Difference between revisions of "Rapidash"

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{{UpToDate|0.32}}{{PokemonBox|078|Fire|||Ponyta|Slowpoke|050|018|65|100|70|80|80|105}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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| ID = 78
| KantoDex = 122
| JohtoDex =
| SeviiDex = 091


== Information ==
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{{T|Rapidash|Fire||}}
Define the Pokémon Type.
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| Type 1 = Fire
| Type 2 =


Rapidash is a horse-like, quadrupedal Pokémon with black hooves and a cream-colored body. It has a horn on its forehead, reminiscent of a unicorn. It has red eyes that are proportionally smaller and different in design than those of its pre-evolution. Like Ponyta, Rapidash has various red and orange flames streaming from certain spots on its body. However, Rapidash's flames are different in shape and location on the body — the flames at the tops of Ponyta's legs have vanished and there are now flames on the ankles. Also, Rapidash's 'tail'-flame now streams from its back, and its 'mane' flame is much longer.
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| Number of DE = 1


It evolves from {{Pokemon|Ponyta}} starting at level 40.
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== Pokédex Entry ==
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At full gallop barely touch the ground because it moves so incredibly fast.
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{{Datatable|Fire Horse|1.7|95.0}}
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Define the Evolution Condition for each stage in the same family.


== Location ==
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{{Location|-|N/A}}
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
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| EC 1 = {{PokémonV2/EC|Level|Level=40}}
| EC 2 =


== Moves ==
| EC 3 =
{{Pokemove}}
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{{Mop|-|39}}
 
{{Mop|-|98}}
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{{Mop|-|45}}
| EC 6 =
{{Mop|-|52}}
 
{{Mop|-|224}}
| EC 7 =
{{Mop|-|398}}
| EC 8 =
{{Mop|4|39}}
 
{{Mop|9|52}}
| EC 9 =
{{Mop|13|172}}
| EC 10 =
{{Mop|17|23}}
 
{{Mop|21|488}}
| EC 11 =
{{Mop|25|83}}
| EC 12 =
{{Mop|29|36}}
 
{{Mop|33|517}}
| EC 13 =
{{Mop|37|97}}
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{{Mop|40|31}}
 
{{Mop|41|126}}
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{{Mop|45|340}}
| EC 16 =
{{Mop|49|394}}
 
|}
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| Ability 1 = {{AbilityV2|Name|50}}
| Ability 2 = {{AbilityV2|Name|18}}
| Hidden Ability = {{AbilityV2|Name|49}}
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| HP = 65
| Attack = 100
| Defense = 70
| Special Atk = 80
| Special Def = 80
| Speed = 105
 
| HP1 =
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| Info = Rapidash is a cream-colored, equine Pokémon with red eyes and a long horn atop its head, similar to a unicorn. Its mane and tail are comprised of red and yellow flames, while smaller embers trail from its fetlocks.
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| Pokédex Entry = At full gallop barely touch the ground because it moves so incredibly fast.
| Species = Fire Horse Pokémon
| Height = 1.7
| Weight = 95
 
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| Special Appearances =
 
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Define the Location that you can find this pokémon.
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| Locations =  
{{LocationV2|Evolve||Ponyta}}
{{LocationV2||Kindle Road|grass}}
{{LocationV2||Mt. Ember|grass}}
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Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
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| Moves =
{{MoveV2|-|398}}
{{MoveV2|-|224}}
{{MoveV2|-|45}}
{{MoveV2|-|98}}
{{MoveV2|-|39}}
{{MoveV2|-|52}}
{{MoveV2|4|39}}
{{MoveV2|9|52}}
{{MoveV2|13|172}}
{{MoveV2|17|23}}
{{MoveV2|21|488}}
{{MoveV2|25|83}}
{{MoveV2|29|36}}
{{MoveV2|33|517}}
{{MoveV2|37|97}}
{{MoveV2|40|31}}
{{MoveV2|41|126}}
{{MoveV2|45|340}}
{{MoveV2|49|394}}
{{MoveV2|55|245}}
 
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{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 56|32}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 147|488}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 164|528}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 09|560}}
 
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Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
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| Breeding Moves =
{{MoveV2||502}}
{{MoveV2||445}}
{{MoveV2||204}}
{{MoveV2||38}}
{{MoveV2||24}}
{{MoveV2||172}}
{{MoveV2||32}}
{{MoveV2||95}}
{{MoveV2||67}}
{{MoveV2||234}}
{{MoveV2||37}}
{{MoveV2||98}}
 
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Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
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| Tutoring Moves =
 
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Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
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| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 06:53, 10 May 2022



Information

Rapidash is a Fire type Pokémon.

Rapidash evolves from Ponyta starting at level 40.

Rapidash is a cream-colored, equine Pokémon with red eyes and a long horn atop its head, similar to a unicorn. Its mane and tail are comprised of red and yellow flames, while smaller embers trail from its fetlocks.

Pokédex Entry

At full gallop barely touch the ground because it moves so incredibly fast.

Species Height Weight
Fire Horse Pokémon 1.7 m 95 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Ponyta
Sevii Islands Kindle Road grass
Sevii Islands Mt. Ember grass


Rapidash
Rapidash.png
National Dex: #078
Kanto Dex: #122
Sevii Dex: #091
Type: Fire
Evolution:
Ponyta
077MS.png
Rapidash
078MS.png
077MS.png
Home
079MS.png
Ponyta Slowpoke
Ability
Run Away Flash Fire
Flame Body
Hidden Ability
Stats
HP
65
Attack
100
Defense
70
Special Atk.
80
Special Def.
80
Speed
105
Total
500

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Poison Jab Poison Physical Smart The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. 20 (Max: 32) 80 100 Yes
- Megahorn Bug Physical Cool Using its tough and impressive horn, the user rams into the target with no letup. 10 (Max: 16) 120 85 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
- Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
4 Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
9 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
13 Flame Wheel Fire Physical Beauty The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. 25 (Max: 40) 60 100 Yes
17 Stomp Normal Physical Tough The target is stomped with a big foot. It may also make the target flinch. 20 (Max: 32) 65 100 Yes
21 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
25 Fire Spin Fire Special Beauty The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 15 (Max: 24) 35 85 Yes
29 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
33 Inferno Fire Special Beauty The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. 5 (Max: 8) 100 50 Yes
37 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
40 Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
41 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
45 Bounce Flying Physical Cute The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. 5 (Max: 8) 85 85 Yes
49 Flare Blitz Fire Physical Smart The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. 15 (Max: 24) 120 100 Yes
55 Extreme Speed Normal Physical Cool The user charges the target at blinding speed. This attack always goes before any other move. 5 (Max: 8) 80 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 56 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 147 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 164 Wild Charge Electric Physical Cool The user shrouds itself in electricity and smashes into its target. It also damages the user a little. 15 (Max: 24) 90 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Ally Switch Psychic Status Smart The user teleports using a strange power and switches places with one of its allies. Has a priority of +1 15 (Max: 24) 0 0 No
Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
Double Kick Fighting Physical Cool The target is quickly kicked twice in succession using both feet. 30 (Max: 48) 30 100 Yes
Flame Wheel Fire Physical Beauty The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. 25 (Max: 40) 60 100 Yes
Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
Hypnosis Psychic Status Smart The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (Max: 32) 0 60 Yes
Low Kick Fighting Physical Tough A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. 20 (Max: 32) 0 100 Yes
Morning Sun Normal Status Beauty The user restores its own HP. The amount of HP regained varies with the weather. 5 (Max: 8) 0 0 Yes
Thrash Normal Physical Tough The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.