Difference between revisions of "Template:MoveV2"

From Pokémon 3D Wiki
Jump to navigation Jump to search
Line 67: Line 67:
| 66 = {{MoveDataV2|66|{{{1}}}|Submission|Fighting|Physical|Cool|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.|25|80|80%|Yes}}
| 66 = {{MoveDataV2|66|{{{1}}}|Submission|Fighting|Physical|Cool|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.|25|80|80%|Yes}}
| 67 = {{MoveDataV2|67|{{{1}}}|Low Kick|Fighting|Physical|Tough|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.|20|-|100%|Yes}}
| 67 = {{MoveDataV2|67|{{{1}}}|Low Kick|Fighting|Physical|Tough|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.|20|-|100%|Yes}}
| 68 = {{MoveDataV2|68|{{{1}}}|Counter|Fighting|Physical|Cool|A retaliation move that counters any physical attack, inflicting double the damage taken.|20|-|100%|Yes}}
| 68 = {{MoveDataV2|68|{{{1}}}|Counter|Fighting|Physical|Cool|A retaliation move that counters any physical attack, inflicting double the damage taken. '''Has a priority of -5'''|20|-|100%|Yes}}
| 69 = {{MoveDataV2|69|{{{1}}}|Seismic Toss|Fighting|Physical|Tough|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.|20|-|100%|Yes}}
| 69 = {{MoveDataV2|69|{{{1}}}|Seismic Toss|Fighting|Physical|Tough|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.|20|-|100%|Yes}}
| 70 = {{MoveDataV2|70|{{{1}}}|Strength|Normal|Physical|Tough|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.|15|80|100%|Yes}}
| 70 = {{MoveDataV2|70|{{{1}}}|Strength|Normal|Physical|Tough|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.|15|80|100%|Yes}}
Line 97: Line 97:
| 96 = {{MoveDataV2|96|{{{1}}}|Meditate|Psychic|Status|Beauty|The user meditates to awaken the power deep within its body and raise its Attack stat.|40|-|-|Yes}}
| 96 = {{MoveDataV2|96|{{{1}}}|Meditate|Psychic|Status|Beauty|The user meditates to awaken the power deep within its body and raise its Attack stat.|40|-|-|Yes}}
| 97 = {{MoveDataV2|97|{{{1}}}|Agility|Psychic|Status|Cool|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.|30|-|-|Yes}}
| 97 = {{MoveDataV2|97|{{{1}}}|Agility|Psychic|Status|Cool|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.|30|-|-|Yes}}
| 98 = {{MoveDataV2|98|{{{1}}}|Quick Attack|Normal|Physical|Cool|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.|30|40|100%|Yes}}
| 98 = {{MoveDataV2|98|{{{1}}}|Quick Attack|Normal|Physical|Cool|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|30|40|100%|Yes}}
| 99 = {{MoveDataV2|99|{{{1}}}|Rage|Normal|Physical|Tough|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.|20|20|100%|Yes}}
| 99 = {{MoveDataV2|99|{{{1}}}|Rage|Normal|Physical|Tough|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.|20|20|100%|Yes}}
| 100 = {{MoveDataV2|100|{{{1}}}|Teleport|Psychic|Status|Cool|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.|20|-|-|Yes}}
| 100 = {{MoveDataV2|100|{{{1}}}|Teleport|Psychic|Status|Cool|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.|20|-|-|Yes}}
Line 116: Line 116:
| 115 = {{MoveDataV2|115|{{{1}}}|Reflect|Psychic|Status|Smart|A wondrous wall is put up to suppress damage from physical attacks for five turns.|20|-|-|Yes}}
| 115 = {{MoveDataV2|115|{{{1}}}|Reflect|Psychic|Status|Smart|A wondrous wall is put up to suppress damage from physical attacks for five turns.|20|-|-|Yes}}
| 116 = {{MoveDataV2|116|{{{1}}}|Focus Energy|Normal|Status|Cool|The user takes a deep breath and focuses so that critical hits land more easily.|30|-|-|Yes}}
| 116 = {{MoveDataV2|116|{{{1}}}|Focus Energy|Normal|Status|Cool|The user takes a deep breath and focuses so that critical hits land more easily.|30|-|-|Yes}}
| 117 = {{MoveDataV2|117|{{{1}}}|Bide|Normal|Physical|Tough|The user endures attacks for two turns, then strikes back to cause double the damage taken.|10|-|-|Yes}}
| 117 = {{MoveDataV2|117|{{{1}}}|Bide|Normal|Physical|Tough|The user endures attacks for two turns, then strikes back to cause double the damage taken. '''Has a priority of +1''|10|-|-|Yes}}
| 118 = {{MoveDataV2|118|{{{1}}}|Metronome|Normal|Status|Cute|The user waggles a finger and stimulates its brain into randomly using nearly any move.|10|-|-|Yes}}
| 118 = {{MoveDataV2|118|{{{1}}}|Metronome|Normal|Status|Cute|The user waggles a finger and stimulates its brain into randomly using nearly any move.|10|-|-|Yes}}
| 119 = {{MoveDataV2|119|{{{1}}}|Mirror Move|Flying|Status|Smart|The user counters the target by mimicking the target's last move.|20|-|-|Yes}}
| 119 = {{MoveDataV2|119|{{{1}}}|Mirror Move|Flying|Status|Smart|The user counters the target by mimicking the target's last move.|20|-|-|Yes}}
Line 181: Line 181:
| 180 = {{MoveDataV2|180|{{{1}}}|Spite|Ghost|Status|Tough|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.|10|-|100%|Yes}}
| 180 = {{MoveDataV2|180|{{{1}}}|Spite|Ghost|Status|Tough|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.|10|-|100%|Yes}}
| 181 = {{MoveDataV2|181|{{{1}}}|Powder Snow|Ice|Special|Beauty|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.|25|40|100%|Yes}}
| 181 = {{MoveDataV2|181|{{{1}}}|Powder Snow|Ice|Special|Beauty|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.|25|40|100%|Yes}}
| 182 = {{MoveDataV2|182|{{{1}}}|Protect|Normal|Status|Cute|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.|10|-|-|Yes}}
| 182 = {{MoveDataV2|182|{{{1}}}|Protect|Normal|Status|Cute|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|-|-|Yes}}
| 183 = {{MoveDataV2|183|{{{1}}}|Mach Punch|Fighting|Physical|Cool|The user throws a punch at blinding speed. It is certain to strike first.|30|40|100%|Yes}}
| 183 = {{MoveDataV2|183|{{{1}}}|Mach Punch|Fighting|Physical|Cool|The user throws a punch at blinding speed. It is certain to strike first.|30|40|100%|Yes}}
| 184 = {{MoveDataV2|184|{{{1}}}|Scary Face|Normal|Status|Tough|The user frightens the target with a scary face to harshly reduce its speed stat.|10|-|100%|Yes}}
| 184 = {{MoveDataV2|184|{{{1}}}|Scary Face|Normal|Status|Tough|The user frightens the target with a scary face to harshly reduce its speed stat.|10|-|100%|Yes}}
Line 196: Line 196:
| 195 = {{MoveDataV2|195|{{{1}}}|Perish Song|Normal|Status|Beauty|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.|5|-|-|Yes}}
| 195 = {{MoveDataV2|195|{{{1}}}|Perish Song|Normal|Status|Beauty|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.|5|-|-|Yes}}
| 196 = {{MoveDataV2|196|{{{1}}}|Icy Wind|Ice|Special|Beauty|The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.|15|55|95%|Yes}}
| 196 = {{MoveDataV2|196|{{{1}}}|Icy Wind|Ice|Special|Beauty|The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.|15|55|95%|Yes}}
| 197 = {{MoveDataV2|197|{{{1}}}|Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.|5|-|-|Yes}}
| 197 = {{MoveDataV2|197|{{{1}}}|Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|-|-|Yes}}
| 198 = {{MoveDataV2|198|{{{1}}}|Bone Rush|Ground|Physical|Tough|The user strikes the target with a hard bone two to five times in a row.|10|25|90%|Yes}}
| 198 = {{MoveDataV2|198|{{{1}}}|Bone Rush|Ground|Physical|Tough|The user strikes the target with a hard bone two to five times in a row.|10|25|90%|Yes}}
| 199 = {{MoveDataV2|199|{{{1}}}|Lock-On|Normal|Status|Smart|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.|5|-|-|Yes}}
| 199 = {{MoveDataV2|199|{{{1}}}|Lock-On|Normal|Status|Smart|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.|5|-|-|Yes}}
Line 202: Line 202:
| 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|-|-|Yes}}
| 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|-|-|Yes}}
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}}
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}}
| 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.|10|-|-|Yes}}
| 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|-|-|Yes}}
| 204 = {{MoveDataV2|204|{{{1}}}|Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|-|100%|Yes}}
| 204 = {{MoveDataV2|204|{{{1}}}|Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|-|100%|Yes}}
| 205 = {{MoveDataV2|205|{{{1}}}|Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90%|Yes}}
| 205 = {{MoveDataV2|205|{{{1}}}|Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90%|Yes}}
Line 227: Line 227:
| 226 = {{MoveDataV2|226|{{{1}}}|Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting and passes along any stat changes.|40|-|-|Yes}}
| 226 = {{MoveDataV2|226|{{{1}}}|Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting and passes along any stat changes.|40|-|-|Yes}}
| 227 = {{MoveDataV2|227|{{{1}}}|Encore|Normal|Status|Cute|The user compels the target to keep using only the move it last used for three turns.|5|-|100%|Yes}}
| 227 = {{MoveDataV2|227|{{{1}}}|Encore|Normal|Status|Cute|The user compels the target to keep using only the move it last used for three turns.|5|-|100%|Yes}}
| 228 = {{MoveDataV2|228|{{{1}}}|Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a target that is switching out of battle.|20|40|100%|Yes}}
| 228 = {{MoveDataV2|228|{{{1}}}|Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a target that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100%|Yes}}
| 229 = {{MoveDataV2|229|{{{1}}}|Rapid Spin|Normal|Physical|Cool|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.|40|20|100%|Yes}}
| 229 = {{MoveDataV2|229|{{{1}}}|Rapid Spin|Normal|Physical|Cool|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.|40|20|100%|Yes}}
| 230 = {{MoveDataV2|230|{{{1}}}|Sweet Scent|Normal|Status|Cute|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.|20|-|100%|Yes}}
| 230 = {{MoveDataV2|230|{{{1}}}|Sweet Scent|Normal|Status|Cute|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.|20|-|100%|Yes}}
| 231 = {{MoveDataV2|231|{{{1}}}|Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.|15|100|75%|Yes}}
| 231 = {{MoveDataV2|231|{{{1}}}|Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.|15|100|75%|Yes}}
| 232 = {{MoveDataV2|232|{{{1}}}|Metal Claw|Steel|Physical|Cool|The target is raked with steel claws. It may also raise the user's Attack stat.|35|50|95%|Yes}}
| 232 = {{MoveDataV2|232|{{{1}}}|Metal Claw|Steel|Physical|Cool|The target is raked with steel claws. It may also raise the user's Attack stat.|35|50|95%|Yes}}
| 233 = {{MoveDataV2|233|{{{1}}}|Vital Throw|Fighting|Physical|Cool|The user attacks last. In return, this throw move is guaranteed not to miss.|10|70|-|Yes}}
| 233 = {{MoveDataV2|233|{{{1}}}|Vital Throw|Fighting|Physical|Cool|The user attacks last. In return, this throw move is guaranteed not to miss. '''Has a priority of -1'''|10|70|-|Yes}}
| 234 = {{MoveDataV2|234|{{{1}}}|Morning Sun|Normal|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|-|-|Yes}}
| 234 = {{MoveDataV2|234|{{{1}}}|Morning Sun|Normal|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|-|-|Yes}}
| 235 = {{MoveDataV2|235|{{{1}}}|Synthesis|Grass|Status|Smart|The user restores its own HP. The amount of HP regained varies with the weather.|5|-|-|Yes}}
| 235 = {{MoveDataV2|235|{{{1}}}|Synthesis|Grass|Status|Smart|The user restores its own HP. The amount of HP regained varies with the weather.|5|-|-|Yes}}
Line 276: Line 276:
| 275 = {{MoveDataV2|275|{{{1}}}|Ingrain|Grass|Status|Smart|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.|20|-|-|Yes}}
| 275 = {{MoveDataV2|275|{{{1}}}|Ingrain|Grass|Status|Smart|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.|20|-|-|Yes}}
| 276 = {{MoveDataV2|276|{{{1}}}|Superpower|Fighting|Physical|Tough|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.|5|120|100%|Yes}}
| 276 = {{MoveDataV2|276|{{{1}}}|Superpower|Fighting|Physical|Tough|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.|5|120|100%|Yes}}
| 277 = {{MoveDataV2|277|{{{1}}}|Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the target moves like Leech Seed and moves that damage status.|15|-|-|Yes}}
| 277 = {{MoveDataV2|277|{{{1}}}|Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the target moves like Leech Seed and moves that damage status. '''Has a priority of +4'''|15|-|-|Yes}}
| 278 = {{MoveDataV2|278|{{{1}}}|Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|-|-|Yes}}
| 278 = {{MoveDataV2|278|{{{1}}}|Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|-|-|Yes}}
| 279 = {{MoveDataV2|279|{{{1}}}|Revenge|Fighting|Physical|Tough|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.|10|60|100%|Yes}}
| 279 = {{MoveDataV2|279|{{{1}}}|Revenge|Fighting|Physical|Tough|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.|10|60|100%|Yes}}
Line 363: Line 363:
| 362 = {{MoveDataV2|362|{{{1}}}|Brine|Water|Special|Smart|If the target's HP is down to about half, this attack will hit with double the power.|10|65|100%|Yes}}
| 362 = {{MoveDataV2|362|{{{1}}}|Brine|Water|Special|Smart|If the target's HP is down to about half, this attack will hit with double the power.|10|65|100%|Yes}}
| 363 = {{MoveDataV2|363|{{{1}}}|Natural Gift|Normal|Special|Smart|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.|15|-|100%|Yes}}
| 363 = {{MoveDataV2|363|{{{1}}}|Natural Gift|Normal|Special|Smart|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.|15|-|100%|Yes}}
| 364 = {{MoveDataV2|364|{{{1}}}|Feint|Normal|Physical|Beauty|An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.|10|30|100%|Yes}}
| 364 = {{MoveDataV2|364|{{{1}}}|Feint|Normal|Physical|Beauty|An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. '''Has a priority of +2'''|10|30|100%|Yes}}
| 365 = {{MoveDataV2|365|{{{1}}}|Pluck|Flying|Physical|Cute|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
| 365 = {{MoveDataV2|365|{{{1}}}|Pluck|Flying|Physical|Cute|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
| 366 = {{MoveDataV2|366|{{{1}}}|Tailwind|Flying|Status|Smart|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.|15|-|-|Yes}}
| 366 = {{MoveDataV2|366|{{{1}}}|Tailwind|Flying|Status|Smart|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.|15|-|-|Yes}}
Line 419: Line 419:
| 418 = {{MoveDataV2|418|{{{1}}}|Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100%|Yes}}
| 418 = {{MoveDataV2|418|{{{1}}}|Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100%|Yes}}
| 419 = {{MoveDataV2|419|{{{1}}}|Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|100%|No}}
| 419 = {{MoveDataV2|419|{{{1}}}|Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|100%|No}}
| 420 = {{MoveDataV2|420|{{{1}}}|Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first.|30|40|100%|Yes}}
| 420 = {{MoveDataV2|420|{{{1}}}|Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100%|Yes}}
| 421 = {{MoveDataV2|421|{{{1}}}|Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100%|Yes}}
| 421 = {{MoveDataV2|421|{{{1}}}|Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100%|Yes}}
| 422 = {{MoveDataV2|422|{{{1}}}|Thunder Fang|Electric|Physical|Cool|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.|15|65|95%|Yes}}
| 422 = {{MoveDataV2|422|{{{1}}}|Thunder Fang|Electric|Physical|Cool|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.|15|65|95%|Yes}}
| 423 = {{MoveDataV2|423|{{{1}}}|Ice Fang|Ice|Physical|Cool|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.|15|65|95%|Yes}}
| 423 = {{MoveDataV2|423|{{{1}}}|Ice Fang|Ice|Physical|Cool|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.|15|65|95%|Yes}}
| 424 = {{MoveDataV2|424|{{{1}}}|Fire Fang|Fire|Physical|Beauty|The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.|15|65|95%|Yes}}
| 424 = {{MoveDataV2|424|{{{1}}}|Fire Fang|Fire|Physical|Beauty|The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.|15|65|95%|Yes}}
| 425 = {{MoveDataV2|425|{{{1}}}|Shadow Sneak|Ghost|Physical|Smart|The user extends its shadow and attacks the target from behind. This move always goes first.|30|40|100%|Yes}}
| 425 = {{MoveDataV2|425|{{{1}}}|Shadow Sneak|Ghost|Physical|Smart|The user extends its shadow and attacks the target from behind. This move always goes first. '''Has a priority of +1'''|30|40|100%|Yes}}
| 426 = {{MoveDataV2|426|{{{1}}}|Mud Bomb|Ground|Special|Smart|The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.|10|65|85%|Yes}}
| 426 = {{MoveDataV2|426|{{{1}}}|Mud Bomb|Ground|Special|Smart|The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.|10|65|85%|Yes}}
| 427 = {{MoveDataV2|427|{{{1}}}|Psycho Cut|Psychic|Physical|Cool|The user tears at the target with blades formed by psychic power. Critical hits land more easily.|20|70|100%|Yes}}
| 427 = {{MoveDataV2|427|{{{1}}}|Psycho Cut|Psychic|Physical|Cool|The user tears at the target with blades formed by psychic power. Critical hits land more easily.|20|70|100%|Yes}}
Line 452: Line 452:
| 451 = {{MoveDataV2|451|{{{1}}}|Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90%|Yes}}
| 451 = {{MoveDataV2|451|{{{1}}}|Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90%|Yes}}
| 452 = {{MoveDataV2|452|{{{1}}}|Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the target to attack. The user also sustains serious damage.|15|120|100%|Yes}}
| 452 = {{MoveDataV2|452|{{{1}}}|Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the target to attack. The user also sustains serious damage.|15|120|100%|Yes}}
| 453 = {{MoveDataV2|453|{{{1}}}|Aqua Jet|Water|Physical|Beauty|The user lunges at the target speed that makes it almost invisible. This move always goes first.|20|40|100%|Yes}}
| 453 = {{MoveDataV2|453|{{{1}}}|Aqua Jet|Water|Physical|Beauty|The user lunges at the target speed that makes it almost invisible. This move always goes first. '''Has a priority of +1'''|20|40|100%|Yes}}
| 454 = {{MoveDataV2|454|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| 454 = {{MoveDataV2|454|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| 455 = {{MoveDataV2|455|{{{1}}}|Defend Order|Bug|Status|Smart|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.|10|-|-|Yes}}
| 455 = {{MoveDataV2|455|{{{1}}}|Defend Order|Bug|Status|Smart|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.|10|-|-|Yes}}
Line 592: Line 592:
| 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100%|Yes}}
| 586 = {{MoveDataV2|586|{{{1}}}|Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100%|Yes}}
| 587 = {{MoveDataV2|587|{{{1}}}|Fairy Lock|Fairy|Status|None|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|-|-%|No}}
| 587 = {{MoveDataV2|587|{{{1}}}|Fairy Lock|Fairy|Status|None|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|-|-%|No}}
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.|10|-|-|Yes}}
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|-|-|Yes}}
| 589 = {{MoveDataV2|589|{{{1}}}|Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|-|-|Yes}}
| 589 = {{MoveDataV2|589|{{{1}}}|Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|-|-|Yes}}
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|-|-|Yes}}
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|-|-|Yes}}

Revision as of 18:36, 16 September 2014

This template contains information that is retrieved from other template. Please edit with care. There will be no preview for this page if you can see this note.

As of 12 June 2017, these templates do not have a primary caretaker who has left his position. You can still get help with this under the #wiki_contribution channel in Discord at the Pokemon 3D discord server.