Savefile structure
Pokémon3D uses human-readable save file structure that everyone can open, read and edit it via any plain text editing software (like Notepad). The game reads the save files when you choose save files via main menu, and writes a save file only when you perform the save feature.
Save files are located under a folder in directory Pokemon/Save. Usually the folder is the same name as the player name, but if you try to create a player name already existed it'll have a number after it. (For example, choosing a name "Player" when you already have a save file with the character named "Player" results in "Player0", and so on).
In additon, three more files exists in Pokemon/Save folder.
Note: Edit savefile at your own risk; if you are uncareful you may mess up the events or make the save unreadable. It is recommended that one always backup his/her save before doing so.
File List
Player Folders
File | Data |
---|---|
achievements.dat | Achievement that the player has acquired. |
Apricorns.dat | Status of all apricorn trees. |
Berries.dat | Status of all berry trees. |
Box.dat | Your Pokemon boxes. |
ItemData.dat | Items scattered around the maps that you have collected. |
Items.dat | Your inventory. |
NPC.dat | How NPCs should be manipulated (as events). |
Options.dat | Local options (in contrary to options.dat in base folder). |
Party.dat | Status of current Pokemons in your party. |
Player.dat | Data related to gameplay. |
Pokedex.dat | Pokedex record. |
Register.dat | Event flags. |
Base Folder
File | Data |
---|---|
Keyboard.dat | Controls. |
options.dat | Global options. |
lastSession.id | Determine which save to load when you press the "Continue button" in main menu. |