Difference between revisions of "Daily Login Bonus"
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| PokéDollars | | PokéDollars | ||
| 8 | | 8 | ||
| 10,000*Cycle | | 10,000 * Cycle | ||
|- | |- | ||
| BP | | BP | ||
| Battle Points | | Battle Points | ||
| 6 | | 6 | ||
| 10*Cycle | | 10 * Cycle | ||
|- | |- | ||
| [[File:{{ItemV2|Name|36}}.png|48px]] | | [[File:{{ItemV2|Name|36}}.png|48px]] | ||
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| 1 | | 1 | ||
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=== Days 2, 9, 16, and 23 === | === Days 2, 9, 16, and 23 === | ||
The theme for day 2 is Pokéballs. | The theme for day 2 is Pokéballs. |
Latest revision as of 06:24, 13 July 2022
Starting with 0.59 every day that you load your GameJolt save you will be given a reward on a 30-day cycle. Make sure to save after receiving your gift!
Overview
Once per day, when you load in to your GameJolt save file, you will receive a bonus of money, items or pokemon. A brief description will show in the top right corner of the screen. Some times more details will be available by pressing "Q", but you never NEED to press Q to receive the gift. Make sure to save immediately to keep the gift. The system tracks on calendar date using your local system clock. If you are playing at midnight local time you will need to save, exit and load back in to receive your gift as it only checks at game load. You will not be set back for missing a day and the count will resume where you left off as if the missed days never happened. The 30-Day cycle consists of a smaller 7 day cycle that repeats 4 times before the last 2 unique days run.
Rewards cycle details
Not all rewards have the same odds of occurring on their day. Each item will have the same number of chances and dividing by the sum of the individual chances will give you the odds.
Also on each loop of the 7-day cycle the amount of the reward will increase (this resets after the 30-day cycle). For example on Day 1 you can get 10,000 PokeDollars; but on day 8 you can get 20,000; day 15 30,0000; and day 22 40,000 (10,000*cycle).
Days 1, 8, 15, and 22
The theme for day 1 is money, with the rewards being items you can sell for money, BP or just straight up cash.
Chance total: 40
Image | Name | Chances | Quantity |
---|---|---|---|
$$$$ | PokéDollars | 8 | 10,000 * Cycle |
BP | Battle Points | 6 | 10 * Cycle |
Nugget | 2 | 3 + Cycle | |
Big Nugget | 1 | Cycle | |
Pearl | 6 | 10 * (Cycle + 1) | |
Big Pearl | 2 | 2 * (Cycle + 1) | |
Pearl String | 1 | 1 | |
Stardust | 2 | 10 * Cycle | |
Star Piece | 2 | 2 * Cycle | |
Comet Shard | 1 | 1 | |
Tiny Mushroom | 6 | 20 * Cycle | |
Big Mushroom | 2 | 4 * Cycle | |
Balm Mushroom | 1 | 1 |
Days 2, 9, 16, and 23
The theme for day 2 is Pokéballs.
For every 10 balls given a Premier Ball is given too.
Chance total is 36.
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Days 3, 10, 17, and 24
The theme for day 3 is Medicine.
All of the items have the same chance except that Fanta has a 25% chance of being Sacred Ash instead.
Image | Name | Quantity |
---|---|---|
Max Revive | Cycle | |
Full Restore | Cycle | |
Max Potion | Cycle | |
Max Elixir | Cycle | |
PP Up | Cycle | |
Full Heal | 2 * Cycle | |
PP Max | 2 | |
Fanta | 5 * Cycle | |
Sacred Ash | 1 | |
Moomoo Milk | 10 * Cycle | |
Max Ether | Cycle |
Days 4, 11, 18, and 25
The theme for day 4 is Held Items.
On Day 4 one item will be chosen, on day 11 two will be chosen and so on.
Every item has an equal chance of being pulled from the list of 45 items.
Days 5, 12, 19, and 26
The theme for day 5 is Evolution Items.
On Days 5 and 12 one item will be chosen and on days 19 and 26 two items will be chosen.
Every item has an equal chance of being pulled from the list of 17 items except King's Rock and Metal Coat which have double odds.
Days 6, 13, 20, and 27
The theme for day 6 is Evolution Stone.
The gift will be the same stone * the Cycle.
Every stone has an equal chance of being pulled from the list of 10 stones.
Days 7, 14, 21, and 28
The theme for day 7 is rare items.
The Chance total is 11.
Image | Name | Chances | Quantity |
---|---|---|---|
Rare Candy | 4 | 2 + Cycle | |
Ability Capsule | 3 | Cycle | |
Exp Share | 1 | 1 | |
Lucky Egg | 1 | 1 | |
Everstone | 1 | 1 | |
Soothe Bell | 1 | 1 |
Day 29
The theme for day 29 is starter pokemon. One of the available starter pokemon (Gens 1-6 + Pikachu and Eevee) will be given at random. The Pokemon is gauranteed to have its Hidden Ability, have IVs >= 20 in all stats, and has double odds to be Shiny.
The Generation 1 and 2 starters as well as Pikachu and Eevee each have only 1 chance (3.125%) to be the chosen pokemon, where as all of the others have 2 chances (6.25%).
Day 30
The reward for day 30 is always the Shiny Candy!
Warning! There is a bag limit of ONE for the Shiny Candy and this will prevent you from receiving the gift! It also cannot be held by Pokemon. Make sure to use your Shiny candy before the next 30 day cycle ends!!!