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Welcome to the Pokémon 3D Wiki

The official resource on information about Pokémon 3D
There are a total of 2,024 articles and 4 active users.

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Current Info
Today is 30 January 2023.

The game's current and most recent version is Indev 0.59.1

The game's current in-game season is Winter.

The game's official public Discord server can be joined here: http://www.discord.me/p3d.

The Program


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Latest Version
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Version history
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Future versions
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Controls
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Online Features
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File Paths and Editing
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Co-op Servers
Latest Game Update News:
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Minor Update News (Indev 0.59.1):

New Content

Alolan Pokemon - All 18 Alolan form pokemon are available in the Sevii Islands, any of the relevant pokemon that appear in the wild will be their alolan variant, several trainers had some or all of their Pokemon changed to be an Alolan Form (Including Lorelei with Alolan Ninetales and Agatha with Alolan Marowak), evolving Pikachu, Exeggcute and Cubone will result in their regional form, and Breeding at the Daycare in Four Island will result in relevant alolan forms. These features are not specific to alolan forms and can be used to implement other regional forms in the future.

Smaller Changes

  • New Command - @Pokemon.Hatch(PartyID, [CanRename], [Message])
  • Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations
  • Updated spin animations for NPC warping/changing costumes in cutscenes

Bug Fixes

  • The Cutiefly and Rolycoly lines will no longer be replaced with Caterpie when encountered.
  • Fixed roaming pokemon always being Caterpie.
  • Fixed trading.
  • Fixed issues with mouse controls in battles.
  • Fixed various button positions, font sizes, and other scaling issues in the menus specifically the PokeGear, the chat, and the pokemon icons.
  • Fixed various issues with the lighting system.
  • Fixed odd logic for applying changes to the audio options.
  • Fixed waterfall climb issue.
  • Fixed mixed speed music.
  • Fixed inconsistent speed on stairs.
  • Fixed animations for Ember, Poison and stat changes.
  • Fixed player orientation in Mewtwo cutscene.
  • Fixed extra bump sound playing when using the ladder in Burned Tower.
  • Fixed the appearance of the ladders in Mt. Ember.
  • Fixed Mahogany shop lady script blocks.
  • Removed second Mewtwo battle.
  • Fixed Suicune always being shiny.
  • Fixed rock in Icefall Cave battle map.
  • Fixed crash on maps with animated blocks (Celadon City and Diamond Dive)

Major Update News (Indev 0.59):

New Story Content

  • Diamond Dive - New massive dungeon with 3 major sections, plenty of puzzles and 11 new pokemon obtainable nowhere else including a new legendary pokemon waiting for you at the end!
  • Route 49 and 50 - Connects Cherrygrove City to the seaplane port(Soon…) and Diamond Dive!
  • Route 23 - Completely new design for the old badge check route from RBGY
  • New badge check gates
  • Routes 22, 26-28, and Mt. Silver exterior updated to HGSS layouts (NOTE THIS CAN CAUSE PROBLEMS IN SAVES ON THOSE LOCATIONS!! SAVE ELSEWHERE OR USE FLY)
  • Most scripted pokemon encounter have updated shiny rates tied to the MasterShinyRate
  • All Legendaries and Lapras will roll for shininess when first entering the map first appear in the overworld and their overworld sprites will reflect the result from then on (NOTE: Suicune, Entei and Raikou will have their shininess determined when they wake up in Burned Tower, Mewtwo will have its shininess determined when clearing Team Rocket, and Mew will been shiny in the Vermilion City truck cutscene). The following are shiny locked: Scripted Unown encounters in Ruins of Alph, uncatchable Scizor in Twirl Forest.
  • GameJolt login rewards - Each day that you login to GameJolt and load your save you will receive a reward. You do not need to maintain a “streak”, each day you login will advance the rewards one more day no matter how far back your last login was. The rewards are on a 30 day cycle with a special item making its return as the day 30 reward!

New Engine Features

  • New battle animation system, new animations for the following:
  • Tackle, Pound, Growl, Ember, Poison Sting, Absorb, Wrap, Bind, Whirlpool, Attract & Clamp
  • Status effect animations
  • Multiturn move animations
  • Pokemon switching, fainting and Mega Evolution animations
  • Switch mode in battles is now active
  • Options menu on Main menu
  • Content Pack support in the menus is re-enabled
  • Language selection support in the menus re-enabled
  • Pokemon, NPC and Player textures now support 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or 4 frames (1 - 2 - 3 - 4) for their movement animation
  • Centralized the shiny rate to be tied in one place to account for Shiny Charm and Shiny boost events, now impacts daycare rates and as well as normal wild pokemon rates, Legendaries are no longer shiny locked by the engine
  • The engine now supports .mp3 and .wma files for music
  • Running shoes are now a toggle triggered by shift instead of needing to hold shift
  • IntroType parameter now accepted for GameModes, 0 activates the old Intro, 1 the new
  • Walkthrough walls in sandbox/debug mode is now a toggle triggered by ctrl instead of needing to hold ctrl

New script commands and constructs, mapping and content pack features

  • @text.notification(text,[int_delay=500],[int_backgroundID=0],[int_IconID=0],[str_sfx],[str_script],[bool_priority=0])
    • displays a box in the top right of the screen with the given text, it lasts the given delay in 1/100s of a second, looks and sfx can be determined in the script, a script can be attached and either the script is activated with Q, or a script-less notification is closed with Q, the “priority” flag makes it take precedence over all other notif for cutscenes.
  • <player.isgamejolt([bool])>
    • Checks if save is a Gamejolt save and, optionally, if they are banned
  • <pokemon.mastershinyrate([bool])>
    • Returns the system’s shiny rate bool determines if it accounts for shiny charm and shiny boosting events, default true
  • @screen.showimage(str_texture,[str_sfxname],[int_x],[int_y],[int_w],[int_h])
    • Displays the given texture in the display box, like when a pokemon is renamed, the optional int arguments can define the start position and size of the texture if not taking the whole image file
  • @screen.showmessagebox(str_text|[intArr_rgb1]|[intArr_rgb2]|[intArr_rgb3])
    • Displays a large message box in the center of the screen with the given text. Uses RGB color for box background, font color, and box border respectively, example 0,0,0 is white
  • <system.button(str_buttonname)>
    • Returns the system name of the button bound to that control
  • <system.token(str_tokenname)>
    • Returns the requested token from the correct language files (not yet used but usage coming in future versions)
  • <level.environmenttype>
    • Returns the environment type of the current map
  • <entity.rotation(ID)>
    • Returns the integer rotation of the entity with the given ID
  • @environment.setseason(int)
    • Sets the season based on the given int, 0-3 starting with Winter, -1 resets to default.
  • @player.setskin(name)
    • Permanently replaces the players skin with the given skin (vs @player.wearskin() which is not permanent)
  • Updated <daycare.canbreed(daycareID,[bool]>
    • New optional Bool for if it should use multipliers for the rates or just return base rates, default true.
  • Updated <inventory.name(itemID,[sing/plur])>
    • New optional argument, accepts “s”, “singular”, “p”, or “plural” and if the last 2 returns the plural form of the item name.
  • 3 new entity models;
    • OutsideStepModel: ID = 19, for outside corners with ledges.
    • WallModel: ID = 20, a single vertical face of a standard wall block.
    • CeilingModel: ID = 21, sits at the bottom of a normal entity space, points down.
  • Updated several duplicate commands:
    • @pokemon.hide -> @overworldpokemon.hide
    • @player.hidepokemonfollow -> @overworldpokemon.hide
    • @player.showpokemonfollow -> @overworldpokemon.show
    • @player.togglepokemonfollow -> @overworldpokemon.toggle
  • Commands that change the environment will now stick through reloading the map with ‘R’ in debug mode
  • Content packs can now control several interface colors by modifying Content\GUI\Menus\InterfaceColors.png

Other significant changes

  • Replaced skyboxes with new assets and changed darkness levels
  • Added phone number register, elevator arrival, PokeBallbreak and HM received sfx
  • New Game always asks for you to select a GameMode even if there is only one to advertise the system.
  • Changed Overworld camera rotation speed slightly
  • Changed how dialogue menus scale to the text options. (@Options.show() command)
  • Turned on the “MaxStacks” engine argument to be usable
  • Returned an old item that was removed, max of 1
  • Move 749 Tar Shot and Ability 243 Steam Engine Implemented
  • Items 653 Black Augurite and 654 Peat Block added but currently without effect.
  • Changed pokemon sprite system to accept other animation patterns and changed existing pokemon sprites to 2 frame by default
  • @pokemon.newroaming now has an optional bool for if the pokemon is shiny
  • New songs added for Mom and PVP_Intro
  • Slight redesign of PSS menuing and other minor PokeGear improvements
  • Genderless option for gamejolt saves
  • Sandbox mode always has access to the Pokégear.
  • The player's current skin is now shown on the world map at their current location. The position can be defined directly as a tag in the world map file or as the last instance of the location in the world map file
  • Structures can now be nested.
  • Content Packs can now scale textures by sng values and not just integers.
  • Centralized the wild encounter rate to allow for easier modification of rates in the code.
  • Redistributed the season specific weather odds
  • Rival rename screen can now use custom skins
  • Local map path is now included on debug (F3) display.
  • JappaWakka has joined the 4th floor of Kolben Tower.
  • Added player icon to indicate current location on the world map.
  • Replaced several of the unique models with new voxel models;
    • Snorlax
    • SS Aqua
    • Ferry
    • Truck
    • Kolben Tower

Bug Fixes and small adjustments

  • Changed Gate sign text to not be purposefully messy
  • Slight change to apricorn tree design
  • Minor adjustments to outdoor textures, specifically berry dirt
  • Minor adjustments to textures in the player’s house, including bed and kitchen and removing hidden faces
  • Minor adjustments to New Bark Town
  • Minor adjustments to Olivine Cafe
  • Minor adjustments to Violet Gym
  • Minor adjustments to Pewter Museum
  • Minor adjustments to the Johto and Kanto world maps to add the new areas and improve a few minor positionings.
  • Adjustments to many sfx and their names
  • Replaced the StarTower song with a different remix of the same piece
  • Default offset map quality is now 100
  • Improved the customization for GameMode Player Skin selection
  • Fixed issue with Content pack exceptions.dat not pulling replacement textures from files other than the one it is from and other exceptions.dat limitations
  • Fixed content packs not being able to use new music intros
  • Fixed structures not being able to be nested in other structures
  • Fixed constructs in the results of resolved constructs not being resolved
  • Fixed following pokemon using location based reactions in the wrong locations.
  • Fixed extraneous music gaps during battles
  • Fixed Camera not returning to old placement after interacting with following pokemon
  • Fixed teleport crash
  • Fixed bug shiny locking the @pokemon.add and @pokemon.addtostorage commands
  • Fixed trainer's pokemon having a shiny check, can only appear shiny if defined as such in the trainer file.
  • Fixed glitchy behavior of splash screens before loading the game
  • Fixed issue making the intro cutscene play incorrectly for people with their Decimal Separator as anything other than .
  • Fixed Turkish and Russian Font crashes
  • Fixed game crashing when loading a GameMode without Moves folder
  • Fixed typo in smash rock list [ “)” vs “}” ]
  • Fixed Rare Candy being usable in battle
  • Fixed movement on water in debug mode
  • Fixed movement down rock climb in debug mode
  • Fixed scaling issue for Gym Badges.
  • Fixed Model IDs 5 and 6 not being visible on the minimap
  • Fixed issues with the Main Menu scaling at lower resolutions
  • Fixed PokeBall toss animation

Minor Update News (Indev 0.58.1):

Bugfixes

  • Fixed Access to GameJolt Saves
  • Inaccessible Hidden Rare Candy in Whirl Islands removed
  • Random dark room in Whirl Islands brightened
  • Fixes to the Unown menu sprites
  • Fixed Overworld Pokemon continuing to walk when the game is paused.
  • Fixed some issues with the game crashing while paused/minimized
  • Minor adjustments to various sprites
  • Fix Music and sound effect volume being linked
  • Fixed Daisy’s Grooming

Major Update News (Indev 0.58):

New Content

  • Trainer Tower
  • 4 courses(Single, Double, Knockout, Mixed)
  • Dreepy Family available
  • Steel Beam Tutor in Olivine City
  • TMs 183, 187, 178 and 177 available
  • Fossils may now be revived with one of two scientists in the Pweter Museum
  • All Fossil Pokemon now available
  • Fossils available in Sevault Canyon Rock Smash
  • Weather Rocks available in Mt. Silver Rock Smash
  • Tao, Heart Gold, and Soul Silver Emblems(retroactive with a visit to original location)
  • Pokemon 880-887 implemented but not necessarily available

Changes

  • Move Deleter and Reminder moved to all Pokecenters
  • Draco Meteor Tutor moved to Blackthorn House
  • Various Rock Smash item changes
  • Various Gen 8 compatability changes
  • New textures for Diglett's Cave
  • structural changes to pokemon Menu sprites

Bugfixes

  • MUSIC IS FIXED!!!
  • High Jump Kick and Jump Kick crash damage now applies properly
  • Supersonic no longer checks for type matchups
  • Flash Fire (WIP)
  • Dusk Ball/TM 158 Item ID conflict
  • Indigo Plateau Stone store NPC
  • Change game load skin to show correctly even when surfing
  • Swapped Politoed to Marill as wild surf option in Ruin Valley
  • Crash with Jasmine’s pre-Blue rematch team
  • Snow causing a flickering effect on the sides of Blackthorn gym and house at Cape Brink
  • Small fix to how Server IP is determined
  • Fix Alt-Tab crash from chat screen

To see version history earlier than Indev 0.58, please consult this wiki's Version History page.

Game Mechanics


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List of Pokémon
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Characters
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Items
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Moves
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Places
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Pokemon Mechanics
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Time
and
Weather
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Content Packs
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Game Modes
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Global Trade Station