Difference between revisions of "Template:ItemV2"
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| 2057 = {{ItemDataV2|2057|Lansat|Raises [[critical hit]] ratio when [[HP]] falls below 25%.|N/A|N/A|Yes}} | | 2057 = {{ItemDataV2|2057|Lansat|Raises [[critical hit]] ratio when [[HP]] falls below 25%.|N/A|N/A|Yes}} | ||
| 2058 = {{ItemDataV2|2058|Starf|Sharply raises a random [[stat]] when [[HP]] falls below 25%.|N/A|N/A|Yes}} | | 2058 = {{ItemDataV2|2058|Starf|Sharply raises a random [[stat]] when [[HP]] falls below 25%.|N/A|N/A|Yes}} | ||
| 2059 = {{ItemDataV2|2059|Enigma|Restores 25% holder's [[HP]] if hit by a [[super effective]] [[move]].|N/A|N/A|Yes}} | |||
| 2060 = {{ItemDataV2|2060|Micle|Raises the [[accuracy]] of one [[move]] when [[HP]] falls below 25%.|N/A|N/A|Yes}} | |||
| 2061 = {{ItemDataV2|2061|Custap|Causes the holder to go first once when [[HP]] falls below 25%.|N/A|N/A|Yes}} | |||
| 2062 = {{ItemDataV2|2062|Jaboca|Causes recoil on foe if holder is hit by a [[physical]] [[move]].|N/A|N/A|Yes}} | |||
| 2063 = {{ItemDataV2|2063|Rowap|CCauses recoil on foe if holder is hit by a [[special]] [[move]].|N/A|N/A|Yes}} | |||
| {{ItemDataV2|{{{1}}}|???|???|???|???|???}} | | {{ItemDataV2|{{{1}}}|???|???|???|???|???}} | ||
}}</includeonly><noinclude>{| width="100%" class="sortable" style="background:#ddf; border: 5px solid #ccf; border-top-left-radius:5px; border-top-right-radius: 5px; border-bottom-left-radius:5px; border-bottom-right-radius: 5px;" | }}</includeonly><noinclude>{| width="100%" class="sortable" style="background:#ddf; border: 5px solid #ccf; border-top-left-radius:5px; border-top-right-radius: 5px; border-bottom-left-radius:5px; border-bottom-right-radius: 5px;" | ||
Revision as of 20:45, 11 May 2014
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