<?xml version="1.0"?>
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	<id>https://wiki.pokemon3d.net/index.php?action=history&amp;feed=atom&amp;title=Template%3AMoveV3</id>
	<title>Template:MoveV3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pokemon3d.net/index.php?action=history&amp;feed=atom&amp;title=Template%3AMoveV3"/>
	<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;action=history"/>
	<updated>2026-06-01T00:41:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=43530&amp;oldid=prev</id>
		<title>JappaWakka: Updated Hi Jump Kick to High Jump Kick</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=43530&amp;oldid=prev"/>
		<updated>2024-05-09T13:19:15Z</updated>

		<summary type="html">&lt;p&gt;Updated Hi Jump Kick to High Jump Kick&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 9 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l135&quot;&gt;Line 135:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 134 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 134 | Name = Kinesis | Type = Psychic | Category = Status | Contest = Smart | Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. | PP = 15 | Power = 0 | Accuracy = 80 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 134 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 134 | Name = Kinesis | Type = Psychic | Category = Status | Contest = Smart | Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. | PP = 15 | Power = 0 | Accuracy = 80 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 135 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 135 | Name = Softboiled | Type = Normal | Category = Status | Contest = Beauty | Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 135 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 135 | Name = Softboiled | Type = Normal | Category = Status | Contest = Beauty | Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 136 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 136 | Name = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hi &lt;/del&gt;Jump Kick | Type = Fighting | Category = Physical | Contest = Cool | Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | PP = 10 | Power = 130 | Accuracy = 90 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 136 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 136 | Name = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High &lt;/ins&gt;Jump Kick | Type = Fighting | Category = Physical | Contest = Cool | Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | PP = 10 | Power = 130 | Accuracy = 90 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 137 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 137 | Name = Glare | Type = Normal | Category = Status | Contest = Tough | Description = The user intimidates the target with the pattern on its belly to cause paralysis. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 137 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 137 | Name = Glare | Type = Normal | Category = Status | Contest = Tough | Description = The user intimidates the target with the pattern on its belly to cause paralysis. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 138 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 138 | Name = Dream Eater | Type = Psychic | Category = Special | Contest = Smart | Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | PP = 15 | Power = 100 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 138 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 138 | Name = Dream Eater | Type = Psychic | Category = Special | Contest = Smart | Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | PP = 15 | Power = 100 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=42692&amp;oldid=prev</id>
		<title>JappaWakka: Fixed Feint Attack incorrect spelling</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=42692&amp;oldid=prev"/>
		<updated>2023-12-10T09:21:24Z</updated>

		<summary type="html">&lt;p&gt;Fixed Feint Attack incorrect spelling&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:21, 10 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot;&gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 183 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 183 | Name = Mach Punch | Type = Fighting | Category = Physical | Contest = Cool | Description = The user throws a punch at blinding speed. It is certain to strike first. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 183 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 183 | Name = Mach Punch | Type = Fighting | Category = Physical | Contest = Cool | Description = The user throws a punch at blinding speed. It is certain to strike first. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 184 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 184 | Name = Scary Face | Type = Normal | Category = Status | Contest = Tough | Description = The user frightens the target with a scary face to harshly reduce its speed stat. | PP = 10 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 184 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 184 | Name = Scary Face | Type = Normal | Category = Status | Contest = Tough | Description = The user frightens the target with a scary face to harshly reduce its speed stat. | PP = 10 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 185 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 185 | Name = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faint &lt;/del&gt;Attack | Type = Dark | Category = Physical | Contest = Smart | Description = The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | PP = 20 | Power = 60 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 185 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 185 | Name = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feint &lt;/ins&gt;Attack | Type = Dark | Category = Physical | Contest = Smart | Description = The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | PP = 20 | Power = 60 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 186 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 186 | Name = Sweet Kiss | Type = Fairy | Category = Status | Contest = Cute | Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. | PP = 10 | Power = 0 | Accuracy = 75 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 186 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 186 | Name = Sweet Kiss | Type = Fairy | Category = Status | Contest = Cute | Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. | PP = 10 | Power = 0 | Accuracy = 75 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 187 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 187 | Name = Belly Drum | Type = Normal | Category = Status | Contest = Cute | Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 187 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 187 | Name = Belly Drum | Type = Normal | Category = Status | Contest = Cute | Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=42689&amp;oldid=prev</id>
		<title>JappaWakka: Corrected move 146 to Dizzy Punch</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=42689&amp;oldid=prev"/>
		<updated>2023-12-10T08:44:13Z</updated>

		<summary type="html">&lt;p&gt;Corrected move 146 to Dizzy Punch&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:44, 10 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l145&quot;&gt;Line 145:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 144 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 144 | Name = Transform | Type = Normal | Category = Status | Contest = Smart | Description = The user transforms into a copy of the target right down to having the same move set. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 144 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 144 | Name = Transform | Type = Normal | Category = Status | Contest = Smart | Description = The user transforms into a copy of the target right down to having the same move set. | PP = 10 | Power = 0 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 145 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 145 | Name = Bubble | Type = Water | Category = Special | Contest = Cute | Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 145 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 145 | Name = Bubble | Type = Water | Category = Special | Contest = Cute | Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | PP = 30 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 146 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 146 | Name = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pound &lt;/del&gt;| Type = Normal | Category = Physical | Contest = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tough &lt;/del&gt;| Description = The target is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physically pounded &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a long tail or a foreleg, etc&lt;/del&gt;. | PP = 10 | Power = 70 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 146 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 146 | Name = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dizzy Punch &lt;/ins&gt;| Type = Normal | Category = Physical | Contest = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cute &lt;/ins&gt;| Description = The target is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rhythmically launched punches. This may also leave the target confused&lt;/ins&gt;. | PP = 10 | Power = 70 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 147 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 147 | Name = Spore | Type = Grass | Category = Status | Contest = Beauty | Description = The user scatters bursts of spores that induce sleep. | PP = 15 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 147 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 147 | Name = Spore | Type = Grass | Category = Status | Contest = Beauty | Description = The user scatters bursts of spores that induce sleep. | PP = 15 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 148 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 148 | Name = Flash | Type = Electric | Category = Special | Contest = Beauty | Description = The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. | PP = 15 | Power = 60 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 148 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 148 | Name = Flash | Type = Electric | Category = Special | Contest = Beauty | Description = The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. | PP = 15 | Power = 60 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=42688&amp;oldid=prev</id>
		<title>JappaWakka: fixed typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=42688&amp;oldid=prev"/>
		<updated>2023-12-10T08:34:26Z</updated>

		<summary type="html">&lt;p&gt;fixed typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:34, 10 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 40 | Name = Poison Sting | Type = Poison | Category = Physical | Contest = Smart | Description = The user stabs the target with a poisonous stinger. This may also poison the target. | PP = 35 | Power = 15 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 40 | Name = Poison Sting | Type = Poison | Category = Physical | Contest = Smart | Description = The user stabs the target with a poisonous stinger. This may also poison the target. | PP = 35 | Power = 15 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 41 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 41 | Name = Twineedle | Type = Bug | Category = Physical | Contest = Smart | Description = The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | PP = 20 | Power = 25 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 41 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 41 | Name = Twineedle | Type = Bug | Category = Physical | Contest = Smart | Description = The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | PP = 20 | Power = 25 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 42 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 42 | Name = Pin &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missle &lt;/del&gt;| Type = Bug | Category = Physical | Contest = Cool | Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | PP = 20 | Power = 25 | Accuracy = 85 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 42 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 42 | Name = Pin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile &lt;/ins&gt;| Type = Bug | Category = Physical | Contest = Cool | Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | PP = 20 | Power = 25 | Accuracy = 85 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 43 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 43 | Name = Leer | Type = Normal | Category = Status | Contest = Cool | Description = The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 43 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 43 | Name = Leer | Type = Normal | Category = Status | Contest = Cool | Description = The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | PP = 30 | Power = 0 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 44 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 44 | Name = Bite | Type = Dark | Category = Physical | Contest = Tough | Description = The target is bitten with viciously sharp fangs. It may make the target flinch. | PP = 25 | Power = 60 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 44 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 44 | Name = Bite | Type = Dark | Category = Physical | Contest = Tough | Description = The target is bitten with viciously sharp fangs. It may make the target flinch. | PP = 25 | Power = 60 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=25082&amp;oldid=prev</id>
		<title>Jianmingyong at 18:43, 28 October 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=25082&amp;oldid=prev"/>
		<updated>2016-10-28T18:43:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 28 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 = {{MoveDataV3| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = Tough | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{{1}}}|{{{3}}}&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 = {{MoveDataV3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{{1}}}|{{{3}}}&lt;/ins&gt;| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = Tough | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 2 | Name = Karate Chop | Type = Fighting | Category = Physical | Contest = Tough | Description = The target is attacked with a sharp chop. Critical hits land more easily. | PP = 25 | Power = 50 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 2 | Name = Karate Chop | Type = Fighting | Category = Physical | Contest = Tough | Description = The target is attacked with a sharp chop. Critical hits land more easily. | PP = 25 | Power = 50 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 3 | Name = Double Slap | Type = Normal | Category = Physical | Contest = Tough | Description = The target is slapped repeatedly, back and forth, two to five times in a row. | PP = 10 | Power = 15 | Accuracy = 85 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 3 | Name = Double Slap | Type = Normal | Category = Physical | Contest = Tough | Description = The target is slapped repeatedly, back and forth, two to five times in a row. | PP = 10 | Power = 15 | Accuracy = 85 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jianmingyong</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=25081&amp;oldid=prev</id>
		<title>Jianmingyong at 18:41, 28 October 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=25081&amp;oldid=prev"/>
		<updated>2016-10-28T18:41:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:41, 28 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 = {{MoveDataV3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{{1}}}|{{{3}}}&lt;/del&gt;| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = Tough | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 = {{MoveDataV3| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = Tough | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{{1}}}|{{{3}}}&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 2 | Name = Karate Chop | Type = Fighting | Category = Physical | Contest = Tough | Description = The target is attacked with a sharp chop. Critical hits land more easily. | PP = 25 | Power = 50 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 2 | Name = Karate Chop | Type = Fighting | Category = Physical | Contest = Tough | Description = The target is attacked with a sharp chop. Critical hits land more easily. | PP = 25 | Power = 50 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 3 | Name = Double Slap | Type = Normal | Category = Physical | Contest = Tough | Description = The target is slapped repeatedly, back and forth, two to five times in a row. | PP = 10 | Power = 15 | Accuracy = 85 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 3 | Name = Double Slap | Type = Normal | Category = Physical | Contest = Tough | Description = The target is slapped repeatedly, back and forth, two to five times in a row. | PP = 10 | Power = 15 | Accuracy = 85 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jianmingyong</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=24967&amp;oldid=prev</id>
		<title>Jianmingyong at 14:38, 18 November 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=24967&amp;oldid=prev"/>
		<updated>2015-11-18T14:38:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 18 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l622&quot;&gt;Line 622:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 622:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 621 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 621 | Name = Hyperspace Fury | Type = Dark | Category = Physical | Contest = Tough | Description =  | PP = 5 | Power = 100 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 621 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 621 | Name = Hyperspace Fury | Type = Dark | Category = Physical | Contest = Tough | Description =  | PP = 5 | Power = 100 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 999 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 999 | Name = TheUltimateDerp | Type = Shadow | Category = Physical | Contest = Cool | Description = The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie. | PP = 40 | Power = 100 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 999 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 999 | Name = TheUltimateDerp | Type = Shadow | Category = Physical | Contest = Cool | Description = The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie. | PP = 40 | Power = 100 | Accuracy = 0 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#default = &lt;/del&gt;{{MoveDataV3|{{{1}}}|{{{3}}}| ID = 1 | Name = Moves Not Implemented | Type = Normal | Category = Tough | Contest = Cool | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 1 | Name = Moves Not Implemented | Type = Normal | Category = Tough | Contest = Cool | Description = The target is physically pounded with a long tail or a foreleg, etc. | PP = 25 | Power = 40 | Accuracy = 100 | Status = 0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jianmingyong</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=24966&amp;oldid=prev</id>
		<title>Jianmingyong: Created page with &quot;&lt;noinclude&gt;{{NoteV2}}&lt;/noinclude&gt;&lt;includeonly&gt;{{#switch:{{{2|}}} | 1 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = To...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;diff=24966&amp;oldid=prev"/>
		<updated>2015-11-18T14:37:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}} | 1 = {{MoveDataV3|{{{1}}}|{{{3}}}| ID = 1 | Name = Pound | Type = Normal | Category = Physical | Contest = To...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://wiki.pokemon3d.net/index.php?title=Template:MoveV3&amp;amp;diff=24966&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jianmingyong</name></author>
	</entry>
</feed>