Difference between revisions of "Version 2 Scripts"

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== Commands ==
== Commands ==
Commands always have a subcommand. All combinations will be listed below.
Commands always have a subcommand. All combinations will be listed below.
The table is split into sections by Command.


<nowiki>*</nowiki> unless otherwise specified a bool can bee either 1(on) or 0(off).
<nowiki>*</nowiki> unless otherwise specified a bool can bee either 1(on) or 0(off).

Revision as of 23:08, 14 July 2013

Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.

Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.

Constructs were also expanded to be <construct.subconstruct> and can be used with switches to

Commands

Commands always have a subcommand. All combinations will be listed below.

The table is split into sections by Command.

* unless otherwise specified a bool can bee either 1(on) or 0(off).

** Unless otherwise specified X,Y,Z is a three dimensional position.

Subcommand Job Inputs

Battle

Camera

Entity

Environment

Item

Level

Music

NPC

Player

Pokemon

Register

Screen

Script

Sound

Storage

Text

Value

Switches

:if:

:select:

@options.show()

Constructs

Sub-construct Inputs Output

Entity

Environment

Inventory

Level

NPC

Phone

Player

Pokemon

Register

Storage

System

Value