Savefile structure

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Revision as of 17:27, 12 January 2013 by Nilllzz (talk | contribs)
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Pokémon3D uses human-readable save file structure that everyone can open, read and edit it via any plain text editing software (like Notepad). The game reads the save files when you choose save files via main menu, and writes a save file only when you perform the save feature.

Save files are located under a folder in directory Pokemon/Save. Usually the folder is the same name as the player name, but if you try to create a player name already existed it'll have a number after it. (For example, choosing a name "Player" when you already have a save file with the character named "Player" results in "Player0", and so on).

In additon, three more files exists in Pokemon/Save folder.

Note: Edit savefile at your own risk; if you are uncareful you may mess up the events or make the save unreadable. It is recommended that one always backup his/her save before doing so.

File List

Player Folders

File Data
achievements.dat Achievement that the player has acquired.
Apricorns.dat Status of all apricorn trees.
Berries.dat Status of all berry trees.
Box.dat Your Pokemon boxes.
ItemData.dat Items scattered around the maps that you have collected.
Items.dat Your inventory.
NPC.dat How NPCs should be manipulated (as events).
Options.dat Local options (in contrary to options.dat in base folder).
Party.dat Status of current Pokemons in your party.
Player.dat Data related to gameplay.
Pokedex.dat Pokedex record.
Register.dat Event flags.

Base Folder

File Data
Keyboard.dat Controls.
options.dat Global options.
lastSession.id Determine which save to load when you press the "Continue button" in main menu.