Difference between revisions of "Template:MoveV2"

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m (Fix typo :P)
m
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{{#switch:{{{1|}}}
{{#switch:{{{1|}}}
| 1 = {{MoveDataV2|{{{1}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|35|40|100%|Yes}}
| 1 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|35|40|100%|Yes}}
| 2 = {{MoveDataV2|{{{1}}}|Karate Chop|Fighting|Physical|Tough|The foe is attacked with a sharp chop. it has a high critical-hit ratio.|25|50|100%|Yes}}
| 2 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Karate Chop|Fighting|Physical|Tough|The foe is attacked with a sharp chop. it has a high critical-hit ratio.|25|50|100%|Yes}}
| 3 = {{MoveDataV2|{{{1}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85%|Yes}}
| 3 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85%|Yes}}
| 4 = {{MoveDataV2|{{{1}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85%|Yes}}
| 4 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85%|Yes}}
| 5 = {{MoveDataV2|{{{1}}}|Mega Punch|Normal|Physical|Tough|A powerful punch thrown very hard.|20|80|85%|Yes}}
| 5 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Mega Punch|Normal|Physical|Tough|A powerful punch thrown very hard.|20|80|85%|Yes}}
| 6 = {{MoveDataV2|{{{1}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100%|Yes}}
| 6 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100%|Yes}}
| 7 = {{MoveDataV2|{{{1}}}|Fire Punch|Fire|Physical|Beauty|A fiery punch. May cause a burn.|15|75|100%|Yes}}
| 7 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Fire Punch|Fire|Physical|Beauty|A fiery punch. May cause a burn.|15|75|100%|Yes}}
| 8 = {{MoveDataV2|{{{1}}}|Ice Punch|Ice|Physical|Beauty|An icy punch. May cause freezing.|15|75|100%|Yes}}
| 8 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Ice Punch|Ice|Physical|Beauty|An icy punch. May cause freezing.|15|75|100%|Yes}}
| 9 = {{MoveDataV2|{{{1}}}|Thunder Punch|Electric|Physical|Cool|An electric punch. It may paralyze.|15|75|100%|Yes}}
| 9 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Thunder Punch|Electric|Physical|Cool|An electric punch. It may paralyze.|15|75|100%|Yes}}
| 450 = {{MoveDataV2|{{{1}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
| 450 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100%|Yes}}
| 454 = {{MoveDataV2|{{{1}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| 454 = {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100%|Yes}}
| {{MoveDataV2|{{{1}}}|???|???|???|???|???|???|???|???|???}}
| {{MoveDataV2|{{#if:{{{2|}}}|{{{1}}}{{!}}{{{2}}}|{{{1}}}}}|???|???|???|???|???|???|???|???|???}}
}}
}}<!-- Ignore the {{#if:xx}} Tag, just leave it alone as it has some feature tied to it. -- >

Revision as of 16:20, 10 May 2014

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