Difference between revisions of "Template:MoveV2"
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FantaX1911 (talk | contribs) (Added Cut/Fly/Stomp/Mega Kick/Jump Kick/Rolling kick/Headbutt/Horn Attack.) |
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| 13 = {{MoveDataV2|13|{{{1}}}|Razor Wind|Normal|Special|Cool|A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.|10|80|100%|Yes}} | | 13 = {{MoveDataV2|13|{{{1}}}|Razor Wind|Normal|Special|Cool|A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.|10|80|100%|Yes}} | ||
| 14 = {{MoveDataV2|14|{{{1}}}|Swords Dance|Normal|Status|Beauty|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.|20|-|-%|Yes}} | | 14 = {{MoveDataV2|14|{{{1}}}|Swords Dance|Normal|Status|Beauty|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.|20|-|-%|Yes}} | ||
| 15 = {{MoveDataV2|15|{{{1}}}|Cut|Normal|Physical|Cool|The target is cut with a scythe or claw. This can also be used to cut down thin trees.|30|50|95%|Yes}} | |||
| 16 = {{MoveDataV2|16|{{{1}}}|Gust|Flying|Special|Smart|A gust of wind is whipped up by wings and launched at the foe to inflict damage.|35|40|100%|Yes}} | | 16 = {{MoveDataV2|16|{{{1}}}|Gust|Flying|Special|Smart|A gust of wind is whipped up by wings and launched at the foe to inflict damage.|35|40|100%|Yes}} | ||
| 17 = {{MoveDataV2|17|{{{1}}}|Wing Attack|Flying|Physical|Cool|The foe is struck with large, imposing wings spread wide to inflict damage.|35|60|100%|Yes}} | | 17 = {{MoveDataV2|17|{{{1}}}|Wing Attack|Flying|Physical|Cool|The foe is struck with large, imposing wings spread wide to inflict damage.|35|60|100%|Yes}} | ||
| 18 = {{MoveDataV2|18|{{{1}}}|Whirlwind|Normal|Physical|Smart|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends|20|-|100%|Yes}} | | 18 = {{MoveDataV2|18|{{{1}}}|Whirlwind|Normal|Physical|Smart|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends|20|-|100%|Yes}} | ||
| 19 = {{MoveDataV2|19|{{{1}}}|Fly|Flying|Physical|Smart|The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.|15|90|95%|Yes}} | |||
| 20 = {{MoveDataV2|20|{{{1}}}|Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85%|Yes}} | | 20 = {{MoveDataV2|20|{{{1}}}|Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85%|Yes}} | ||
| 21 = {{MoveDataV2|21|{{{1}}}|Slam|Normal|Physical|Tough|The foe is slammed with a long tail, vines, etc., to inflict damage.|20|80|75%|Yes}} | | 21 = {{MoveDataV2|21|{{{1}}}|Slam|Normal|Physical|Tough|The foe is slammed with a long tail, vines, etc., to inflict damage.|20|80|75%|Yes}} | ||
| 22 = {{MoveDataV2|22|{{{1}}}|Vine Whip|Grass|Physical|Cool|Whips the foe with slender vines.|25|45|100%|Yes}} | | 22 = {{MoveDataV2|22|{{{1}}}|Vine Whip|Grass|Physical|Cool|Whips the foe with slender vines.|25|45|100%|Yes}} | ||
| 23 = {{MoveDataV2|23|{{{1}}}|Stomp|Normal|Physical|Tough|The target is stomped with a big foot. This may also make the target flinch.|20|65|100%|Yes}} | |||
| 24 = {{MoveDataV2|24|{{{1}}}|Double Kick|Fighting|Physical|Cool|The foe is quickly kicked twice in succession using both feet.|30|30|100%|Yes}} | | 24 = {{MoveDataV2|24|{{{1}}}|Double Kick|Fighting|Physical|Cool|The foe is quickly kicked twice in succession using both feet.|30|30|100%|Yes}} | ||
| 25 = {{MoveDataV2|25|{{{1}}}|Mega Kick|Normal|Physical|Cool|The target is attacked by a kick launched with muscle-packed power.|5|120|75%|Yes}} | |||
| 26 = {{MoveDataV2|26|{{{1}}}|Jump Kick|Fighting|Physical|Cool|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|10|100|95%|Yes}} | |||
| 27 = {{MoveDataV2|27|{{{1}}}|Rolling Kick|Fighting|Physical|Cool|The user lashes out with a quick, spinning kick. This may also make the target flinch.|15|60|85%|Yes}} | |||
| 28 = {{MoveDataV2|28|{{{1}}}|Sand Attack|Ground|Status|Cute|Sand is hurled in the foe's face, reducing its accuracy.|15|-|100%|Yes}} | | 28 = {{MoveDataV2|28|{{{1}}}|Sand Attack|Ground|Status|Cute|Sand is hurled in the foe's face, reducing its accuracy.|15|-|100%|Yes}} | ||
| 29 = {{MoveDataV2|29|{{{1}}}|HeadButt|Normal|Physical|Tough|The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.|15|70|100%|Yes}} | |||
| 30 = {{MoveDataV2|30|{{{1}}}|Horn Attack|Normal|Physical|Cool|The target is jabbed with a sharply pointed horn to inflict damage.|25|65|100%|Yes}} | |||
| 31 = {{MoveDataV2|31|{{{1}}}|Fury Attack|Normal|Physical|Cool|The foe is jabbed repeatedly with a horn or beak two to five times in a row.|20|15|85%|Yes}} | | 31 = {{MoveDataV2|31|{{{1}}}|Fury Attack|Normal|Physical|Cool|The foe is jabbed repeatedly with a horn or beak two to five times in a row.|20|15|85%|Yes}} | ||
| 33 = {{MoveDataV2|33|{{{1}}}|Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100%|Yes}} | | 33 = {{MoveDataV2|33|{{{1}}}|Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100%|Yes}} | ||
Revision as of 05:55, 2 September 2014
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