ineffective against more than one type.
Effect
A poisoned Pokémon will lose 1/8 of its maximum HP every turn in battle.
The poison status will cause a Pokémon to take double damage from Hex and Venoshock
Badly Poison
Along with the poison status, a Pokémon can also be badly poisoned; the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn.
Effect
A badly poisoned Pokémon will lose 1/16 of its maximum HP on the first turn, after which damage will increase by 1/16 at the end of every turn