Difference between revisions of "Raichu"

From Pokémon 3D Wiki
Jump to navigation Jump to search
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{PokemonBox|name=Raichu|number=026|type=Electric|Evolution=None|P=Pikachu|N=Sandshrew|PN=025|NN=027|a=}}
{{PokémonV2| Version = 0.54.2| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 26
| KantoDex = 023
| JohtoDex =  
| SeviiDex = 012


== Information ==
<!--
Raichu is a [[Pokémon Type/Electric|Electric type]] Pokémon.
Define the Pokémon Type.
-->
| Type 1 = Electric
| Type 2 =


Raichu is a rather small tailed bipedal rodent. It is able to run faster on all fours. Like Pikachu, from which it evolves, Raichu has long ears and feet, and stubby arms. Also like Pikachu, Raichu has two horizontal brown stripes on its back. Its long, thin tail has a broad, lightning bolt-shaped end. Unlike Pikachu, however, it does not have fingers.
<!--
Raichu is yellow-brownish in color, with a white belly. Its arms are halfway brown, as well as its feet. The soles of its big feet are tan colored. Its bifurcated ears are brown on the outsides and yellow on the insides, and end in a distinctive curl at their bottom-most point. The electric sacs on its cheeks are yellow.
Define how many different evolution branch/lines are there.
-->
| Number of DE = 1


It evolves from [[Pokémon List/Pikachu|Pikachu]] when exposed to a Thunderstone.
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED = 2


== Pokédex Entry ==
<!--
When its electricity builds muscles are stimulated, and it becomes more aggressive than usual.
Define how much Evolution Left for each branch.
-->
| Number of EL = 0


{| class="wikitable"
<!--
|-
Define the Evolution Condition for each stage in the same family.
! Type
! Height
! Weight
|-
| Mouse Pokémon
| 0.8m
| 30.0kg
|-
|}


== Locations ==
Syntax:
{{Location|None|Evolves from [[Pokémon List/Pikachu|Pikachu]] with a Thunderstone.}}
Level: {{PokémonV2/EC|Level|Level=##}}
== Moves ==
Friendship: {{PokémonV2/EC|Friendship}}
{| class="wikitable"
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
|-
Move: {{PokémonV2/EC|Move|Move=##}}
! Level
Area: {{PokémonV2/EC|Area|Area=##}}
! Move
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
! Type
Item: {{PokémonV2/EC|Item|Item=##}}
! Power
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
! Accuracy
-->
! PP
| EC 1 = {{PokémonV2/EC|Friendship}}
|-
| EC 2 = {{PokémonV2/EC|Item|Item=[[Thunder Stone]]}}
| 1
| [[Pokémon_Move/Tackle|Tackle]]
| [[Pokémon_Type/Normal|Normal]]
| 35
| 100%
| 35 (max 56)
|-
| 2
| [[Pokémon Move/Growl|Growl]]
| [[Pokémon Type/Normal|Normal]]
| -
| 100%
| 40 (max 64)
|}


== Version history ==
| EC 3 =  
| EC 4 =  


{| class="wikitable"
| EC 5 =
|-
| EC 6 =
! Version
 
! Changes
| EC 7 =
|-
| EC 8 =
| 0.01a
 
| Introduced
| EC 9 =
|}
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 = 172
| EID 2 = 25
| EID 3 = 26
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB = 3
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF = 0
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|9}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|31}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 60
| Attack = 90
| Defense = 55
| Special Atk = 90
| Special Def = 80
| Speed = 110
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
Raichu is a bipedal, rodent-like Pokémon. Raichu is covered in dark orange fur with a white belly. Its bifurcated ears are brown on the outside, yellow on the insides, and end in a distinctive curl. There are circular yellow markings on its cheek where its electric sacs are, and it has a triangular, dark brown nose. Its arms and feet have patches of brown fur at the end, and the soles of its big feet are tan with a circular orange pad. On its back are two horizontal brown stripes. Its long, thin tail has a lightning bolt-shaped end. This lightning bolt is smaller on females. The tail is used to gather electricity from the atmosphere, or it can be planted in the ground to search for electricity. Its tail also serves to protect itself from its own power.
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = When its electricity builds muscles are stimulated, and it becomes more aggressive than usual.
| Species = Mouse Pokémon
| Height = 0.8
| Weight = 30
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2|Evolve||Pikachu}}
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =  
{{MoveV2|-|39}}
{{MoveV2|-|84}}
{{MoveV2|-|85}}
{{MoveV2|-|98}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 7|192}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 25|87}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 63|6}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 70|85}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 82|86}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 96|113}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 99|351}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 110|411}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 115|451}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 158|521}}
{{MoveV2|TM 164|528}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 05|148}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||516}}
{{MoveV2||117}}
{{MoveV2||268}}
{{MoveV2||574}}
{{MoveV2||3}}
{{MoveV2||227}}
{{MoveV2||203}}
{{MoveV2||252}}
{{MoveV2||175}}
{{MoveV2||381}}
{{MoveV2||217}}
{{MoveV2||179}}
{{MoveV2||9}}
{{MoveV2||321}}
{{MoveV2||273}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
{{VersionHistoryV2|0.54.1|Page updated.}}
}}

Latest revision as of 05:56, 10 May 2022



Information

Raichu is a Electric type Pokémon.

Raichu evolves from Pikachu when exposed to a Thunder Stone which evolves from Pichu when leveled up with high friendship.

Raichu is a bipedal, rodent-like Pokémon. Raichu is covered in dark orange fur with a white belly. Its bifurcated ears are brown on the outside, yellow on the insides, and end in a distinctive curl. There are circular yellow markings on its cheek where its electric sacs are, and it has a triangular, dark brown nose. Its arms and feet have patches of brown fur at the end, and the soles of its big feet are tan with a circular orange pad. On its back are two horizontal brown stripes. Its long, thin tail has a lightning bolt-shaped end. This lightning bolt is smaller on females. The tail is used to gather electricity from the atmosphere, or it can be planted in the ground to search for electricity. Its tail also serves to protect itself from its own power.

Pokédex Entry

When its electricity builds muscles are stimulated, and it becomes more aggressive than usual.

Species Height Weight
Mouse Pokémon 0.8 m 30 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Pikachu


Raichu
Raichu.png
National Dex: #026
Kanto Dex: #023
Sevii Dex: #012
Type: Electric
Evolution:
Pichu
172MS.png
Pikachu
025MS.png
Raichu
026MS.png
025MS.png
Home
027MS.png
Pikachu Sandshrew
Ability
Static
Lightningrod
Hidden Ability
Stats
HP
60
Attack
90
Defense
55
Special Atk.
90
Special Def.
80
Speed
110
Total
485

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
- Thunder Shock Electric Special Cool A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. 30 (Max: 48) 40 100 Yes
- Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
- Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 7 Zap Cannon Electric Special Cool The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (Max: 8) 120 50 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 115 Charge Beam Electric Special Beauty The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. 10 (Max: 16) 50 90 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 158 Volt Switch Electric Special Cool - Blank Description - 20 (Max: 32) 70 100 No
TM 164 Wild Charge Electric Physical Cool The user shrouds itself in electricity and smashes into its target. It also damages the user a little. 15 (Max: 24) 90 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Bestow Normal Status Cute - Blank Description - 15 (Max: 24) 0 0 No
Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
Charge Electric Status Smart The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
Disarming Voice Fairy Special Cool Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. 15 (Max: 24) 40 0 Yes
Double Slap Normal Physical Tough The target is slapped repeatedly, back and forth, two to five times in a row. 10 (Max: 16) 15 85 Yes
Encore Normal Status Cute The user compels the target to keep using only the move it last used for three turns. 5 (Max: 8) 0 100 Yes
Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
Fake Out Normal Physical Cute An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. 10 (Max: 16) 40 100 Yes
Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
Lucky Chant Normal Status Cute The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. 30 (Max: 48) 0 0 No
Present Normal Physical Cute The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. 15 (Max: 24) 0 90 Yes
Reversal Fighting Physical Cool An all-out attack that becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
Tickle Normal Status Cute The user tickles the target into laughing, reducing its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
Wish Normal Status Cute One turn after this move is used, the target's HP is restored by half the user's maximum HP. 10 (Max: 16) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.
0.54.1 Page updated.