Difference between revisions of "Azurill"

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{{UpToDate|0.35}}{{PokemonBox|298|Normal||Marill|Gadevoir|Wynaut|047|037|50|20|40|20|40|20|282|360}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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Define the Pokémon National ID.
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| ID = 298
| KantoDex =
| JohtoDex = 037
| SeviiDex = 023


== Information ==
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{{T|Azurill|Normal||}}
Define the Pokémon Type.
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| Type 1 = Normal
| Type 2 = Fairy


Azurill's ball tail appears to be the biggest of its evolution family; this is due to Azurill's body itself being small. It is large and bouncy, and packed full of the nutrients this Pokémon needs to grow. Azurill can be seen bouncing and playing on its big, rubbery tail. The tail is a flotation device in water. It is the only one of its evolutions with white to the side of its cheeks, not under its chest. It also has no arms; however, this does not affect its mobility.
<!--
Define how many different evolution branch/lines are there.
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| Number of DE = 1


It evolves into {{Pokemon|Marill}} when leveled up with high [[friendship]], which evolves into {{Pokemon|Azumarill}} starting at level 18.
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Define how much Evolution Done in each branch.
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| Number of ED = 0


To get Azurill, you will need to breed while holding the [[Sea Incense]].
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Define how much Evolution Left for each branch.
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| Number of EL = 2


== Pokédex Entry ==
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Its tail is packed full of the nutrients it needs to grow.
Define the Evolution Condition for each stage in the same family.


{{Datatable|Polka Dot|0.2|2.0}}
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 = {{PokémonV2/EC|Friendship}}
| EC 2 = {{PokémonV2/EC|Level|Level=18}}


== Locations ==
| EC 3 =  
{{Location|-|N/A}}
| EC 4 =


== Moves ==
| EC 5 =
{{Pokemove}}
| EC 6 =
{{Mop|-|145}}
{{Mop|-|150}}
{{Mop|2|39}}
{{Mop|5|346}}
{{Mop|7|55}}
{{Mop|10|204}}
{{Mop|13|61}}
{{Mop|16|270}}
{{Mop|20|21}}
{{Mop|23|340}}
|}


== Version history ==
| EC 7 =  
| EC 8 =  


{| class="wikitable"
| EC 9 =
|-
| EC 10 =
! Version
 
! Changes
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|-
| EC 12 =
| 0.34
 
| Introduced
| EC 13 =
|}
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Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
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| EID 1 = 298
| EID 2 = 183
| EID 3 = 184
 
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Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
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| Current EB =
 
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Define how many different forms for this Pokémon.
Please Include the original form as well.
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| Number of DF =
 
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| FID 1 =
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<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|47}}
| Ability 2 = {{AbilityV2|Name|37}}
| Hidden Ability = {{AbilityV2|Name|157}}
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Define the Pokémon Basic Stats.
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| HP = 50
| Attack = 20
| Defense = 40
| Special Atk = 20
| Special Def = 40
| Speed = 20
 
| HP1 =
| Attack1 =
| Defense1 =
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| Speed1 =
 
<!--
Define Additional Info about that Pokémon
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| Info = Azurill appears like a small blue mouse with a round water balloon attached to the end of its tail. Its balloon-tail is blue and is used to bounce very high. It also has small ears and small feet. On its face there are two white circles.
 
<!--
Define Pokédex Entry about that Pokémon
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| Pokédex Entry = Its tail is packed full of the nutrients it needs to grow.
| Species = Polka Dot Pokémon
| Height = 0.2
| Weight = 2
 
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Define Special Appearances.
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| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2|Breed||Marill}}
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|150}}
{{MoveV2|-|55}}
{{MoveV2|2|39}}
{{MoveV2|5|346}}
{{MoveV2|7|145}}
{{MoveV2|10|204}}
{{MoveV2|13|61}}
{{MoveV2|16|270}}
{{MoveV2|20|21}}
{{MoveV2|23|340}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 90|352}}
{{MoveV2|TM 92|258}}
{{MoveV2|TM 96|113}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 152|503}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 06|250}}
{{MoveV2|HM 07|127}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||133}}
{{MoveV2||453}}
{{MoveV2||187}}
{{MoveV2||34}}
{{MoveV2||293}}
{{MoveV2||383}}
{{MoveV2||227}}
{{MoveV2||313}}
{{MoveV2||248}}
{{MoveV2||330}}
{{MoveV2||195}}
{{MoveV2||217}}
{{MoveV2||287}}
{{MoveV2||47}}
{{MoveV2||21}}
{{MoveV2||487}}
{{MoveV2||276}}
{{MoveV2||48}}
{{MoveV2||321}}
{{MoveV2||346}}
{{MoveV2||113}}
{{MoveV2||164}}
{{MoveV2||193}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 06:54, 12 May 2022



Information

Azurill is a Normal and Fairy type Pokémon.

Azurill evolves into Marill when leveled up with high friendship and evolves into Azumarill starting at level 18.

Azurill appears like a small blue mouse with a round water balloon attached to the end of its tail. Its balloon-tail is blue and is used to bounce very high. It also has small ears and small feet. On its face there are two white circles.

Pokédex Entry

Its tail is packed full of the nutrients it needs to grow.

Species Height Weight
Polka Dot Pokémon 0.2 m 2 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Breed a Marill


Azurill
Azurill.png
National Dex: #298
Johto Dex: #037
Sevii Dex: #023
Type: Normal Fairy
Evolution:
Azurill
298MS.png
Marill
183MS.png
Azumarill
184MS.png
297MS.png
Home
299MS.png
Hariyama Nosepass
Ability
Thick Fat Huge Power
Sap Sipper
Hidden Ability
Stats
HP
50
Attack
20
Defense
40
Special Atk.
20
Special Def.
40
Speed
20
Total
190

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Splash Normal Status Cute The user just flops and splashes around to no effect at all... 40 (Max: 64) 0 0 Yes
- Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
2 Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
5 Water Sport Water Status Cute The user soaks itself with water. This weakens Fire-type moves for five turns. 15 (Max: 24) 0 0 Yes
7 Bubble Water Special Cute A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. 30 (Max: 48) 40 100 Yes
10 Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
13 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
16 Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
20 Slam Normal Physical Tough The target is slammed with a long tail, vines, etc., to inflict damage. 20 (Max: 32) 80 75 Yes
23 Bounce Flying Physical Cute The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. 5 (Max: 8) 85 85 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 14 Blizzard Ice Special Beauty A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. 5 (Max: 8) 110 70 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 16 Icy Wind Ice Special Beauty The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 15 (Max: 24) 55 95 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 60 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
TM 61 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 92 Hail Ice Status Beauty The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. 10 (Max: 16) 0 0 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 152 Scald Water Special Cool The user shoots boiling hot water at its target. This may also leave the target with a burn. 15 (Max: 24) 80 100 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes
HM 07 Waterfall Water Physical Tough The user charges at the target and may make it flinch. It can also be used to climb a waterfall. 15 (Max: 24) 80 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
Aqua Jet Water Physical Beauty The user lunges at the target speed that makes it almost invisible. This move always goes first. Has a priority of +1 20 (Max: 32) 40 100 Yes
Belly Drum Normal Status Cute The user maximizes its Attack stat in exchange for HP equal to half its max HP. 10 (Max: 16) 0 0 Yes
Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
Camouflage Normal Status Smart The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. 20 (Max: 32) 0 0 No
Copycat Normal Status Cool The user mimics the move used immediately before it. The move fails if no other move has been used yet. 20 (Max: 32) 0 0 No
Encore Normal Status Cute The user compels the target to keep using only the move it last used for three turns. 5 (Max: 8) 0 100 Yes
Fake Tears Dark Status Smart The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 20 (Max: 32) 0 100 Yes
Future Sight Psychic Special Smart Two turns after this move is used, a hunk of psychic energy attacks the target. 10 (Max: 16) 120 100 Yes
Muddy Water Water Special Tough The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. 10 (Max: 16) 90 85 Yes
Perish Song Normal Status Beauty Any Pokémon that hears this song faints in three turns, unless it switches out of battle. 5 (Max: 8) 0 0 Yes
Present Normal Physical Cute The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. 15 (Max: 24) 0 90 Yes
Refresh Normal Status Smart The user rests to cure itself of a poisoning, burn, or paralysis. 20 (Max: 32) 0 0 Yes
Sing Normal Status Cute A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. 15 (Max: 24) 0 55 Yes
Slam Normal Physical Tough The target is slammed with a long tail, vines, etc., to inflict damage. 20 (Max: 32) 80 75 Yes
Soak Water Status Cute - Blank Description - 20 (Max: 32) 0 100 No
Superpower Fighting Physical Tough The user attacks the target with great power. However, it also lowers the user's Attack and Defense. 5 (Max: 8) 120 100 Yes
Supersonic Normal Status Beauty The user generates odd sound waves from its body. It may confuse the target. 20 (Max: 32) 0 55 Yes
Tickle Normal Status Cute The user tickles the target into laughing, reducing its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
Water Sport Water Status Cute The user soaks itself with water. This weakens Fire-type moves for five turns. 15 (Max: 24) 0 0 Yes
Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.