Stunfisk

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Information

Stunfisk is a Ground and Electric type Pokémon.

It is not known to evolve into or from any other Pokémon.

Stunfisk is a flat fish-like Pokémon. Its body is mostly a muddy brown color, which allows it to camouflage as it hides beneath the water. It has two short brown fins on either side of its flat body, and a bright yellow tail fin. Two yellow markings run down its back. It has round eyes with black pupils, and pale brown lips. It smiles when it emits electricity.

Pokédex Entry

When its opponent can't be paralyzed, it contorts itself with undexpected speed and flops away.

Species Height Weight
Trap Pokémon 0.7 m 11 Kg


Locations / How to obtain

Edit
Region Location Method
Sevii Islands Three Isle Port grass


Stunfisk
Stunfisk.png
National Dex: #618
Sevii Dex: #053
Type: Ground Electric
Evolution:
Not Evolveable
617MS.png
Home
619MS.png
Accelgor Mienfoo
Ability
Static Limber
Sand Veil
Hidden Ability
Stats
HP
109
Attack
66
Defense
84
Special Atk.
81
Special Def.
99
Speed
32
Total
471

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
- Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
- Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
- Mud Sport Ground Status Cute The user covers itself with mud. This weakens Electric-type moves for five turns. 15 (Max: 24) 0 0 Yes
5 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
9 Thunder Shock Electric Special Cool A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. 30 (Max: 48) 40 100 Yes
13 Mud Shot Ground Special Tough The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. 15 (Max: 24) 55 95 Yes
17 Camouflage Normal Status Smart The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. 20 (Max: 32) 0 0 No
21 Mud Bomb Ground Special Smart The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. 10 (Max: 16) 65 85 Yes
25 Discharge Electric Special Cool The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. 15 (Max: 24) 80 100 Yes
30 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
35 Bounce Flying Physical Cute The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. 5 (Max: 8) 85 85 Yes
40 Muddy Water Water Special Tough The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. 10 (Max: 16) 90 85 Yes
45 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
50 Revenge Fighting Physical Tough An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. 10 (Max: 16) 60 100 Yes
55 Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
61 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 7 Zap Cannon Electric Special Cool The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (Max: 8) 120 50 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 37 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 146 Sludge Wave Poison Special Cool The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. 10 (Max: 16) 95 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 152 Scald Water Special Cool The user shoots boiling hot water at its target. This may also leave the target with a burn. 15 (Max: 24) 80 100 Yes
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 166 Infestation Bug Special Cute - Blank Description - 20 (Max: 32) 20 100 No
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Earth Power Ground Special Smart The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
Eerie Impulse Electric Status Cute The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. 15 (Max: 24) 0 100 Yes
Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No
Pain Split Normal Status Smart The user adds its HP to the target's HP, then equally shares the combined HP with the target. 20 (Max: 32) 0 0 Yes
Reflect Type Normal Status Smart - Blank Description - 15 (Max: 24) 0 0 No
Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
Spark Electric Physical Cool The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. 20 (Max: 32) 65 100 Yes
Spite Ghost Status Tough The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 10 (Max: 16) 0 100 Yes
Yawn Normal Status Cute The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (Max: 16) 0 0 Yes
Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.