Difference between revisions of "Version 2 Scripts"
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== Commands == | == Commands == | ||
Commands always have a subcommand. All combinations will be listed below. | Commands always have a subcommand. All combinations will be listed below. | ||
The table is split into sections by Command. | |||
<nowiki>*</nowiki> unless otherwise specified a bool can bee either 1(on) or 0(off). | <nowiki>*</nowiki> unless otherwise specified a bool can bee either 1(on) or 0(off). | ||
Revision as of 23:08, 14 July 2013
Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.
Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.
Constructs were also expanded to be <construct.subconstruct> and can be used with switches to
Commands
Commands always have a subcommand. All combinations will be listed below.
The table is split into sections by Command.
* unless otherwise specified a bool can bee either 1(on) or 0(off).
** Unless otherwise specified X,Y,Z is a three dimensional position.
| Subcommand | Job | Inputs |
|---|---|---|
Battle | ||
Camera | ||
Entity | ||
Environment | ||
Item | ||
Level | ||
Music | ||
NPC | ||
Player | ||
Pokemon | ||
Register | ||
Screen | ||
Script | ||
Sound | ||
Storage | ||
Text | ||
Value | ||
Switches
:if:
:select:
@options.show()
Constructs
| Sub-construct | Inputs | Output |
|---|---|---|
Entity | ||
Environment | ||
Inventory | ||
Level | ||
NPC | ||
Phone | ||
Player | ||
Pokemon | ||
Register | ||
Storage | ||
System | ||
Value | ||