Difference between revisions of "Spearow"

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{{PokemonBox|name=Spearow|number=021|type1=Normal|type2=Flying|Evolution=Fearow|P=Raticate|N=Fearow|PN=020|NN=022}}
{{PokémonV2| Version = 0.54.2| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 21
| KantoDex = 013
| JohtoDex = 013
| SeviiDex = 004


== Information ==
<!--
Spearow is a [[Normal]] and [[Flying]]-type Pokémon.
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 = Flying


Spearow is a brown avian Pokémon that is very small. It has rough plumage on its head, with a beak shape similar to that of raptors, being short but hooked. Spearow’s underside is beige in coloration, with a patterning of two thin stripes. Spearow’s light-pink feet have three talons, and its wings are a pinkish-red with lighter edges. Spearow’s back is black in coloration, and it has three brown-colored tail feathers.
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE = 1


It evolves into [[Pokémon List/Fearow|Fearow]] starting at level 20.
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED = 0


== Pokédex Entry ==
<!--
It flaps its short wings to flush out insects from tall grass. It then plucks them with its stubby beak.
Define how much Evolution Left for each branch.
-->
| Number of EL = 1


{| class="wikitable"
<!--
|-
Define the Evolution Condition for each stage in the same family.
! Type
! Height
! Weight
|-
| Tiny Bird Pokémon
| 0.3m
| 2.0kg
|}


== Locations ==
Syntax:
=== Wild ===
Level: {{PokémonV2/EC|Level|Level=##}}
{{Location7|Route 29|Headbutt|Route 30|Headbutt|Route 31|Headbutt|Route 32|Headbutt|Route 33|Headbutt, Grass|Route 35|Headbutt|Route 46|Headbutt, Grass}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 = {{PokémonV2/EC|Level|Level=20}}
| EC 2 =


=== Trainer ===
| EC 3 =  
{{TUT}}
| EC 4 =
{{TU|Violet Gym|LVL 9|Bird Keeper|Abe}}
{{TU|Route 32|LVL 8|Bird Keeper|Peter}}
{{TU|Route 35|LVL 8<br />LVL 8|Youngster|Samuel}}
|}


== Moves ==
| EC 5 =  
{| class="wikitable nowrap sortable"
| EC 6 =  
|-
! Lv.
![[Moves|Move]]
! [[Pokémon Type|Type]]
! [[Category|Cat.]]
! Description
! Power
! [[Accuracy|Acc.]]
! [[PP]]
|-
| -
{{Move45}}
|-
| -
{{Move64}}
|-
| 5
{{Move43}}
|-
| 9
{{Move31}}
|-
| 13
{{Move228}}
|-
| 17
{{Move332}}
|-
| 21
{{Move119}}
|-
| 25
{{Move97}}
|-
| 29
{{Move372}}
|-
| 33
{{Move355}}
|-
|37
{{Move65}}
|}
== Version history ==


{| class="wikitable"
| EC 7 =
|-
| EC 8 =
! Version
 
! Changes
| EC 9 =
|-
| EC 10 =
| 0.01a
 
| Introduced
| EC 11 =
|-
| EC 12 =
| 0.20
 
|
| EC 13 =
* Obtainable
| EC 14 =
* Complete new moveset
 
|}
| EC 15 =  
| EC 16 =
 
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Define the Evolution Condition category in general.
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| ECC 13 =
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| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
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| EID 19 =
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| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB = 0
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF = 0
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
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| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
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| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|51}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|97}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 40
| Attack = 60
| Defense = 30
| Special Atk = 31
| Special Def = 31
| Speed = 70
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
Spearow is an avian Pokémon that is very small. It has rough, brown plumage on its head and three brown tail feathers. It has narrow, dark brown eyes with white pupils and a short, hooked beak. The feathers covering its wings are pinkish red with lighter tips, and it has a beige underside with two thin, horizontal stripes. Its light pink feet have two toes in front and one in the back. Black feathers cover its back.
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It flaps its short wings to flush out insects from tall grass. It then plucks them with its stubby beak.
| Species = Tiny Bird Pokémon
| Height = 0.3
| Weight = 2
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2||Cherrygrove City|Headbutt}}
{{LocationV2||Kindle Road|Grass}}
{{LocationV2||Route 3|Grass}}
{{LocationV2||Route 4|Grass}}
{{LocationV2||Route 7|Grass}}
{{LocationV2||Route 9|Grass}}
{{LocationV2||Route 10|Grass}}
{{LocationV2||Route 22|Grass}}
{{LocationV2||Route 26|Headbutt}}
{{LocationV2||Route 30|Headbutt}}
{{LocationV2||Route 31|Headbutt}}
{{LocationV2||Route 32|Headbutt}}
{{LocationV2||Route 33|Grass/Headbutt}}
{{LocationV2||Route 35|Headbutt}}
{{LocationV2||Route 36|Headbutt}}
{{LocationV2||Route 37|Headbutt}}
{{LocationV2||Route 39|Headbutt}}
{{LocationV2||Route 42|Grass/Headbutt}}
{{LocationV2||Route 46|Grass/Headbutt}}
{{LocationV2||Route 47|Grass}}
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|45}}
{{MoveV2|-|64}}
{{MoveV2|5|43}}
{{MoveV2|9|31}}
{{MoveV2|13|228}}
{{MoveV2|17|332}}
{{MoveV2|21|119}}
{{MoveV2|25|97}}
{{MoveV2|29|372}}
{{MoveV2|33|355}}
{{MoveV2|37|65}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 47|211}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 81|143}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 112|206}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 02|19}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||310}}
{{MoveV2||297}}
{{MoveV2||185}}
{{MoveV2||98}}
{{MoveV2||13}}
{{MoveV2||184}}
{{MoveV2||143}}
{{MoveV2||161}}
{{MoveV2||253}}
{{MoveV2||18}}
{{MoveV2||211}}
{{MoveV2||206}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
{{VersionHistoryV2|0.54.1|Page updated.}}
}}

Latest revision as of 06:54, 10 May 2022



Information

Spearow is a Normal and Flying type Pokémon.

Spearow evolves into Fearow starting at level 20.

Spearow is an avian Pokémon that is very small. It has rough, brown plumage on its head and three brown tail feathers. It has narrow, dark brown eyes with white pupils and a short, hooked beak. The feathers covering its wings are pinkish red with lighter tips, and it has a beige underside with two thin, horizontal stripes. Its light pink feet have two toes in front and one in the back. Black feathers cover its back.

Pokédex Entry

It flaps its short wings to flush out insects from tall grass. It then plucks them with its stubby beak.

Species Height Weight
Tiny Bird Pokémon 0.3 m 2 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Cherrygrove City Headbutt
Sevii Islands Kindle Road Grass
Kanto Route 3 Grass
Kanto Route 4 Grass
Kanto Route 7 Grass
Kanto Route 9 Grass
Kanto Route 10 Grass
Kanto Route 22 Grass
Johto Route 26 Headbutt
Johto Route 30 Headbutt
Johto Route 31 Headbutt
Johto Route 32 Headbutt
Johto Route 33 Grass/Headbutt
Johto Route 35 Headbutt
Johto Route 36 Headbutt
Johto Route 37 Headbutt
Johto Route 39 Headbutt
Johto Route 42 Grass/Headbutt
Johto Route 46 Grass/Headbutt
Johto Route 47 Grass


Spearow
Spearow.png
National Dex: #021
Kanto Dex: #013
Johto Dex: #013
Sevii Dex: #004
Type: Normal Flying
Evolution:
Spearow
021MS.png
Fearow
022MS.png
020MS.png
Home
022MS.png
Raticate Fearow
Ability
Keen Eye
Sniper
Hidden Ability
Stats
HP
40
Attack
60
Defense
30
Special Atk.
31
Special Def.
31
Speed
70
Total
262

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Peck Flying Physical Cool The target is jabbed with a sharply pointed beak or horn. 35 (Max: 56) 35 100 Yes
5 Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
9 Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
13 Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
17 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
21 Mirror Move Flying Status Smart The user counters the target by mimicking the target's last move. 20 (Max: 32) 0 0 Yes
25 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
29 Assurance Dark Physical Beauty If the target has already taken some damage in the same turn, this attack's power is doubled. 10 (Max: 16) 60 100 Yes
33 Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
37 Drill Peck Flying Physical Cool A corkscrewing attack with the sharp beak acting as a drill. 20 (Max: 32) 80 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 47 Steel Wing Steel Physical Cool The target is hit with wings of steel. It may also raise the user's Defense stat. 25 (Max: 40) 70 90 Yes
TM 52 Razor Wind Normal Special Cool A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 10 (Max: 16) 80 100 Yes
TM 54 Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 81 Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 109 Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
TM 112 False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 126 Defog Flying Status Beauty A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. 15 (Max: 24) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 137 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
TM 138 U-turn Bug Physical Cute After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 20 (Max: 32) 70 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 02 Fly Flying Physical Smart The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. 15 (Max: 24) 90 95 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
Feather Dance Flying Status Cute The user covers the target's body with a mass of down that harshly lowers its Attack stat. 15 (Max: 24) 0 100 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes
Razor Wind Normal Special Cool A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 10 (Max: 16) 80 100 Yes
Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
Tri attack Normal Special Beauty The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. 10 (Max: 16) 80 100 Yes
Uproar Normal Special Cute The user attacks in an uproar for three turns. Over that time, no one can fall asleep. 10 (Max: 16) 90 100 Yes
Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
Steel Wing Steel Physical Cool The target is hit with wings of steel. It may also raise the user's Defense stat. 25 (Max: 40) 70 90 Yes
False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.
0.54.1 Page updated.