Pokémon Move/Counter
Counter (Japanese: カウンター Counter) is a damage-dealing Fighting-type move
Effect
If the last amount of damage done before the use of Counter is greater than 0 and was a Physical damage, Counter will do twice as much damage to the opponent.
Although Counter deals Fighting-type damage, its type does not alter the amount of damage it inflicts.
Counter is a decreased priority move. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally.
Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move. Counter will always miss if called by Metronome.
If an HP-restoring item is used on the opponent during the same round that Counter is used, Counter will counter the item.
If the Pokémon using Counter is hit by a Physical attack that deals 0 damage, Counter becomes a Physical move with 1 Base Power.
Information Tab
ID | Name | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
68 | Counter | ![]() |
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A retaliation move that counters any physical attack, inflicting double the damage taken. | - | 100% | 20 (max 32) |
Version History
Version | Changes |
---|---|
0.24 | Not implemented yet. |