Difference between revisions of "Template:MoveV2"

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Line 149: Line 149:
| 154 = {{MoveDataV2|154|{{{1}}}|Fury Swipes|Normal|Physical|Tough|The foe is raked with sharp claws or scythes for two to five times in quick succession.|15|18|80%|Yes}}
| 154 = {{MoveDataV2|154|{{{1}}}|Fury Swipes|Normal|Physical|Tough|The foe is raked with sharp claws or scythes for two to five times in quick succession.|15|18|80%|Yes}}
| 156 = {{MoveDataV2|156|{{{1}}}|Rest|Psychic|Status|Cute|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.|10|-|-%|Yes}}
| 156 = {{MoveDataV2|156|{{{1}}}|Rest|Psychic|Status|Cute|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.|10|-|-%|Yes}}
| 157 = {{MoveDataV2|157|{{{1}}}|Rock Slide|Rock|Physical|Tough|||||}}
| 160 = {{MoveDataV2|160|{{{1}}}|Conversion|Normal|Status|Beauty|The user changes its type to become the same type as one of its moves.|30|-|-%|Yes}}
| 160 = {{MoveDataV2|160|{{{1}}}|Conversion|Normal|Status|Beauty|The user changes its type to become the same type as one of its moves.|30|-|-%|Yes}}
| 161 = {{MoveDataV2|161|{{{1}}}|Tri Attack|Normal|Special|Beauty|The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.|10|80|100%|Yes}}
| 161 = {{MoveDataV2|161|{{{1}}}|Tri Attack|Normal|Special|Beauty|The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.|10|80|100%|Yes}}
Line 165: Line 166:
| 184 = {{MoveDataV2|184|{{{1}}}|Scary Face|Normal|Status|Tough|Frightens with a scary face to sharply reduce Speed.|10|-|100%|Yes}}
| 184 = {{MoveDataV2|184|{{{1}}}|Scary Face|Normal|Status|Tough|Frightens with a scary face to sharply reduce Speed.|10|-|100%|Yes}}
| 185 = {{MoveDataV2|185|{{{1}}}|Feint Attack|Dark|Physical|Smart|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.|20|60|-%|Yes}}
| 185 = {{MoveDataV2|185|{{{1}}}|Feint Attack|Dark|Physical|Smart|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.|20|60|-%|Yes}}
| 186 = {{MoveDataV2|186|{{{1}}}|Sweet Kiss|Fairy|Status|Cute|||||}}
| 187 = {{MoveDataV2|187|{{{1}}}|Belly Drum|Normal|Status|Cute|||||}}
| 188 = {{MoveDataV2|188|{{{1}}}|Sludge Bomb|Poison|Special|Tough|Unsanitary sludge is hurled at the target. This may also poison the target.|10|90|100%|Yes}}
| 188 = {{MoveDataV2|188|{{{1}}}|Sludge Bomb|Poison|Special|Tough|Unsanitary sludge is hurled at the target. This may also poison the target.|10|90|100%|Yes}}
| 189 = {{MoveDataV2|189|{{{1}}}|Mud-Slap|Ground|Special|Cute|The user hurls mud in the foe’s face to inflict damage and lower its accuracy.|10|20|100%|Yes}}
| 189 = {{MoveDataV2|189|{{{1}}}|Mud-Slap|Ground|Special|Cute|The user hurls mud in the foe’s face to inflict damage and lower its accuracy.|10|20|100%|Yes}}
Line 175: Line 178:
| 197 = {{MoveDataV2|197|{{{1}}}|Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|-|-%|Yes}}
| 197 = {{MoveDataV2|197|{{{1}}}|Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|-|-%|Yes}}
| 199 = {{MoveDataV2|199|{{{1}}}|Lock-on|Normal|Status|Smart|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|5|-|-%|Yes}}
| 199 = {{MoveDataV2|199|{{{1}}}|Lock-on|Normal|Status|Smart|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|5|-|-%|Yes}}
| 200 = {{MoveDataV2|200|{{{1}}}|Outrage|Dragon|Physical|Cool|||||}}
| 201 = {{MoveDataV2|201|{{{1}}}|Sandstorm|Rock|Status|Tough|||||}}
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}}
| 202 = {{MoveDataV2|202|{{{1}}}|Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100%|Yes}}
| 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. . '''Has a priority of +3 when hitting a switching-out Pokemon'''|10|-|-%|Yes}}
| 203 = {{MoveDataV2|203|{{{1}}}|Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. . '''Has a priority of +3 when hitting a switching-out Pokemon'''|10|-|-%|Yes}}
Line 190: Line 195:
| 219 = {{MoveDataV2|219|{{{1}}}|Safeguard|Normal|Status|Beauty|The user creates a protective field that prevents status conditions for five turns.|25|-|-%|Yes}}
| 219 = {{MoveDataV2|219|{{{1}}}|Safeguard|Normal|Status|Beauty|The user creates a protective field that prevents status conditions for five turns.|25|-|-%|Yes}}
| 223 = {{MoveDataV2|223|{{{1}}}|Dynamic Punch|Fighting|Physical|Cool|The user punches the target with full, concentrated power. This confuses the target if it hits.|5|100|50%|Yes}}
| 223 = {{MoveDataV2|223|{{{1}}}|Dynamic Punch|Fighting|Physical|Cool|The user punches the target with full, concentrated power. This confuses the target if it hits.|5|100|50%|Yes}}
| 224 = {{MoveDataV2|224|{{{1}}}|Megahorn|Bug|Physical|Cool|||||}}
| 225 = {{MoveDataV2|225|{{{1}}}|Dragon Breath|Dragon|Special|Cool|The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.|20|60|100%|Yes}}
| 225 = {{MoveDataV2|225|{{{1}}}|Dragon Breath|Dragon|Special|Cool|The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.|20|60|100%|Yes}}
| 226 = {{MoveDataV2|226|{{{1}}}|Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting, passing along any stat changes.|40|-|-%|Yes}}
| 226 = {{MoveDataV2|226|{{{1}}}|Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting, passing along any stat changes.|40|-|-%|Yes}}
| 227 = {{MoveDataV2|227|{{{1}}}|Encore|Normal|Status|Cute|||||}}
| 228 = {{MoveDataV2|228|{{{1}}}|Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a foe that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100%|Yes}}
| 228 = {{MoveDataV2|228|{{{1}}}|Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a foe that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100%|Yes}}
| 229 = {{MoveDataV2|229|{{{1}}}|Rapid Spin|Normal|Physical|Cool|||||}}
| 230 = {{MoveDataV2|230|{{{1}}}|Sweet Scent|Normal|Status|Cute|Allures the foe to reduce evasiveness. It also attracts wild Pokémon.|20|-|100%|Yes}}
| 230 = {{MoveDataV2|230|{{{1}}}|Sweet Scent|Normal|Status|Cute|Allures the foe to reduce evasiveness. It also attracts wild Pokémon.|20|-|100%|Yes}}
| 231 = {{MoveDataV2|231|{{{1}}}|Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.|15|100|75%|Yes}}
| 231 = {{MoveDataV2|231|{{{1}}}|Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.|15|100|75%|Yes}}
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| 242 = {{MoveDataV2|242|{{{1}}}|Crunch|Dark|Physical|Tough|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.|15|80|100%|Yes}}
| 242 = {{MoveDataV2|242|{{{1}}}|Crunch|Dark|Physical|Tough|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.|15|80|100%|Yes}}
| 244 = {{MoveDataV2|244|{{{1}}}|Psych Up|Normal|Status|Smart|The user hypnotizes itself into copying any stat change made by the target.|10|-|-%|Yes}}
| 244 = {{MoveDataV2|244|{{{1}}}|Psych Up|Normal|Status|Smart|The user hypnotizes itself into copying any stat change made by the target.|10|-|-%|Yes}}
| 245 = {{MoveDataV2|245|{{{1}}}|Extreme Speed|Normal|Physical|Cool|||||}}
| 246 = {{MoveDataV2|246|{{{1}}}|Ancient Power|Rock|Special|Tough|||||}}
| 247 = {{MoveDataV2|247|{{{1}}}|Shadow Ball|Ghost|Special|Smart|||||}}
| 248 = {{MoveDataV2|248|{{{1}}}|Future Sight|Psychic|Special|Smart|Two turns after this move is used, a hunk of psychic energy attacks the target.|10|120|100%|Yes}}
| 248 = {{MoveDataV2|248|{{{1}}}|Future Sight|Psychic|Special|Smart|Two turns after this move is used, a hunk of psychic energy attacks the target.|10|120|100%|Yes}}
| 249 = {{MoveDataV2|249|{{{1}}}|Rock Smash|Fighting|Physical|Tough|The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.|15|40|100%|Yes}}
| 249 = {{MoveDataV2|249|{{{1}}}|Rock Smash|Fighting|Physical|Tough|The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.|15|40|100%|Yes}}
| 250 = {{MoveDataV2|250|{{{1}}}|Whirlpool|Water|Special|Beauty|Traps the foe inside a whirlpool that lasts for two to five turns.|15|35|85%|Yes}}
| 250 = {{MoveDataV2|250|{{{1}}}|Whirlpool|Water|Special|Beauty|Traps the foe inside a whirlpool that lasts for two to five turns.|15|35|85%|Yes}}
| 251 = {{MoveDataV2|251|{{{1}}}|Beat Up|Dark|Physical|Tough|||||}}
| 252 = {{MoveDataV2|252|{{{1}}}|Fake Out|Normal|Physical|Smart|||||}}
| 253 = {{MoveDataV2|253|{{{1}}}|Uproar|Normal|Special|Beauty|The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.|10|90|100%|Yes}}
| 253 = {{MoveDataV2|253|{{{1}}}|Uproar|Normal|Special|Beauty|The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.|10|90|100%|Yes}}
| 258 = {{MoveDataV2|258|{{{1}}}|Hail|Ice|Status|Beauty|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.|10|-|-%|Yes}}
| 258 = {{MoveDataV2|258|{{{1}}}|Hail|Ice|Status|Beauty|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.|10|-|-%|Yes}}
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| 261 = {{MoveDataV2|261|{{{1}}}|Will-O-Wisp|Fire|Status|Beauty|The user shoots a sinister, bluish white flame at the foe to inflict a burn.|15|-|85%|Yes}}
| 261 = {{MoveDataV2|261|{{{1}}}|Will-O-Wisp|Fire|Status|Beauty|The user shoots a sinister, bluish white flame at the foe to inflict a burn.|15|-|85%|Yes}}
| 263 = {{MoveDataV2|263|{{{1}}}|Facade|Normal|Physical|Cute|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.|20|70|100%|Yes}}
| 263 = {{MoveDataV2|263|{{{1}}}|Facade|Normal|Physical|Cute|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.|20|70|100%|Yes}}
| 264 = {{MoveDataV2|264|{{{1}}}|Focus Punch|Fighting|Physical|Tough|||||}}
| 267 = {{MoveDataV2|267|{{{1}}}|Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|-|-%|Yes}}
| 267 = {{MoveDataV2|267|{{{1}}}|Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|-|-%|Yes}}
| 268 = {{MoveDataV2|268|{{{1}}}|Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.|20|-|-%|Yes}}
| 268 = {{MoveDataV2|268|{{{1}}}|Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.|20|-|-%|Yes}}
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| 277 = {{MoveDataV2|277|{{{1}}}|Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the foe moves like Leech Seed and moves that damage status.  '''Has a priority of +4'''|15|-|-%|Yes}}
| 277 = {{MoveDataV2|277|{{{1}}}|Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the foe moves like Leech Seed and moves that damage status.  '''Has a priority of +4'''|15|-|-%|Yes}}
| 278 = {{MoveDataV2|278|{{{1}}}|Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|-|-%|Yes}}
| 278 = {{MoveDataV2|278|{{{1}}}|Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|-|-%|Yes}}
| 280 = {{MoveDataV2|280|{{{1}}}|Brick Break|Fighting|Physical|Cool|||||}}
| 281 = {{MoveDataV2|281|{{{1}}}|Yawn|Normal|Status|Cute|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.|10|-|-%|Yes}}
| 281 = {{MoveDataV2|281|{{{1}}}|Yawn|Normal|Status|Cute|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.|10|-|-%|Yes}}
| 283 = {{MoveDataV2|283|{{{1}}}|Endeavor|Normal|Physical|Tough|An attack move that cuts down the foe’s HP to equal the user’s HP.|5|-|100%|Yes}}
| 283 = {{MoveDataV2|283|{{{1}}}|Endeavor|Normal|Physical|Tough|An attack move that cuts down the foe’s HP to equal the user’s HP.|5|-|100%|Yes}}
Line 233: Line 248:
| 310 = {{MoveDataV2|310|{{{1}}}|Astonish|Ghost|Physical|Smart|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.|15|30|100%|Yes}}
| 310 = {{MoveDataV2|310|{{{1}}}|Astonish|Ghost|Physical|Smart|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.|15|30|100%|Yes}}
| 314 = {{MoveDataV2|314|{{{1}}}|Air Cutter|Flying|Special|Cool|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.|25|60|95%|Yes}}
| 314 = {{MoveDataV2|314|{{{1}}}|Air Cutter|Flying|Special|Cool|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.|25|60|95%|Yes}}
| 315 = {{MoveDataV2|315|{{{1}}}|Over Heat|Fire|Special|Beauty|||||}}
| 316 = {{MoveDataV2|316|{{{1}}}|Odor Sleuth|Normal|Status|Smart|||||}}
| 317 = {{MoveDataV2|317|{{{1}}}|Rock Tomb|Rock|Physical|Smart|||||}}
| 318 = {{MoveDataV2|318|{{{1}}}|Silver Wind|Bug|Special|Beauty|||||}}
| 319 = {{MoveDataV2|319|{{{1}}}|Metal Sound|Steel|Status|Smart|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat|40|-|85%|Yes}}
| 319 = {{MoveDataV2|319|{{{1}}}|Metal Sound|Steel|Status|Smart|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat|40|-|85%|Yes}}
| 320 = {{MoveDataV2|320|{{{1}}}|Grass Whistle|Grass|Status|Smart|||||}}
| 320 = {{MoveDataV2|320|{{{1}}}|Grass Whistle|Grass|Status|Smart|||||}}
Line 242: Line 261:
| 332 = {{MoveDataV2|332|{{{1}}}|Aerial Ace|Flying|Physical|Cool|The user confounds the target with speed, then slashes. This attack never misses.|20|60|-%|Yes}}
| 332 = {{MoveDataV2|332|{{{1}}}|Aerial Ace|Flying|Physical|Cool|The user confounds the target with speed, then slashes. This attack never misses.|20|60|-%|Yes}}
| 334 = {{MoveDataV2|334|{{{1}}}|Iron Defense|Steel|Status|Tough|The user hardens its body's surface like iron, sharply raising its Defense stat.|15|-|-%|Yes}}
| 334 = {{MoveDataV2|334|{{{1}}}|Iron Defense|Steel|Status|Tough|The user hardens its body's surface like iron, sharply raising its Defense stat.|15|-|-%|Yes}}
| 337 = {{MoveDataV2|337|{{{1}}}|Dragon Claw|Dragon|Physical|Cool|||||}}
| 339 = {{MoveDataV2|339|{{{1}}}|Bulk Up|Fighting|Status|Beauty|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.|20|-|-%|Yes}}
| 339 = {{MoveDataV2|339|{{{1}}}|Bulk Up|Fighting|Status|Beauty|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.|20|-|-%|Yes}}
| 341 = {{MoveDataV2|341|{{{1}}}|Mud Shot|Ground|Special|Tough|The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.|15|55|95%|Yes}}
| 341 = {{MoveDataV2|341|{{{1}}}|Mud Shot|Ground|Special|Tough|The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.|15|55|95%|Yes}}
Line 261: Line 281:
| 371 = {{MoveDataV2|371|{{{1}}}|Payback|Dark|Physical|Cool|The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.|10|50|100%|Yes}}
| 371 = {{MoveDataV2|371|{{{1}}}|Payback|Dark|Physical|Cool|The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.|10|50|100%|Yes}}
| 373 = {{MoveDataV2|373|{{{1}}}|Embargo|Dark|Status|Cute|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.|15|-|100%|Yes}}
| 373 = {{MoveDataV2|373|{{{1}}}|Embargo|Dark|Status|Cute|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.|15|-|100%|Yes}}
| 374 = {{MoveDataV2|374|{{{1}}}|Fling|Dark|Physical|Tough|||||}}
| 377 = {{MoveDataV2|377|{{{1}}}|Heal Block|Psychic|Status|Cute|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.|15|-|100%|Yes}}
| 377 = {{MoveDataV2|377|{{{1}}}|Heal Block|Psychic|Status|Cute|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.|15|-|100%|Yes}}
| 379 = {{MoveDataV2|379|{{{1}}}|Power Trick|Psychic|Status|Cute|The user employs its psychic power to switch its Attack with its Defense stat.|10|-|-%|Yes}}
| 379 = {{MoveDataV2|379|{{{1}}}|Power Trick|Psychic|Status|Cute|The user employs its psychic power to switch its Attack with its Defense stat.|10|-|-%|Yes}}
Line 298: Line 319:
| 457 = {{MoveDataV2|457|{{{1}}}|Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80%|Yes}}
| 457 = {{MoveDataV2|457|{{{1}}}|Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80%|Yes}}
| 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100%|Yes}}
| 466 = {{MoveDataV2|466|{{{1}}}|Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100%|Yes}}
| 467 = {{MoveDataV2|467|{{{1}}}|Shadow Force|Ghost|Physical|Smart|||||}}
| 468 = {{MoveDataV2|468|{{{1}}}|Hone Claws|Dark|Status|None|||||}}
| 474 = {{MoveDataV2|474|{{{1}}}|Venoshock|Poison|Special|None|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100%|Yes}}
| 474 = {{MoveDataV2|474|{{{1}}}|Venoshock|Poison|Special|None|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100%|Yes}}
| 475 = {{MoveDataV2|475|{{{1}}}|Autotomize|Steel|Status|None|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|-|-%|No}}
| 475 = {{MoveDataV2|475|{{{1}}}|Autotomize|Steel|Status|None|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|-|-%|No}}
| 478 = {{MoveDataV2|478|{{{1}}}|Magic Room|Psychic|Status|None|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|-|-%|No}}
| 478 = {{MoveDataV2|478|{{{1}}}|Magic Room|Psychic|Status|None|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|-|-%|No}}
| 481 = {{MoveDataV2|481|{{{1}}}|Flame Burst|Fire|Special|None|||||}}
| 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|None|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.|10|Varies|100%|Yes}}
| 486 = {{MoveDataV2|486|{{{1}}}|Electro Ball|Electric|Special|None|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.|10|Varies|100%|Yes}}
| 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|None|Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.|20|50|100%|Yes}}
| 488 = {{MoveDataV2|488|{{{1}}}|Flame Charge|Fire|Physical|None|Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.|20|50|100%|Yes}}
Line 310: Line 334:
| 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|None|This relentless attack does massive damage to a target affected by status problems.|10|50|100%|Yes}}
| 506 = {{MoveDataV2|506|{{{1}}}|Hex|Ghost|Special|None|This relentless attack does massive damage to a target affected by status problems.|10|50|100%|Yes}}
| 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|None|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|90%|No}}
| 509 = {{MoveDataV2|509|{{{1}}}|Circle Throw|Fighting|Physical|None|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|90%|No}}
| 510 = {{MoveDataV2|510|{{{1}}}|Incinerate|Fire|Special|None|||||}}
| 511 = {{MoveDataV2|511|{{{1}}}|Quash|Dark|Status|None|||||}}
| 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|None|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100%|Yes}}
| 512 = {{MoveDataV2|512|{{{1}}}|Acrobatics|Flying|Physical|None|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100%|Yes}}
| 514 = {{MoveDataV2|514|{{{1}}}|Retaliate|Normal|Physical|None|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|100%|No}}
| 514 = {{MoveDataV2|514|{{{1}}}|Retaliate|Normal|Physical|None|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|100%|No}}
| 517 = {{MoveDataV2|517|{{{1}}}|Inferno|Fire|Special|None|||||}}
| 523 = {{MoveDataV2|523|{{{1}}}|Bulldoze|Ground|Physical|None|||||}}
| 523 = {{MoveDataV2|523|{{{1}}}|Bulldoze|Ground|Physical|None|||||}}
| 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|None|The user is roused, and its Attack and Sp. Atk stats increase|30|-|-%|Yes}}
| 526 = {{MoveDataV2|526|{{{1}}}|Work Up|Normal|Status|None|The user is roused, and its Attack and Sp. Atk stats increase|30|-|-%|Yes}}
Line 334: Line 361:
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|None|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|-|-%|Yes}}
| 588 = {{MoveDataV2|588|{{{1}}}|King's Shield|Steel|Status|None|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|-|-%|Yes}}
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|None|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|-|-%|Yes}}
| 590 = {{MoveDataV2|590|{{{1}}}|Confide|Normal|Status|None|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|-|-%|Yes}}
| 612 = {{MoveDataV2|612|{{{1}}}|Power-Up Punch|Fighting|Physical|None|||||}}
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Special|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}}
| 999 = {{MoveDataV2|999|{{{1}}}|TheUltimateDerp|Shadow|Special|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}}
| {{MoveDataV2|{{{2}}}|{{{1}}}|???|???|???|???|???|???|???|???|???}}
| {{MoveDataV2|{{{2}}}|{{{1}}}|???|???|???|???|???|???|???|???|???}}
}}</includeonly>
}}</includeonly>

Revision as of 16:12, 10 September 2014

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