Difference between revisions of "Noctowl"

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{{PokemonBox|name=Noctowl|number=164|type=[[Normal]]/[[Flying]]|Evolution=None|P=Hoothoot|N=Ledyba|PN=163|NN=165|a=}}
{{PokémonV2| Version = 0.54.2| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 164
| KantoDex = 016
| JohtoDex = 016
| SeviiDex =  


== Information ==
<!--
Noctowl is a [[Normal]]/[[Flying]] Pokémon.
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 = Flying


Noctowl looks much like a 'normal' owl, with a brown coloring and a triangle pattern of a darker shade of brown running down its chest. Its wings and wedge-shaped tail are dark brown like the pattern on its chest, although the underside of its wings is the same light brown as most of its body. It has bushy, cream-colored feather 'horns' that look similar to a trident or eyebrows. The ring pattern around its eyes and its talons are cream in coloration, and Noctowl's beak and the nails of its talons are light pink. Additionally, Noctowl's irises are red.
<!--
Judging by Wings Alexander's Noctowl, elderly Noctowl are distinguished by a pale, shaggy beard-like growth beneath the chin.
Define how many different evolution branch/lines are there.
-->
| Number of DE = 1


It evolves from [[Pokémon List/Hoothoot|Hoothoot]] starting at level 20.
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED = 1


== Pokédex Entry ==
<!--
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
Define how much Evolution Left for each branch.
-->
| Number of EL = 0


{| class="wikitable"
<!--
|-
Define the Evolution Condition for each stage in the same family.
! Type
! Height
! Weight
|-
| Owl Pokémon
| 1.6m
| 40.8kg
|-
|}


== Location ==
Syntax:
=== Wild ===
Level: {{PokémonV2/EC|Level|Level=##}}
{{Location2|Ilex Forest|Headbutt|Route 46|Headbutt}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 = {{PokémonV2/EC|Level|Level=20}}
| EC 2 =


== Moves ==
| EC 3 =  
{| class="wikitable nowrap sortable"
| EC 4 =  
|-
! Lv.
![[Moves|Move]]
! [[Pokémon Type|Type]]
! [[Category|Cat.]]
! Description
! Power
! [[Accuracy|Acc.]]
! [[PP]]
|-
| -
{{Move33}}
|-
| -
{{Move45}}
|-
| -
{{Move95}}
|-
| -
{{Move143}}
|-
| -
{{Move193}}
|-
| 5
{{Move95}}
|-
| 9
{{Move64}}
|-
| 13
{{Move253}}
|-
| 17
{{Move115}}
|-
| 22
{{Move93}}
|-
| 27
{{Move497}}
|-
| 32
{{Move36}}
|-
| 37
{{Move403}}
|-
| 42
{{Move428}}
|-
| 47
{{Move485}}
|-
| 52
{{Move326}}
|-
| 57
{{Move375}}
|-
| 62
{{Move355}}
|-
| 67
{{Move138}}
|}


== Version history ==
| EC 5 =  
| EC 6 =  


{| class="wikitable"
| EC 7 =
|-
| EC 8 =
! Version
 
! Changes
| EC 9 =
|-
| EC 10 =
| 0.19
 
| Introduced
| EC 11 =
|-
| EC 12 =
| 0.20
 
| Complete new moveset
| EC 13 =
|}
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
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| ECC 13 =
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| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
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| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|15}}
| Ability 2 = {{AbilityV2|Name|51}}
| Hidden Ability = {{AbilityV2|Name|110}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 100
| Attack = 50
| Defense = 50
| Special Atk = 76
| Special Def = 96
| Speed = 70
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info = Noctowl appears to be based on an owl. Noctowl appears to have 6 dark brown, upside down triangles on its body. Its wings and wedge-shaped tail are dark brown. It has cream-colored horns that look like eyebrows
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
| Species = Owl Pokémon
| Height = 1.6
| Weight = 40.8
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2||Azalea Town|Headbutt}}
{{LocationV2||Ilex Forest|Headbutt}}
{{LocationV2||Route 5|grass}}
{{LocationV2||Route 8|grass}}
{{LocationV2||Route 11|grass}}
{{LocationV2||Route 13|Headbutt}}
{{LocationV2||Route 14|grass}}
{{LocationV2||Route 15|grass}}
{{LocationV2||Route 25|grass}}
{{LocationV2||Route 26|grass}}
{{LocationV2||Route 27|grass}}
{{LocationV2||Route 38|grass}}
{{LocationV2||Route 39|grass}}
{{LocationV2||Route 43|grass}}
{{LocationV2||Route 46|Headbutt}}
{{LocationV2||Route 47|grass}}
{{LocationV2||Viridian Forest|grass}}
{{LocationV2||Safari Zone|[[Safari Zone#The Abyss|The Abyss]]}}
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|138}}
{{MoveV2|-|143}}
{{MoveV2|-|33}}
{{MoveV2|-|45}}
{{MoveV2|-|193}}
{{MoveV2|-|95}}
{{MoveV2|5|95}}
{{MoveV2|9|64}}
{{MoveV2|13|253}}
{{MoveV2|17|115}}
{{MoveV2|22|93}}
{{MoveV2|27|497}}
{{MoveV2|32|36}}
{{MoveV2|37|403}}
{{MoveV2|42|428}}
{{MoveV2|47|485}}
{{MoveV2|52|326}}
{{MoveV2|57|375}}
{{MoveV2|62|355}}
{{MoveV2|67|138}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 9|244}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 29|94}}
{{MoveV2|TM 30|247}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 42|138}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 47|211}}
{{MoveV2|TM 50|171}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 72|100}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 74|115}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 81|143}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 119|318}}
{{MoveV2|TM 123|278}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 02|19}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||97}}
{{MoveV2||432}}
{{MoveV2||297}}
{{MoveV2||185}}
{{MoveV2||119}}
{{MoveV2||101}}
{{MoveV2||143}}
{{MoveV2||48}}
{{MoveV2||18}}
{{MoveV2||17}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 04:53, 12 May 2022



Information

Noctowl is a Normal and Flying type Pokémon.

Noctowl evolves from Hoothoot starting at level 20.

Noctowl appears to be based on an owl. Noctowl appears to have 6 dark brown, upside down triangles on its body. Its wings and wedge-shaped tail are dark brown. It has cream-colored horns that look like eyebrows

Pokédex Entry

Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.

Species Height Weight
Owl Pokémon 1.6 m 40.8 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Azalea Town Headbutt
Johto Ilex Forest Headbutt
Kanto Route 5 grass
Kanto Route 8 grass
Kanto Route 11 grass
Kanto Route 13 Headbutt
Kanto Route 14 grass
Kanto Route 15 grass
Kanto Route 25 grass
Johto Route 26 grass
Johto Route 27 grass
Johto Route 38 grass
Johto Route 39 grass
Johto Route 43 grass
Johto Route 46 Headbutt
Johto Route 47 grass
Kanto Viridian Forest grass
Johto Safari Zone [[The Abyss]]


Noctowl
Noctowl.png
National Dex: #164
Kanto Dex: #016
Johto Dex: #016
Type: Normal Flying
Evolution:
Hoothoot
163MS.png
Noctowl
164MS.png
163MS.png
Home
165MS.png
Hoothoot Ledyba
Ability
Insomnia Keen Eye
Tinted Lens
Hidden Ability
Stats
HP
100
Attack
50
Defense
50
Special Atk.
76
Special Def.
96
Speed
70
Total
442

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
- Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
- Hypnosis Psychic Status Smart The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (Max: 32) 0 60 Yes
5 Hypnosis Psychic Status Smart The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (Max: 32) 0 60 Yes
9 Peck Flying Physical Cool The target is jabbed with a sharply pointed beak or horn. 35 (Max: 56) 35 100 Yes
13 Uproar Normal Special Cute The user attacks in an uproar for three turns. Over that time, no one can fall asleep. 10 (Max: 16) 90 100 Yes
17 Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes
22 Confusion Psychic Special Smart The target is hit by a weak telekinetic force. It may also leave the target confused. 25 (Max: 40) 50 100 Yes
27 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
32 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
37 Air Slash Flying Special Cool The user attacks with a blade of air that slices even the sky. It may also make the target flinch. 15 (Max: 24) 75 95 Yes
42 Zen Headbutt Psychic Physical Tough The user focuses its willpower to its head and attacks the target. This may also make the target flinch. 15 (Max: 24) 80 90 Yes
47 Synchronoise Psychic Special Smart Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. 10 (Max: 16) 120 100 No
52 Extrasensory Psychic Special Smart The user attacks with an odd, unseeable power. This may also make the target flinch. 20 (Max: 32) 80 100 Yes
57 Psycho Shift Psychic Status Cool Using its psychic power of suggestion, the user transfers its status conditions to the target. 10 (Max: 16) 0 100 Yes
62 Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
67 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 29 Psychic Psychic Special Smart The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. 10 (Max: 16) 90 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 42 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 47 Steel Wing Steel Physical Cool The target is hit with wings of steel. It may also raise the user's Defense stat. 25 (Max: 40) 70 90 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 52 Razor Wind Normal Special Cool A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 10 (Max: 16) 80 100 Yes
TM 54 Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 72 Teleport Psychic Status Cool Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. 20 (Max: 32) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 74 Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 81 Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 109 Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
TM 119 Silver Wind Bug Special Beauty The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. 5 (Max: 8) 60 100 Yes
TM 123 Recycle Normal Status Smart The user recycles a held item that has been used in battle so it can be used again. 10 (Max: 16) 0 0 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 126 Defog Flying Status Beauty A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. 15 (Max: 24) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 137 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 02 Fly Flying Physical Smart The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. 15 (Max: 24) 90 95 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
Defog Flying Status Beauty A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. 15 (Max: 24) 0 0 Yes
Feather Dance Flying Status Cute The user covers the target's body with a mass of down that harshly lowers its Attack stat. 15 (Max: 24) 0 100 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Mirror Move Flying Status Smart The user counters the target by mimicking the target's last move. 20 (Max: 32) 0 0 Yes
Night Shade Ghost Special Smart The user makes the target see a frightening mirage. It inflicts damage matching the user's level. 15 (Max: 24) 0 100 Yes
Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
Supersonic Normal Status Beauty The user generates odd sound waves from its body. It may confuse the target. 20 (Max: 32) 0 55 Yes
Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
Wing Attack Flying Physical Cool The target is struck with large, imposing wings spread wide to inflict damage. 35 (Max: 56) 60 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.